LOL would be fun to go to the back with a couple dollars and ask for pennies.
ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)
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Good luck – let’s have some fun!
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Test summary from TripleA, engine version: 1.8.0.9, time: 19:08:25
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - RomanRepublic
5 legionaires and 2 skirmishers moved from Messana to Lilybaeum
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 34
1 legionaire moved from SZ 34 to Lilybaeum
1 leader moved from Roma to SZ 28
1 ballista and 2 legionaires moved from Roma to SZ 28
2 legionaires moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 ballista, 1 flagship, 1 leader, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 ballista, 1 leader and 5 legionaires moved from SZ 34 to Lilybaeum
1 ballista, 3 legionaires and 1 skirmisher moved from Ariminum to Genua
3 legionaires and 1 skirmisher moved from Arretium to Genua
2 cataphracts moved from Roma to Genua
1 cataphract, 3 legionaires and 1 skirmisher moved from Valentia to ToletumPurchase Units - RomanRepublic
RomanRepublic buy 2 catapults, 3 legionaires and 1 skirmisher; Remaining resources: 0 PUs;Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cataphracts, 6 legionaires and 2 skirmishers
AI_Neutral defend with 3 cavalry_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Genua from AI_Neutral with 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 3 cavalry_neutrals and 3 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 ballista, 1 leader, 11 legionaires and 2 skirmishers
Carthage defend with 6 hoplites, 2 walls and 1 warelephant
Units damaged: 1 wall owned by the Carthage
Units damaged: 1 leader owned by the RomanRepublic
RomanRepublic win, taking Lilybaeum from Carthage with 1 ballista, 1 leader and 8 legionaires remaining. Battle score for attacker is 66
Casualties for Carthage: 6 hoplites, 2 walls and 1 warelephant
Casualties for RomanRepublic: 3 legionaires and 2 skirmishers
Battle in Toletum
RomanRepublic attack with 1 cataphract, 3 legionaires and 1 skirmisher
AI_Neutral defend with 4 cavalry_neutrals
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 3 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - RomanRepublic
3 legionaires and 1 skirmisher moved from Croton to Capua
2 legionaires and 1 skirmisher moved from Tarentum to Capua
3 legionaires and 1 skirmisher moved from Salapia to Ariminum
2 skirmishers moved from Roma to Arretium
1 bireme and 1 trireme moved from SZ 48 to SZ 46Place Units - RomanRepublic
1 catapult, 1 legionaire and 1 skirmisher placed in Valentia
1 catapult and 2 legionaires placed in RomaResearch Technology - RomanRepublic
Trigger ROMTechAct: RomanRepublic gains access to conscription
Trigger ROMTechAct: RomanRepublic gains access to construction
Trigger ROMTechAct: RomanRepublic gains access to economics
Trigger ROMTechAct: RomanRepublic gains access to tradeRoutes
Trigger ROMTechAct: RomanRepublic gains access to siegeWeapons
Trigger ROMTechAct: RomanRepublic gains access to warCollege
Trigger ROMTechAct: RomanRepublic gains access to navalAcademy
Trigger ROMTechAct: RomanRepublic gains access to supraremes
Trigger ROMTechAct: RomanRepublic gains access to quinqueremes
Trigger ROMTechAct: RomanRepublic gains access to quadriremes
Trigger ROMTechAct: RomanRepublic gains access to triremes
Trigger ROMTechAct: RomanRepublic gains access to biremesTurn Complete - RomanRepublic
RomanRepublic collect 55 PUs; end with 55 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 51 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 49 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 52 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 55 PUsTerritory Summary for RomanRepublic :
Arretium : 2 skirmishers and 1 wall
Roma : 1 catapult, 1 city, 2 legionaires and 2 walls
Messana : 1 wall
Toletum : 1 flag, 1 cataphract, 3 legionaires and 1 skirmisher
Capua : 8 legionaires, 3 skirmishers and 1 wall
SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Salapia : 1 wall
Lilybaeum : 1 flag, 1 ballista, 1 leader and 8 legionaires
Genua : 1 flag, 1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher
SZ 46 : 1 bireme and 1 trireme
Ariminum : 3 legionaires and 1 skirmisher
Valentia : 1 catapult, 1 city, 1 legionaire, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 40 / 34
Pergamon : 22 / 20
Carthage : 41 / 48
Macedonia : 38 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 192 / 0 -
Well, so much for the hit and retreat on Dodona… :-o
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - GreekCityStates
4 hoplites moved from Apollonia to Dodona
1 archer, 2 hoplites and 2 skirmishers moved from Delphi to DodonaPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry and 3 skirmishers; Remaining resources: 0 PUs;Combat - GreekCityStates
Battle in Dodona
GreekCityStates attack with 1 archer, 6 hoplites and 2 skirmishers
Macedonia defend with 2 phalanxs and 4 skirmishers
GreekCityStates win, taking Dodona from Macedonia with 1 archer, 6 hoplites and 1 skirmisher remaining. Battle score for attacker is 30
Casualties for Macedonia: 2 phalanxs and 4 skirmishers
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - GreekCityStates
1 quadrireme moved from SZ 67 to SZ 66
2 hoplites moved from Rhodos to SZ 66
1 leader moved from Sparta to SZ 67
2 hoplites moved from Sparta to SZ 67
1 hoplite moved from Sparta to SZ 67
2 hoplites and 1 quadrireme moved from SZ 66 to SZ 68
1 flagship, 3 hoplites, 1 leader, 1 quadrireme and 1 trireme moved from SZ 67 to SZ 68
5 hoplites and 1 leader moved from SZ 68 to Athens
2 archers moved from Corinth to Athens
1 catapult and 1 hoplite moved from Sparta to Corinth
1 trireme moved from SZ 40 to SZ 34Place Units - GreekCityStates
1 archer and 2 skirmishers placed in Apollonia
1 archer, 1 cavalry and 1 skirmisher placed in SpartaResearch Technology - GreekCityStates
Trigger GCCTechAct: GreekCityStates gains access to conscription
Trigger GCCTechAct: GreekCityStates gains access to construction
Trigger GCCTechAct: GreekCityStates gains access to economics
Trigger GCCTechAct: GreekCityStates gains access to tradeRoutes
Trigger GCCTechAct: GreekCityStates gains access to siegeWeapons
Trigger GCCTechAct: GreekCityStates gains access to warCollege
Trigger GCCTechAct: GreekCityStates gains access to navalAcademy
Trigger GCCTechAct: GreekCityStates gains access to supraremes
Trigger GCCTechAct: GreekCityStates gains access to quinqueremes
Trigger GCCTechAct: GreekCityStates gains access to quadriremes
Trigger GCCTechAct: GreekCityStates gains access to triremes
Trigger GCCTechAct: GreekCityStates gains access to biremesTurn Complete - GreekCityStates
GreekCityStates collect 44 PUs; end with 44 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 42 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
city in Apollonia creates 1 techTokens; GreekCityStates end with 2 techTokens
city in Apollonia creates 3 PUs; GreekCityStates end with 44 PUsTerritory Summary for GreekCityStates :
Sparta : 1 archer, 1 cavalry, 1 city, 1 skirmisher and 2 walls
Corinth : 1 catapult and 1 hoplite
Athens : 3 archers, 2 cavalrys, 5 hoplites, 1 leader and 6 skirmishers
Delphi : 1 skirmisher
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
SZ 34 : 1 trireme
SZ 20 : 1 bireme
Apollonia : 1 archer, 1 city, 2 skirmishers and 1 wall
Dodona : 1 flag, 1 archer, 6 hoplites and 1 skirmisherProduction/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 44 / 44
Pergamon : 22 / 20
Carthage : 41 / 48
Macedonia : 34 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 192 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pergamon
6 skirmishers and 2 spearmen moved from Pergamum to Nicaea
1 catapult, 1 leader, 4 phalanxs and 4 skirmishers moved from Sardis to Nicaea
2 cavalrys moved from Halicarnassus to NicaeaPurchase Units - Pergamon
Pergamon buy 2 cavalrys and 2 skirmishers; Remaining resources: 0 PUs;Combat - Pergamon
Battle in Nicaea
Pergamon attack with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 2 spearmen
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Pergamon
Pergamon win, taking Nicaea from AI_Neutral with 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 2 spearmen remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Pergamon
2 phalanxs moved from Halicarnassus to Sardis
2 spearmen moved from Cydonia to SZ 66
1 flagship, 2 spearmen and 2 triremes moved from SZ 66 to SZ 68
2 spearmen moved from SZ 68 to AthensPlace Units - Pergamon
2 cavalrys and 2 skirmishers placed in SardisResearch Technology - Pergamon
Trigger PERTechAct: Pergamon gains access to conscription
Trigger PERTechAct: Pergamon gains access to construction
Trigger PERTechAct: Pergamon gains access to economics
Trigger PERTechAct: Pergamon gains access to tradeRoutes
Trigger PERTechAct: Pergamon gains access to siegeWeapons
Trigger PERTechAct: Pergamon gains access to warCollege
Trigger PERTechAct: Pergamon gains access to navalAcademy
Trigger PERTechAct: Pergamon gains access to supraremes
Trigger PERTechAct: Pergamon gains access to quinqueremes
Trigger PERTechAct: Pergamon gains access to quadriremes
Trigger PERTechAct: Pergamon gains access to triremes
Trigger PERTechAct: Pergamon gains access to biremesTurn Complete - Pergamon
Pergamon collect 27 PUs; end with 27 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 25 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 23 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 26 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 skirmishers, 2 spearmen and 2 walls
Pergamum : 4 spearmen and 2 walls
Athens : 2 spearmen
SZ 68 : 1 flagship and 2 triremes
Sardis : 2 cavalrys, 1 city, 2 phalanxs, 2 skirmishers and 4 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 1 catapult, 2 cavalrys, 1 leader, 4 phalanxs, 10 skirmishers and 2 spearmenProduction/PUs Summary :
RomanRepublic : 55 / 55
GreekCityStates : 44 / 44
Pergamon : 27 / 26
Carthage : 41 / 48
Macedonia : 34 / 43
Bosporus : 24 / 30
Pontus : 9 / 17
Seleucid : 52 / 51
Egypt : 50 / 39
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 187 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 hoplite and 1 warelephant moved from Zama to Cirta
2 cavalrys moved from Zama to Cirta
1 cavalry moved from Hippo Regius to Cirta
3 cavalrys moved from Thapsus to Cirta
5 warelephants moved from Carthago to Cirta
5 cavalrys moved from Carthago to Cirta
1 quadrireme moved from SZ 36 to SZ 37
1 trireme moved from SZ 36 to SZ 37
2 hoplites moved from Sabrata to SZ 37
1 hoplite moved from Thenae to SZ 37
1 leader moved from Carthago to SZ 36
1 catapult and 2 hoplites moved from Carthago to SZ 32
1 hoplite moved from Caralis to SZ 32
1 catapult, 3 hoplites, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
3 hoplites, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 36
1 catapult, 6 hoplites and 1 leader moved from SZ 36 to Lilybaeum
1 hoplite moved from Tingis to SZ 14
2 biremes and 1 hoplite moved from SZ 14 to SZ 15
1 bireme moved from SZ 15 to SZ 16
1 hoplite moved from SZ 15 to Acci
4 cavalrys and 4 phalanxs moved from Gades to Acci
2 triremes moved from SZ 29 to SZ 31Purchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry and 1 suprareme; Remaining resources: 3 PUs;Combat - Carthage
Battle in Igilgili
Carthage attack with 3 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -14
Casualties for Carthage: 2 hoplites
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 4 cavalrys, 1 hoplite and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 1 hoplite and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Cirta
Carthage attack with 11 cavalrys, 1 hoplite and 6 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Carthage win, taking Cirta from AI_Neutral with 7 cavalrys and 6 warelephants remaining. Battle score for attacker is -1
Casualties for Carthage: 4 cavalrys and 1 hoplite
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Battle in Lilybaeum
Carthage attack with 1 catapult, 6 hoplites and 1 leader
RomanRepublic defend with 1 ballista, 1 leader and 8 legionaires
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Lilybaeum from RomanRepublic with 1 catapult, 2 hoplites and 1 leader remaining. Battle score for attacker is 24
Casualties for Carthage: 4 hoplites
Casualties for RomanRepublic: 1 ballista, 1 leader and 8 legionairesNon Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 suprareme placed in SZ 36
1 cavalry placed in GadesResearch Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremesTurn Complete - Carthage
Carthage collect 54 PUs; end with 57 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 56 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 53 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 56 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 59 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 20 times
6 was rolled 25 times
10 was rolled 1 times
Average roll : 3.685
Median : 4.000
Variance : 0.954
Standard Deviation : 0.977
Total rolls : 110Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16AI_Neutral Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Pella to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys moved from Thessalonica to Apollonia
1 skirmisher and 1 warrior moved from Larissa to Delphi
1 cavalry, 2 phalanxs and 3 skirmishers moved from Larissa to Dodona
1 phalanx moved from Larissa to Dodona
1 catapult, 1 leader and 5 warriors moved from Thessalonica to Dodona
2 cavalrys moved from Byzantium to Dodona
1 skirmisher moved from Larissa to DodonaPurchase Units - Macedonia
Macedonia buy 1 catapult, 5 skirmishers and 1 trireme; Remaining resources: 1 PUs;Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 skirmisher and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 catapult, 3 cavalrys, 1 leader, 3 phalanxs, 4 skirmishers and 5 warriors
GreekCityStates defend with 1 archer, 6 hoplites and 1 skirmisher
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Dodona from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 32
Casualties for Macedonia: 4 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 archer, 6 hoplites and 1 skirmisher
Battle in Apollonia
Macedonia attack with 6 cavalrys, 1 phalanx and 3 skirmishers
GreekCityStates defend with 1 archer, 1 city, 2 skirmishers and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 32
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 archer, 2 skirmishers and 1 wallNon Combat Move - Macedonia
3 warriors moved from Sardica to Pella
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
1 skirmisher moved from Byzantium to SZ 70
1 skirmisher moved from SZ 70 to Larissa
2 phalanxs and 2 warriors moved from Byzantium to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to ThessalonicaPlace Units - Macedonia
1 trireme placed in SZ 70
1 catapult and 5 skirmishers placed in ThessalonicaResearch Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremesTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 45 PUsDice Statistics:
Total
1 was rolled 25 times
2 was rolled 34 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 31 times
10 was rolled 1 times
Average roll : 3.527
Median : 4.000
Variance : 0.675
Standard Deviation : 0.821
Total rolls : 164Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14AI_Neutral Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
3 horsearchers moved from Tyras to Istropolis
2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
1 hoplite moved from Theodesia to SZ 74
1 hoplite moved from SZ 74 to IstropolisPurchase Units - Bosporus
Bosporus buy 2 cavalrys; Remaining resources: 18 PUs;Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 4 cavalry_neutralsNon Combat Move - Bosporus
2 archers moved from Azara to Sinda
2 archers moved from Tanais to Azara
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
2 hoplites and 1 leader moved from Theodesia to SZ 80
2 hoplites and 1 leader moved from SZ 80 to Sinda
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
2 horsearchers moved from Tanais to Sinda
1 horsearcher moved from Azara to Sinda
1 horsearcher moved from Azara to Sinda
1 hoplite moved from Theodesia to TanaisPlace Units - Bosporus
2 cavalrys placed in TheodesiaResearch Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremesTurn Complete - Bosporus
Bosporus collect 27 PUs; end with 45 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 42 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 44 PUsDice Statistics:
Total
1 was rolled 29 times
2 was rolled 38 times
3 was rolled 26 times
4 was rolled 29 times
5 was rolled 29 times
6 was rolled 33 times
10 was rolled 1 times
Average roll : 3.470
Median : 3.000
Variance : 0.503
Standard Deviation : 0.709
Total rolls : 184Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Bosporus Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.933
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14AI_Neutral Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.486
Median : 3.000
Variance : 1.912
Standard Deviation : 1.383
Total rolls : 35 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 leader moved from Sinope to Tavium
1 skirmisher moved from Sinope to Tavium
1 catapult moved from Sinope to Tavium
6 chariots moved from Sinope to Tavium
1 phalanx moved from Sinope to Tavium
1 hoplite moved from Heraclea Pontica to Tavium
5 phalanxs and 5 skirmishers moved from Sinope to Heraclea PonticaPurchase Units - Pontus
Pontus buy 4 skirmishers; Remaining resources: 1 PUs;Combat - Pontus
Battle in Tavium
Pontus attack with 1 catapult, 6 chariots, 1 hoplite, 1 leader, 1 phalanx and 1 skirmisher
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 chariots, 1 hoplite, 1 leader and 1 phalanx remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutralsNon Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79Place Units - Pontus
4 skirmishers placed in SinopeResearch Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremesTurn Complete - Pontus
Pontus collect 13 PUs; end with 14 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 12 PUsDice Statistics:
Total
1 was rolled 36 times
2 was rolled 40 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 35 times
10 was rolled 1 times
Average roll : 3.405
Median : 3.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 199Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64Pontus Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Bosporus Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.933
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14AI_Neutral Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.410
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 39 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
3 hoplites and 1 phalanx moved from SZ 60 to Salamis
1 cataphract moved from Palmyra to Petra
1 cataphract moved from Damascus to Petra
3 hoplites and 1 phalanx moved from Bostra to Petra
1 catapult, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
1 cataphract moved from Edessa to Sidon
1 warelephant moved from Antioch to Jerusalem
1 leader moved from Antioch to Jerusalem
1 cataphract moved from Antioch to Sidon
1 cataphract moved from Antioch to Jerusalem
1 cataphract moved from Antioch to Sidon
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to SeleuciaPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults and 2 warelephants; Remaining resources: 1 PUs;Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Salamis
Seleucid attack with 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 14
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite and 1 phalanx
Battle in Sidon
Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult and 2 phalanxs remaining. Battle score for attacker is 16
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 3 hoplitesNon Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Emesa to Damascus
3 hoplites moved from Palmyra to Damascus
2 cataphracts moved from Hatra to Damascus
1 cataphract moved from Vologesia to Palmyra
1 warelephant moved from Seleucia to Damascus
4 cataphracts moved from Seleucia to Damascus
1 warelephant moved from Edessa to Antioch
3 hoplites and 1 phalanx moved from Edessa to HatraPlace Units - Seleucid
2 catapults placed in Seleucia
2 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremesTurn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 70 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUsDice Statistics:
Total
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 39 times
4 was rolled 36 times
5 was rolled 40 times
6 was rolled 44 times
10 was rolled 1 times
Average roll : 3.417
Median : 3.000
Variance : 0.440
Standard Deviation : 0.664
Total rolls : 253Null / Other
4 was rolled 1 times
10 was rolled 1 times
Average roll : 2.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64Pontus Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Bosporus Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.933
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Egypt Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.882
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40Seleucid Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.250
Median : 3.000
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 36GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14AI_Neutral Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.410
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 39 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
2 chariots moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer moved from Pharan to SZ 58
1 archer and 1 quadrireme moved from SZ 58 to SZ 62
1 archer, 1 bireme, 2 chariots, 1 flagship and 2 triremes moved from SZ 57 to SZ 62
2 archers and 2 chariots moved from SZ 62 to SalamisPurchase Units - Egypt
Egypt buy 4 archers and 1 chariot; Remaining resources: 1 PUs;Combat - Egypt
Battle in Salamis
Egypt attack with 2 archers and 2 chariots
Seleucid defend with 2 hoplites
Egypt win, taking Salamis from Seleucid with 2 archers remaining. Battle score for attacker is 2
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 2 hoplitesNon Combat Move - Egypt
2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
1 archer, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Cyrene to PaliurusPlace Units - Egypt
4 archers and 1 chariot placed in AlexandriaResearch Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremesTurn Complete - Egypt
Egypt collect 34 PUs; end with 35 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 35 PUsTerritory Summary for Egypt :
Memphis : 4 archers, 1 chariot, 1 leader, 5 phalanxs and 3 warelephants
Alexandria : 4 archers, 1 chariot, 1 city, 2 walls and 1 warelephant
Salamis : 2 archers
SZ 62 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 2 phalanxs
Paliurus : 1 archerProduction/PUs Summary :
RomanRepublic : 50 / 55
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 172 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;Non Combat Move - Parthia
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers moved from Cyropolis to Ecbatana
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to CyropolisPlace Units - Parthia
3 cataphracts placed in PersepolisResearch Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremesTurn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUsTerritory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme
Susa : 7 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Ecbatana : 2 archers
Cyropolis : 1 archer
Persepolis : 3 cataphracts, 1 city and 3 walls
East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 50 / 55
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 172 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 horsearchers and 2 skirmishers moved from Satala to Gazaca
1 leader moved from Armavira to Gazaca
3 cataphracts and 3 horsearchers moved from Artaxata to Gazaca
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to NexuanaPurchase Units - Armenia
Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;Combat - Armenia
Battle in Nexuana
Armenia attack with 5 cataphracts, 1 catapult and 5 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia win, taking Nexuana from AI_Neutral with 5 cataphracts and 1 catapult remaining. Battle score for attacker is -25
Casualties for Armenia: 5 spearmen
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Battle in Gazaca
Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Gazaca from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutralsNon Combat Move - Armenia
4 skirmishers and 4 spearmen moved from Phasis to ArtaxataPlace Units - Armenia
1 skirmisher and 3 spearmen placed in ArmaviraResearch Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremesTurn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 18 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUsTerritory Summary for Armenia :
Albana : 1 city and 4 walls
SZ 78 : 1 flagship and 2 triremes
Nexuana : 1 flag, 5 cataphracts and 1 catapult
Armavira : 1 city, 7 skirmishers, 9 spearmen and 3 walls
SZ 83 : 1 bireme
Gazaca : 1 flag, 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
Artaxata : 4 skirmishers and 4 spearmenProduction/PUs Summary :
RomanRepublic : 50 / 55
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 16
AI_Neutral : 168 / 0 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
1 catapult and 1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
3 legionaires moved from Capua to SZ 28
1 bireme, 1 catapult, 1 flagship, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 catapult and 5 legionaires moved from SZ 34 to Lilybaeum
1 cataphract and 3 legionaires moved from Toletum to Tarraco
1 catapult, 1 legionaire and 1 skirmisher moved from Valentia to Tarraco
1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher moved from Genua to Verona
3 legionaires and 1 skirmisher moved from Ariminum to VeronaPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 catapult, 4 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 4 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 catapult and 5 legionaires
Carthage defend with 1 catapult, 2 hoplites and 1 leader
Carthage win with 1 hoplite remaining. Battle score for attacker is -23
Casualties for Carthage: 1 catapult, 1 hoplite and 1 leader
Casualties for RomanRepublic: 1 catapult and 5 legionairesNon Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 46 to SZ 44
2 skirmishers moved from Arretium to AriminumPlace Units - RomanRepublic
1 bireme and 1 suprareme placed in SZ 28
2 legionaires and 1 skirmisher placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUsTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city and 2 walls
Verona : 1 flag, 1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher
Tarraco : 1 flag, 1 cataphract, 1 catapult and 4 legionaires
Messana : 1 wall
Toletum : 1 flag, 1 skirmisher
Capua : 5 legionaires, 3 skirmishers and 1 wall
SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Salapia : 1 wall
SZ 28 : 1 bireme and 1 suprareme
Genua : 1 flag
SZ 44 : 1 bireme and 1 trireme
Ariminum : 2 skirmishers
Valentia : 1 city, 2 legionaires, 1 skirmisher and 2 wallsProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 168 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 trireme moved from SZ 34 to SZ 33
2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
1 hoplite and 2 skirmishers moved from Athens to Larissa
1 hoplite and 2 skirmishers moved from Athens to DelphiPurchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 hoplite and 2 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Larissa from Macedonia with 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
GreekCityStates attack with 1 hoplite and 2 skirmishers
Macedonia defend with 1 skirmisher and 1 warrior
Macedonia win with 1 warrior remaining. Battle score for attacker is -11
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
Battle in Lilybaeum
GreekCityStates attack with 2 cavalrys, 4 hoplites and 4 skirmishers
Carthage defend with 1 hoplite
GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 4 hoplites and 3 skirmishers remaining. Battle score for attacker is 3
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 skirmisherNon Combat Move - GreekCityStates
1 catapult and 1 hoplite moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
1 archer and 1 skirmisher moved from Sparta to SZ 67
1 archer, 1 flagship, 2 quadriremes, 1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 archer and 1 skirmisher moved from SZ 68 to AthensPlace Units - GreekCityStates
2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 43 PUs; end with 43 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUsTerritory Summary for GreekCityStates :
Sparta : 2 archers, 1 cavalry, 1 city, 2 hoplites, 2 skirmishers and 2 walls
Larissa : 1 flag, 1 hoplite and 2 skirmishers
Athens : 4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 3 skirmishers
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 4 walls
SZ 33 : 1 trireme
SZ 20 : 1 bireme
Lilybaeum : 1 flag, 2 cavalrys, 4 hoplites and 3 skirmishersProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 43 / 41
Pergamon : 27 / 26
Carthage : 49 / 59
Macedonia : 40 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 168 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 phalanx and 2 skirmishers moved from Nicaea to ByzantiumPurchase Units - Pergamon
Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx and 2 skirmishers
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisherNon Combat Move - Pergamon
3 spearmen moved from Pergamum to Nicaea
2 cavalrys, 2 phalanxs and 2 skirmishers moved from Sardis to Nicaea
2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
1 trireme moved from SZ 68 to SZ 62Place Units - Pergamon
1 phalanx, 3 skirmishers and 1 spearman placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Byzantium : 1 flag, 1 phalanx and 2 skirmishers
Pergamum : 1 spearman and 2 walls
Athens : 2 spearmen
SZ 68 : 1 flagship and 1 trireme
SZ 62 : 1 trireme
Sardis : 1 city, 1 phalanx, 5 skirmishers, 3 spearmen and 4 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 1 catapult, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 5 spearmenProduction/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 43 / 41
Pergamon : 33 / 30
Carthage : 49 / 59
Macedonia : 34 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 168 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 36 to SZ 33
2 triremes moved from SZ 31 to SZ 33
4 cavalrys moved from Cirta to Cartenna
3 cavalrys and 4 phalanxs moved from Acci to Corduba
1 cavalry moved from Gades to CordubaPurchase Units - Carthage
Carthage buy 2 supraremes; Remaining resources: 2 techTokens; 5 PUs;Combat - Carthage
Battle in SZ 33
Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
GreekCityStates defend with 1 trireme
Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 1 trireme
Battle in Corduba
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 1 cavalry and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cartenna
Carthage attack with 4 cavalrys
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 cavalry_neutralsNon Combat Move - Carthage
3 cavalrys moved from Cirta to Carthago
6 warelephants moved from Cirta to Zama
1 hoplite and 1 warelephant moved from Igilgili to Hippo Regius
1 bireme moved from SZ 36 to SZ 33
1 bireme moved from SZ 16 to SZ 30
1 bireme moved from SZ 15 to SZ 29Place Units - Carthage
2 supraremes placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.Turn Complete - Carthage
Carthage collect 56 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 60 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 63 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.648
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 91Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39GreekCityStates Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1AI_Neutral Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
2 skirmishers and 2 warriors moved from Thessalonica to Byzantium
1 catapult, 8 phalanxs and 10 skirmishers moved from Thessalonica to Larissa
1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors moved from Dodona to Larissa
6 cavalrys moved from Apollonia to Larissa
1 warrior moved from Pella to Sardica
1 phalanx and 2 skirmishers moved from Apollonia to Dodona
2 warriors moved from Pella to ThessalonicaPurchase Units - Macedonia
Macedonia buy 7 cavalrys; Remaining resources: 2 techTokens; 3 PUs;Combat - Macedonia
Battle in Larissa
Macedonia attack with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors
GreekCityStates defend with 1 hoplite and 2 skirmishers
Macedonia win, taking Larissa from GreekCityStates with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
Battle in Byzantium
Macedonia attack with 3 skirmishers and 2 warriors
Pergamon defend with 1 phalanx and 2 skirmishers
Macedonia win, taking Byzantium from Pergamon with 1 skirmisher and 2 warriors remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 phalanx and 2 skirmishers
Casualties for Macedonia: 2 skirmishersNon Combat Move - Macedonia
Place Units - Macedonia
7 cavalrys placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover economicsActivate Technology - Macedonia
Macedonia activating economicsTurn Complete - Macedonia
Macedonia collect 45 PUs; end with 48 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUsDice Statistics:
Total
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 27 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 24 times
10 was rolled 2 times
Average roll : 3.314
Median : 3.000
Variance : 0.301
Standard Deviation : 0.549
Total rolls : 157Null / Other
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4AI_Neutral Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
4 archers, 2 hoplites, 6 horsearchers and 1 leader moved from Sinda to Pityus
3 cataphracts moved from Azara to Pityus
3 cavalrys moved from Azara to Pityus
2 hoplites moved from Theodesia to SZ 80
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
2 hoplites moved from SZ 79 to PityusPurchase Units - Bosporus
Bosporus buy 1 city; Remaining resources: 1 techTokens; 4 PUs;Combat - Bosporus
Battle in Pityus
Bosporus attack with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Pityus from AI_Neutral with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutralsNon Combat Move - Bosporus
2 archers moved from Azara to Sinda
1 hoplite moved from Tanais to Azara
2 cavalrys moved from Theodesia to Azara
1 hoplite moved from Istropolis to SZ 74
1 bireme and 1 hoplite moved from SZ 74 to SZ 80
1 hoplite moved from SZ 80 to Sinda
2 cataphracts and 4 horsearchers moved from Istropolis to OlbiaPlace Units - Bosporus
1 city placed in AzaraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 30 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 32 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 35 PUsDice Statistics:
Total
1 was rolled 30 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 22 times
10 was rolled 1 times
Average roll : 3.377
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 158Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Bosporus Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4AI_Neutral Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
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