Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Carthage
3 hoplites and 1 warelephant moved from Hippo Regius to Igilgili
1 hoplite and 1 warelephant moved from Zama to Cirta
2 cavalrys moved from Zama to Cirta
1 cavalry moved from Hippo Regius to Cirta
3 cavalrys moved from Thapsus to Cirta
5 warelephants moved from Carthago to Cirta
5 cavalrys moved from Carthago to Cirta
1 quadrireme moved from SZ 36 to SZ 37
1 trireme moved from SZ 36 to SZ 37
2 hoplites moved from Sabrata to SZ 37
1 hoplite moved from Thenae to SZ 37
1 leader moved from Carthago to SZ 36
1 catapult and 2 hoplites moved from Carthago to SZ 32
1 hoplite moved from Caralis to SZ 32
1 catapult, 3 hoplites, 1 quinquereme and 2 triremes moved from SZ 32 to SZ 36
3 hoplites, 1 quadrireme and 1 trireme moved from SZ 37 to SZ 36
1 catapult, 6 hoplites and 1 leader moved from SZ 36 to Lilybaeum
1 hoplite moved from Tingis to SZ 14
2 biremes and 1 hoplite moved from SZ 14 to SZ 15
1 bireme moved from SZ 15 to SZ 16
1 hoplite moved from SZ 15 to Acci
4 cavalrys and 4 phalanxs moved from Gades to Acci
2 triremes moved from SZ 29 to SZ 31
Purchase Units - Carthage
Carthage buy 1 bireme, 1 cavalry and 1 suprareme; Remaining resources: 3 PUs;
Combat - Carthage
Battle in Igilgili
Carthage attack with 3 hoplites and 1 warelephant
AI_Neutral defend with 3 cavalry_neutrals
Carthage win, taking Igilgili from AI_Neutral with 1 hoplite and 1 warelephant remaining. Battle score for attacker is -14
Casualties for Carthage: 2 hoplites
Casualties for AI_Neutral: 3 cavalry_neutrals
Battle in Acci
Carthage attack with 4 cavalrys, 1 hoplite and 4 phalanxs
AI_Neutral defend with 2 archer_neutrals
Carthage win, taking Acci from AI_Neutral with 3 cavalrys, 1 hoplite and 4 phalanxs remaining. Battle score for attacker is -6
Casualties for Carthage: 1 cavalry
Casualties for AI_Neutral: 2 archer_neutrals
Battle in Cirta
Carthage attack with 11 cavalrys, 1 hoplite and 6 warelephants
AI_Neutral defend with 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Carthage win, taking Cirta from AI_Neutral with 7 cavalrys and 6 warelephants remaining. Battle score for attacker is -1
Casualties for Carthage: 4 cavalrys and 1 hoplite
Casualties for AI_Neutral: 4 cavalry_neutrals, 4 spearman_neutrals and 2 walls
Battle in Lilybaeum
Carthage attack with 1 catapult, 6 hoplites and 1 leader
RomanRepublic defend with 1 ballista, 1 leader and 8 legionaires
Units damaged: 1 leader owned by the Carthage
Carthage win, taking Lilybaeum from RomanRepublic with 1 catapult, 2 hoplites and 1 leader remaining. Battle score for attacker is 24
Casualties for Carthage: 4 hoplites
Casualties for RomanRepublic: 1 ballista, 1 leader and 8 legionaires
Non Combat Move - Carthage
Place Units - Carthage
1 bireme and 1 suprareme placed in SZ 36
1 cavalry placed in Gades
Research Technology - Carthage
Trigger CARTechAct: Carthage gains access to conscription
Trigger CARTechAct: Carthage gains access to construction
Trigger CARTechAct: Carthage gains access to economics
Trigger CARTechAct: Carthage gains access to tradeRoutes
Trigger CARTechAct: Carthage gains access to siegeWeapons
Trigger CARTechAct: Carthage gains access to warCollege
Trigger CARTechAct: Carthage gains access to navalAcademy
Trigger CARTechAct: Carthage gains access to supraremes
Trigger CARTechAct: Carthage gains access to quinqueremes
Trigger CARTechAct: Carthage gains access to quadriremes
Trigger CARTechAct: Carthage gains access to triremes
Trigger CARTechAct: Carthage gains access to biremes
Turn Complete - Carthage
Carthage collect 54 PUs; end with 57 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 56 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -3 PUs; end with 53 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 56 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 59 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 20 times
6 was rolled 25 times
10 was rolled 1 times
Average roll : 3.685
Median : 4.000
Variance : 0.954
Standard Deviation : 0.977
Total rolls : 110
Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0
Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64
RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
AI_Neutral Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Macedonia
1 phalanx and 3 skirmishers moved from Pella to Apollonia
1 cavalry moved from Pella to Apollonia
2 cavalrys moved from Nicopolis to Apollonia
1 cavalry moved from Philippopolis to Apollonia
2 cavalrys moved from Thessalonica to Apollonia
1 skirmisher and 1 warrior moved from Larissa to Delphi
1 cavalry, 2 phalanxs and 3 skirmishers moved from Larissa to Dodona
1 phalanx moved from Larissa to Dodona
1 catapult, 1 leader and 5 warriors moved from Thessalonica to Dodona
2 cavalrys moved from Byzantium to Dodona
1 skirmisher moved from Larissa to Dodona
Purchase Units - Macedonia
Macedonia buy 1 catapult, 5 skirmishers and 1 trireme; Remaining resources: 1 PUs;
Combat - Macedonia
Battle in Delphi
Macedonia attack with 1 skirmisher and 1 warrior
GreekCityStates defend with 1 skirmisher
Macedonia win, taking Delphi from GreekCityStates with 1 skirmisher and 1 warrior remaining. Battle score for attacker is 4
Casualties for GreekCityStates: 1 skirmisher
Battle in Dodona
Macedonia attack with 1 catapult, 3 cavalrys, 1 leader, 3 phalanxs, 4 skirmishers and 5 warriors
GreekCityStates defend with 1 archer, 6 hoplites and 1 skirmisher
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Dodona from GreekCityStates with 1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors remaining. Battle score for attacker is 32
Casualties for Macedonia: 4 skirmishers and 1 warrior
Casualties for GreekCityStates: 1 archer, 6 hoplites and 1 skirmisher
Battle in Apollonia
Macedonia attack with 6 cavalrys, 1 phalanx and 3 skirmishers
GreekCityStates defend with 1 archer, 1 city, 2 skirmishers and 1 wall
Macedonia win, taking Apollonia from GreekCityStates with 6 cavalrys, 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 32
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 archer, 2 skirmishers and 1 wall
Non Combat Move - Macedonia
3 warriors moved from Sardica to Pella
4 phalanxs and 4 skirmishers moved from Philippopolis to Thessalonica
1 skirmisher moved from Byzantium to SZ 70
1 skirmisher moved from SZ 70 to Larissa
2 phalanxs and 2 warriors moved from Byzantium to Thessalonica
2 phalanxs and 4 skirmishers moved from Odessus to Thessalonica
Place Units - Macedonia
1 trireme placed in SZ 70
1 catapult and 5 skirmishers placed in Thessalonica
Research Technology - Macedonia
Trigger MACTechAct: Macedonia gains access to conscription
Trigger MACTechAct: Macedonia gains access to construction
Trigger MACTechAct: Macedonia gains access to economics
Trigger MACTechAct: Macedonia gains access to tradeRoutes
Trigger MACTechAct: Macedonia gains access to siegeWeapons
Trigger MACTechAct: Macedonia gains access to warCollege
Trigger MACTechAct: Macedonia gains access to navalAcademy
Trigger MACTechAct: Macedonia gains access to supraremes
Trigger MACTechAct: Macedonia gains access to quinqueremes
Trigger MACTechAct: Macedonia gains access to quadriremes
Trigger MACTechAct: Macedonia gains access to triremes
Trigger MACTechAct: Macedonia gains access to biremes
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 46 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 43 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 41 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 39 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 42 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 45 PUs
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 34 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 31 times
10 was rolled 1 times
Average roll : 3.527
Median : 4.000
Variance : 0.675
Standard Deviation : 0.821
Total rolls : 164
Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0
Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64
RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40
GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14
AI_Neutral Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 30
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Bosporus
3 horsearchers moved from Tyras to Istropolis
2 cataphracts and 2 horsearchers moved from Olbia to Istropolis
1 hoplite moved from Theodesia to SZ 74
1 hoplite moved from SZ 74 to Istropolis
Purchase Units - Bosporus
Bosporus buy 2 cavalrys; Remaining resources: 18 PUs;
Combat - Bosporus
Battle in Istropolis
Bosporus attack with 2 cataphracts, 1 hoplite and 5 horsearchers
AI_Neutral defend with 4 cavalry_neutrals
Bosporus win, taking Istropolis from AI_Neutral with 2 cataphracts, 1 hoplite and 4 horsearchers remaining. Battle score for attacker is -6
Casualties for Bosporus: 1 horsearcher
Casualties for AI_Neutral: 4 cavalry_neutrals
Non Combat Move - Bosporus
2 archers moved from Azara to Sinda
2 archers moved from Tanais to Azara
1 flagship and 1 quadrireme moved from SZ 81 to SZ 80
2 hoplites and 1 leader moved from Theodesia to SZ 80
2 hoplites and 1 leader moved from SZ 80 to Sinda
3 cataphracts and 3 cavalrys moved from Theodesia to Azara
2 horsearchers moved from Tanais to Sinda
1 horsearcher moved from Azara to Sinda
1 horsearcher moved from Azara to Sinda
1 hoplite moved from Theodesia to Tanais
Place Units - Bosporus
2 cavalrys placed in Theodesia
Research Technology - Bosporus
Trigger BOSTechAct: Bosporus gains access to conscription
Trigger BOSTechAct: Bosporus gains access to construction
Trigger BOSTechAct: Bosporus gains access to economics
Trigger BOSTechAct: Bosporus gains access to tradeRoutes
Trigger BOSTechAct: Bosporus gains access to siegeWeapons
Trigger BOSTechAct: Bosporus gains access to warCollege
Trigger BOSTechAct: Bosporus gains access to navalAcademy
Trigger BOSTechAct: Bosporus gains access to supraremes
Trigger BOSTechAct: Bosporus gains access to quinqueremes
Trigger BOSTechAct: Bosporus gains access to quadriremes
Trigger BOSTechAct: Bosporus gains access to triremes
Trigger BOSTechAct: Bosporus gains access to biremes
Turn Complete - Bosporus
Bosporus collect 27 PUs; end with 45 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 42 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 41 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 44 PUs
Dice Statistics:
Total
1 was rolled 29 times
2 was rolled 38 times
3 was rolled 26 times
4 was rolled 29 times
5 was rolled 29 times
6 was rolled 33 times
10 was rolled 1 times
Average roll : 3.470
Median : 3.000
Variance : 0.503
Standard Deviation : 0.709
Total rolls : 184
Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0
Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64
RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Bosporus Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.933
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40
GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14
AI_Neutral Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 3 times
Average roll : 3.486
Median : 3.000
Variance : 1.912
Standard Deviation : 1.383
Total rolls : 35
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Pontus
1 leader moved from Sinope to Tavium
1 skirmisher moved from Sinope to Tavium
1 catapult moved from Sinope to Tavium
6 chariots moved from Sinope to Tavium
1 phalanx moved from Sinope to Tavium
1 hoplite moved from Heraclea Pontica to Tavium
5 phalanxs and 5 skirmishers moved from Sinope to Heraclea Pontica
Purchase Units - Pontus
Pontus buy 4 skirmishers; Remaining resources: 1 PUs;
Combat - Pontus
Battle in Tavium
Pontus attack with 1 catapult, 6 chariots, 1 hoplite, 1 leader, 1 phalanx and 1 skirmisher
AI_Neutral defend with 1 cavalry_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Tavium from AI_Neutral with 1 catapult, 6 chariots, 1 hoplite, 1 leader and 1 phalanx remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 1 cavalry_neutral and 3 spearman_neutrals
Non Combat Move - Pontus
1 bireme, 1 flagship and 2 triremes moved from SZ 76 to SZ 79
Place Units - Pontus
4 skirmishers placed in Sinope
Research Technology - Pontus
Trigger PONTechAct: Pontus gains access to conscription
Trigger PONTechAct: Pontus gains access to construction
Trigger PONTechAct: Pontus gains access to economics
Trigger PONTechAct: Pontus gains access to tradeRoutes
Trigger PONTechAct: Pontus gains access to siegeWeapons
Trigger PONTechAct: Pontus gains access to warCollege
Trigger PONTechAct: Pontus gains access to navalAcademy
Trigger PONTechAct: Pontus gains access to supraremes
Trigger PONTechAct: Pontus gains access to quinqueremes
Trigger PONTechAct: Pontus gains access to quadriremes
Trigger PONTechAct: Pontus gains access to triremes
Trigger PONTechAct: Pontus gains access to biremes
Turn Complete - Pontus
Pontus collect 13 PUs; end with 14 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 10 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 9 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 12 PUs
Dice Statistics:
Total
1 was rolled 36 times
2 was rolled 40 times
3 was rolled 28 times
4 was rolled 29 times
5 was rolled 31 times
6 was rolled 35 times
10 was rolled 1 times
Average roll : 3.405
Median : 3.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 199
Null / Other
10 was rolled 1 times
Average roll : 0.000
Median : 4.000
Variance : -0.000
Standard Deviation : -0.000
Total rolls : 0
Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64
Pontus Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Bosporus Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.933
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40
GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14
AI_Neutral Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.410
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 39
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Seleucid
3 hoplites and 1 phalanx moved from Tarsus to SZ 61
1 bireme, 1 flagship, 3 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 61 to SZ 60
3 hoplites and 1 phalanx moved from SZ 60 to Salamis
1 cataphract moved from Palmyra to Petra
1 cataphract moved from Damascus to Petra
3 hoplites and 1 phalanx moved from Bostra to Petra
1 catapult, 3 hoplites and 2 phalanxs moved from Antioch to Sidon
3 hoplites and 1 phalanx moved from Damascus to Jerusalem
1 cataphract moved from Edessa to Sidon
1 warelephant moved from Antioch to Jerusalem
1 leader moved from Antioch to Jerusalem
1 cataphract moved from Antioch to Sidon
1 cataphract moved from Antioch to Jerusalem
1 cataphract moved from Antioch to Sidon
2 hoplites and 1 phalanx moved from Ninive to Seleucia
2 phalanxs moved from Hatra to Seleucia
1 phalanx moved from Vologesia to Seleucia
1 phalanx moved from Euphrates to Seleucia
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 2 catapults and 2 warelephants; Remaining resources: 1 PUs;
Combat - Seleucid
Battle in Jerusalem
Seleucid attack with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant
Egypt defend with 1 chariot, 1 phalanx and 1 warelephant
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Jerusalem from Egypt with 1 cataphract, 3 hoplites, 1 leader, 1 phalanx and 1 warelephant remaining. Battle score for attacker is 25
Casualties for Egypt: 1 chariot, 1 phalanx and 1 warelephant
Battle in Petra
Seleucid attack with 2 cataphracts, 3 hoplites and 1 phalanx
Egypt defend with 3 archers
Seleucid win, taking Petra from Egypt with 2 cataphracts, 1 hoplite and 1 phalanx remaining. Battle score for attacker is 10
Casualties for Egypt: 3 archers
Casualties for Seleucid: 2 hoplites
Battle in Salamis
Seleucid attack with 3 hoplites and 1 phalanx
Egypt defend with 1 wall and 1 warelephant
Units damaged: 1 wall owned by the Egypt
Seleucid win, taking Salamis from Egypt with 2 hoplites remaining. Battle score for attacker is 14
Casualties for Egypt: 1 wall and 1 warelephant
Casualties for Seleucid: 1 hoplite and 1 phalanx
Battle in Sidon
Seleucid attack with 3 cataphracts, 1 catapult, 3 hoplites and 2 phalanxs
Egypt defend with 2 archers, 2 chariots and 1 phalanx
Seleucid win, taking Sidon from Egypt with 3 cataphracts, 1 catapult and 2 phalanxs remaining. Battle score for attacker is 16
Casualties for Egypt: 2 archers, 2 chariots and 1 phalanx
Casualties for Seleucid: 3 hoplites
Non Combat Move - Seleucid
1 hoplite and 1 phalanx moved from Emesa to Damascus
3 hoplites moved from Palmyra to Damascus
2 cataphracts moved from Hatra to Damascus
1 cataphract moved from Vologesia to Palmyra
1 warelephant moved from Seleucia to Damascus
4 cataphracts moved from Seleucia to Damascus
1 warelephant moved from Edessa to Antioch
3 hoplites and 1 phalanx moved from Edessa to Hatra
Place Units - Seleucid
2 catapults placed in Seleucia
2 cataphracts and 2 warelephants placed in Antioch
Research Technology - Seleucid
Trigger SELTechAct: Seleucid gains access to conscription
Trigger SELTechAct: Seleucid gains access to construction
Trigger SELTechAct: Seleucid gains access to economics
Trigger SELTechAct: Seleucid gains access to tradeRoutes
Trigger SELTechAct: Seleucid gains access to siegeWeapons
Trigger SELTechAct: Seleucid gains access to warCollege
Trigger SELTechAct: Seleucid gains access to navalAcademy
Trigger SELTechAct: Seleucid gains access to supraremes
Trigger SELTechAct: Seleucid gains access to quinqueremes
Trigger SELTechAct: Seleucid gains access to quadriremes
Trigger SELTechAct: Seleucid gains access to triremes
Trigger SELTechAct: Seleucid gains access to biremes
Turn Complete - Seleucid
Seleucid collect 74 PUs; end with 75 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 70 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 67 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 70 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 73 PUs
Dice Statistics:
Total
1 was rolled 45 times
2 was rolled 49 times
3 was rolled 39 times
4 was rolled 36 times
5 was rolled 40 times
6 was rolled 44 times
10 was rolled 1 times
Average roll : 3.417
Median : 3.000
Variance : 0.440
Standard Deviation : 0.664
Total rolls : 253
Null / Other
4 was rolled 1 times
10 was rolled 1 times
Average roll : 2.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Carthage Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 18 times
Average roll : 3.828
Median : 4.000
Variance : 1.937
Standard Deviation : 1.392
Total rolls : 64
Pontus Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
RomanRepublic Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.625
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Bosporus Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.933
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Egypt Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.882
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17
Macedonia Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.225
Median : 3.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40
Seleucid Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.250
Median : 3.000
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 36
GreekCityStates Combat
1 was rolled 1 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 2.462
Standard Deviation : 1.569
Total rolls : 14
AI_Neutral Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 12 times
6 was rolled 4 times
Average roll : 3.410
Median : 3.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 39
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Egypt
2 chariots moved from Alexandria to SZ 57
1 archer moved from Alexandria to SZ 57
1 archer moved from Pharan to SZ 58
1 archer and 1 quadrireme moved from SZ 58 to SZ 62
1 archer, 1 bireme, 2 chariots, 1 flagship and 2 triremes moved from SZ 57 to SZ 62
2 archers and 2 chariots moved from SZ 62 to Salamis
Purchase Units - Egypt
Egypt buy 4 archers and 1 chariot; Remaining resources: 1 PUs;
Combat - Egypt
Battle in Salamis
Egypt attack with 2 archers and 2 chariots
Seleucid defend with 2 hoplites
Egypt win, taking Salamis from Seleucid with 2 archers remaining. Battle score for attacker is 2
Casualties for Egypt: 2 chariots
Casualties for Seleucid: 2 hoplites
Non Combat Move - Egypt
2 archers, 2 phalanxs and 1 warelephant moved from Hermopolis to Memphis
1 archer, 1 leader, 2 phalanxs and 1 warelephant moved from Alexandria to Memphis
1 warelephant moved from Paraetonium to Alexandria
1 phalanx moved from Paliurus to Paraetonium
1 phalanx moved from Siwa to Paraetonium
1 archer moved from Cyrene to Paliurus
Place Units - Egypt
4 archers and 1 chariot placed in Alexandria
Research Technology - Egypt
Trigger EGYTechAct: Egypt gains access to conscription
Trigger EGYTechAct: Egypt gains access to construction
Trigger EGYTechAct: Egypt gains access to economics
Trigger EGYTechAct: Egypt gains access to tradeRoutes
Trigger EGYTechAct: Egypt gains access to siegeWeapons
Trigger EGYTechAct: Egypt gains access to warCollege
Trigger EGYTechAct: Egypt gains access to navalAcademy
Trigger EGYTechAct: Egypt gains access to supraremes
Trigger EGYTechAct: Egypt gains access to quinqueremes
Trigger EGYTechAct: Egypt gains access to quadriremes
Trigger EGYTechAct: Egypt gains access to triremes
Trigger EGYTechAct: Egypt gains access to biremes
Turn Complete - Egypt
Egypt collect 34 PUs; end with 35 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 32 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 35 PUs
Territory Summary for Egypt :
Memphis : 4 archers, 1 chariot, 1 leader, 5 phalanxs and 3 warelephants
Alexandria : 4 archers, 1 chariot, 1 city, 2 walls and 1 warelephant
Salamis : 2 archers
SZ 62 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 2 phalanxs
Paliurus : 1 archer
Production/PUs Summary :
RomanRepublic : 50 / 55
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 24
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 172 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 cataphracts; Remaining resources: 0 PUs;
Non Combat Move - Parthia
2 archers and 2 horsearchers moved from Ecbatana to Susa
2 archers, 1 leader and 3 warelephants moved from Persepolis to Susa
2 horsearchers moved from Cyropolis to Susa
2 archers moved from Cyropolis to Ecbatana
1 archer moved from East to SZ 84
1 archer and 1 trireme moved from SZ 84 to SZ 86
1 archer moved from SZ 86 to Cyropolis
Place Units - Parthia
3 cataphracts placed in Persepolis
Research Technology - Parthia
Trigger PARTechAct: Parthia gains access to conscription
Trigger PARTechAct: Parthia gains access to construction
Trigger PARTechAct: Parthia gains access to economics
Trigger PARTechAct: Parthia gains access to tradeRoutes
Trigger PARTechAct: Parthia gains access to siegeWeapons
Trigger PARTechAct: Parthia gains access to warCollege
Trigger PARTechAct: Parthia gains access to navalAcademy
Trigger PARTechAct: Parthia gains access to supraremes
Trigger PARTechAct: Parthia gains access to quinqueremes
Trigger PARTechAct: Parthia gains access to quadriremes
Trigger PARTechAct: Parthia gains access to triremes
Trigger PARTechAct: Parthia gains access to biremes
Turn Complete - Parthia
Parthia collect 28 PUs; end with 28 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 27 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 26 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 25 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 24 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 27 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 30 PUs
Territory Summary for Parthia :
SZ 86 : 1 flagship and 1 trireme
Susa : 7 archers, 4 cataphracts, 6 horsearchers, 1 leader, 2 walls and 6 warelephants
Ecbatana : 2 archers
Cyropolis : 1 archer
Persepolis : 3 cataphracts, 1 city and 3 walls
East : 1 archer, 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 50 / 55
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 19 / 19
AI_Barbarians : 12 / 16
AI_Neutral : 172 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 1
Combat Move - Armenia
2 horsearchers and 2 skirmishers moved from Satala to Gazaca
1 leader moved from Armavira to Gazaca
3 cataphracts and 3 horsearchers moved from Artaxata to Gazaca
5 cataphracts, 1 catapult and 5 spearmen moved from Albana to Nexuana
Purchase Units - Armenia
Armenia buy 1 skirmisher and 3 spearmen; Remaining resources: 0 PUs;
Combat - Armenia
Battle in Nexuana
Armenia attack with 5 cataphracts, 1 catapult and 5 spearmen
AI_Neutral defend with 3 archer_neutrals and 2 spearman_neutrals
Armenia win, taking Nexuana from AI_Neutral with 5 cataphracts and 1 catapult remaining. Battle score for attacker is -25
Casualties for Armenia: 5 spearmen
Casualties for AI_Neutral: 3 archer_neutrals and 2 spearman_neutrals
Battle in Gazaca
Armenia attack with 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
AI_Neutral defend with 1 archer_neutral and 3 spearman_neutrals
Units damaged: 1 leader owned by the Armenia
Armenia win, taking Gazaca from AI_Neutral with 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 1 archer_neutral and 3 spearman_neutrals
Non Combat Move - Armenia
4 skirmishers and 4 spearmen moved from Phasis to Artaxata
Place Units - Armenia
1 skirmisher and 3 spearmen placed in Armavira
Research Technology - Armenia
Trigger ARMTechAct: Armenia gains access to conscription
Trigger ARMTechAct: Armenia gains access to construction
Trigger ARMTechAct: Armenia gains access to economics
Trigger ARMTechAct: Armenia gains access to tradeRoutes
Trigger ARMTechAct: Armenia gains access to siegeWeapons
Trigger ARMTechAct: Armenia gains access to warCollege
Trigger ARMTechAct: Armenia gains access to navalAcademy
Trigger ARMTechAct: Armenia gains access to supraremes
Trigger ARMTechAct: Armenia gains access to quinqueremes
Trigger ARMTechAct: Armenia gains access to quadriremes
Trigger ARMTechAct: Armenia gains access to triremes
Trigger ARMTechAct: Armenia gains access to biremes
Turn Complete - Armenia
Armenia collect 23 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -4 PUs; end with 18 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 16 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 19 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 22 PUs
Territory Summary for Armenia :
Albana : 1 city and 4 walls
SZ 78 : 1 flagship and 2 triremes
Nexuana : 1 flag, 5 cataphracts and 1 catapult
Armavira : 1 city, 7 skirmishers, 9 spearmen and 3 walls
SZ 83 : 1 bireme
Gazaca : 1 flag, 3 cataphracts, 5 horsearchers, 1 leader and 2 skirmishers
Artaxata : 4 skirmishers and 4 spearmen
Production/PUs Summary :
RomanRepublic : 50 / 55
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 16
AI_Neutral : 168 / 0
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - RomanRepublic
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
1 catapult and 1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
3 legionaires moved from Capua to SZ 28
1 bireme, 1 catapult, 1 flagship, 5 legionaires, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 28 to SZ 34
1 catapult and 5 legionaires moved from SZ 34 to Lilybaeum
1 cataphract and 3 legionaires moved from Toletum to Tarraco
1 catapult, 1 legionaire and 1 skirmisher moved from Valentia to Tarraco
1 ballista, 2 cataphracts, 6 legionaires and 1 skirmisher moved from Genua to Verona
3 legionaires and 1 skirmisher moved from Ariminum to Verona
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 2 legionaires, 1 skirmisher and 1 suprareme; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 2 skirmishers
AI_Neutral defend with 2 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Verona from AI_Neutral with 1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 3 warrior_neutrals
Battle in Tarraco
RomanRepublic attack with 1 cataphract, 1 catapult, 4 legionaires and 1 skirmisher
AI_Neutral defend with 2 skirmisher_neutrals and 2 warrior_neutrals
RomanRepublic win, taking Tarraco from AI_Neutral with 1 cataphract, 1 catapult and 4 legionaires remaining. Battle score for attacker is -4
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Neutral: 2 skirmisher_neutrals and 2 warrior_neutrals
Battle in Lilybaeum
RomanRepublic attack with 1 catapult and 5 legionaires
Carthage defend with 1 catapult, 2 hoplites and 1 leader
Carthage win with 1 hoplite remaining. Battle score for attacker is -23
Casualties for Carthage: 1 catapult, 1 hoplite and 1 leader
Casualties for RomanRepublic: 1 catapult and 5 legionaires
Non Combat Move - RomanRepublic
1 bireme and 1 trireme moved from SZ 46 to SZ 44
2 skirmishers moved from Arretium to Ariminum
Place Units - RomanRepublic
1 bireme and 1 suprareme placed in SZ 28
2 legionaires and 1 skirmisher placed in Valentia
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 54 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 53 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 56 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 59 PUs
Territory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city and 2 walls
Verona : 1 flag, 1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher
Tarraco : 1 flag, 1 cataphract, 1 catapult and 4 legionaires
Messana : 1 wall
Toletum : 1 flag, 1 skirmisher
Capua : 5 legionaires, 3 skirmishers and 1 wall
SZ 34 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Salapia : 1 wall
SZ 28 : 1 bireme and 1 suprareme
Genua : 1 flag
SZ 44 : 1 bireme and 1 trireme
Ariminum : 2 skirmishers
Valentia : 1 city, 2 legionaires, 1 skirmisher and 2 walls
Production/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 33 / 44
Pergamon : 27 / 26
Carthage : 54 / 59
Macedonia : 45 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 168
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - GreekCityStates
1 trireme moved from SZ 34 to SZ 33
2 cavalrys, 4 hoplites and 4 skirmishers moved from Syracuse to Lilybaeum
1 hoplite and 2 skirmishers moved from Athens to Larissa
1 hoplite and 2 skirmishers moved from Athens to Delphi
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 cavalry, 2 hoplites and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - GreekCityStates
Battle in Larissa
GreekCityStates attack with 1 hoplite and 2 skirmishers
Macedonia defend with 1 skirmisher
GreekCityStates win, taking Larissa from Macedonia with 1 hoplite and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Battle in Delphi
GreekCityStates attack with 1 hoplite and 2 skirmishers
Macedonia defend with 1 skirmisher and 1 warrior
Macedonia win with 1 warrior remaining. Battle score for attacker is -11
Casualties for Macedonia: 1 skirmisher
Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
Battle in Lilybaeum
GreekCityStates attack with 2 cavalrys, 4 hoplites and 4 skirmishers
Carthage defend with 1 hoplite
GreekCityStates win, taking Lilybaeum from Carthage with 2 cavalrys, 4 hoplites and 3 skirmishers remaining. Battle score for attacker is 3
Casualties for Carthage: 1 hoplite
Casualties for GreekCityStates: 1 skirmisher
Non Combat Move - GreekCityStates
1 catapult and 1 hoplite moved from Corinth to Athens
1 cavalry moved from Sparta to Athens
1 flagship, 2 quadriremes and 1 trireme moved from SZ 68 to SZ 67
1 archer and 1 skirmisher moved from Sparta to SZ 67
1 archer, 1 flagship, 2 quadriremes, 1 skirmisher and 1 trireme moved from SZ 67 to SZ 68
1 archer and 1 skirmisher moved from SZ 68 to Athens
Place Units - GreekCityStates
2 archers, 1 cavalry, 2 hoplites and 2 skirmishers placed in Sparta
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.
Turn Complete - GreekCityStates
GreekCityStates collect 43 PUs; end with 43 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 42 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 41 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 38 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 41 PUs
Territory Summary for GreekCityStates :
Sparta : 2 archers, 1 cavalry, 1 city, 2 hoplites, 2 skirmishers and 2 walls
Larissa : 1 flag, 1 hoplite and 2 skirmishers
Athens : 4 archers, 1 catapult, 3 cavalrys, 4 hoplites, 1 leader and 3 skirmishers
SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 4 walls
SZ 33 : 1 trireme
SZ 20 : 1 bireme
Lilybaeum : 1 flag, 2 cavalrys, 4 hoplites and 3 skirmishers
Production/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 43 / 41
Pergamon : 27 / 26
Carthage : 49 / 59
Macedonia : 40 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 168
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pergamon
1 unit repaired.
1 phalanx and 2 skirmishers moved from Nicaea to Byzantium
Purchase Units - Pergamon
Pergamon buy 1 phalanx, 3 skirmishers and 1 spearman; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pergamon
Battle in Byzantium
Pergamon attack with 1 phalanx and 2 skirmishers
Macedonia defend with 1 skirmisher
Pergamon win, taking Byzantium from Macedonia with 1 phalanx and 2 skirmishers remaining. Battle score for attacker is 4
Casualties for Macedonia: 1 skirmisher
Non Combat Move - Pergamon
3 spearmen moved from Pergamum to Nicaea
2 cavalrys, 2 phalanxs and 2 skirmishers moved from Sardis to Nicaea
2 skirmishers and 2 spearmen moved from Halicarnassus to Sardis
1 trireme moved from SZ 68 to SZ 62
Place Units - Pergamon
1 phalanx, 3 skirmishers and 1 spearman placed in Sardis
Research Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.
Turn Complete - Pergamon
Pergamon collect 33 PUs; end with 33 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 25unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 32 PUs
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 31 PUs
Objective PER 20unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 30 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 29 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -2 PUs; end with 27 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 30 PUs
Territory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Byzantium : 1 flag, 1 phalanx and 2 skirmishers
Pergamum : 1 spearman and 2 walls
Athens : 2 spearmen
SZ 68 : 1 flagship and 1 trireme
SZ 62 : 1 trireme
Sardis : 1 city, 1 phalanx, 5 skirmishers, 3 spearmen and 4 walls
Cydonia : 2 cavalrys
Nicaea : 1 flag, 1 catapult, 4 cavalrys, 1 leader, 5 phalanxs, 10 skirmishers and 5 spearmen
Production/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 43 / 41
Pergamon : 33 / 30
Carthage : 49 / 59
Macedonia : 34 / 45
Bosporus : 27 / 44
Pontus : 13 / 12
Seleucid : 68 / 73
Egypt : 34 / 35
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 161 / 168
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Carthage
1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 3 triremes moved from SZ 36 to SZ 33
2 triremes moved from SZ 31 to SZ 33
4 cavalrys moved from Cirta to Cartenna
3 cavalrys and 4 phalanxs moved from Acci to Corduba
1 cavalry moved from Gades to Corduba
Purchase Units - Carthage
Carthage buy 2 supraremes; Remaining resources: 2 techTokens; 5 PUs;
Combat - Carthage
Battle in SZ 33
Carthage attack with 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
GreekCityStates defend with 1 trireme
Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 1 trireme
Battle in Corduba
Carthage attack with 4 cavalrys and 4 phalanxs
AI_Neutral defend with 5 cavalry_neutrals
Carthage win, taking Corduba from AI_Neutral with 1 cavalry and 4 phalanxs remaining. Battle score for attacker is -18
Casualties for Carthage: 3 cavalrys
Casualties for AI_Neutral: 5 cavalry_neutrals
Battle in Cartenna
Carthage attack with 4 cavalrys
AI_Neutral defend with 2 cavalry_neutrals
Carthage win, taking Cartenna from AI_Neutral with 2 cavalrys remaining. Battle score for attacker is -12
Casualties for Carthage: 2 cavalrys
Casualties for AI_Neutral: 2 cavalry_neutrals
Non Combat Move - Carthage
3 cavalrys moved from Cirta to Carthago
6 warelephants moved from Cirta to Zama
1 hoplite and 1 warelephant moved from Igilgili to Hippo Regius
1 bireme moved from SZ 36 to SZ 33
1 bireme moved from SZ 16 to SZ 30
1 bireme moved from SZ 15 to SZ 29
Place Units - Carthage
2 supraremes placed in SZ 32
Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after unsuccessful research.
Turn Complete - Carthage
Carthage collect 56 PUs; end with 61 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -4 PUs; end with 57 PUs
city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
city in Carthago creates 3 PUs; Carthage end with 60 PUs
city in Gades creates 1 techTokens; Carthage end with 2 techTokens
city in Gades creates 3 PUs; Carthage end with 63 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.648
Median : 4.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 91
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39
Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39
GreekCityStates Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
AI_Neutral Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Macedonia
1 unit repaired.
1 skirmisher moved from Thessalonica to SZ 70
1 skirmisher moved from SZ 70 to Byzantium
2 skirmishers and 2 warriors moved from Thessalonica to Byzantium
1 catapult, 8 phalanxs and 10 skirmishers moved from Thessalonica to Larissa
1 catapult, 3 cavalrys, 1 leader, 3 phalanxs and 4 warriors moved from Dodona to Larissa
6 cavalrys moved from Apollonia to Larissa
1 warrior moved from Pella to Sardica
1 phalanx and 2 skirmishers moved from Apollonia to Dodona
2 warriors moved from Pella to Thessalonica
Purchase Units - Macedonia
Macedonia buy 7 cavalrys; Remaining resources: 2 techTokens; 3 PUs;
Combat - Macedonia
Battle in Larissa
Macedonia attack with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors
GreekCityStates defend with 1 hoplite and 2 skirmishers
Macedonia win, taking Larissa from GreekCityStates with 2 catapults, 9 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 4 warriors remaining. Battle score for attacker is 15
Casualties for GreekCityStates: 1 hoplite and 2 skirmishers
Battle in Byzantium
Macedonia attack with 3 skirmishers and 2 warriors
Pergamon defend with 1 phalanx and 2 skirmishers
Macedonia win, taking Byzantium from Pergamon with 1 skirmisher and 2 warriors remaining. Battle score for attacker is 9
Casualties for Pergamon: 1 phalanx and 2 skirmishers
Casualties for Macedonia: 2 skirmishers
Non Combat Move - Macedonia
Place Units - Macedonia
7 cavalrys placed in Thessalonica
Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after successful research.
Macedonia discover economics
Activate Technology - Macedonia
Macedonia activating economics
Turn Complete - Macedonia
Macedonia collect 45 PUs; end with 48 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 46 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 45 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 44 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 43 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 42 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 45 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 48 PUs
Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 27 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 24 times
10 was rolled 2 times
Average roll : 3.314
Median : 3.000
Variance : 0.301
Standard Deviation : 0.549
Total rolls : 157
Null / Other
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39
Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
AI_Neutral Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Bosporus
4 archers, 2 hoplites, 6 horsearchers and 1 leader moved from Sinda to Pityus
3 cataphracts moved from Azara to Pityus
3 cavalrys moved from Azara to Pityus
2 hoplites moved from Theodesia to SZ 80
1 flagship, 2 hoplites and 1 quadrireme moved from SZ 80 to SZ 79
2 hoplites moved from SZ 79 to Pityus
Purchase Units - Bosporus
Bosporus buy 1 city; Remaining resources: 1 techTokens; 4 PUs;
Combat - Bosporus
Battle in Pityus
Bosporus attack with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader
AI_Neutral defend with 4 spearman_neutrals
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Pityus from AI_Neutral with 4 archers, 3 cataphracts, 3 cavalrys, 4 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 4 spearman_neutrals
Non Combat Move - Bosporus
2 archers moved from Azara to Sinda
1 hoplite moved from Tanais to Azara
2 cavalrys moved from Theodesia to Azara
1 hoplite moved from Istropolis to SZ 74
1 bireme and 1 hoplite moved from SZ 74 to SZ 80
1 hoplite moved from SZ 80 to Sinda
2 cataphracts and 4 horsearchers moved from Istropolis to Olbia
Place Units - Bosporus
1 city placed in Azara
Research Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.
Turn Complete - Bosporus
Bosporus collect 30 PUs; end with 34 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 30 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 29 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 32 PUs
city in Azara creates 1 techTokens; Bosporus end with 2 techTokens
city in Azara creates 3 PUs; Bosporus end with 35 PUs
Dice Statistics:
Total
1 was rolled 30 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 28 times
6 was rolled 22 times
10 was rolled 1 times
Average roll : 3.377
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 158
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39
Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Bosporus Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
AI_Neutral Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Pontus
1 unit repaired.
1 catapult, 6 chariots, 1 hoplite, 1 leader and 1 phalanx moved from Tavium to Pessinus
5 hoplites, 5 phalanxs and 11 skirmishers moved from Heraclea Pontica to Pessinus
Purchase Units - Pontus
Pontus buy 3 skirmishers; Remaining resources: 1 techTokens; 0 PUs;
Combat - Pontus
Battle in Pessinus
Pontus attack with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 11 skirmishers
AI_Neutral defend with 2 spearman_neutrals
Units damaged: 1 leader owned by the Pontus
Pontus win, taking Pessinus from AI_Neutral with 1 catapult, 6 chariots, 6 hoplites, 1 leader, 6 phalanxs and 10 skirmishers remaining. Battle score for attacker is -4
Casualties for Pontus: 1 skirmisher
Casualties for AI_Neutral: 2 spearman_neutrals
Non Combat Move - Pontus
4 skirmishers moved from Sinope to Heraclea Pontica
Place Units - Pontus
3 skirmishers placed in Sinope
Research Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.
Turn Complete - Pontus
Pontus collect 16 PUs; end with 16 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 15 PUs
Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 14 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 13 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 12 PUs
Objective PON 25unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 11 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 14 PUs
Dice Statistics:
Total
1 was rolled 31 times
2 was rolled 34 times
3 was rolled 34 times
4 was rolled 33 times
5 was rolled 35 times
6 was rolled 34 times
10 was rolled 1 times
Average roll : 3.525
Median : 4.000
Variance : 0.055
Standard Deviation : 0.235
Total rolls : 201
Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.906
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32
Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39
Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Pontus Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.906
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32
Bosporus Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
AI_Neutral Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.722
Median : 2.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Seleucid
1 unit repaired.
1 hoplite moved from Jerusalem to Pharan
Seleucid take Pharan from Egypt
1 catapult and 2 phalanxs moved from Sidon to SZ 60
1 catapult and 2 phalanxs moved from SZ 60 to Salamis
1 leader moved from Jerusalem to Aelana
2 cataphracts moved from Petra to Aelana
1 cataphract moved from Jerusalem to Aelana
6 cataphracts moved from Damascus to Aelana
3 cataphracts moved from Sidon to Aelana
Purchase Units - Seleucid
Seleucid buy 2 catapults, 1 city, 1 phalanx and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;
Combat - Seleucid
Battle in Aelana
Seleucid attack with 12 cataphracts and 1 leader
AI_Neutral defend with 3 spearman_neutrals
Seleucid win, taking Aelana from AI_Neutral with 12 cataphracts and 1 leader remaining. Battle score for attacker is 0
Casualties for AI_Neutral: 3 spearman_neutrals
Battle in Salamis
Seleucid attack with 1 catapult and 2 phalanxs
Egypt defend with 2 archers
Seleucid win, taking Salamis from Egypt with 2 phalanxs remaining. Battle score for attacker is 9
Casualties for Egypt: 2 archers
Casualties for Seleucid: 1 catapult
Non Combat Move - Seleucid
4 hoplites, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
2 cataphracts and 3 warelephants moved from Antioch to Jerusalem
1 hoplite moved from Hatra to Ninive
2 hoplites and 1 phalanx moved from Hatra to Seleucia
1 cataphract moved from Palmyra to Seleucia
1 hoplite and 1 phalanx moved from Petra to Jerusalem
Place Units - Seleucid
1 city placed in Jerusalem
2 catapults, 1 phalanx and 1 warelephant placed in Seleucia
Research Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.
Turn Complete - Seleucid
Seleucid collect 79 PUs; end with 79 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 76 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 75 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 73 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 70 PUs
city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
city in Jerusalem creates 3 PUs; Seleucid end with 73 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 76 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 79 PUs
Dice Statistics:
Total
1 was rolled 33 times
2 was rolled 30 times
3 was rolled 40 times
4 was rolled 34 times
5 was rolled 35 times
6 was rolled 40 times
10 was rolled 1 times
Average roll : 3.587
Median : 4.000
Variance : 0.379
Standard Deviation : 0.616
Total rolls : 212
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
Carthage Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.795
Median : 4.000
Variance : 0.447
Standard Deviation : 0.669
Total rolls : 39
Pergamon Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Pontus Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.906
Median : 4.000
Variance : 0.516
Standard Deviation : 0.718
Total rolls : 32
Bosporus Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.391
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23
Egypt Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Macedonia Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
10 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.229
Standard Deviation : 0.479
Total rolls : 49
Seleucid Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
GreekCityStates Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
AI_Neutral Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.762
Median : 2.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Egypt
1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 62 to SZ 58
Purchase Units - Egypt
Egypt buy 1 archer, 3 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;
Non Combat Move - Egypt
4 archers, 1 chariot and 1 warelephant moved from Alexandria to Memphis
2 phalanxs moved from Paraetonium to Alexandria
1 archer moved from Paliurus to Paraetonium
Place Units - Egypt
1 archer, 3 chariots and 1 phalanx placed in Alexandria
Research Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.
Turn Complete - Egypt
Egypt collect 25 PUs; end with 25 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 24 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 23 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 21 PUs
city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
city in Alexandria creates 3 PUs; Egypt end with 24 PUs
Territory Summary for Egypt :
Memphis : 8 archers, 2 chariots, 1 leader, 5 phalanxs and 4 warelephants
Alexandria : 1 archer, 3 chariots, 1 city, 3 phalanxs and 2 walls
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Paraetonium : 1 archer
Production/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 79 / 79
Egypt : 25 / 24
Parthia : 28 / 30
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 146 / 168
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Parthia
1 archer moved from Cyropolis to Ctesiphon
1 archer moved from Ecbatana to Ctesiphon
7 archers, 4 cataphracts, 6 horsearchers, 1 leader and 6 warelephants moved from Susa to Ctesiphon
3 cataphracts moved from Persepolis to Ctesiphon
Purchase Units - Parthia
Parthia buy 3 cataphracts and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;
Combat - Parthia
Battle in Ctesiphon
Parthia attack with 9 archers, 7 cataphracts, 6 horsearchers, 1 leader and 6 warelephants
AI_Neutral defend with 3 archer_neutrals and 3 spearman_neutrals
Units damaged: 1 leader owned by the Parthia
Parthia win, taking Ctesiphon from AI_Neutral with 9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants remaining. Battle score for attacker is -12
Casualties for Parthia: 2 horsearchers
Casualties for AI_Neutral: 3 archer_neutrals and 3 spearman_neutrals
Non Combat Move - Parthia
1 archer moved from Ecbatana to Susa
1 flagship and 1 trireme moved from SZ 86 to SZ 84
1 archer moved from East to SZ 84
1 archer moved from SZ 84 to Albana
Place Units - Parthia
3 cataphracts and 1 horsearcher placed in Persepolis
Research Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quinqueremes
Activate Technology - Parthia
Parthia activating quinqueremes
Turn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 20unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 25unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 30 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 15unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUs
Territory Summary for Parthia :
Albana : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 1 archer and 2 walls
Ctesiphon : 1 flag, 9 archers, 7 cataphracts, 4 horsearchers, 1 leader and 6 warelephants
Persepolis : 3 cataphracts, 1 city, 1 horsearcher and 3 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephant
Production/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 79 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 23 / 22
AI_Barbarians : 12 / 24
AI_Neutral : 141 / 168
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 2
Combat Move - Armenia
1 unit repaired.
1 cataphract and 1 skirmisher moved from Gazaca to Ninive
1 skirmisher moved from Gazaca to Ninive
Purchase Units - Armenia
Armenia buy 3 skirmishers and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;
Combat - Armenia
Battle in Ninive
Armenia attack with 1 cataphract and 2 skirmishers
Seleucid defend with 1 hoplite
Armenia win, taking Ninive from Seleucid with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 3
Casualties for Armenia: 1 skirmisher
Casualties for Seleucid: 1 hoplite
Non Combat Move - Armenia
2 cataphracts, 5 horsearchers and 1 leader moved from Gazaca to Ctesiphon
1 skirmisher and 1 spearman moved from Artaxata to Gazaca
1 skirmisher moved from Artaxata to Phasis
2 skirmishers and 3 spearmen moved from Artaxata to Armavira
5 cataphracts moved from Nexuana to Ctesiphon
1 catapult moved from Nexuana to Gazaca
Place Units - Armenia
2 skirmishers and 2 spearmen placed in Armavira
1 skirmisher placed in Albana
Research Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after unsuccessful research.
Turn Complete - Armenia
Armenia collect 27 PUs; end with 27 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 25 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 23 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 21 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 23 PUs
city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
city in Armavira creates 3 PUs; Armenia end with 26 PUs
Territory Summary for Armenia :
Albana : 1 city, 1 skirmisher and 4 walls
Phasis : 1 skirmisher
SZ 78 : 1 flagship and 2 triremes
Ninive : 1 flag, 1 cataphract and 1 skirmisher
Nexuana : 1 flag
Armavira : 1 city, 11 skirmishers, 14 spearmen and 3 walls
SZ 83 : 1 bireme
Ctesiphon : 7 cataphracts, 5 horsearchers and 1 leader
Gazaca : 1 flag, 1 catapult, 1 skirmisher and 1 spearman
Production/PUs Summary :
RomanRepublic : 57 / 59
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 75 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 27 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 141 / 168
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 3
Combat Move - RomanRepublic
1 cataphract, 1 catapult and 4 legionaires moved from Tarraco to Toletum
2 legionaires and 1 skirmisher moved from Valentia to Toletum
2 skirmishers moved from Ariminum to Patavium
1 ballista, 2 cataphracts, 9 legionaires and 1 skirmisher moved from Verona to Patavium
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 1 legionaire, 1 quinquereme and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;
Combat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 2 cataphracts, 9 legionaires and 3 skirmishers
AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
RomanRepublic win, taking Patavium from AI_Neutral with 1 ballista, 2 cataphracts and 6 legionaires remaining. Battle score for attacker is -30
Casualties for RomanRepublic: 3 legionaires and 3 skirmishers
Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
Battle in Toletum
RomanRepublic attack with 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher
AI_Barbarians defend with 1 leader
RomanRepublic win, taking Toletum from AI_Neutral with 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher remaining. Battle score for attacker is 0
Casualties for AI_Barbarians: 1 leader
Non Combat Move - RomanRepublic
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 34 to SZ 28
3 legionaires and 1 skirmisher moved from Capua to Roma
1 legionaire and 1 skirmisher moved from Capua to Salapia
1 bireme and 1 trireme moved from SZ 44 to SZ 40
Place Units - RomanRepublic
1 legionaire and 2 skirmishers placed in Valentia
2 biremes and 1 quinquereme placed in SZ 28
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 63 PUs; end with 63 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 60 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 63 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 66 PUs
Territory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 city, 3 legionaires, 1 skirmisher and 2 walls
Verona : 1 flag
Tarraco : 1 flag
Messana : 1 wall
Toletum : 1 flag, 1 cataphract, 1 catapult, 6 legionaires and 1 skirmisher
Capua : 1 legionaire, 1 skirmisher and 1 wall
Salapia : 1 legionaire, 1 skirmisher and 1 wall
SZ 28 : 4 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 1 trireme
Genua : 1 flag
SZ 40 : 1 bireme and 1 trireme
Valentia : 1 city, 1 legionaire, 2 skirmishers and 2 walls
Patavium : 1 flag, 1 ballista, 2 cataphracts and 6 legionaires
Production/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 38 / 41
Pergamon : 27 / 30
Carthage : 56 / 63
Macedonia : 45 / 48
Bosporus : 30 / 35
Pontus : 16 / 14
Seleucid : 75 / 79
Egypt : 25 / 24
Parthia : 33 / 34
Armenia : 27 / 26
AI_Barbarians : 12 / 24
AI_Neutral : 135 / 311