@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
OOL for sz 37
Tip the BB, Cruiser, tip one carrier, splash both Tachs, sink the tipped carrier, fighter, tip the CV, fighter, sink the CV, BB
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from Sikang to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 2/8 hits
1 cruiser owned by the Japanese and 1 carrier owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 37 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 5/7 hits
2 tactical_bombers owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for Japanese: 1 cruiser and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.760
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.933
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.760
Median : 4.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25
Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.933
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 10 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries and 3 infantry moved from 113 Sea Zone to Norway
1 artillery and 12 infantry moved from Eastern Poland to Belarus
3 armour, 1 artillery and 9 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Western Germany to 99 Sea Zone
2 fighters moved from Southern Italy to 99 Sea Zone
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 2 bombers and 2 fighters
French defend with 1 destroyer
Germans roll dice for 2 bombers and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Norway
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 9 infantry
Russians defend with 3 infantry
Germans roll dice for 3 armour, 1 artillery and 9 infantry in Baltic States, round 2 : 5/13 hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 artillery and 12 infantry
Russians defend with 1 armour, 3 artilleries and 4 infantry
Germans roll dice for 1 artillery and 12 infantry in Belarus, round 2 : 2/13 hits
Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Belarus, round 2 : 0/8 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery and 12 infantry in Belarus, round 3 : 4/13 hits
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Belarus, round 3 : 3/6 hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 9 infantry in Belarus, round 4 : 4/10 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 4 : 1/2 hits
1 artillery owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 8 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour, 3 artilleries and 4 infantry
Non Combat Move - Germans
6 aaGuns moved from Poland to Baltic States
10 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Norway to 113 Sea Zone
2 fighters moved from 99 Sea Zone to Southern Italy
2 bombers moved from 99 Sea Zone to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 4 infantry placed in Western Germany
4 infantry placed in Slovakia Hungary
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 34 PUs (3 lost to blockades); end with 35 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 1 factory_major and 4 infantry
Western Germany : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 4 infantry and 3 tactical_bombers
Romania : 5 infantry
Germany : 1 factory_major
Norway : 3 artilleries and 2 infantry
Denmark : 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 artillery and 8 infantry
Baltic States : 1 flag, 6 aaGuns, 3 armour, 1 artillery and 9 infantry
Eastern Poland : 1 flag, 10 infantry
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 37 / 40
Russians : 36 / 45
Japanese : 31 / 47
Americans : 52 / 75
Chinese : 12 / 16
British : 36 / 41
UK_Pacific : 20 / 20
Italians : 17 / 17
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 artillery and 4 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 2 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/14 hits
Germans roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 3/9 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 1/11 hits
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 3 : 3/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 5/8 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 4 : 2/6 hits
5 infantry owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 5 : 4/6 hits
Germans roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 armour moved from Novgorod to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 infantry moved from Amur to Buryatia
1 artillery and 2 infantry moved from Volgograd to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
2 infantry placed in Ukraine
1 armour, 3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 16 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.597
Median : 3.000
Variance : 1.607
Standard Deviation : 1.268
Total rolls : 62
Germans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.565
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 23
Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.615
Median : 3.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 39
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
Combat - Americans
Any Kami’s in sz 35
Two each on the CV and BB and one on both CA’s
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
1 cruiser moved from 44 Sea Zone to 35 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/5 hits
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 4 : 0/2 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/4 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 5 : 0/1 hits
Americans roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 6 : 2/4 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 6 : 0/1 hits
1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers in 25 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 5 : 2/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters
Japanese defend with 2 battleships, 3 carriers, 3 fighters and 2 transports
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters in 35 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 2 transports in 35 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 35 Sea Zone, round 3 : 3/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 3 fighters and 2 transports in 35 Sea Zone, round 3 : 4/8 hits
2 fighters owned by the Americans, 2 carriers owned by the Japanese, 1 cruiser owned by the Americans and 1 bomber owned by the Americans lost in 35 Sea Zone
Americans roll dice for 1 battleship in 35 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 3 fighters and 2 transports in 35 Sea Zone, round 4 : 6/6 hits
1 battleship owned by the Americans and 1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 battleships, 3 fighters and 2 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 3 carriers
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 cruisers and 2 fighters
3 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.753
Median : 4.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 93
Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.444
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Americans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 49
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Hunan
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 21 times
6 was rolled 17 times
Average roll : 3.753
Median : 4.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 93
Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.543
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Italians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.444
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
Americans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 49
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 armour, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 armour, 2 artilleries and 4 infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 artillery and 2 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits
2 infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Kwangsi
British attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 bombers, 2 fighters and 4 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/10 hits
Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Kwangsi, round 2 : 2/8 hits
2 infantry owned by the British, 2 bombers owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 3 : 4/8 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 3 : 3/5 hits
3 infantry owned by the British, 3 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Kwangsi
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 3/5 hits
Japanese roll dice for 1 fighter in Kwangsi, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 73
Casualties for Japanese: 2 bombers, 2 fighters and 4 tactical_bombers
Casualties for British: 5 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery and 4 infantry moved from Burma to Yunnan
4 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 artillery moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 transport placed in 110 Sea Zone
1 armour and 2 artilleries placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.606
Median : 4.000
Variance : 0.243
Standard Deviation : 0.493
Total rolls : 137
Japanese Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.612
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.214
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28
Italians Combat
1 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.818
Median : 5.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11
Americans Combat
1 was rolled 3 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.776
Median : 4.000
Variance : 1.562
Standard Deviation : 1.250
Total rolls : 49
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from New South Wales to Queensland
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese