@Jacob16 No scramble
16L souL (Axis) v. Odonis (Allies +20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Persia to Eastern Persia
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Trans-Jordan to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Persia to Eastern Persia
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Trans-Jordan to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Eastern Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in DenmarkNon Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from Eastern Persia to Persia
1 fighter moved from Trans-Jordan to Algeria
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Trans-Jordan to Persia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Bessarabia : 0/1 hits
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 2/4 hits
Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bessarabia
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
5 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
Malta : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 2 infantry
Romania : 2 mech_infantrys
Northern Italy : 2 artilleries, 1 factory_major, 10 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 bomber
Bessarabia : 1 flag, 2 armour and 1 mech_infantry
99 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 armour, 1 artillery and 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 35 / 48
Russians : 30 / 36
Japanese : 70 / 78
Americans : 61 / 73
Chinese : 4 / 5
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to 45 Sea Zone -
Sorry, clicked the wrong button - will do battle in SZ 45 here:
“
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)”
DEfence
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Rolls: 1@1; Total Hits: 01@1: (2)”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to New Guinea
1 fighter moved from Queensland to 45 Sea ZoneCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
7 infantry moved from Eastern Poland to Belarus
2 infantry moved from Western Germany to Denmark
1 fighter moved from Novgorod to DenmarkCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 fighter and 2 infantry in Denmark, round 2 : 1/3 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans roll dice for 1 fighter and 1 infantry in Denmark, round 3 : 1/2 hits
British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 1 fighter
EDIT: Adding units owned by Germans to Denmark: 1 infantry
EDIT: Changing ownership of Denmark from British to Germans
EDIT: Turning off Edit Mode
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Belarus
Germans attack with 1 artillery and 9 infantry
Russians defend with 1 aaGun, 4 artilleries and 3 mech_infantrys
Germans roll dice for 1 artillery and 9 infantry in Belarus, round 2 : 1/10 hits
Russians roll dice for 1 aaGun, 4 artilleries and 3 mech_infantrys in Belarus, round 2 : 4/7 hits
1 aaGun owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 : 3/6 hits
Russians roll dice for 4 artilleries and 3 mech_infantrys in Belarus, round 3 : 4/7 hits
4 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Belarus
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Eastern Poland
Russians win with 4 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun and 3 mech_infantrysNon Combat Move - Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Southern Italy to Western Germany
2 infantry moved from Eastern Poland to BessarabiaPlace Units - Germans
1 artillery, 4 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 9 infantry and 6 mech_infantrys
Germany : 1 artillery, 1 factory_major and 8 infantry
Denmark : 1 infantry
Karelia : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 aaGun, 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Bessarabia : 2 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 40 / 45
Russians : 27 / 36
Japanese : 70 / 78
Americans : 61 / 73
Chinese : 4 / 5
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 16 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 artillery moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Samara to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 artillery moved from Belarus to Baltic States
Russians take Baltic States from Italians
3 artilleries and 3 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 mech_infantry moved from Samara to Urals
1 fighter and 1 tactical_bomber moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 4 artilleries and 7 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 artilleries moved from Belarus to Novgorod
1 artillery moved from Belarus to Bryansk
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Bryansk
2 armour and 2 mech_infantrys moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Russia
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
1 artillery and 3 infantry placed in Russia
1 infantry placed in Ukraine
2 armour and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 fighter moved from Java to 45 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from Paulau Island to 45 Sea Zone
1 fighter moved from Paulau Island to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 battleships, 1 cruiser, 1 destroyer and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from West India to Eastern Persia
1 bomber and 3 fighters moved from India to Eastern Persia
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
1 bomber moved from French Indo China to Kansu
1 artillery, 2 infantry and 3 mech_infantrys moved from Szechwan to Sikang
1 armour and 1 artillery moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 armour, 4 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to BuryatiaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 45 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 fighters
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/6 hits
ANZAC roll dice for 2 fighters in Dutch New Guinea, round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 2/4 hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 3 : 0/1 hits
1 fighter owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 9 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 5/11 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 8 Sea Zone
Japanese win with 1 destroyer, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 1 destroyer and 3 submarines
Americans defend with 1 cruiser
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 1 cruiser and 1 destroyer in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 cruiser in 25 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 1 destroyer and 3 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 bomber, 3 fighters and 2 infantry in Eastern Persia, round 2 : 4/6 hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 3 mech_infantrys in Sikang, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber and 3 fighters moved from Eastern Persia to India
1 infantry and 1 mech_infantry moved from India to West India
7 infantry moved from Shan State to Burma
2 mech_infantrys moved from French Indo China to Burma
1 fighter moved from 46 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Java
2 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Jehol to Buryatia
1 tactical_bomber moved from Yakut S.S.R. to Buryatia
1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
5 carriers moved from 6 Sea Zone to 25 Sea Zone
9 fighters and 1 tactical_bomber moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Japan to Aleutian Islands
1 bomber moved from Kansu to Yunnan
1 bomber moved from India to French Indo ChinaPlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 carrier and 1 transport placed in 39 Sea Zone
1 infantry placed in India
1 destroyer placed in 37 Sea Zone
1 transport placed in 6 Sea Zone
1 armour and 1 mech_infantry placed in Manchuria
2 artilleries and 1 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 fighter
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
Yunnan : 1 flag, 1 bomber and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 7 infantry and 2 mech_infantrys
India : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 1 fighter, 1 infantry and 2 tactical_bombers
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour, 4 infantry and 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag, 1 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
French Indo China : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 fighter and 1 tactical_bomber
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 2 transports
37 Sea Zone : 1 flag, 1 carrier and 1 destroyer
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
39 Sea Zone : 1 flag, 1 carrier and 1 transport
25 Sea Zone : 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 9 fighters, 3 submarines and 1 tactical_bomber
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 transport
West India : 1 flag, 1 artillery, 3 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 35 / 45
Russians : 31 / 36
Japanese : 75 / 85
Americans : 61 / 73
Chinese : 1 / 5
British : 31 / 33
UK_Pacific : 0 / 0
Italians : 15 / 16
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 armour, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 tactical_bomber moved from Gibraltar to 112 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Caroline Islands to 25 Sea Zone
4 carriers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Eastern United States to 25 Sea Zone -
OOL in SZ 25?
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No idea until you start shooting.
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:)
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2 Subs hit, then 8 of the FTRs / TACs / Surface fleet
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Hit to bb, 2 hits to carriers, 3 subs, sink one carrier, 2 ftr 1 tac
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6 hits rd 2
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dd, sink carrier, hit/sink carrier, 2 ftr