@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
L16 G40 AeV (axis) vs Radiant (allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 18 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 19 infantry moved from Jehol to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 cruiser and 1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to 98 Sea Zone
1 artillery moved from Iraq to Trans-Jordan
6 armour and 1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Ethiopia to Italian SomalilandCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport; Italians defend with 2 transports
2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 transport
Casualties for Italians: 2 transports
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
5 fighters moved from Iraq to Russia
1 infantry moved from Iraq to Northwest Persia
5 infantry moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
5 infantry moved from India to West India
1 armour and 3 mech_infantrys moved from Burma to West India
4 infantry moved from Shan State to Burma
3 aaGuns, 1 artillery and 4 infantry moved from Jehol to Anhwe
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern FrancePlace Units - British
2 armour and 1 infantry placed in Iraq
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 9 PUs (4 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 bomber moved from Egypt to Caucasus
1 infantry moved from Rostov to Caucasus
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Caucasus
2 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 2 fighters and 2 infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
2 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Trans-Jordan, round 3 : 3/5 hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Caucasus
Italians attack with 4 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 6 armour and 1 mech_infantry
Italians roll dice for 4 armour, 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/7 hits
Russians roll dice for 6 armour and 1 mech_infantry in Caucasus, round 2 : 2/7 hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 armour owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 4 armour and 1 bomber in Caucasus, round 3 : 3/5 hits
Russians roll dice for 4 armour in Caucasus, round 3 : 0/4 hits
3 armour owned by the British lost in Caucasus
Italians roll dice for 4 armour and 1 bomber in Caucasus, round 4 : 5/5 hits
Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 4 armour and 1 bomber remaining. Battle score for attacker is 33
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 6 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Caucasus to Ukraine
2 fighters moved from Trans-Jordan to Egypt
1 aaGun, 1 armour and 3 artilleries moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Belarus to BryanskPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total -
LOL okay the dice are getting crazy out of hand here.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 infantry moved from Suiyuyan to KansuCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 infantry
Japanese defend with 3 artilleries, 1 factory_minor and 1 harbour
Japanese win with 2 artilleries remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Northwest Persia to IraqCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 armour and 2 mech_infantrys moved from Western Ukraine to Russia
2 bombers moved from Western Germany to Russia
3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Russia
6 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
1 armour moved from Belgian Congo to Rhodesia
Germans take Rhodesia from British
1 armour moved from Rhodesia to Tanganyika TerritoryCombat - Germans
Battle in Russia
Germans attack with 10 armour, 1 artillery, 5 bombers, 1 fighter, 6 infantry, 11 mech_infantrys and 1 tactical_bomber
British defend with 5 fighters; Russians defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 18 infantry and 1 tactical_bomber
AA fire in Russia : 1/7 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 artillery, 5 bombers, 6 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 10/34 hits
Russians roll dice for 4 aaGuns, 1 artillery, 7 fighters, 18 infantry and 1 tactical_bomber in Russia, round 2 : 9/27 hits
6 infantry owned by the Russians, 3 mech_infantrys owned by the Germans, 4 aaGuns owned by the Russians and 6 infantry owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 artillery, 5 bombers, 8 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 9/25 hits
Russians roll dice for 1 artillery, 7 fighters, 12 infantry and 1 tactical_bomber in Russia, round 3 : 11/21 hits
9 infantry owned by the Russians, 8 mech_infantrys owned by the Germans, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 5 bombers and 1 tactical_bomber in Russia, round 4 : 10/14 hits
Russians roll dice for 1 artillery, 7 fighters, 3 infantry and 1 tactical_bomber in Russia, round 4 : 7/12 hits
1 tactical_bomber owned by the Germans, 3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 fighters owned by the Russians, 3 fighters owned by the British, 1 tactical_bomber owned by the Russians and 6 armour owned by the Germans lost in Russia
Germans roll dice for 2 armour and 5 bombers in Russia, round 5 : 5/7 hits
Russians roll dice for 2 fighters in Russia, round 5 : 2/2 hits
2 bombers owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 8 armour, 1 artillery, 2 bombers, 1 fighter, 6 infantry, 11 mech_infantrys and 1 tactical_bomber
Casualties for British: 5 fighters
Casualties for Russians: 4 aaGuns, 1 artillery, 2 fighters, 18 infantry and 1 tactical_bomberNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Bryansk
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Bryansk to Russia
3 bombers moved from Russia to Novgorod
1 aaGun and 5 infantry moved from France to Northern Italy
1 armour, 4 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Germany to Northern Italy
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
10 infantry placed in Western Germany
1 bomber and 3 fighters placed in Germany
3 mech_infantrys placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 71 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Italians
2 armour and 2 mech_infantrys moved from Hopei to TsinghaiCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 bombers, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
1 artillery moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_PacificCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern TerritoryNon Combat Move - Japanese
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 62 Sea Zone to 57 Sea Zone
4 bombers moved from Western Australia to Tanganyika Territory
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from Korea to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 carriers moved from 20 Sea Zone to 41 Sea Zone
4 fighters moved from Kwangtung to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
2 bombers and 1 infantry placed in Japan
3 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 4 fighters, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Southern France to France
French take France from Germans
French take Southern France from Americans
French take Syria from British
1 infantry moved from Southern France to Normandy Bordeaux
French take Normandy Bordeaux from Germans
4 artilleries and 8 infantry moved from Southern France to Northern Italy
6 fighters and 1 tactical_bomber moved from 93 Sea Zone to Northern Italy
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers and 7 transports moved from 93 Sea Zone to 90 Sea Zone
3 mech_infantrys moved from Libya to Alexandria
2 artilleries and 5 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 battleship and 1 destroyer in 104 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Northern Italy
Americans attack with 4 artilleries, 6 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 armour, 11 infantry and 3 mech_infantrys; Italians defend with 1 artillery, 1 factory_major and 1 infantry
AA fire in Northern Italy : 0/3 hits
Americans roll dice for 4 artilleries, 6 fighters, 8 infantry and 1 tactical_bomber in Northern Italy, round 2 : 12/19 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery, 12 infantry and 3 mech_infantrys in Northern Italy, round 2 : 5/17 hits
1 aaGun owned by the Germans, 5 infantry owned by the Americans, 10 infantry owned by the Germans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 3 : 6/14 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Northern Italy, round 3 : 1/6 hits
3 mech_infantrys owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 artilleries, 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 1 aaGun, 1 armour, 11 infantry and 3 mech_infantrys
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 6 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Northern Italy to Southern France
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Western United States to 10 Sea Zone
1 fighter moved from 1 Sea Zone to British Columbia
1 infantry moved from British Columbia to Western United States
1 infantry moved from Alaska to British Columbia
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 4 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 6 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 artilleries and 19 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 5 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
2 armour and 1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Germans
1 infantry moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to France
1 destroyer moved from 91 Sea Zone to 93 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 2 armour, 1 fighter and 1 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 2 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 1 armour and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 armour, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
2 armour moved from Eastern Persia to Northwest Persia
5 infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
3 mech_infantrys moved from West India to Persia
5 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
5 infantry moved from India to West India
3 aaGuns, 1 artillery and 4 infantry moved from Anhwe to Kweichow
4 infantry moved from Burma to Shan State
1 armour moved from 93 Sea Zone to Southern France
1 artillery moved from 93 Sea Zone to Southern FrancePlace Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
UK_Pacific collect 7 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Tanganyika Territory to Kenya
1 artillery moved from Ethiopia to Kenya
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Caucasus to Samara
Italians take Samara from Russians
1 bomber moved from Ukraine to Trans-JordanCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
British defend with 1 cruiser, 2 destroyers and 2 transports
Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 cruiser, 2 destroyers and 2 transports in 93 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 93 Sea Zone
Italians roll dice for 1 battleship and 2 cruisers in 93 Sea Zone, round 3 : 3/3 hits
British roll dice for 1 cruiser and 2 transports in 93 Sea Zone, round 3 : 1/1 hits
2 transports owned by the British, 1 cruiser owned by the Italians and 1 cruiser owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 battleship and 1 cruiser remaining. Battle score for attacker is 22
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for British: 1 cruiser, 2 destroyers and 2 transports
Battle in Kenya
Italians attack with 1 armour and 1 artillery
British defend with 1 infantry
Italians roll dice for 1 armour and 1 artillery in Kenya, round 2 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Kenya
Italians roll dice for 1 armour in Kenya, round 3 : 0/1 hits
British roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
1 armour owned by the Italians lost in Kenya
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 artillery
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 armour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 2/6 hits
British roll dice for 2 armour and 1 infantry in Trans-Jordan, round 2 : 1/3 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/5 hits
British roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 2 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to Egypt
1 armour moved from Caucasus to Kazakhstan
2 armour moved from Caucasus to UkrainePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
1 infantry moved from Kansu to Timguska
ANZAC take Timguska from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from GermansCombat - French
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
French collect 17 PUs (2 lost to blockades); end with 17 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 4 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Western Germany to Northern Italy
4 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Alexandria
3 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Russia to Volgograd
2 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Tanganyika Territory to Rhodesia
5 infantry moved from Western Germany to France
3 fighters moved from Germany to France
1 bomber moved from Germany to France
3 fighters moved from 95 Sea Zone to Northern Italy
2 bombers moved from Novgorod to Northern Italy
1 bomber moved from Novgorod to France
1 tactical_bomber moved from 95 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 4 armour, 1 artillery, 1 bomber, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Western Germany to Northern Italy
4 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Alexandria
3 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Russia to Volgograd
2 mech_infantrys moved from Vologda to Volgograd
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Tanganyika Territory to Rhodesia
5 infantry moved from Western Germany to France
3 fighters moved from Germany to France
1 bomber moved from Germany to France
3 fighters moved from 95 Sea Zone to Northern Italy
2 bombers moved from Novgorod to Northern Italy
1 bomber moved from Novgorod to France
1 tactical_bomber moved from 95 Sea Zone to Alexandria
1 fighter moved from Southern Italy to AlexandriaCombat - Germans
Battle in Alexandria
Germans attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 3 infantry; Americans defend with 3 mech_infantrys
Germans roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 1/7 hits
British roll dice for 3 infantry and 3 mech_infantrys in Alexandria, round 2 : 1/6 hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Alexandria
Germans roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits
British roll dice for 2 infantry and 3 mech_infantrys in Alexandria, round 3 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in Alexandria
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 4 : 2/4 hits
British roll dice for 3 mech_infantrys in Alexandria, round 4 : 0/3 hits
2 mech_infantrys owned by the Americans lost in Alexandria
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 5 : 3/4 hits
British roll dice for 1 mech_infantry in Alexandria, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Alexandria
Germans win, taking Alexandria from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 4 infantry
Casualties for French: 3 infantry
Casualties for Americans: 3 mech_infantrys
Battle in France
Germans attack with 2 bombers, 3 fighters and 5 infantry
British defend with 2 artilleries and 2 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry; Americans defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 infantry in France, round 2 : 2/10 hits
French roll dice for 2 artilleries and 6 infantry in France, round 2 : 2/8 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 infantry owned by the French lost in France
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in France, round 3 : 5/8 hits
French roll dice for 2 artilleries and 4 infantry in France, round 3 : 2/6 hits
2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the French lost in France
Germans roll dice for 2 bombers, 3 fighters and 1 infantry in France, round 4 : 2/6 hits
French roll dice for 1 artillery in France, round 4 : 0/1 hits
1 artillery owned by the British lost in France
Germans captures 17PUs while taking French capital
Germans win, taking France from French with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for French: 3 infantry
Casualties for Americans: 1 infantry
Battle in Northern Italy
Germans attack with 2 bombers, 3 fighters and 5 infantry
Americans defend with 4 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 3 fighters and 5 infantry in Northern Italy, round 2 : 3/10 hits
Americans roll dice for 4 artilleries and 2 infantry in Northern Italy, round 2 : 2/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Northern Italy
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Northern Italy, round 3 : 2/8 hits
Americans roll dice for 3 artilleries in Northern Italy, round 3 : 0/3 hits
2 artilleries owned by the Americans lost in Northern Italy
Germans roll dice for 2 bombers, 3 fighters and 3 infantry in Northern Italy, round 4 : 2/8 hits
Americans roll dice for 1 artillery in Northern Italy, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Americans: 4 artilleries and 2 infantry
Battle in Rhodesia
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
Germans roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits
British roll dice for 1 infantry in Rhodesia, round 3 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Germans win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Volgograd, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers and 3 fighters moved from France to Western Germany
2 bombers and 3 fighters moved from Northern Italy to Western Germany
2 carriers moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 aaGun moved from Caucasus to Volgograd
1 cruiser moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Western Germany
4 armour and 1 bomber placed in Germany
Germans undo move 1.
1 artillery, 2 fighters and 7 infantry placed in Western Germany
3 infantry placed in RussiaTurn Complete - Germans
Germans collect 61 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
2 armour and 2 mech_infantrys moved from Tsinghai to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour and 2 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Kazakhstan
Russians win, taking Kazakhstan from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
Turn Complete - Russians
-
I see my rolling continues to be red hot :roll:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 2 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 artillery moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
4 bombers moved from Tanganyika Territory to KenyaCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kenya
Japanese attack with 4 bombers
British defend with 1 infantry
Japanese roll dice for 4 bombers in Kenya, round 2 : 2/4 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in Kenya
Japanese win with 3 bombers remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
3 bombers moved from Kenya to Egypt
2 carriers, 4 fighters and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 57 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 57 Sea Zone
1 transport moved from 55 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 57 Sea Zone
1 armour moved from Novosibirsk to VolgogradPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 armour and 2 bombers placed in Japan
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs





