Not sure if you saw US is up
15L G40 General Sir Douglas Haig(allies) v Lord Plagueis(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Eastern Poland
Russians take Eastern Poland from Germans
5 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
37 infantry moved from Bryansk to Belarus
15 artilleries moved from Bryansk to Belarus
5 artilleries moved from Novgorod to Belarus
1 artillery moved from Karelia to Novgorod
10 mech_infantrys moved from Russia to Belarus
4 aaGuns moved from Bryansk to RussiaPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
2 fighters moved from Japan to Jehol
1 bomber moved from Japan to Jehol
3 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to 7 Sea Zone
2 fighters moved from Japan to Jehol
1 bomber moved from Japan to Jehol
3 infantry moved from Manchuria to JeholCombat - Japanese
Battle in Java
Japanese attack with 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Java from ANZAC with 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Jehol
Japanese attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 5 infantry
Japanese win, taking Jehol from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Japan
1 fighter moved from Jehol to Korea
2 fighters moved from 7 Sea Zone to Japan
1 destroyer moved from 7 Sea Zone to 18 Sea Zone
2 battleships, 1 cruiser and 3 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from Jehol to Korea
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 bomber and 1 fighter placed in Japan
3 mech_infantrys placed in Kwangtung
4 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour and 4 bombers; Remaining resources: 9 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Amur
Russians take Siberia from Japanese
Russians take Amur from Japanese
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Siam
Americans take Siam from Japanese
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from French Indo China to Kwangsi
2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Americans
French take Normandy Bordeaux from Americans
French take Tunisia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour and 4 bombers; Remaining resources: 9 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Amur
Russians take Siberia from Japanese
Russians take Amur from Japanese
1 armour moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Siam
Americans take Siam from Japanese
1 armour moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from French Indo China to Kwangsi
2 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take French Indo China from Americans
French take Normandy Bordeaux from Americans
French take Tunisia from BritishCombat - Americans
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Soviet Far East
3 artilleries moved from 3 Sea Zone to Soviet Far East
3 submarines moved from 10 Sea Zone to 3 Sea Zone
2 fighters and 2 tactical_bombers moved from Western United States to 3 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 106 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
3 destroyers moved from 110 Sea Zone to 109 Sea Zone
5 cruisers moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 99 Sea Zone to 97 Sea ZonePlace Units - Americans
4 bombers placed in Western United States
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 62 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
11 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Anhwe to Jehol
11 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Hunan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
8 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 unit repaired.
3 infantry moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour and 1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
2 fighters moved from India to Kwangsi
2 infantry moved from Burma to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 40 PUs;
British buy 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
3 infantry moved from Egypt to 81 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour and 1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 81 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from India to Kwangsi
2 fighters moved from India to Kwangsi
2 infantry moved from Burma to IndiaCombat - British
Battle in Southern Italy
British attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British captures 9PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 1 infantry
Casualties for Italians: 1 aaGun and 1 fighterNon Combat Move - British
3 fighters moved from Normandy Bordeaux to France
3 fighters moved from United Kingdom to France
5 infantry moved from Burma to Yunnan
3 aaGuns moved from Burma to IndiaPlace Units - British
4 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Southern Italy
1 artillery moved from Northern Italy to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
2 armour moved from Yugoslavia to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 armour, 1 artillery and 8 infantry
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
British win with 2 armour remaining. Battle score for attacker is -13
Casualties for Italians: 2 armour, 1 artillery and 8 infantry
Casualties for British: 1 artillery, 5 infantry and 2 mech_infantrysNon Combat Move - Italians
Turn Complete - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 3 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - ANZAC
2 infantry moved from Eastern Persia to West India
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
2 infantry moved from France to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 97 Sea Zone to Yugoslavia
1 fighter moved from Normandy Bordeaux to Yugoslavia
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
2 infantry moved from France to Southern FranceCombat - French
Battle in Western Germany
French attack with 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
French converts factory_major into different units
French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in Yugoslavia
French attack with 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
French win, taking Yugoslavia from Italians with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Southern France
French attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
French win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Northern Italy
French attack with 1 infantry
Italians defend with 1 aaGun and 1 factory_major
French converts factory_major into different units
French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGunNon Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
French collect 30 PUs; end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
17 infantry moved from Poland to Eastern Poland
7 artilleries moved from Poland to Eastern Poland
8 armour moved from Poland to Eastern Poland
19 mech_infantrys moved from Poland to Eastern Poland
7 bombers moved from Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
5 fighters moved from Germany to France
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
17 infantry moved from Poland to Eastern Poland
7 artilleries moved from Poland to Eastern Poland
8 armour moved from Poland to Eastern Poland
19 mech_infantrys moved from Poland to Eastern Poland
7 bombers moved from Germany to France
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from Germany to Western Germany
5 fighters moved from Germany to France
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to FranceCombat - Germans
Battle in Western Germany
Germans attack with 1 fighter and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 7 bombers, 5 fighters and 1 infantry
British defend with 6 fighters; French defend with 1 airfield and 1 factory_minor; Americans defend with 2 infantry
Germans win with 7 bombers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 3 fighters and 1 infantry
Casualties for British: 6 fighters
Casualties for Americans: 2 infantryNon Combat Move - Germans
6 bombers moved from France to Western Germany
1 bomber moved from France to Western Germany
2 fighters moved from France to Western Germany
3 fighters moved from Western Germany to Germany
7 bombers moved from Western Germany to GermanyPlace Units - Germans
1 bomber, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 25 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 1 bomber; Remaining resources: 4 PUs;Combat Move - Russians
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
20 artilleries moved from Belarus to Eastern Poland
37 infantry moved from Belarus to Eastern Poland
10 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Baltic States
2 mech_infantrys moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour and 1 bomber; Remaining resources: 4 PUs;Combat Move - Russians
3 armour moved from Novgorod to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
20 artilleries moved from Belarus to Eastern Poland
37 infantry moved from Belarus to Eastern Poland
10 mech_infantrys moved from Belarus to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Baltic States
2 mech_infantrys moved from Russia to BelarusCombat - Russians
Battle in Eastern Poland
Russians attack with 6 armour, 20 artilleries, 2 fighters, 38 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
Russians win, taking Eastern Poland from Germans with 6 armour, 20 artilleries, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 96
Casualties for Germans: 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
Casualties for Russians: 37 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to BelarusPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Russians collect 45 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone