15L G40 General Sir Douglas Haig(allies) v Lord Plagueis(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 8 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 fighter moved from Anhwe to Jehol
                11 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Hunan to Kwangsi
                4 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                8 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 unit repaired.
                3 infantry moved from Egypt to 81 Sea Zone
                2 mech_infantrys moved from Egypt to 81 Sea Zone
                1 armour and 1 artillery moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 81 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                2 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
                1 tactical_bomber moved from India to Kwangsi
                1 fighter moved from India to Kwangsi
                2 fighters moved from India to Kwangsi
                2 infantry moved from Burma to India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 3x airfield; Remaining resources: 40 PUs;
                British buy 4 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                3 infantry moved from Egypt to 81 Sea Zone
                2 mech_infantrys moved from Egypt to 81 Sea Zone
                1 armour and 1 artillery moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 81 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 battleship and 1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                2 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 7 transports moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                2 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
                1 tactical_bomber moved from India to Kwangsi
                1 fighter moved from India to Kwangsi
                2 fighters moved from India to Kwangsi
                2 infantry moved from Burma to India

    Combat - British
                Battle in Southern Italy
                    British attack with 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys
                    Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
                    British captures 9PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 2 armour, 1 artillery, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 aaGun and 1 fighter

    Non Combat Move - British
                3 fighters moved from Normandy Bordeaux to France
                3 fighters moved from United Kingdom to France
                5 infantry moved from Burma to Yunnan
                3 aaGuns moved from Burma to India

    Place Units - British
                4 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                British collect 39 PUs; end with 48 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Italians
                8 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Yugoslavia to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Italians
                8 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Yugoslavia to Southern Italy
                1 artillery moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Southern Italy
                    Italians attack with 2 armour, 1 artillery and 8 infantry
                    British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
                    British win with 2 armour remaining. Battle score for attacker is -13
                    Casualties for Italians: 2 armour, 1 artillery and 8 infantry
                    Casualties for British: 1 artillery, 5 infantry and 2 mech_infantrys

    Non Combat Move - Italians

    Turn Complete - Italians


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 carrier, 2 cruisers and 2 destroyers moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 3 cruisers, 2 destroyers and 1 submarine
                    Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 1 carrier owned by the ANZAC
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 carrier, 3 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 27
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Iraq to Persia
                1 infantry moved from Malaya to Shan State

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 fighter moved from Normandy Bordeaux to Yugoslavia
                1 infantry moved from France to Northern Italy
                1 infantry moved from France to Western Germany
                2 infantry moved from France to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from 97 Sea Zone to Yugoslavia
                1 fighter moved from Normandy Bordeaux to Yugoslavia
                1 infantry moved from France to Northern Italy
                1 infantry moved from France to Western Germany
                2 infantry moved from France to Southern France

    Combat - French
                Battle in Western Germany
                    French attack with 1 infantry
                    Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
                    French converts factory_major into different units
                    French win, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns
                Battle in Yugoslavia
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                    French win, taking Yugoslavia from Italians with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Southern France
                    French attack with 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    French win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 infantry
                Battle in Northern Italy
                    French attack with 1 infantry
                    Italians defend with 1 aaGun and 1 factory_major
                    French converts factory_major into different units
                    French win, taking Northern Italy from Italians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 1 aaGun

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk

    Turn Complete - French
                French collect 30 PUs; end with 30 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                17 infantry moved from Poland to Eastern Poland
                7 artilleries moved from Poland to Eastern Poland
                8 armour moved from Poland to Eastern Poland
                19 mech_infantrys moved from Poland to Eastern Poland
                7 bombers moved from Germany to France
                2 mech_infantrys moved from Germany to Western Germany
                1 fighter moved from Germany to Western Germany
                5 fighters moved from Germany to France
                1 mech_infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Holland Belgium to France


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                17 infantry moved from Poland to Eastern Poland
                7 artilleries moved from Poland to Eastern Poland
                8 armour moved from Poland to Eastern Poland
                19 mech_infantrys moved from Poland to Eastern Poland
                7 bombers moved from Germany to France
                2 mech_infantrys moved from Germany to Western Germany
                1 fighter moved from Germany to Western Germany
                5 fighters moved from Germany to France
                1 mech_infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Eastern Poland
                1 infantry moved from Holland Belgium to France

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 1 fighter and 3 mech_infantrys
                    French defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in France
                    Germans attack with 7 bombers, 5 fighters and 1 infantry
                    British defend with 6 fighters; French defend with 1 airfield and 1 factory_minor; Americans defend with 2 infantry
                    Germans win with 7 bombers and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for Germans: 3 fighters and 1 infantry
                    Casualties for British: 6 fighters
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                6 bombers moved from France to Western Germany
                1 bomber moved from France to Western Germany
                2 fighters moved from France to Western Germany
                3 fighters moved from Western Germany to Germany
                7 bombers moved from Western Germany to Germany

    Place Units - Germans
                1 bomber, 1 fighter and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 25 PUs; end with 26 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 armour and 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Russians
                3 armour moved from Novgorod to Eastern Poland
                3 armour moved from Ukraine to Eastern Poland
                20 artilleries moved from Belarus to Eastern Poland
                37 infantry moved from Belarus to Eastern Poland
                10 mech_infantrys moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                2 mech_infantrys moved from Russia to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 6 armour and 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Russians
                3 armour moved from Novgorod to Eastern Poland
                3 armour moved from Ukraine to Eastern Poland
                20 artilleries moved from Belarus to Eastern Poland
                37 infantry moved from Belarus to Eastern Poland
                10 mech_infantrys moved from Belarus to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 artillery moved from Novgorod to Baltic States
                2 mech_infantrys moved from Russia to Belarus

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 6 armour, 20 artilleries, 2 fighters, 38 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Germans defend with 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
                    Russians win, taking Eastern Poland from Germans with 6 armour, 20 artilleries, 2 fighters, 1 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 96
                    Casualties for Germans: 8 armour, 7 artilleries, 17 infantry and 20 mech_infantrys
                    Casualties for Russians: 37 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus

    Place Units - Russians
                3 armour placed in Novgorod
                3 armour placed in Ukraine
                1 bomber placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
                Russians collect 45 PUs; end with 49 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 battleships, 3 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer and 1 submarine moved from 18 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win, taking 54 Sea Zone from Neutral with 3 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 19 Sea Zone to 21 Sea Zone
                2 fighters moved from Korea to Japan

    Place Units - Japanese
                1 bomber, 1 fighter and 4 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2,5,6,4,1,6
                Japanese collect 29 PUs (4 lost to blockades); end with 30 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;

    Combat Move - Americans
                6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 cruisers moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 109 Sea Zone to 112 Sea Zone
                3 cruisers moved from 109 Sea Zone to 110 Sea Zone
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from French Indo China to Kwangtung
                2 armour moved from Kwangsi to Kwangtung
                1 bomber moved from United Kingdom to Western Germany


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour and 9 transports; Remaining resources: 6 PUs;

    Combat Move - Americans
                6 artilleries, 6 infantry and 7 transports moved from 109 Sea Zone to 110 Sea Zone
                4 artilleries, 4 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 cruisers moved from 109 Sea Zone to 112 Sea Zone
                1 fighter moved from 109 Sea Zone to 112 Sea Zone
                3 cruisers moved from 109 Sea Zone to 110 Sea Zone
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from French Indo China to Kwangtung
                2 armour moved from Kwangsi to Kwangtung
                1 bomber moved from United Kingdom to Western Germany

    Combat - Americans
                Battle in Holland Belgium
                Battle in Kwangtung
                    Americans attack with 2 armour and 1 fighter
                    Japanese defend with 1 factory_minor, 1 harbour and 6 mech_infantrys
                    retreated to Kwangtung
                    Japanese win, taking Holland Belgium from Germans with 5 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 2 armour
                Battle in Denmark
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to United Kingdom
                1 fighter moved from Kwangtung to Kiangsu

    Place Units - Americans
                9 transports placed in 10 Sea Zone
                1 armour placed in Western United States
                2 armour placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                12 infantry moved from Kiangsi to Kwangtung
                5 infantry moved from Kwangsi to Kwangtung
                10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Anhwe to Kwangtung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                12 infantry moved from Kiangsi to Kwangtung
                5 infantry moved from Kwangsi to Kwangtung
                10 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 fighter moved from Anhwe to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 fighter and 17 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 5 mech_infantrys
                    Chinese win, taking Kwangtung from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 5 mech_infantrys
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangtung to Anhwe

    Place Units - Chinese
                9 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

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