@farmboy French inf in SZ92 is on US transport.
Odonis vs Soul (Allies +18) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to Holland Belgium
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 0/2 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 5 : 1/2 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 5 : 2/2 hits
1 artillery owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 39 Sea Zone
ANZAC loiter and taunt; Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers in 39 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
Americans roll dice for 2 submarines in 39 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Americans roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Americans lost in 39 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 transports moved from 123 Sea Zone to 101 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Norway to United Kingdom
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Alaska to 1 Sea Zone
1 infantry moved from British Columbia to Western United States
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 bomber moved from Western United States to Hawaiian Islands
1 fighter moved from Western Australia to Queensland
1 bomber moved from Western Australia to Queensland
2 aaGuns moved from Central United States to Western United StatesPlace Units - Americans
1 bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 1 bomber and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 2 bombers, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
41 Sea Zone : 1 flag
26 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 artillery, 4 infantry and 1 mech_infantry
United Kingdom : 2 fighters
Norway : 1 flag, 1 factory_minor
123 Sea Zone : 3 transports
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 destroyer and 2 transports
105 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 61 / 55
Americans : 54 / 74
Chinese : 1 / 2
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 fighter and 1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighterProduction/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 60 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 25 / 31
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 2 infantry moved from Persia to Northwest PersiaCombat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits
Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits
1 infantry owned by the British lost in Northwest Persia
British roll dice for 1 artillery in Northwest Persia, round 4 : 1/1 hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 0/1 hits
1 armour owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Norway to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Persia
1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
110 Sea Zone : 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 43 / 74
Russians : 26 / 31
Japanese : 60 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 33 / 44
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from French Equatorial Africa to Rhodesia
Italians take Rhodesia from British
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from French Equatorial Africa to Rhodesia
Italians take Rhodesia from British
2 armour moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Italians attack with 2 armour and 1 fighter
British defend with 1 artillery
Italians win, taking Northwest Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Iraq
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern France to France
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Persia to EgyptPlace Units - Italians
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
3 infantry and 3 mech_infantrys placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,5,5
Italians collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Japanese scrambles 2 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 36 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer and 2 fighters
ANZAC roll dice for 3 submarines in 36 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 4 : 2/3 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -18
Casualties for ANZAC: 3 submarines
Battle in 39 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo ChinaNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
2 fighters moved from Java to QueenslandPlace Units - ANZAC
1 bomber and 2 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
41 Sea Zone : 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 transport
37 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 destroyer
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 53 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 35 / 52
ANZAC : 24 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
United Kingdom : 2 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 46 / 74
Russians : 26 / 31
Japanese : 53 / 55
Americans : 54 / 74
Chinese : 2 / 4
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 35 / 52
ANZAC : 24 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 armour moved from Caucasus to Persia
16 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Western Germany to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 armour moved from Caucasus to Persia
16 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from Western Germany to PersiaCombat - Germans
Battle in Persia
Germans attack with 19 armour, 1 bomber and 2 mech_infantrys
French defend with 1 infantry; Russians defend with 1 armour and 1 mech_infantry; British defend with 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 4 mech_infantrys
Germans win, taking Persia from British with 8 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 11 armour and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for British: 1 armour, 3 artilleries, 13 infantry and 4 mech_infantrysNon Combat Move - Germans
1 bomber moved from Persia to Iraq
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
4 infantry moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
4 mech_infantrys moved from Finland to Norway
1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Finland to Karelia
1 aaGun moved from Novgorod to Karelia
2 artilleries and 7 infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Germany
4 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries placed in Germany
1 artillery and 2 infantry placed in France
3 fighters placed in Western Germany
6 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
5 artilleries and 9 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Kazakhstan to Tsinghai
1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
6 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Volgograd to Kazakhstan
2 artilleries and 14 infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
6 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
3 armour moved from Russia to Western Ukraine
4 infantry moved from Archangel to Belarus
2 artilleries moved from Archangel to Belarus
10 infantry moved from Archangel to Novgorod
8 infantry moved from Archangel to BelarusCombat - Russians
Battle in Tsinghai
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 infantry moved from Novosibirsk to KansuPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Kansu : 1 fighter, 1 infantry and 1 tactical_bomber
Tsinghai : 1 infantry
Kazakhstan : 4 infantry
Belarus : 2 artilleries and 12 infantry
Baltic States : 1 infantry
Nenetsia : 1 infantry
Russia : 6 aaGuns, 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 3 armour, 5 artilleries, 15 infantry and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Caucasus : 2 artilleries and 20 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 70
Russians : 35 / 40
Japanese : 52 / 55
Americans : 51 / 74
Chinese : 3 / 4
British : 22 / 28
UK_Pacific : 0 / 0
Italians : 31 / 52
ANZAC : 24 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from French Indo China to 41 Sea Zone
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Battle in Dutch New Guinea
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from 41 Sea Zone to India
1 battleship moved from 33 Sea Zone to 42 Sea Zone
3 carriers, 1 destroyer, 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Szechwan to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Suiyuyan to HopeiPlace Units - Japanese
3 transports placed in 39 Sea Zone
1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 39 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Caroline Islands
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Caroline Islands from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 fighter and 3 transports
Americans roll dice for 1 bomber in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 3 transports in 39 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in 39 Sea Zone
Japanese win with 3 transports remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 fighter
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to Celebes
1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Western United States to Queensland
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 123 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 2 bombers and 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 fighter
33 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
16 Sea Zone : 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 infantry
Gibraltar : 1 armour, 1 artillery and 2 infantry
United Kingdom : 2 fighters, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
123 Sea Zone : 2 transports
101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
110 Sea Zone : 1 destroyer and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 56 / 62
Americans : 56 / 76
Chinese : 3 / 4
British : 22 / 28
UK_Pacific : 0 / 0
Italians : 29 / 52
ANZAC : 20 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 22 / 28
UK_Pacific : 0 / 0
Italians : 29 / 52
ANZAC : 20 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Rhodesia, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Gibraltar: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Rhodesia : 1 artillery and 2 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 23 / 23
UK_Pacific : 0 / 0
Italians : 28 / 52
ANZAC : 20 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed a scramble in sz 39 because it made no sense not to.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 transports; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Americans win with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 2 destroyersNon Combat Move - Italians
2 fighters moved from Egypt to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from France to Southern France
4 mech_infantrys moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to India
2 armour moved from Northwest Persia to Iraq
2 fighters moved from 95 Sea Zone to Southern Italy
1 aaGun moved from France to Southern France
5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
2 fighters placed in Southern Italy
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber and 1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from 42 Sea Zone to Northern Territory
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 29 / 48
ANZAC : 20 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 29 / 48
ANZAC : 20 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





