@surfer Well, that mighty stand by the French will help the Allied cause
Odonis vs Soul (Allies +18) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Rhodesia
British attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Rhodesia, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters moved from United Kingdom to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to Gibraltar: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Rhodesia : 1 artillery and 2 infantry
Eastern Persia : 1 flag
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 23 / 23
UK_Pacific : 0 / 0
Italians : 28 / 52
ANZAC : 20 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed a scramble in sz 39 because it made no sense not to.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Nigeria
Italians take Nigeria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to 91 Sea Zone
1 mech_infantry moved from French Central Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 transports; Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Americans win with 1 carrier, 2 fighters and 4 transports remaining. Battle score for attacker is -16
Casualties for Italians: 1 bomber and 2 fighters
Casualties for Americans: 2 destroyersNon Combat Move - Italians
2 fighters moved from Egypt to 95 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from France to Southern France
4 mech_infantrys moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 fighter moved from Iraq to India
2 armour moved from Northwest Persia to Iraq
2 fighters moved from 95 Sea Zone to Southern Italy
1 aaGun moved from France to Southern France
5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
2 fighters placed in Southern Italy
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber and 1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from 42 Sea Zone to Northern Territory
3 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Malaya : 1 flag, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 29 / 48
ANZAC : 20 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 43 / 70
Russians : 35 / 40
Japanese : 55 / 62
Americans : 56 / 76
Chinese : 4 / 5
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 29 / 48
ANZAC : 20 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 64 PUs;
Germans buy 5 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
1 bomber moved from Iraq to Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 64 PUs;
Germans buy 5 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Persia
1 bomber moved from Iraq to Ukraine
2 infantry moved from Eastern Poland to Baltic States
2 fighters moved from Western Germany to Baltic StatesCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.Non Combat Move - Germans
2 artilleries, 16 infantry and 13 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Bessarabia
2 aaGuns and 2 infantry moved from Eastern Poland to Poland
2 fighters moved from Baltic States to Germany
2 fighters moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to Germany
1 artillery and 1 infantry moved from Northern Italy to France
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 5 mech_infantrys moved from Norway to Karelia
2 infantry moved from Morocco to AlgeriaPlace Units - Germans
5 artilleries placed in Germany
5 mech_infantrys placed in Germany
6 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 artillery and 3 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 20 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Volgograd to Northwest PersiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Bessarabia, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 8 infantry moved from Belarus to Novgorod
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Kansu to Russia
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Russia to Samara
5 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Kazakhstan to TsinghaiPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Russians :
Shensi : 2 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Kazakhstan : 1 infantry
Baltic States : 1 artillery and 2 infantry
Bryansk : 2 aaGuns and 5 infantry
Nenetsia : 1 infantry
Eastern Poland : 1 artillery and 1 infantry
Bessarabia : 1 artillery and 3 infantry
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Western Ukraine : 3 armour, 4 artilleries, 13 infantry and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 infantry
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 21 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 armour, 2 artilleries, 20 infantry and 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 58
Russians : 36 / 41
Japanese : 55 / 62
Americans : 51 / 76
Chinese : 4 / 5
British : 22 / 23
UK_Pacific : 0 / 0
Italians : 29 / 48
ANZAC : 20 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from French Indo China to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Shan State to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 infantry
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Adding units owned by Japanese to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from French Indo China to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Shan State to MalayaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 3 infantry
ANZAC defend with 1 harbour and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Borneo from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from Borneo to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to French Indo China
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Shan State to Szechwan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to Burma
2 fighters moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 carriers and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
3 fighters placed in Japan
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to Nigeria
1 bomber moved from Eastern United States to Nigeria
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 33 Sea Zone to New Guinea
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Celebes to 37 Sea Zone
2 bombers and 1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
2 destroyers moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Nigeria
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Nigeria, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Nigeria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Nigeria
Americans win, taking Nigeria from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in New Guinea
Americans attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 infantry in New Guinea, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in New Guinea, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 bombers and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese, 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 37 Sea Zone, round 3 : 2/3 hits
1 bomber owned by the Americans, 1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -20
Casualties for Americans: 2 bombers and 2 fighters
Casualties for Japanese: 1 carrier and 1 destroyer
2 fighters owned by the Japanese forced to land in Shan StateNon Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from New Guinea to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 123 Sea Zone to 101 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Nigeria to French West Africa
2 fighters moved from Holland Belgium to United KingdomPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
1 submarine and 2 transports placed in 10 Sea Zone
3 infantry placed in Western United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
Queensland : 2 infantry
New Guinea : 1 armour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 2 destroyers
43 Sea Zone : 1 submarine
46 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
33 Sea Zone : 1 submarine
35 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 submarine and 2 transports
16 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
54 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 artilleries and 2 infantry
Nigeria : 1 armour and 1 infantry
United Kingdom : 2 fighters and 1 infantry
French West Africa : 1 bomber
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 3 transports
82 Sea Zone : 1 transport
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
110 Sea Zone : 1 destroyer and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 58
Russians : 36 / 41
Japanese : 60 / 65
Americans : 54 / 75
Chinese : 3 / 5
British : 23 / 23
UK_Pacific : 0 / 0
Italians : 28 / 48
ANZAC : 16 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 fighter moved from Shensi to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 2 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 44 / 58
Russians : 36 / 41
Japanese : 59 / 65
Americans : 54 / 75
Chinese : 4 / 6
British : 23 / 23
UK_Pacific : 0 / 0
Italians : 28 / 48
ANZAC : 16 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from GermansCombat - British
Battle in MoroccoNon Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to RhodesiaPlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 1 infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 2 artilleries, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Rhodesia : 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Morocco : 1 flag, 1 infantry
Brazil : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 42 / 58
Russians : 36 / 41
Japanese : 59 / 65
Americans : 54 / 75
Chinese : 4 / 6
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 27 / 48
ANZAC : 16 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 mech_infantrys moved from Yugoslavia to Bessarabia
4 fighters moved from Southern Italy to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
4 mech_infantrys moved from Yugoslavia to Bessarabia
4 fighters moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 4 fighters and 4 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Italians win, taking Bessarabia from Russians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery and 3 infantry
Casualties for Italians: 3 mech_infantrysNon Combat Move - Italians
4 fighters moved from Bessarabia to Romania
6 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
3 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan
3 armour moved from Egypt to Iraq
1 fighter moved from India to Iraq
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 battleship moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 bomber moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 37 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 fighter moved from Northern Territory to New Guinea
2 fighters moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Northern Territory : 1 bomber and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 fighter
Hawaiian Islands : 1 fighter
Celebes : 1 flag, 2 infantry
42 Sea Zone : 2 submarines
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 carrier, 2 fighters and 1 transport
80 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 58
Russians : 36 / 41
Japanese : 59 / 65
Americans : 54 / 75
Chinese : 4 / 6
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 16 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 flag
Holland Belgium : 2 infantryProduction/PUs Summary :
Germans : 42 / 58
Russians : 36 / 41
Japanese : 59 / 65
Americans : 54 / 75
Chinese : 4 / 6
British : 26 / 26
UK_Pacific : 0 / 0
Italians : 27 / 39
ANZAC : 16 / 23
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Poland to Baltic States
1 artillery, 15 infantry and 16 mech_infantrys moved from Poland to Eastern Poland
2 fighters moved from Germany to Baltic States
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Algeria to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Poland to Baltic States
1 artillery, 15 infantry and 16 mech_infantrys moved from Poland to Eastern Poland
2 fighters moved from Germany to Baltic States
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Algeria to MoroccoCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 4 infantry
French defend with 2 infantry; Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 15 infantry and 16 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery, 14 infantry and 16 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 2 infantry
British defend with 1 infantry
Germans win, taking Morocco from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Baltic States to Germany
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Poland to Germany
1 aaGun moved from France to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
8 armour moved from Persia to Iraq
6 artilleries moved from Germany to Poland
1 aaGun, 1 armour and 8 mech_infantrys moved from Karelia to Finland
6 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
1 infantry placed in Persia
3 mech_infantrys placed in Norway
2 infantry and 1 mech_infantry placed in France
2 infantry and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs





