@oysteilo
any scramble?
15L G40 AeV (Allies +18) vs AHB (Axis) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 98 Sea ZoneNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
7 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Ukraine to Southern Italy
2 aaGuns and 1 artillery moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Rostov
1 armour and 5 mech_infantrys moved from Romania to UkrainePlace Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
1 bomber and 1 fighter moved from Queensland to New South WalesCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Archangel
Germans take Archangel from Russians
6 artilleries and 4 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour moved from Belarus to Vologda
1 bomber moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
1 armour, 15 artilleries and 2 mech_infantrys moved from Rostov to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
6 mech_infantrys moved from Caucasus to Volgograd
5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 bomber moved from Rostov to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
3 bombers moved from Rostov to VolgogradCombat - Germans
Battle in Novgorod
Germans attack with 6 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 1 fighter; Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Germans win, taking Novgorod from Russians with 6 artilleries, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for Germans: 2 infantry
Casualties for French: 1 fighter
Casualties for Russians: 1 aaGun, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber and 2 submarines
Russians defend with 1 cruiser and 1 transport
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 19
Casualties for Russians: 1 cruiser and 1 transport
Battle in Volgograd
Germans attack with 2 armour, 15 artilleries, 4 bombers, 12 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 4 artilleries, 1 factory_minor, 13 infantry and 7 mech_infantrys
Germans win, taking Volgograd from Russians with 2 armour, 1 artillery, 2 bombers and 12 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 14 artilleries, 2 bombers and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 4 artilleries, 13 infantry and 7 mech_infantrys
Battle in Northwest Persia
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 fighter, 1 infantry and 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Southern Italy
1 bomber moved from Volgograd to Southern Italy
4 fighters moved from Rostov to Southern Italy
1 fighter moved from France to Western Germany
1 bomber moved from 114 Sea Zone to Germany
4 infantry moved from Norway to Finland
1 bomber moved from Novgorod to Western Germany
1 tactical_bomber moved from Novgorod to Eastern Poland
3 aaGuns and 4 infantry moved from Bryansk to Rostov
5 infantry moved from Russia to TambovPlace Units - Germans
3 armour placed in Ukraine
6 bombers, 1 fighter and 3 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Smolensk: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Korea to Manchuria
1 fighter moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Manchuria to Korea
1 fighter moved from Persia to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 armour and 3 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
5 bombers, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 5 bombers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 41 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 armour moved from Shensi to Chahar
1 armour moved from Suiyuyan to Chahar
1 fighter moved from Chahar to Japan
1 tactical_bomber moved from Chahar to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
4 fighters moved from 6 Sea Zone to 20 Sea Zone
5 bombers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 36 PUs (12 lost to blockades); end with 36 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber, 3 fighters and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 : 3/8 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangsi, round 2 : 1/4 hits
1 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 2/7 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Manchuria
1 artillery placed in Shensi
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 1 airfield and 2 artilleries; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
2 infantry moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 aaGun and 2 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Rostov to Caucasus
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Northern Italy to France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
7 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Vologda to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 8 bombers and 2 fighters
British defend with 1 destroyer
Germans win with 8 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Iraq from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 armour and 12 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
3 aaGuns and 4 infantry moved from Rostov to Caucasus
5 infantry moved from Tambov to Rostov
3 armour moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Samara to Kazakhstan
6 artilleries and 1 mech_infantry moved from Novgorod to Vyborg
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
7 bombers moved from 110 Sea Zone to Southern Italy
1 bomber moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to France
9 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Eastern Poland to Southern ItalyPlace Units - Germans
3 bombers placed in France
2 bombers and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Iraq
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Iraq
Russians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Iraq
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Iraq to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 3 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 bombers moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 17 Sea Zone from ANZAC with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 bombers moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 fighter moved from 43 Sea Zone to Formosa
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 32 PUs (5 lost to blockades); end with 36 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
3 bombers moved from Queensland to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 43 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Sumatra
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Sumatra, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Sumatra, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 infantry and 2 mech_infantrys in Sumatra, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 2 mech_infantrys in Sumatra, round 5 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 1/2 hits
1 mech_infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 mech_infantry in Sumatra, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 6 : 1/2 hits
1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in 104 Sea Zone
Americans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
3 bombers moved from 104 Sea Zone to Gibraltar
2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Hawaiian Islands to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from 43 Sea Zone to French Indo ChinaPlace Units - Americans
4 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 2 armour in Chahar, round 3 : 0/2 hits
1 armour owned by the Japanese lost in Chahar
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Chahar, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Burma to HopeiPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Kiangsu
2 infantry placed in Shensi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to PersiaCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Persia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to India
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
2 infantry moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to French Indo China
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Siam to French Indo China
1 aaGun and 2 infantry moved from Burma to India
2 fighters moved from Yunnan to IndiaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Iraq
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Persia from British with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 submarine moved from 95 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Northern Italy to France
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 artillery and 3 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to IraqPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Borneo
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
1 infantry owned by the ANZAC retreated to Egypt
Italians win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs





