15L G40 AeV (Allies +18) vs AHB (Axis) rematch

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Politics - Americans

    Combat Move - Americans
                1 submarine moved from 37 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans
                4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
                4 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 bomber moved from Hawaiian Islands to Queensland
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
                1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 bomber, 3 fighters and 2 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Yunnan to Kwangsi
                1 artillery moved from Hunan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                        Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 :  3/8 hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        1 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangsi
                        Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 :  2/7 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 armour and 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Burma

    Place Units - Chinese
                1 infantry placed in Manchuria
                1 infantry placed in Manchuria
                1 artillery placed in Shensi
                1 artillery placed in Hopei

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 aaGun, 1 airfield and 2 artilleries; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians

    Combat - British

    Non Combat Move - British
                1 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Trans-Jordan to Egypt
                2 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 infantry moved from Shan State to Burma
                1 mech_infantry moved from India to Yunnan
                1 armour moved from Burma to Yunnan
                2 infantry moved from Burma to India
                1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 airfield placed in Gibraltar
                1 aaGun and 2 artilleries placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
                1 artillery and 3 infantry moved from Rostov to Caucasus
                1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
                4 infantry moved from Northern Italy to France
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Southern Italy
                Italians undo move 1.
                1 infantry placed in Southern Italy
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 aaGun, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                7 bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Vologda to Timguska
                      Germans take Novosibirsk from Russians
                      Germans take Timguska from Russians
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Volgograd to Turkmenistan
                      Germans take Kazakhstan from Russians
                      Germans take Turkmenistan from Russians
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 bomber moved from Southern Italy to Iraq
                1 bomber moved from Southern Italy to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 8 bombers and 2 fighters
                    British defend with 1 destroyer
                    Germans win with 8 bombers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Iraq from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Iraq to Caucasus
                1 bomber moved from Persia to Caucasus
                1 armour and 12 mech_infantrys moved from Volgograd to Northwest Persia
                1 artillery moved from Volgograd to Caucasus
                3 aaGuns and 4 infantry moved from Rostov to Caucasus
                5 infantry moved from Tambov to Rostov
                3 armour moved from Ukraine to Caucasus
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Samara to Kazakhstan
                6 artilleries and 1 mech_infantry moved from Novgorod to Vyborg
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 112 Sea Zone to 104 Sea Zone
                7 bombers moved from 110 Sea Zone to Southern Italy
                1 bomber moved from 110 Sea Zone to France
                2 fighters moved from 110 Sea Zone to France
                9 mech_infantrys moved from Western Germany to France
                1 tactical_bomber moved from Eastern Poland to Southern Italy

    Place Units - Germans
                3 bombers placed in France
                2 bombers and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
                EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Volgograd: 3 mech_infantrys
                EDIT: Turning off Edit Mode

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from Egypt to Iraq
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Iraq
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 :  1/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Iraq
                        Russians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Iraq, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Iraq
                    Russians win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Iraq to Egypt

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier and 3 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 20 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 fighter moved from Borneo to 43 Sea Zone
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                3 bombers moved from Japan to 17 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 tactical_bomber moved from Japan to 25 Sea Zone
                1 tactical_bomber moved from Japan to 17 Sea Zone
                1 tactical_bomber moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 17 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 17 Sea Zone
                1 fighter moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from 20 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 17 Sea Zone from ANZAC with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 25 Sea Zone
                    Japanese attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                2 bombers moved from 25 Sea Zone to Japan
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                3 bombers moved from 17 Sea Zone to Japan
                2 tactical_bombers moved from 19 Sea Zone to Japan
                4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 17 Sea Zone to Japan
                1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Formosa
                1 fighter moved from 43 Sea Zone to Formosa
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 fighter moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 carrier and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                Japanese collect 32 PUs (5 lost to blockades); end with 36 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 41 Sea Zone
                2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
                3 bombers moved from Queensland to 43 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 bombers moved from Gibraltar to 104 Sea Zone
                1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone

    Combat - Americans
                Battle in 43 Sea Zone
                    Americans attack with 3 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 bombers in 43 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 43 Sea Zone
                    Americans win, taking 43 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines
                Battle in Sumatra
                    Americans attack with 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Sumatra, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        Americans roll dice for 2 infantry and 2 mech_infantrys in Sumatra, round 3 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Sumatra
                        Americans roll dice for 1 infantry and 2 mech_infantrys in Sumatra, round 4 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 :  1/2 hits
                        1 infantry owned by the Americans lost in Sumatra
                        Americans roll dice for 2 mech_infantrys in Sumatra, round 5 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 5 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Sumatra
                        Americans roll dice for 1 mech_infantry in Sumatra, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 6 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Sumatra
                    Japanese win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for Americans: 2 infantry and 2 mech_infantrys
                Battle in 104 Sea Zone
                    Americans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Germans defend with 1 cruiser
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 cruiser

    Non Combat Move - Americans
                3 bombers moved from 104 Sea Zone to Gibraltar
                2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to 91 Sea Zone
                4 fighters moved from 104 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                2 fighters moved from Hawaiian Islands to 10 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                3 bombers moved from 43 Sea Zone to French Indo China

    Place Units - Americans
                4 submarines placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery and 1 infantry moved from Hopei to Chahar
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 :  0/3 hits
                        Japanese roll dice for 2 armour in Chahar, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Chahar
                        Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 :  1/2 hits
                        Japanese roll dice for 2 armour in Chahar, round 3 :  0/2 hits
                        1 armour owned by the Japanese lost in Chahar
                        Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Chahar, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 armour

    Non Combat Move - Chinese
                2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Burma to Hopei

    Place Units - Chinese
                1 artillery and 1 infantry placed in Shensi
                1 infantry placed in Kiangsu
                2 infantry placed in Shensi
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                      British take Iraq from Germans
                1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Persia

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Persia
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Persia, round 2 :  1/2 hits
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 :  0/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 3 :  1/3 hits
                        Germans roll dice for 1 armour in Persia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 infantry moved from Alexandria to Egypt
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter moved from Kwangsi to India
                1 armour moved from Yunnan to India
                1 mech_infantry moved from Yunnan to India
                2 infantry moved from Kwangsi to Kwangtung
                1 aaGun moved from Kwangsi to French Indo China
                2 infantry moved from Yunnan to French Indo China
                1 artillery moved from Siam to French Indo China
                1 aaGun and 2 infantry moved from Burma to India
                2 fighters moved from Yunnan to India

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                1 artillery and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Caucasus to Iraq
                1 artillery moved from Northwest Persia to Iraq
                1 mech_infantry moved from Caucasus to Persia
                1 bomber moved from Southern Italy to Persia
                1 bomber moved from Southern Italy to Iraq
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Persia
                1 mech_infantry moved from Caucasus to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 1 bomber and 4 mech_infantrys
                    British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Persia from British with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Iraq
                    Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
                    British defend with 1 mech_infantry
                    Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 bomber moved from Iraq to Caucasus
                1 bomber moved from Persia to Caucasus
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                4 mech_infantrys moved from Northern Italy to France
                1 aaGun moved from Northwest Persia to Iraq
                1 aaGun moved from Northwest Persia to Iraq
                1 artillery and 3 infantry moved from Caucasus to Northwest Persia
                1 armour moved from Caucasus to Iraq

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Borneo
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 2 infantry
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 :  0/2 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 3 :  1/2 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    1 infantry owned by the ANZAC retreated to Egypt
                    Italians win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Yunnan to India
                1 fighter moved from Queensland to Malaya
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Turkmenistan to West India
                      Germans take Eastern Persia from British
                      Germans take West India from UK_Pacific
                1 armour moved from Yenisey to Buryatia
                      Germans take Yakut S.S.R. from Russians
                      Germans take Buryatia from Russians

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Southern Italy
                1 bomber moved from Caucasus to Southern Italy
                1 bomber moved from Germany to Southern Italy
                1 bomber moved from Germany to Southern Italy
                4 bombers, 2 fighters and 9 mech_infantrys moved from France to Southern Italy
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 tactical_bomber moved from Southern Italy to Trans-Jordan
                4 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 armour moved from Caucasus to Iraq
                3 aaGuns, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
                3 mech_infantrys moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                6 infantry moved from Rostov to Caucasus
                1 infantry moved from Kazakhstan to Turkmenistan
                1 armour moved from Timguska to Yakut S.S.R.
                6 artilleries, 1 infantry and 1 mech_infantry moved from Vyborg to Finland
                1 infantry moved from Karelia to Finland

    Place Units - Germans
                3 bombers placed in France
                2 mech_infantrys placed in Germany
                5 bombers placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Jehol to Manchuria
                1 fighter moved from Egypt to 98 Sea Zone

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in 98 Sea Zone
                    Russians attack with 1 fighter
                    Italians defend with 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - Russians
                1 fighter moved from 98 Sea Zone to Egypt

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 fighter moved from Formosa to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
                5 bombers and 4 tactical_bombers moved from Japan to Korea
                8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                    Japanese attack with 5 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 6 tactical_bombers
                    Russians defend with 1 aaGun, 1 fighter and 3 infantry
                    Japanese win, taking Korea from Russians with 5 bombers, 8 fighters, 1 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Russians: 1 aaGun, 1 fighter and 3 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                5 bombers, 6 fighters and 4 tactical_bombers moved from Korea to 20 Sea Zone
                5 bombers moved from 20 Sea Zone to Formosa
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to Formosa
                5 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 17 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from Korea to Japan
                3 submarines moved from 25 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour placed in Japan
                1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
                Japanese collect 20 PUs (5 lost to blockades); end with 20 PUs total

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 carriers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Gibraltar to 110 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 cruiser and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                      Americans take 41 Sea Zone from Japanese
                2 transports moved from 41 Sea Zone to 56 Sea Zone
                1 submarine moved from 43 Sea Zone to 41 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Western Germany
                    Americans converts factory_major into different units
                Battle in 97 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 1 cruiser
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in 39 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
                3 bombers moved from French Indo China to Queensland
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 aaGun moved from Gibraltar to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 bombers moved from Gibraltar to United Kingdom
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
                2 bombers moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 artillery, 2 bombers and 1 infantry placed in Eastern United States
                1 submarine and 1 transport placed in 101 Sea Zone
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi
                1 artillery moved from Chahar to Jehol
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Shantung to Kiangsu

    Place Units - Chinese
                1 artillery and 3 infantry placed in Manchuria
                1 artillery and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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