de5a19a9-05fd-44f7-a451-680ea747861c-Sub stay and fight.tsvg
15L G40 AeV (Allies +18) vs AHB (Axis) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Combat Move - Americans
1 submarine moved from 37 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 54 Sea Zone
4 infantry and 2 mech_infantrys moved from 54 Sea Zone to Queensland
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 bomber, 3 fighters and 2 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 armour and 3 mech_infantrys
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Kwangsi, round 2 : 3/8 hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangsi, round 2 : 1/4 hits
1 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Kwangsi, round 3 : 2/7 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour and 3 mech_infantrysNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
1 infantry placed in Manchuria
1 infantry placed in Manchuria
1 artillery placed in Shensi
1 artillery placed in HopeiTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 aaGun, 1 airfield and 2 artilleries; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from ItaliansCombat - British
Non Combat Move - British
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Trans-Jordan to Egypt
2 infantry moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Shan State to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from Burma to Yunnan
2 infantry moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 airfield placed in Gibraltar
1 aaGun and 2 artilleries placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Caucasus to Northwest Persia
1 artillery and 3 infantry moved from Rostov to Caucasus
1 armour and 5 mech_infantrys moved from Ukraine to Caucasus
4 infantry moved from Northern Italy to France
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 infantry and 1 mech_infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Southern Italy
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery, 1 bomber, 1 fighter and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
7 bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 armour moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 armour moved from Vologda to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to PersiaCombat - Germans
Battle in Persia
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 8 bombers and 2 fighters
British defend with 1 destroyer
Germans win with 8 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans win, taking Iraq from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 armour and 12 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
3 aaGuns and 4 infantry moved from Rostov to Caucasus
5 infantry moved from Tambov to Rostov
3 armour moved from Ukraine to Caucasus
1 infantry moved from Bryansk to Rostov
1 infantry moved from Samara to Kazakhstan
6 artilleries and 1 mech_infantry moved from Novgorod to Vyborg
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea Zone
7 bombers moved from 110 Sea Zone to Southern Italy
1 bomber moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to France
9 mech_infantrys moved from Western Germany to France
1 tactical_bomber moved from Eastern Poland to Southern ItalyPlace Units - Germans
3 bombers placed in France
2 bombers and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Iraq
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Iraq
Russians roll dice for 1 fighter and 1 mech_infantry in Iraq, round 3 : 1/2 hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Iraq
Russians win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Iraq to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 3 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
3 bombers moved from Japan to 17 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 17 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 17 Sea Zone from ANZAC with 3 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
3 bombers moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Formosa
1 fighter moved from 43 Sea Zone to Formosa
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 carrier and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 32 PUs (5 lost to blockades); end with 36 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 infantry and 2 mech_infantrys moved from 41 Sea Zone to Sumatra
3 bombers moved from Queensland to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 bombers moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 bombers in 43 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Sumatra
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Sumatra, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Sumatra, round 3 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 infantry and 2 mech_infantrys in Sumatra, round 4 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Sumatra
Americans roll dice for 2 mech_infantrys in Sumatra, round 5 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 1/2 hits
1 mech_infantry owned by the Americans lost in Sumatra
Americans roll dice for 1 mech_infantry in Sumatra, round 6 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 6 : 1/2 hits
1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 2 infantry and 2 mech_infantrys
Battle in 104 Sea Zone
Americans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiserNon Combat Move - Americans
3 bombers moved from 104 Sea Zone to Gibraltar
2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
4 fighters moved from 104 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
2 fighters moved from Hawaiian Islands to 10 Sea Zone
3 submarines moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from 43 Sea Zone to French Indo ChinaPlace Units - Americans
4 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 2 armour in Chahar, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 2 armour in Chahar, round 3 : 0/2 hits
1 armour owned by the Japanese lost in Chahar
Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Chahar, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 armourNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Burma to HopeiPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Kiangsu
2 infantry placed in Shensi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Germans
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to PersiaCombat - British
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Persia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Persia, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Persia, round 3 : 1/3 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to India
1 armour moved from Yunnan to India
1 mech_infantry moved from Yunnan to India
2 infantry moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to French Indo China
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Siam to French Indo China
1 aaGun and 2 infantry moved from Burma to India
2 fighters moved from Yunnan to IndiaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Caucasus to Iraq
1 artillery moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Persia
1 bomber moved from Southern Italy to Persia
1 bomber moved from Southern Italy to Iraq
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to PersiaCombat - Italians
Battle in Persia
Italians attack with 1 bomber and 4 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Persia from British with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from Iraq to Caucasus
1 bomber moved from Persia to Caucasus
1 submarine moved from 95 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Northern Italy to France
1 aaGun moved from Northwest Persia to Iraq
1 aaGun moved from Northwest Persia to Iraq
1 artillery and 3 infantry moved from Caucasus to Northwest Persia
1 armour moved from Caucasus to IraqPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Borneo
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 2 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
1 infantry owned by the ANZAC retreated to Egypt
Italians win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Turkmenistan to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from RussiansCombat - Germans
Germans creates battle in territory 113 Sea ZoneNon Combat Move - Germans
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Caucasus to Southern Italy
1 bomber moved from Germany to Southern Italy
1 bomber moved from Germany to Southern Italy
4 bombers, 2 fighters and 9 mech_infantrys moved from France to Southern Italy
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
4 armour and 14 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Caucasus to Iraq
3 aaGuns, 1 artillery and 4 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
6 infantry moved from Rostov to Caucasus
1 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Timguska to Yakut S.S.R.
6 artilleries, 1 infantry and 1 mech_infantry moved from Vyborg to Finland
1 infantry moved from Karelia to FinlandPlace Units - Germans
3 bombers placed in France
2 mech_infantrys placed in Germany
5 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Germans collect 70 PUs (2 lost to blockades); end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Jehol to Manchuria
1 fighter moved from Egypt to 98 Sea ZoneCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 98 Sea Zone
Russians attack with 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Russians
1 fighter moved from 98 Sea Zone to EgyptTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Formosa to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
5 bombers and 4 tactical_bombers moved from Japan to Korea
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Aleutian Islands
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 5 bombers, 8 fighters, 2 infantry, 2 mech_infantrys and 6 tactical_bombers
Russians defend with 1 aaGun, 1 fighter and 3 infantry
Japanese win, taking Korea from Russians with 5 bombers, 8 fighters, 1 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Russians: 1 aaGun, 1 fighter and 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
5 bombers, 6 fighters and 4 tactical_bombers moved from Korea to 20 Sea Zone
5 bombers moved from 20 Sea Zone to Formosa
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to Formosa
5 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to Japan
3 submarines moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 armour placed in Japan
1 destroyer, 1 submarine and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Japanese collect 20 PUs (5 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 cruiser and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Americans take 41 Sea Zone from Japanese
2 transports moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in Western Germany
Americans converts factory_major into different units
Battle in 97 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 cruiser
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking Normandy Bordeaux from Germans, taking Western Germany from Germans with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 39 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 39 Sea Zone
Americans win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 carrier, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 10 fighters and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
3 bombers moved from French Indo China to Queensland
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from Gibraltar to United Kingdom
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
2 bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 submarine and 1 transport placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 artillery moved from Chahar to Jehol
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shantung to KiangsuPlace Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





