@cwglee51 Submerge sub or fight?
G40L2015 Karl(Allies+22) vs MakeMaps (Axis) Game 1
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scram all
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Sub dealt a first-strike hit before the battle began. What would you like it to hit?
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tak off hit to bb
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What is bb?
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battleship
dd=destroyer
cc=cruiser
cv=aircraft carrier
bb=battleship
ss=sub -
So you want the battleship to take the sub hit? I think it was already damaged before combat began, wasn’t it?
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no, my map shows it not damaged, so take its hit point
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Okay, done. BB wasn’t hit all along.
I did another roll of the dice and scored three hits. Where do you want them to land? -
ah, just give me max defense
meaning, take out all hit points then take out units by combat value
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
      Japanese buy 1 battleship and 3 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
      1 artillery moved from Kansu to Novosibirsk
         Japanese take Novosibirsk from Russians
      1 infantry moved from Kansu to Novosibirsk
      1 infantry moved from Amur to Siberia
         Japanese take Siberia from Russians
      1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone
      2 tactical_bombers moved from Korea to 21 Sea Zone
      2 bombers moved from Kwangsi to 21 Sea Zone
      3 tactical_bombers moved from Kwangsi to Kiangsu
      1 fighter moved from Kwangsi to Kiangsu
      1 infantry moved from Shensi to Szechwan
         Japanese take Szechwan from Chinese
      1 infantry moved from Amur to Korea
      2 artilleries moved from Amur to KoreaCombat - Japanese
      Americans scrambles 2 units out of Guam to defend against the attack in 21 Sea Zone
      Battle in 21 Sea Zone
        Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
        ANZAC defend with 1 cruiser and 2 fighters; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
        Units damaged: 1 battleship owned by the Americans
        Units damaged: 1 carrier owned by the Americans
        Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
        Americans win with 2 fighters and 2 transports remaining. Battle score for attacker is -11
        Casualties for Japanese: 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 3 tactical_bombers
        Casualties for ANZAC: 1 cruiser and 1 fighter
        Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 fighter
      Moving scrambled unit from 21 Sea Zone back to originating territory: Guam
        1 fighter owned by the Americans forced to land in GuamNon Combat Move - Japanese
Place Units - Japanese
      1 submarine placed in 19 Sea Zone
      1 battleship and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
      Total Cost from Convoy Blockades: 4
        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,5
      Japanese collect 34 PUs (4 lost to blockades); end with 37 PUs total -
Dang. Your convoys survived.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
      Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
      1 battleship moved from 21 Sea Zone to 33 Sea Zone
      2 submarines moved from 6 Sea Zone to 19 Sea Zone
      3 submarines moved from 26 Sea Zone to 6 Sea Zone
      2 destroyers moved from 17 Sea Zone to 6 Sea Zone
         Americans take 17 Sea Zone from Japanese
      1 destroyer moved from 26 Sea Zone to 6 Sea Zone
      1 bomber and 1 fighter moved from Guam to 6 Sea Zone
      1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
      2 fighters moved from 26 Sea Zone to 6 Sea Zone -
scram and Kamikaze in 6?
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yes
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I want to use all available kamikaze.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
      Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
      1 battleship moved from 21 Sea Zone to 33 Sea Zone
      2 submarines moved from 6 Sea Zone to 19 Sea Zone
      3 submarines moved from 26 Sea Zone to 6 Sea Zone
      2 destroyers moved from 17 Sea Zone to 6 Sea Zone
         Americans take 17 Sea Zone from Japanese
      1 destroyer moved from 26 Sea Zone to 6 Sea Zone
      1 bomber and 1 fighter moved from Guam to 6 Sea Zone
      1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
      2 fighters moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
      Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
      Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,5
      Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2,4
      Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
      Battle in 6 Sea Zone
        Americans attack with 1 bomber, 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber
        Japanese defend with 1 battleship, 1 fighter and 2 submarines
        Units damaged: 1 battleship owned by the Japanese
        Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 28
        Casualties for Japanese: 1 battleship, 1 fighter and 2 submarines
        Casualties for Americans: 1 destroyer and 1 submarine
      Battle in 19 Sea Zone
        Americans attack with 2 submarines
        Japanese defend with 1 submarine
        2 submarines owned by the Americans Submerged
        1 submarine owned by the Japanese SubmergedNon Combat Move - Americans
      1 artillery and 3 infantry moved from Guam to 21 Sea Zone
      1 artillery, 3 infantry and 2 transports moved from 21 Sea Zone to 17 Sea Zone
      1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
      1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
      1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
      1 bomber moved from 6 Sea Zone to Iwo Jima
      4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
      1 fighter moved from 17 Sea Zone to Iwo Jima
      1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
      1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
      2 fighters moved from Caroline Islands to Iwo JimaPlace Units - Americans
      1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
      2 fighters placed in 10 Sea Zone
      1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
      Americans collect 53 PUs; end with 53 PUs total
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
      Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
      1 infantry moved from Yunnan to Kwangsi
         Chinese take Kwangsi from Japanese
      1 infantry moved from Yunnan to Hunan
         Chinese take Hunan from Japanese
      1 infantry moved from Kweichow to Anhwe
         Chinese take Anhwe from Japanese
      1 infantry moved from Kweichow to Hopei
         Chinese take Hopei from Japanese
      1 infantry moved from Kweichow to Shensi
         Chinese take Shensi from Japanese
      1 fighter moved from Burma to Szechwan
      3 infantry moved from Yunnan to SzechwanCombat - Chinese
      Battle in Szechwan
        Chinese attack with 1 fighter and 3 infantry
        Japanese defend with 1 infantry
        Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
        Casualties for Japanese: 1 infantry
        Casualties for Chinese: 1 infantryNon Combat Move - Chinese
      4 infantry moved from Yunnan to Hunan
      1 fighter moved from Szechwan to YunnanPlace Units - Chinese
      4 infantry placed in HunanTurn Complete - Chinese
      Chinese collect 10 PUs; end with 10 PUs total
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
      British buy 1 artillery, 1 carrier and 7 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
      UK_Pacific buy 1 armour and 1 transport; Remaining resources: 2 PUs;Combat Move - British
      2 units repaired.
      1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
      2 infantry moved from United Kingdom to 110 Sea Zone
      2 infantry moved from 110 Sea Zone to Holland Belgium
      3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
      3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
      1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
      1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
      1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
      1 destroyer moved from 112 Sea Zone to 110 Sea Zone
      1 destroyer moved from 105 Sea Zone to 110 Sea ZoneCombat - British
      Battle in Holland Belgium
      Battle in Normandy Bordeaux
        British attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
        Casualties for British: 1 infantry
        Casualties for Italians: 2 artilleries and 1 infantryNon Combat Move - British
      Turning on Edit Mode
      EDIT: Changing ownership of Italian Somaliland from Italians to British
      EDIT: Turning off Edit Mode
      5 infantry moved from West India to Eastern Persia
         British take Eastern Persia from Neutral_Allies
      1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
      1 infantry moved from Kenya to Italian Somaliland
      1 infantry moved from Ethiopia to Anglo Egyptian Sudan
      1 fighter moved from India to Iraq
      2 armour moved from Iraq to Trans-Jordan
      1 armour moved from India to Eastern Persia
      2 fighters and 1 tactical_bomber moved from Yunnan to Eastern Persia
      2 artilleries and 3 infantry moved from Yunnan to Kwangsi
      1 infantry moved from French Indo China to Kwangsi
      2 aaGuns and 4 infantry moved from India to West India
      1 aaGun and 2 infantry moved from Burma to India
      1 infantry moved from Shan State to Burma
      1 infantry moved from Siam to Shan StatePlace Units - British
      1 carrier placed in 98 Sea Zone
      1 artillery and 7 infantry placed in United KingdomTurn Complete - British
      British collect 39 PUs; end with 40 PUs total
      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
      1 transport placed in 39 Sea Zone
      1 armour placed in IndiaTurn Complete - UK_Pacific
      UK_Pacific collect 17 PUs; end with 19 PUs total
      Units Change Ownership
        Some Units in India change ownership: 1 armour
        Some Units in 39 Sea Zone change ownership: 1 transport -
The japanese are on the retreat. Meanwhile, Germany is still advancing on to Moscow. :/





