@pacifiersboard Sounds good, just ping me whenever you want a match
15L G40 wheatbeer (Axis) vs Shin Ji (Allies +24)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 4 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 artilleries and 4 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Jehol to Chahar
1 infantry moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 bombers moved from Yunnan to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 fighter moved from Japan to Chahar
1 tactical_bomber moved from Yunnan to Chahar
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 4 submarines moved from 41 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Burma
Japanese attack with 3 artilleries and 4 infantry
British defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Burma, round 2 : 3/7 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 2 : 1/4 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 3 : 2/4 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Japanese
6 fighters moved from 41 Sea Zone to Philippines
4 fighters and 6 tactical_bombers moved from Yunnan to 35 Sea Zone
4 fighters and 6 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 artillery and 4 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 bombers moved from India to Anhwe
1 artillery moved from Kwangtung to Kwangsi
1 mech_infantry moved from Yunnan to Shan StatePlace Units - Japanese
4 tactical_bombers placed in Japan
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 34 / 34
Japanese : 63 / 82
Americans : 50 / 72
Chinese : 5 / 9
British : 33 / 33
UK_Pacific : 2 / 0
Italians : 10 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
3 fighters moved from Midway to 17 Sea Zone
1 bomber moved from Queensland to Midway
1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 aaGuns, 2 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Chahar
12 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from West India to 39 Sea Zone
1 fighter moved from West India to India
1 infantry moved from West India to India
1 artillery moved from West India to India
1 infantry moved from West India to India
1 mech_infantry moved from Ethiopia to British Somaliland
British take British Somaliland from ItaliansCombat - British
Battle in 39 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in India
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from India to West India
1 fighter moved from 39 Sea Zone to West India
1 artillery and 2 infantry moved from Eastern Persia to West India
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Eastern United States to Quebec
1 battleship, 1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - British
1 airfield, 1 artillery and 1 fighter placed in Egypt
1 infantry placed in QuebecTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
Apologies for the long wait! It was a combination of a busy day at work and massive option paralysis. Really could not decide which hemisphere to focus on with the USA, and what to do at that point.
Curious to see how this plays out!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Romania to Belarus
1 armour moved from Romania to Belarus
1 aaGun moved from Romania to Eastern Poland
1 armour moved from Bessarabia to Belarus
1 artillery moved from Bessarabia to Eastern PolandPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 48 / 54
Russians : 33 / 34
Japanese : 58 / 82
Americans : 51 / 71
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 5 / 5
Italians : 11 / 16
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters moved from Caroline Islands to New South Wales
1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
2 aaGuns, 9 armour, 16 artilleries, 24 infantry and 10 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Romania to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to France
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from 93 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 92 Sea ZonePlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 34
Japanese : 58 / 82
Americans : 51 / 71
Chinese : 6 / 6
British : 33 / 34
UK_Pacific : 5 / 5
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 2 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Neutral_Axis: 2 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 infantry moved from Volgograd to Rostov
4 aaGuns, 2 armour, 12 artilleries, 33 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns and 18 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to India
2 bombers moved from Anhwe to India
1 infantry moved from Burma to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Anhwe to HopeiCombat - Japanese
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in India, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 3 infantry moved from Anhwe to Hunan
10 fighters moved from Philippines to 19 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 mech_infantry moved from Shan State to Yunnan
2 bombers moved from India to Shan State
1 artillery moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
2 tactical_bombers moved from Philippines to Japan
1 fighter and 1 tactical_bomber moved from Philippines to Japan
3 fighters and 2 tactical_bombers moved from Philippines to Yunnan
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 carriers and 1 submarine placed in 19 Sea Zone
1 artillery, 1 fighter and 6 infantry placed in Japan
1 factory_minor placed in French Indo China
Japanese undo move 3.
1 factory_minor placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 60 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUsProduction/PUs Summary :
Germans : 50 / 63
Russians : 33 / 36
Japanese : 63 / 75
Americans : 51 / 71
Chinese : 4 / 6
British : 33 / 34
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 17 Sea ZoneNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from Quebec to Central United States
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 bomber moved from Midway to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to Midway
1 armour, 2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
9 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea ZonePlace Units - Americans
1 carrier and 4 destroyers placed in 10 Sea Zone
2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
9 infantry moved from Chahar to Anhwe
1 fighter moved from Hopei to Chahar
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Brazil to British Guiana
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour, 3 artilleries, 2 fighters and 8 infantry moved from West India to IndiaCombat - British
Battle in India
British attack with 2 armour, 3 artilleries, 2 fighters and 8 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 2 armour, 3 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
3 aaGuns moved from West India to India
2 fighters moved from India to Persia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Changing ownership of Eire from Neutral_Allies to British
EDIT: Adding units owned by British to Eire: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Belarus to Rostov
Italians take Bryansk from Russians
2 artilleries and 1 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 cruiser, 2 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 aaGun and 2 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to BryanskPlace Units - Italians
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUsProduction/PUs Summary :
Germans : 50 / 63
Russians : 28 / 36
Japanese : 57 / 75
Americans : 51 / 72
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 fighters moved from New South Wales to Queensland
2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
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Did the site eat your post? I saw the die rolls in my email a while ago.
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I got a 404 error, so I assumed the site was down, will try to upload now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Belarus to Rostov
1 tactical_bomber moved from Ukraine to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
24 infantry moved from Belarus to Bryansk
2 aaGuns, 7 armour, 16 artilleries and 8 mech_infantrys moved from Belarus to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 aaGun moved from Yugoslavia to Northern Italy
3 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
1 fighter moved from France to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to Southern Italy
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Western Germany
2 tactical_bombers moved from Gibraltar to 95 Sea ZonePlace Units - Germans
3 artilleries placed in France
3 artilleries placed in Novgorod
3 artilleries and 7 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 54 / 64
Russians : 24 / 36
Japanese : 53 / 75
Americans : 51 / 72
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 5 / 5
Italians : 16 / 21
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





