0% for April

15L G40 wheatbeer (Axis) vs Shin Ji (Allies +24)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour, 16 artilleries, 24 infantry and 1 mech_infantry moved from Poland to Baltic States
                4 armour moved from Slovakia Hungary to Baltic States
                3 armour moved from Romania to Baltic States
                1 armour and 10 mech_infantrys moved from Germany to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 9 armour, 16 artilleries, 24 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 9 armour, 16 artilleries, 24 infantry and 11 mech_infantrys in Baltic States, round 2 :  17/60 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 9 armour, 16 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Poland to Baltic States
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to France
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 92 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 aaGun moved from Western Germany to Northern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                3 infantry placed in Southern France
                Germans undo move 1.
                2 infantry placed in Southern France
                3 infantry placed in France
                8 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 48 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 34 / 37
        Japanese : 51 / 55
        Americans : 50 / 72
        Chinese : 7 / 9
        British : 33 / 33
        UK_Pacific : 9 / 9
        Italians : 10 / 22
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour, 16 artilleries, 24 infantry and 1 mech_infantry moved from Poland to Baltic States
                4 armour moved from Slovakia Hungary to Baltic States
                3 armour moved from Romania to Baltic States
                1 armour and 10 mech_infantrys moved from Germany to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 9 armour, 16 artilleries, 24 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 9 armour, 16 artilleries, 24 infantry and 11 mech_infantrys in Baltic States, round 2 :  17/60 hits
                        Russians roll dice for 2 infantry in Baltic States, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 9 armour, 16 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 aaGuns moved from Poland to Baltic States
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Bulgaria to Romania
                1 artillery and 1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to France
                1 tactical_bomber moved from Southern Italy to Western Germany
                1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 battleship moved from 91 Sea Zone to 92 Sea Zone
                1 carrier moved from 92 Sea Zone to 93 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone
                1 aaGun moved from Western Germany to Northern Italy
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                3 infantry placed in Southern France
                Germans undo move 1.
                2 infantry placed in Southern France
                3 infantry placed in France
                8 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 48 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Romania: 2 infantry
                EDIT: Adding units owned by Germans to Bessarabia: 2 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 34 / 37
        Japanese : 51 / 55
        Americans : 50 / 72
        Chinese : 7 / 9
        British : 33 / 33
        UK_Pacific : 9 / 9
        Italians : 10 / 22
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                2 armour, 2 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Volgograd to Bryansk
                4 aaGuns, 2 armour, 12 artilleries, 2 fighters, 26 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
                2 fighters moved from Bryansk to Russia
                1 tactical_bomber moved from Bryansk to Russia
                10 infantry moved from Russia to Bryansk
                2 aaGuns and 18 infantry moved from Yenisey to Timguska

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 infantry and 4 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 artilleries and 4 infantry moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Kweichow to Hopei
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                2 bombers moved from Yunnan to India
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry moved from Shan State to Malaya
                      Japanese take Malaya from UK_Pacific
                1 fighter moved from Japan to Chahar
                1 tactical_bomber moved from Yunnan to Chahar
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 4 submarines moved from 41 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Chahar, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                Battle in Burma
                    Japanese attack with 3 artilleries and 4 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 4 infantry in Burma, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    British defend with 1 airfield, 1 harbour and 2 mech_infantrys; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 2 :  1/4 hits
                        UK_Pacific roll dice for 2 mech_infantrys in India, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in India
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in India, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 mech_infantry in India, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in India
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                6 fighters moved from 41 Sea Zone to Philippines
                4 fighters and 6 tactical_bombers moved from Yunnan to 35 Sea Zone
                4 fighters and 6 tactical_bombers moved from 35 Sea Zone to Philippines
                1 fighter moved from Japan to Philippines
                1 artillery and 4 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 bombers moved from India to Anhwe
                1 artillery moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Yunnan to Shan State

    Place Units - Japanese
                4 tactical_bombers placed in Japan
                2 artilleries and 1 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 72 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 34 / 34
        Japanese : 63 / 82
        Americans : 50 / 72
        Chinese : 5 / 9
        British : 33 / 33
        UK_Pacific : 2 / 0
        Italians : 10 / 22
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 armour moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 17 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iwo Jima
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                3 fighters moved from Midway to 17 Sea Zone
                1 bomber moved from Queensland to Midway
                1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
                2 aaGuns, 2 infantry and 3 mech_infantrys moved from Eastern United States to Quebec
                2 aaGuns moved from Central United States to Eastern United States

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Chahar
                12 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 fighter moved from West India to 39 Sea Zone
                1 fighter moved from West India to India
                1 infantry moved from West India to India
                1 artillery moved from West India to India
                1 infantry moved from West India to India
                1 mech_infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians

    Combat - British
                Battle in 39 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in India
                    British attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from India to West India
                1 fighter moved from 39 Sea Zone to West India
                1 artillery and 2 infantry moved from Eastern Persia to West India
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Ethiopia to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 battleship, 1 carrier, 2 fighters and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - British
                1 airfield, 1 artillery and 1 fighter placed in Egypt
                1 infantry placed in Quebec

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • 15

    Apologies for the long wait!  It was a combination of a busy day at work and massive option paralysis.  Really could not decide which hemisphere to focus on with the USA, and what to do at that point.

    Curious to see how this plays out!

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                2 mech_infantrys moved from Romania to Belarus
                1 armour moved from Romania to Belarus
                1 aaGun moved from Romania to Eastern Poland
                1 armour moved from Bessarabia to Belarus
                1 artillery moved from Bessarabia to Eastern Poland

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 48 / 54
        Russians : 33 / 34
        Japanese : 58 / 82
        Americans : 51 / 71
        Chinese : 6 / 6
        British : 33 / 34
        UK_Pacific : 5 / 5
        Italians : 11 / 16
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                3 fighters moved from Caroline Islands to New South Wales
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 infantry moved from Bessarabia to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone

    Non Combat Move - Germans
                2 aaGuns, 9 armour, 16 artilleries, 24 infantry and 10 mech_infantrys moved from Baltic States to Belarus
                1 infantry moved from Romania to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 aaGun moved from Western Germany to France
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier and 2 submarines moved from 93 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from 93 Sea Zone to Gibraltar
                2 fighters moved from Gibraltar to 92 Sea Zone

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany
                1 fighter placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Germans collect 53 PUs (1 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Production/PUs Summary :

    Germans : 54 / 63
        Russians : 27 / 34
        Japanese : 58 / 82
        Americans : 51 / 71
        Chinese : 6 / 6
        British : 33 / 34
        UK_Pacific : 5 / 5
        Italians : 11 / 16
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Western Ukraine
                2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 2 infantry
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Volgograd to Rostov
                4 aaGuns, 2 armour, 12 artilleries, 33 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 mech_infantry moved from Volgograd to Russia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Timguska: 2 aaGuns and 18 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns and 18 infantry
                EDIT: Turning off Edit Mode
                10 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Burma to India
                2 bombers moved from Anhwe to India
                1 infantry moved from Burma to India
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Anhwe to Hopei
                2 fighters and 2 tactical_bombers moved from Anhwe to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in India, round 2 :  3/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 submarines and 3 transports moved from 37 Sea Zone to 19 Sea Zone
                1 artillery and 3 infantry moved from Anhwe to Hunan
                10 fighters moved from Philippines to 19 Sea Zone
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Shan State to Yunnan
                2 bombers moved from India to Shan State
                1 artillery moved from Kwangsi to Yunnan
                2 fighters and 2 tactical_bombers moved from Hopei to Yunnan
                2 tactical_bombers moved from Philippines to Japan
                1 fighter and 1 tactical_bomber moved from Philippines to Japan
                3 fighters and 2 tactical_bombers moved from Philippines to Yunnan
                1 tactical_bomber moved from Philippines to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 carriers and 1 submarine placed in 19 Sea Zone
                1 artillery, 1 fighter and 6 infantry placed in Japan
                1 factory_minor placed in French Indo China
                Japanese undo move 3.
                1 factory_minor placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                Japanese collect 60 PUs (3 lost to blockades); end with 65 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 33 / 36
        Japanese : 63 / 75
        Americans : 51 / 71
        Chinese : 4 / 6
        British : 33 / 34
        UK_Pacific : 2 / 0
        Italians : 11 / 16
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone

    Non Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Quebec to 106 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from Quebec to Central United States
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 bomber moved from Midway to 33 Sea Zone
                1 bomber moved from 33 Sea Zone to Caroline Islands
                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from Western United States to Midway
                1 armour, 2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 17 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                9 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 carrier and 4 destroyers placed in 10 Sea Zone
                2 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Chahar to Hopei
                1 fighter moved from Chahar to Hopei
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                9 infantry moved from Chahar to Anhwe
                1 fighter moved from Hopei to Chahar
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                2 armour, 3 artilleries, 2 fighters and 8 infantry moved from West India to India

    Combat - British
                Battle in India
                    British attack with 2 armour, 3 artilleries, 2 fighters and 8 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    British win, taking India from Japanese with 2 armour, 3 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                3 aaGuns moved from West India to India
                2 fighters moved from India to Persia
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 aaGun moved from 98 Sea Zone to Egypt

    Place Units - British
                1 carrier and 1 destroyer placed in 98 Sea Zone
                1 fighter placed in 98 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 2 infantry
                EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
                EDIT: Removing units owned by British from 106 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                EDIT: Adding units owned by British to 109 Sea Zone: 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
                EDIT: Changing ownership of Eire from Neutral_Allies to British
                EDIT: Adding units owned by British to Eire: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 mech_infantrys moved from Belarus to Rostov
                      Italians take Bryansk from Russians
                2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Italians attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 cruiser, 2 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 aaGun and 2 infantry moved from Southern France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 infantry moved from Belarus to Bryansk

    Place Units - Italians
                2 destroyers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 28 / 36
        Japanese : 57 / 75
        Americans : 51 / 72
        Chinese : 7 / 7
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 21
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                3 fighters moved from New South Wales to Queensland
                2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

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