@gamerman01 I tend to roll play the madman as the Axis.
Balladeer (axis) v alexgreat (allies + 20)
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fig
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Samara to Sikang
1 fighter moved from Russia to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from ItaliansCombat - Russians
Russians creates battle in territory 113 Sea Zone
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Sikang
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 2 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Sikang to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to VologdaPlace Units - Russians
6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Chahar to Yenisey
1 mech_infantry moved from Szechwan to Shensi
2 bombers moved from French Indo China to Shensi
1 armour and 1 tactical_bomber moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 fighter moved from French Indo China to India
1 tactical_bomber moved from 36 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Yenisey to Chahar
1 mech_infantry moved from Manchuria to Central Mongolia
2 bombers moved from Shensi to French Indo China
1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Burma
1 tactical_bomber moved from Yunnan to French Indo China
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Malaya to 36 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 36 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Malaya
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 65 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 bomber moved from French West Africa to Union of South Africa
1 armour moved from Nigeria to French Central Africa
1 armour moved from French Central Africa to French Equatorial Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 70 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Union of South Africa
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 3 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 : 0/3 hits
Italians roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Union of South Africa
Italians win with 3 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
1 bomber owned by the Americans retreated
Battle in French Equatorial Africa
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the Americans lost in French Equatorial Africa
Americans roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits
Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 3 : 1/1 hits
1 armour owned by the Americans lost in French Equatorial Africa
Italians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 armour and 1 infantry
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 aaGun moved from Queensland to Northern Territory
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Northern Territory
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Norway
1 aaGun moved from Iceland to 123 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 bomber moved from Union of South Africa to South West AfricaPlace Units - Americans
1 factory_minor placed in Norway
1 transport placed in 86 Sea Zone
1 armour and 1 infantry placed in Brazil
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from West India to India
1 fighter moved from West India to IndiaCombat - British
Battle in India
British attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 : 0/3 hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits
British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 3 : 1/3 hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to West India
3 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from United Kingdom to Norway
1 fighter moved from Russia to Norway
1 aaGun and 1 infantry moved from Iceland to 123 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
2 destroyers and 4 submarines moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
3 armour placed in Iraq
1 mech_infantry placed in Persia
1 mech_infantry placed in PersiaTurn Complete - British
British collect 24 PUs; end with 24 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
hold on, just occured to me with the uk air in Norway that I need a US AB there. Mind if I remove a built sub, DD and downgrade tac to fig?
I know its late, didnt check the math for any battles around Norway, but its aty least worth to get up again at 0:46, find computer and ask :)
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Officially good morning :)
hAnd in hand with that would go noncoms on the british island from England to Scotland -
@alexgreat:
Officially good morning :)
hAnd in hand with that would go noncoms on the british island from England to ScotlandNon con is fine. Not sure about AB, depends if battle result can have influenced that, cant open file now. Just edit it all in, if i dont agree after opening file i will undo it ;)
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yes, of course. I attach the files.
Battles for UK were in India only.
Battles for US were in Africa (all of them lost, one survivor of 5 attackers). -
her you go
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Seems you got a AB for just a downgrade of tb to fighter, want me to remove des / sub in 101?
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@alexgreat:
yes, of course. I attach the files.
Battles for UK were in India only.
Battles for US were in Africa (all of them lost, one survivor of 5 attackers).Ah, the dice have turned! (at least temporarily) ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
3 armour moved from Union of South Africa to South West Africa
1 fighter moved from Rhodesia to South West AfricaCombat - Italians
Battle in Archangel
Italians attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in South West Africa
Italians attack with 3 armour and 1 fighter
Americans defend with 1 artillery, 1 bomber and 1 infantry
Italians win, taking South West Africa from British with 3 armour and 1 fighter remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Italians
1 fighter moved from South West Africa to French Equatorial Africa
1 armour and 1 mech_infantry moved from Egypt to French Equatorial AfricaPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
3 armour placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,2,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
Italians collect 16 PUs (12 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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Thx for allowing edit, I really believe there is no connection to US combat, let alone UK. Still, you allowed far more than anyone can expect.
As for Africa, a total disaster and maybe more momentous than many battles that didnt go well for you. Having said that, I do not have ANY reasons to complain about dice in this game. And there is a thing or two I wish I had handed differently (maybe true for you also?).
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To qualify my statement, even if some of the battles with bad luck for you may have not been that important, overall you would be far closer to victory had that battles go average, of course.
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@alexgreat:
To qualify my statement, even if some of the battles with bad luck for you may have not been that important, overall you would be far closer to victory had that battles go average, of course.
Yes, differently some things I should have done differently:
- letting some 60/40 battle for US vs Japan exist is no good as the ANZAC can follow up.
- should have put the Ger fleet in 113 after you made that many subs
- should’ve watched better how I could keep pressure on fin / 125 while attacking Rus
some other stuff as well I guess.
And about the importance of the fights: real hard to say. If you had won / done better with US (I think clearing SA but not taking it would’ve been above average allready) I don’t think it would have changed the game, Ger is getting too close to Moscow / Volgograd and Egy is safe, so Euro victory seems hard to avoid.
Also if a few rounds ago the Jap dice had been average you wouldn’t have gotten this chance, there would be more Jap fleet, Chi would be long dead, SFE would’ve been taken far earlier freeing up units to take India or go Russia harder, taking away Rus income, letting Ger get there earlier - all in all, much more income for Axis than Allies.I guess the bad dice in the Med in turn 2 (I think it was) hurt you most…
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Thats what I mean, cumulative you would be far more ahead, yes.
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Right, but given the situation, your US dice still s***ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 fighter moved from Anglo Egyptian Sudan to 70 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
Germans take French Central Africa from Americans
1 bomber and 1 infantry moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys moved from Smolensk to BryanskCombat - Germans
Battle in 70 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Germans attack with 24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 bomber moved from Slovakia Hungary to Western Germany
2 aaGuns, 2 artilleries and 3 infantry moved from Western Germany to Denmark
2 artilleries moved from France to Western Germany
2 mech_infantrys moved from Western Ukraine to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Finland
4 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Vologda to Novgorod
1 fighter moved from 70 Sea Zone to French Equatorial Africa
3 aaGuns moved from Smolensk to BryanskPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 artilleries placed in Ukraine
1 mech_infantry placed in Germany
2 fighters and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,1,3,5,6
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs