Balladeer (axis) v alexgreat (allies + 20)

  • '18 '16 '15

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  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Samara to Sikang
                1 fighter moved from Russia to Sikang
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Italians

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Sikang
                    Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Bryansk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer, 2 fighters and 1 transport
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 1 transport in 113 Sea Zone, round 2 :  2/3 hits
                        1 cruiser owned by the Russians, 1 submarine owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
                    Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 fighter
                    Casualties for Russians: 1 cruiser and 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Sikang to Samara
                1 aaGun moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 artillery moved from Vologda to Russia
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                6 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 3 destroyers, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Yakut S.S.R. to Yenisey
                1 bomber moved from Chahar to Yenisey
                1 mech_infantry moved from Szechwan to Shensi
                2 bombers moved from French Indo China to Shensi
                1 armour and 1 tactical_bomber moved from Burma to India
                1 mech_infantry moved from Yunnan to India
                1 fighter moved from French Indo China to India
                1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yenisey from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Yenisey to Chahar
                1 mech_infantry moved from Manchuria to Central Mongolia
                2 bombers moved from Shensi to French Indo China
                1 tactical_bomber moved from India to French Indo China
                1 fighter moved from India to Burma
                1 tactical_bomber moved from Yunnan to French Indo China
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Malaya to 36 Sea Zone
                1 mech_infantry moved from Malaya to Yunnan
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry placed in Malaya
                1 armour and 1 mech_infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans

    Combat Move - Americans
                1 unit repaired.
                1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 bomber moved from French West Africa to Union of South Africa
                1 armour moved from Nigeria to French Central Africa
                1 armour moved from French Central Africa to French Equatorial Africa
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 70 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Philippines, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Philippines
                    Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Union of South Africa
                    Americans attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 3 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Union of South Africa, round 2 :  0/3 hits
                        Italians roll dice for 3 armour in Union of South Africa, round 2 :  2/3 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Union of South Africa
                    Italians win with 3 armour remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                    1 bomber owned by the Americans retreated
                Battle in French Equatorial Africa
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 1 mech_infantry
                        Americans roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in French Equatorial Africa
                        Americans roll dice for 1 armour in French Equatorial Africa, round 3 :  0/1 hits
                        Italians roll dice for 1 mech_infantry in French Equatorial Africa, round 3 :  1/1 hits
                        1 armour owned by the Americans lost in French Equatorial Africa
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 42 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 aaGun moved from Queensland to Northern Territory
                1 fighter moved from Hawaiian Islands to 55 Sea Zone
                1 fighter moved from 55 Sea Zone to Northern Territory
                2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 3 Sea Zone to 9 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Norway
                1 aaGun moved from Iceland to 123 Sea Zone
                1 infantry moved from Iceland to 123 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
                1 bomber moved from Union of South Africa to South West Africa

    Place Units - Americans
                1 factory_minor placed in Norway
                1 transport placed in 86 Sea Zone
                1 armour and 1 infantry placed in Brazil
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 artillery, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry and 1 mech_infantry moved from West India to India
                1 fighter moved from West India to India

    Combat - British
                Battle in India
                    British attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in India, round 2 :  0/1 hits
                        British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in India, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in India, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from India to West India
                3 infantry moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Trans-Jordan
                1 fighter moved from United Kingdom to Norway
                1 fighter moved from Russia to Norway
                1 aaGun and 1 infantry moved from Iceland to 123 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
                2 destroyers and 4 submarines moved from 110 Sea Zone to 125 Sea Zone

    Place Units - British
                3 armour placed in Iraq
                1 mech_infantry placed in Persia
                1 mech_infantry placed in Persia

    Turn Complete - British
                British collect 24 PUs; end with 24 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • '17 '16 '15 '12

    hold on, just occured to me with the uk air in Norway that I need a US AB there. Mind if I remove a built sub, DD and downgrade tac to fig?

    I know its late, didnt check the math for any battles around Norway, but its aty least worth to get up again at 0:46, find computer and ask :)

  • '17 '16 '15 '12

    Officially good morning :)
    hAnd in hand with that would go noncoms on the british island from England to Scotland

  • '18 '16 '15

    @alexgreat:

    Officially good morning :)
    hAnd in hand with that would go noncoms on the british island from England to Scotland

    Non con is fine. Not sure about AB, depends if battle result can have influenced that, cant open file now. Just edit it all in, if i dont agree after opening file i will undo it ;)

  • '17 '16 '15 '12

    yes, of course. I attach the files.

    Battles for UK were in India only.
    Battles for US were in Africa (all of them lost, one survivor of 5 attackers).

  • '17 '16 '15 '12

    her you go

  • '18 '16 '15

    Seems you got a AB for just a downgrade of tb to fighter, want me to remove des / sub in 101?

  • '18 '16 '15

    @alexgreat:

    yes, of course. I attach the files.

    Battles for UK were in India only.
    Battles for US were in Africa (all of them lost, one survivor of 5 attackers).

    Ah, the dice have turned! (at least temporarily) ;)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 2 mech_infantrys moved from Belarus to Archangel
                1 mech_infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                3 armour moved from Union of South Africa to South West Africa
                1 fighter moved from Rhodesia to South West Africa

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Archangel from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in South West Africa
                    Italians attack with 3 armour and 1 fighter
                    Americans defend with 1 artillery, 1 bomber and 1 infantry
                    Italians win, taking South West Africa from British with 3 armour and 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 artillery, 1 bomber and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from South West Africa to French Equatorial Africa
                1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa

    Place Units - Italians
                3 mech_infantrys placed in Union of South Africa
                3 armour placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,3,2,4,2,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                Italians collect 16 PUs (12 lost to blockades); end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    Thx for allowing edit, I really believe there is no connection to US combat, let alone UK. Still, you allowed far more than anyone can expect.

    As for Africa, a total disaster and maybe more momentous than many battles that didnt go well for you. Having said that, I do not have ANY reasons to complain about dice in this game. And there is a thing or two I wish I had handed differently (maybe true for you also?).

  • '17 '16 '15 '12

    To qualify my statement, even if some of the battles with bad luck for you may have not been that important, overall you would be far closer to victory had that battles go average, of course.

  • '18 '16 '15

    @alexgreat:

    To qualify my statement, even if some of the battles with bad luck for you may have not been that important, overall you would be far closer to victory had that battles go average, of course.

    Yes, differently some things I should have done differently:

    • letting some 60/40 battle for US vs Japan exist is no good as the ANZAC can follow up.
    • should have put the Ger fleet in 113 after you made that many subs
    • should’ve watched better how I could keep pressure on fin / 125 while attacking Rus
      some other stuff as well I guess.

    And about the importance of the fights: real hard to say. If you had won / done better with US (I think clearing SA but not taking it would’ve been above average allready) I don’t think it would have changed the game, Ger is getting too close to Moscow / Volgograd and Egy is safe, so Euro victory seems hard to avoid.
    Also if a few rounds ago the Jap dice had been average you wouldn’t have gotten this chance, there would be more Jap fleet, Chi would be long dead, SFE would’ve been taken far earlier freeing up units to take India or go Russia harder, taking away Rus income, letting Ger get there earlier - all in all, much more income for Axis than Allies.

    I guess the bad dice in the Med in turn 2 (I think it was) hurt you most…

  • '17 '16 '15 '12

    Thats what I mean, cumulative you would be far more ahead, yes.

  • '18 '16 '15

    Right, but given the situation, your US dice still s***ed

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 fighter moved from Anglo Egyptian Sudan to 70 Sea Zone
                1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
                      Germans take French Central Africa from Americans
                1 bomber and 1 infantry moved from Smolensk to Vologda
                1 infantry moved from Smolensk to Vologda
                24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys moved from Smolensk to Bryansk

    Combat - Germans
                Battle in 70 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Bryansk
                    Germans attack with 24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 24 armour, 14 artilleries, 21 infantry and 23 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Smolensk to Novgorod
                1 fighter moved from Eastern Poland to Novgorod
                1 bomber moved from Slovakia Hungary to Western Germany
                2 aaGuns, 2 artilleries and 3 infantry moved from Western Germany to Denmark
                2 artilleries moved from France to Western Germany
                2 mech_infantrys moved from Western Ukraine to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour moved from Novgorod to Finland
                4 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Vologda to Novgorod
                1 fighter moved from 70 Sea Zone to French Equatorial Africa
                3 aaGuns moved from Smolensk to Bryansk

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 artilleries placed in Ukraine
                1 mech_infantry placed in Germany
                2 fighters and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,5,1,3,5,6
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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