15L G40 Entek(Allies12) vs. Mallery29(Axis)


  • No worries….preparing for final assault…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 fighters moved from Southern Italy to 98 Sea Zone
                1 destroyer and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters and 1 submarine
                    British defend with 2 destroyers
                    Italians win, taking 98 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 2 destroyers
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 3 submarines
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 submarines
                    Casualties for French: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from 98 Sea Zone to Greece

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Philippines
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                      ANZAC take 43 Sea Zone from Japanese
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 infantry moved from Western Australia to Northern Territory

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Philippines : 3 fighters
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 carrier
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 submarine
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 77
        Russians : 4 / 0
        Japanese : 58 / 61
        Americans : 54 / 74
        Chinese : 8 / 8
        British : 40 / 45
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Ukraine to Caucasus
                1 mech_infantry moved from Rostov to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
                1 armour, 2 infantry and 1 mech_infantry moved from Rostov to Caucasus
                19 armour moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
                8 infantry and 2 mech_infantrys moved from Finland to Norway
                5 bombers and 3 fighters moved from Western Germany to Norway
                2 fighters and 2 tactical_bombers moved from Ukraine to Vologda
                1 infantry moved from Urals to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 mech_infantry moved from Smolensk to Vologda
                3 mech_infantrys moved from Russia to Vologda
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in Vologda
                    Germans attack with 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Vologda from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Kazakhstan
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 armour
                    Germans win, taking Kazakhstan from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Caucasus
                    Germans attack with 20 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery
                    Germans win, taking Caucasus from British with 20 armour, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Norway
                    Germans attack with 5 bombers, 3 fighters, 8 infantry and 2 mech_infantrys
                    British defend with 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry; Americans defend with 2 fighters
                    Germans win, taking Norway from British with 5 bombers, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 40
                    Casualties for Germans: 8 infantry and 1 mech_infantry
                    Casualties for British: 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Germans
                5 bombers and 3 fighters moved from Norway to Western Germany
                7 mech_infantrys moved from Novgorod to Finland
                2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
                1 aaGun moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
                2 fighters and 2 tactical_bombers moved from Vologda to Russia

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in Western Germany
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2,5,6
                Germans collect 66 PUs (3 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 1 / 0
        Japanese : 53 / 61
        Americans : 54 / 74
        Chinese : 13 / 8
        British : 35 / 45
        UK_Pacific : 6 / 7
        Italians : 11 / 17
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 4 carriers, 1 cruiser, 9 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kweichow to Anhwe
                      Japanese take Anhwe from Chinese
                2 bombers moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                2 infantry moved from Shan State to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                3 fighters moved from Japan to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                5 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu


  • Hopefully this doesn’t become my Leyte Gulf……

    Scramble orders…

  • '20 '19 '18 '17 '16

    SCRAMBLE ALL FIGHTERS!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 battleships, 4 carriers, 1 cruiser, 9 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Kweichow to Anhwe
                      Japanese take Anhwe from Chinese
                2 bombers moved from Yunnan to 35 Sea Zone
                1 tactical_bomber moved from Yunnan to 35 Sea Zone
                2 infantry moved from Shan State to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Kweichow to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 3 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                3 fighters moved from Japan to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                5 infantry moved from Manchuria to Jehol
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - Japanese
                Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Burma
                    Japanese attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 9 destroyers, 9 fighters, 2 submarines and 3 tactical_bombers
                    Americans defend with 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 6 transports; ANZAC defend with 3 fighters
                    Units damaged: 2 battleships owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 4 destroyers and 8 fighters remaining. Battle score for attacker is 142
                    Casualties for Americans: 2 battleships, 4 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 6 transports
                    Casualties for ANZAC: 3 fighters
                    Casualties for Japanese: 1 bomber, 2 carriers, 5 destroyers, 1 fighter, 2 submarines and 3 tactical_bombers

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Yunnan
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 infantry moved from Malaya to Shan State
                4 fighters moved from 35 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 carriers and 1 destroyer placed in 36 Sea Zone
                1 destroyer and 2 submarines placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6
                Japanese collect 56 PUs (6 lost to blockades); end with 57 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Western Australia to 37 Sea Zone
                1 submarine moved from 22 Sea Zone to 19 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    ANZAC loiter and taunt; Americans attack with 1 bomber
                    Japanese defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Japanese Submerged
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 :  0/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 6 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 6 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 submarines
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 destroyer moved from 23 Sea Zone to 21 Sea Zone
                1 submarine moved from 23 Sea Zone to 6 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                3 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 34 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from 37 Sea Zone to Philippines

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,4,4,1,5,5,5,2,1,1,1,5,3,4
                Americans collect 52 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        British Columbia : 1 bomber and 3 mech_infantrys
        Philippines : 1 airfield, 1 armour, 5 artilleries, 1 bomber, 3 fighters, 1 harbour and 5 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 destroyer
        33 Sea Zone : 1 submarine
        34 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag, 1 destroyer
        21 Sea Zone : 1 destroyer
        10 Sea Zone : 1 battleship, 2 carriers and 2 fighters
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 3 destroyers and 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Trans-Jordan : 1 infantry
        Gibraltar : 5 artilleries, 4 fighters and 5 infantry
        Cyprus : 1 artillery and 1 infantry
        106 Sea Zone : 1 flag
        Iraq : 2 infantry
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 flag
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 2 destroyers, 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 62 / 57
        Americans : 54 / 74
        Chinese : 6 / 8
        British : 35 / 45
        UK_Pacific : 5 / 7
        Italians : 11 / 17
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 1 infantry
        Sikang : 3 infantry

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 61 / 57
        Americans : 54 / 74
        Chinese : 7 / 9
        British : 35 / 45
        UK_Pacific : 5 / 7
        Italians : 11 / 17
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Burma, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                6 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                6 infantry moved from Trans-Jordan to Iraq
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Tobruk to Alexandria

    Place Units - British
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 fighter placed in United Kingdom
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                British collect 31 PUs (4 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 submarine
        106 Sea Zone : 3 destroyers and 1 transport
        Iraq : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 11 infantry and 9 mech_infantrys
        Eastern Persia : 1 flag, 1 infantry
        Northwest Persia : 1 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 60 / 57
        Americans : 54 / 74
        Chinese : 7 / 9
        British : 35 / 36
        UK_Pacific : 6 / 5
        Italians : 11 / 17
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Ukraine
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Greece to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 33 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                ANZAC creates battle in territory 36 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
                EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in 36 Sea Zone
                    Japanese defend with 2 carriers, 1 destroyer and 4 fighters

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        37 Sea Zone : 1 flag, 1 submarine
        20 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 69 / 93
        Russians : 0 / 0
        Japanese : 60 / 57
        Americans : 54 / 74
        Chinese : 7 / 9
        British : 35 / 36
        UK_Pacific : 6 / 5
        Italians : 11 / 11
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 factory_minor, 2 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Caucasus to Sikang
                1 mech_infantry moved from Kazakhstan to Sikang
                1 mech_infantry moved from Vologda to Tsinghai
                2 fighters and 2 tactical_bombers moved from Russia to Tsinghai
                3 fighters and 3 tactical_bombers moved from Volgograd to Sikang
                2 bombers moved from Western Germany to Northwest Persia
                2 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Sikang

    Combat - Germans
                Battle in Tsinghai
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Germans win, taking Sikang from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in Northwest Persia
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                    Germans win, taking Northwest Persia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Northwest Persia to Caucasus
                3 fighters and 3 tactical_bombers moved from Sikang to Caucasus
                2 fighters and 2 tactical_bombers moved from Tsinghai to Caucasus
                3 armour moved from Volgograd to Caucasus
                2 aaGuns moved from Tambov to Volgograd
                3 mech_infantrys moved from Ukraine to Caucasus
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Vologda to Volgograd
                1 mech_infantry moved from Norway to Finland
                3 mech_infantrys moved from Novgorod to Finland
                1 mech_infantry moved from Archangel to Karelia
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                1 factory_minor placed in Caucasus
                3 armour placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                2 infantry and 3 tactical_bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,2,1
                Germans collect 68 PUs (3 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs


  • Moving to Japan’s turn…if you want to attack, I’ll let you, but you are better off defending with the one.


  • Not that “I’ll let you”, but, I mean we’ll go back and do that portion.

  • '20 '19 '18 '17 '16

    naw, go ahead with Japan’s turn

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