@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L - G40 Adam (allies +22) vs Bold - game 4
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to French Indo China
1 fighter moved from Burma to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from Scotland to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 cruiser
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
British attack with 1 cruiser and 4 fighters
Germans defend with 1 battleship
British win with 1 cruiser and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 96 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - British
1 fighter moved from French Indo China to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 infantry moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 111 Sea Zone to 123 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from 106 Sea Zone to Eastern United States
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United Kingdom
2 fighters moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
4 infantry placed in United Kingdom
1 airfield placed in GibraltarTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 13 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 armour moved from Albania to Bulgaria
1 armour moved from Bulgaria to Greece
2 fighters moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Italians: 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Libya to Tobruk
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Ethiopia to Kenya
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Holland Belgium
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from New Zealand to 62 Sea Zone
1 fighter moved from Queensland to 62 Sea ZoneCombat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 62 Sea Zone to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 aaGun moved from New South Wales to South Australia
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Iceland
1 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Holland Belgium
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from France to Southern France
1 mech_infantry moved from Southern France to Normandy Bordeaux
6 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 armour, 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 6 armour, 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Western Germany to Holland Belgium
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
3 artilleries moved from France to Holland Belgium
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
6 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Yugoslavia to Northern Italy
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
2 infantry placed in France
10 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
good fortune in 106 and 62 does a lot to offset 111
So does good fortune at France and 106 ;)
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good fortune in 106 and 62 does a lot to offset 111
So does good fortune at France and 106 ;)
106 was mentioned. france wasn’t far off was it? i did lose 3 inf in yugo… :x
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Sorry about 106, thus ignore my last post!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 mech_infantry moved from Sikang to Yunnan
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 fighter moved from Russia to Yunnan
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 tactical_bomber moved from Russia to Yunnan
5 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
6 infantry moved from Russia to BryanskPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Russians undo move 3.
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 bombers moved from Kwangsi to 37 Sea Zone
1 infantry moved from Anhwe to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Hunan
3 fighters and 2 tactical_bombers moved from Kwangsi to HunanCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Anhwe
1 battleship and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Jehol to Anhwe
1 aaGun and 5 infantry moved from Jehol to Manchuria
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Anhwe
2 fighters moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 mech_infantry moved from Anhwe to KwangsiPlace Units - Japanese
1 harbour placed in Hainan
Japanese undo move 1.
1 harbour placed in Hainan
Japanese undo move 1.
1 airfield and 1 harbour placed in Kwangsi
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
adam, i may have told you this once before i can’t remember, but just as a courtesy - if a pro-axis neutral is attacked and not taken by a ground unit, axis aircraft may immediately land in the territory as it is then “friendly” to the axis.
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adam, i may have told you this once before i can’t remember, but just as a courtesy - if a pro-axis neutral is attacked and not taken by a ground unit, axis aircraft may immediately land in the territory as it is then “friendly” to the axis.
Yup I know, and you have told me before, thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to FranceCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to Midway
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to Central United States
1 destroyer and 1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Central America
1 cruiser moved from 91 Sea Zone to 103 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 fighter placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Non Combat Move - British
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
1 cruiser moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from United Kingdom to French West Africa
1 bomber moved from Eastern United States to French West Africa
3 infantry moved from Shan State to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
4 mech_infantrys moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 aaGun and 6 infantry moved from Burma to India
2 fighters moved from Yunnan to India
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 airfield and 1 factory_minor placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 106 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,4,1,1
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralCombat Move - Italians
2 artilleries and 2 infantry moved from Southern France to Spain
1 mech_infantry moved from Northern Italy to Spain
1 armour moved from Holland Belgium to Spain
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber and 2 fighters moved from Southern Italy to Turkey
1 artillery and 5 infantry moved from Greece to Turkey
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in Spain
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Gibraltar
Battle in Turkey
Italians attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry
Neutral_True defend with 8 infantry
Italians win, taking Gibraltar from British, taking Turkey from Neutral_True with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 5 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - Italians
2 fighters moved from Turkey to Romania
1 bomber moved from Turkey to Southern Italy
1 armour moved from Greece to Iraq
Italians take Iraq from Neutral_Axis
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Kenya to Italian Somaliland
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
2 aaGuns moved from Southern France to SpainPlace Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to Queensland
1 aaGun, 1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from Shan State to Yunnan
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to UlaanbaatarCombat Move - French
Non Combat Move - French
3 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Finland to Sweden
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
2 bombers moved from Western Germany to SwedenCombat - Germans
Battle in Sweden
Germans attack with 2 bombers and 10 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 2 bombers and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 5 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 infantry moved from Northern Italy to Southern Italy
6 armour moved from Normandy Bordeaux to Northern Italy
2 aaGuns, 1 infantry and 4 mech_infantrys moved from Normandy Bordeaux to Spain
4 mech_infantrys moved from Spain to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 infantry moved from France to Northern Italy
3 armour and 5 infantry moved from Greece to Turkey
10 mech_infantrys moved from Germany to Romania
1 fighter moved from Western Germany to Gibraltar
2 tactical_bombers moved from Western Germany to Turkey
1 fighter and 1 tactical_bomber moved from Alexandria to Turkey
4 aaGuns and 2 artilleries moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Sweden to Southern Italy
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy BordeauxPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour and 9 mech_infantrys placed in Germany
Germans undo move 2.
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 5 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
3 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
1 armour moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to Caucasus
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from MongoliansPlace Units - Russians
1 fighter placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 10 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Yenisey: 4 infantry
EDIT: Adding units owned by Russians to Timguska: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly Mongolians1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 5 infantry moved from Rostov to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
6 infantry moved from Bryansk to Western Ukraine
3 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
1 armour moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to Caucasus
1 armour and 1 mech_infantry moved from Turkmenistan to Caucasus
1 armour and 1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from MongoliansPlace Units - Russians
1 fighter placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 1 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 10 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 10 infantry
EDIT: Removing units owned by Russians from Yenisey: 4 infantry
EDIT: Adding units owned by Russians to Timguska: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Removing units owned by Russians from Buryatia: 1 infantry
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Changing PUs for Russians from 37 to 40
EDIT: Turning off Edit Mode





