holy moly… shockingly bad dice lol
15L G40 Cyanight (Axis) vs Adam514 (Alies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Persia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Novosibirsk
2 aaGuns, 1 artillery and 16 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 submarine moved from 106 Sea Zone to 109 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
2 infantry moved from Kiangsi to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 bomber moved from Manchuria to Hunan
3 infantry moved from Anhwe to Hunan
1 artillery moved from Kansu to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 fighter moved from Kiangsu to Kweichow
2 mech_infantrys moved from Anhwe to Kweichow
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Hunan
Japanese attack with 1 bomber and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kweichow to Kiangsu
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
1 infantry moved from Sakha to Buryatia
1 artillery and 1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 infantry placed in Japan
Japanese undo move 3.
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Okinawa -
Scramble 6 and OOL if possible (keep subs or not etc)?
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no scramble
Max defense, lose subs first -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Okinawa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 carriers, 7 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport -
6 hits, lose DD in order to shoot at planes with your planes next round?
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yea, just max def
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Okinawa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 carriers, 7 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese -
Sorry complicated battle with lack of DD, now it’s 2 subs 3 figs 3 tacs vs 2 subs and 2 figs, submerge?
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yea submerge the subs.
Thanks for being patient. This has been a fun game… That move you made on Philippines last turn was sneaky :)
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Yeah you missed the Wake islands fighters?
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yes sir :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 4 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to OkinawaCombat - Americans
Americans creates battle in territory 37 Sea Zone
Battle in Soviet Far East
Battle in Iwo Jima
Battle in Okinawa
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking Iwo Jima from Japanese, taking Okinawa from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 2 carriers, 7 fighters, 3 submarines and 3 tactical_bombers
Japanese defend with 3 carriers, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Japanese Submerged
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 carriers, 4 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 aaGun moved from Mexico to Western United States
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone
3 infantry and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
2 aaGuns and 1 infantry moved from Central America to Southeast MexicoPlace Units - Americans
1 carrier, 3 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Yunnan to Kwangtung
1 mech_infantry moved from French Indo China to Kwangtung
3 mech_infantrys moved from Yunnan to Kwangtung
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 fighter moved from India to Hunan
3 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Nigeria to French West Africa
1 mech_infantry moved from Nigeria to French Central Africa
1 mech_infantry moved from French Central Africa to French West Africa
1 fighter moved from French Equatorial Africa to French West AfricaCombat - British
Battle in Kwangtung
British attack with 1 fighter and 4 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Kwangtung from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 mech_infantrys
Battle in French West Africa
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British win, taking French West Africa from Italians with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 2 mech_infantrys
1 infantry owned by the British retreated to Szechwan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Hunan
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
4 infantry moved from Yunnan to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Yunnan
1 fighter moved from Hunan to Yunnan
1 armour moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to French Equatorial Africa
3 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Alexandria to Egypt
1 fighter moved from Egypt to Persia
1 battleship moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Iraq to Northwest PersiaPlace Units - British
1 factory_minor placed in Egypt
3 infantry placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to TobrukCombat - Italians
Non Combat Move - Italians
3 aaGuns moved from Ukraine to Rostov
6 mech_infantrys moved from Ukraine to Rostov
1 submarine moved from 95 Sea Zone to 96 Sea Zone
4 transports moved from 96 Sea Zone to 97 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun, 8 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
8 infantry moved from 96 Sea Zone to Tobruk
1 aaGun moved from 96 Sea Zone to Tobruk
1 fighter moved from Ukraine to 96 Sea ZonePlace Units - Italians
2 tactical_bombers placed in Southern Italy
1 infantry and 2 mech_infantrys placed in UkraineTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
EDIT: 1 fighter moved from Philippines to 6 Sea ZoneCombat - ANZAC
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Scramble 6?
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No Scramble