@cwglee51 Lol! What was that first round??
15L G40 wheatbeer (Axis) vs variance (Allies custom-bid) +tech&tokens
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forgot italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 2 artilleries and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 3 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Gibraltar, round 4 : 1/2 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 bomber owned by the Italians and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Eastern Poland to Southern Italy
1 aaGun, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 3 mech_infantrys placed in Northern Italy
2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 25 / 36
Japanese : 62 / 84
Americans : 50 / 70
Chinese : 16 / 17
British : 34 / 33
UK_Pacific : 2 / 0
Italians : 13 / 23
ANZAC : 10 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 techTokens; 1 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 7 infantry moved from Finland to Karelia
13 armour and 24 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western UkraineCombat - Germans
Battle in Karelia
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Karelia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 13 armour and 24 mech_infantrys
British defend with 1 aaGun, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 13 armour and 24 mech_infantrys in Egypt, round 2 : 15/37 hits
British roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 2 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 13 armour and 23 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 aaGun, 2 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Finland to Karelia
5 mech_infantrys moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour, 8 artilleries, 8 infantry and 6 mech_infantrys moved from Poland to Eastern Poland
7 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Eastern Poland to Novgorod
2 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 factory_minor placed in FinlandTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Germans collect 3 PUs from War Bonds; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsProduction/PUs Summary :
Germans : 50 / 67
Russians : 21 / 36
Japanese : 62 / 84
Americans : 50 / 70
Chinese : 16 / 17
British : 32 / 33
UK_Pacific : 2 / 0
Italians : 13 / 23
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
2 mech_infantrys moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Urals
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Archangel to Belarus
1 artillery moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Russians attack with 2 mech_infantrys
Japanese defend with 1 artillery
Russians win, taking Kansu from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Urals to Russia
7 infantry moved from Archangel to Vologda
9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to RostovPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 1 PU from War Bonds; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 6 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Manchuria to Jehol
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Yunnan to Shensi
Japanese take Kweichow from Chinese
Japanese take Shensi from Chinese
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
1 infantry moved from Olgiy to Kansu
9 artilleries, 7 infantry and 1 mech_infantry moved from Yunnan to Hunan
4 armour, 1 artillery and 5 mech_infantrys moved from Kwangsi to Hunan
1 bomber moved from Buyant-Uhaa to Kansu
1 bomber moved from India to Kansu
1 tactical_bomber moved from Buyant-Uhaa to Chahar
1 bomber moved from Dutch New Guinea to Kiangsi
3 mech_infantrys moved from French Indo China to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 infantry moved from India to West India
1 bomber moved from India to West IndiaCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsu, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 4 armour, 10 artilleries, 7 infantry and 9 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 10 artilleries, 7 infantry and 9 mech_infantrys in Hunan, round 2 : 8/30 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 4 armour, 10 artilleries, 6 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Russians defend with 2 mech_infantrys
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 1/6 hits
Chinese roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Kansu
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 3 : 3/6 hits
Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in West India
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Chahar
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Chahar, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 aaGun moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Buyant-Uhaa to Central Mongolia
2 bombers moved from Kansu to Central Mongolia
1 bomber moved from West India to India
2 mech_infantrys moved from India to Yunnan
1 bomber moved from Kiangsi to French Indo China
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from New Guinea to Dutch New Guinea
1 tactical_bomber moved from Chahar to Central Mongolia
2 carriers, 1 cruiser and 3 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
2 artilleries, 1 bomber and 1 infantry placed in Japan
5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 49 / 67
Russians : 24 / 30
Japanese : 75 / 85
Americans : 50 / 70
Chinese : 3 / 17
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 13 / 23
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Anhwe to Kiangsi
4 infantry moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsu from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 24 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Germans
5 armour moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 bombers moved from Persia to Shensi
2 fighters and 1 tactical_bomber moved from Persia to SikangCombat - British
Battle in Shensi
British attack with 3 bombers
Japanese defend with 1 armour
British win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in West India
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Sikang
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
3 bombers moved from Shensi to Kazakhstan
2 fighters and 1 tactical_bomber moved from Sikang to Kazakhstan
1 aaGun moved from Persia to Eastern Persia
4 armour moved from Iraq to Eastern Persia
2 aaGuns moved from Iraq to Trans-Jordan
1 infantry moved from Alexandria to Tobruk
1 fighter moved from Anglo Egyptian Sudan to Eastern Persia
1 artillery and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 32 PUs (1 lost to blockades); end with 32 PUs total
British collect 1 PU from War Bonds; end with 33 PUs totalTurn Complete - UK_Pacific
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forgot to load Brazilians on the transports
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Bessarabia to Eastern Poland
3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 48 / 67
Russians : 25 / 30
Japanese : 68 / 85
Americans : 51 / 71
Chinese : 8 / 10
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 13 / 24
ANZAC : 10 / 24
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 0/1 hitsPurchase Units - Germans
Germans buy 1 armour, 4 artilleries and 10 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
12 mech_infantrys moved from Novgorod to Belarus
1 bomber and 1 infantry moved from Eastern Poland to Western Ukraine
31 artilleries, 28 infantry and 21 mech_infantrys moved from Eastern Poland to Belarus
6 armour moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Bessarabia
Germans take Bessarabia from Russians
13 armour and 23 mech_infantrys moved from Egypt to Anglo Egyptian SudanCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Germans attack with 13 armour and 23 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 13 armour and 23 mech_infantrys in Anglo Egyptian Sudan, round 2 : 8/36 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 13 armour and 23 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 8 armour, 31 artilleries, 28 infantry and 33 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 8 armour, 31 artilleries, 28 infantry and 33 mech_infantrys in Belarus, round 2 : 23/100 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 31 artilleries, 28 infantry and 33 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 aaGun, 1 artillery and 7 infantry moved from Karelia to Novgorod
3 armour and 7 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
4 artilleries placed in Novgorod
1 armour and 10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Germans collect 1 PU from War Bonds; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 53 / 61
Russians : 21 / 30
Japanese : 68 / 85
Americans : 51 / 71
Chinese : 8 / 10
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 13 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Urals to Kansu
1 mech_infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Bryansk to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Kansu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
5 infantry moved from Vologda to Russia
1 armour, 11 artilleries and 67 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Tambov
3 infantry moved from Bryansk to Russia
1 infantry moved from Russia to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 5 PUs from War Bonds; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Urals to Kansu
1 mech_infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Russia to Kansu
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 armour and 1 mech_infantry moved from Bryansk to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Kansu
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Russians win, taking Kansu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
5 infantry moved from Vologda to Russia
1 armour, 11 artilleries and 67 infantry moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
2 infantry moved from Volgograd to Tambov
3 infantry moved from Bryansk to Russia
1 infantry moved from Russia to SmolenskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Russians collect 5 PUs from War Bonds; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anhwe: 1 aaGun and 16 infantry
EDIT: Adding units owned by Russians to Kiangsu: 1 aaGun and 16 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 techTokens; 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Shantung to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 submarines moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 bombers and 1 tactical_bomber moved from Central Mongolia to Kiangsu
1 bomber moved from French Indo China to Kiangsu
3 fighters moved from Japan to Kiangsu
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Hunan to Kweichow
1 infantry moved from Jehol to Anhwe
2 fighters moved from 35 Sea Zone to Kiangsu
1 bomber moved from India to Kiangsu
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Hunan to Anhwe
8 artilleries and 4 infantry moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Anhwe
1 artillery moved from Central Mongolia to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
2 armour moved from Hunan to Kiangsi
2 mech_infantrys moved from French Indo China to Kiangsi
1 cruiser moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 4 artilleries, 4 bombers, 11 fighters, 4 infantry and 7 tactical_bombers
Chinese defend with 12 infantry; Russians defend with 1 aaGun and 16 infantry
AA fire in Kiangsu : 1/3 hits
1 fighter owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 cruiser in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 4 artilleries, 4 bombers, 10 fighters, 4 infantry and 7 tactical_bombers in Kiangsu, round 2 : 17/33 hits
Chinese roll dice for 1 aaGun and 28 infantry in Kiangsu, round 2 : 9/28 hits
4 infantry owned by the Russians, 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 12 infantry owned by the Chinese and 1 aaGun owned by the Russians lost in Kiangsu
Japanese roll dice for 1 artillery, 4 bombers, 8 fighters and 7 tactical_bombers in Kiangsu, round 3 : 14/24 hits
Chinese roll dice for 12 infantry in Kiangsu, round 3 : 5/12 hits
12 infantry owned by the Russians, 4 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 4 bombers, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Chinese: 12 infantry
Casualties for Russians: 1 aaGun and 16 infantry
Casualties for Japanese: 3 artilleries, 7 fighters, 4 infantry and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 9 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 9 artilleries and 5 infantry in Kweichow, round 2 : 5/14 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 9 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 17 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 17 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 4 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kiangsi, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 4 Sea Zone to 6 Sea Zone
1 aaGun moved from Hunan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
7 mech_infantrys moved from Hunan to Kweichow
1 bomber moved from 17 Sea Zone to Manchuria
2 carriers and 3 destroyers moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 6 tactical_bombers moved from Kiangsu to 6 Sea Zone
4 bombers moved from Kiangsu to Manchuria
1 aaGun, 2 artilleries and 3 infantry moved from Manchuria to AmurPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
1 artillery and 2 infantry placed in India
3 infantry placed in Manchuria
Japanese undo move 4.
2 mech_infantrys placed in French Indo China
2 infantry placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,6,5
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 50 / 61
Russians : 24 / 29
Japanese : 74 / 84
Americans : 51 / 71
Chinese : 2 / 10
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 13 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
British take Egypt from Germans
4 armour moved from Eastern Persia to West India
3 bombers moved from Kazakhstan to Tsagaan Olom
2 fighters and 1 tactical_bomber moved from Kazakhstan to West India
1 fighter moved from Eastern Persia to West India
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 armour and 1 mech_infantry moved from Turkmenistan to West India
1 armour and 2 mech_infantrys moved from Persia to West IndiaCombat - British
Battle in Tsagaan Olom
British attack with 3 bombers
Japanese defend with 1 infantry
British win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 6 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking West India from Japanese with 6 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 4 infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Gibraltar from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French West Africa to Iraq
3 mech_infantrys moved from Iraq to Eastern Persia
1 aaGun moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from West India to Eastern Persia
3 bombers moved from Tsagaan Olom to Kazakhstan
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Ethiopia
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 armour, 1 artillery and 2 mech_infantrys moved from Belgian Congo to Rhodesia
2 aaGuns, 5 armour, 3 artilleries and 23 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 infantry placed in Iraq
2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
British collect 2 PUs from War Bonds; end with 33 PUs totalTurn Complete - UK_Pacific
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and USA forgot about siberia. sorry I am so forgetful. its a complicated game for me
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern Poland to Western UkraineCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 submarine
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Battle in Bessarabia
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Italians roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Western Ukraine
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 2 fighters and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Yugoslavia to Northern Italy
2 fighters moved from Western Ukraine to RomaniaPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 23 / 29
Japanese : 70 / 84
Americans : 51 / 72
Chinese : 3 / 3
British : 34 / 33
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Alexandria to EgyptTurn Complete - French





