@zarhunter said in L26 BM zarhunter (X) vs discalced (L+18) 2:
Good Game, no point going on. I am rustier than I thought.
Your second game was much better than the first. So you’re shaking off the rust.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Belarus to Archangel
5 armour, 11 artilleries, 27 infantry and 8 mech_infantrys moved from Belarus to Smolensk
1 bomber moved from Western Germany to Archangel
1 bomber moved from Western Germany to Novgorod
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Archangel
2 bombers moved from Southern Italy to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 5 armour, 11 artilleries, 27 infantry and 8 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans win, taking Smolensk from Russians with 5 armour, 11 artilleries, 26 infantry and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Novgorod
Germans attack with 2 bombers and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Iraq
Germans attack with 2 bombers
Russians defend with 1 mech_infantry; British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -17
Casualties for Germans: 2 bombers
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Smolensk
5 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
2 bombers moved from Novgorod to Germany
2 bombers moved from Archangel to Eastern Poland
1 aaGun moved from Belarus to Smolensk
1 mech_infantry moved from Western Germany to Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 carrier, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in Western Germany
1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns and 19 infantry moved from Timguska to Novosibirsk
2 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Olgiy to Kansu
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 artilleries and 45 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Rostov
2 armour and 3 mech_infantrys moved from Bryansk to Volgograd
Place Units - Russians
6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Tsinghai to Shensi
Japanese take Shensi from Chinese
2 fighters moved from Hopei to Suiyuyan
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
3 carriers moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to French Indo China
1 fighter moved from Philippines to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
2 artilleries and 2 infantry moved from Hopei to Shensi
1 bomber and 2 fighters moved from Suiyuyan to Hopei
1 aaGun moved from Central Mongolia to Suiyuyan
1 infantry moved from Dzavhan to Central Mongolia
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Hopei to Anhwe
1 bomber moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Amur to Manchuria
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
1 harbour placed in Hainan
2 infantry placed in Malaya
1 submarine placed in 37 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Malaya
2 submarines placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 107 Sea Zone to 91 Sea Zone
2 fighters moved from 107 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 54 Sea Zone to 55 Sea Zone
2 submarines moved from 54 Sea Zone to 46 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
need ool for sz41 and gibraltar
now I’ve lost so many 90-95% battles, how about some equal balancing now :lol:
let’s see how the first round rolls go and we’ll go from there.
sure enough I hit below average, damn marti half my rolls were 6s :|
4 hits, ool for z41
sure enough I hit below average, damn marti half my rolls were 6s :|
4 hits, ool for z41
damage bb, kill cv, and dd
I knew it was coming… you got 7 hits or 2 above average :|
I then hit twice with my last 2, so ool… you have 4 planes, carrier, cruiser, and damaged battleship
also ool for gilbratar would be nice, I assume you want best def? ie lose aa first?
I knew it was coming… you got 7 hits or 2 above average :|
I then hit twice with my last 2, so ool… you have 4 planes, carrier, cruiser, and damaged battleship
take out the tacs
for gib, not necessarily, as i may want to keep my aa in actually. so i’ll decide based on your first roll
I’m rolling dandy this game so far, you hit with both your destroyers too :|
no aa hit, and I got 2 lucky hits on you :-P
ok take the two inf out
well you nailed two of my bombers in iraq! and you got your convoy on norway too!
you going to make me ask every round? you hit twice, then I hit another time
take an art out
sz41 more than made up for it :-P
plus I missed a lot of chances to kill axis air early on with my ships
sorry, not trying to make it difficult, but b/c this is a one-two type of attack, i wanna see how long i can retain my aa, as i know you have 4 ftrs coming in next round
you hit once, I hit once, art or aa now…