@simon33 said in Karl7 (Allies+15) vs Simon33 (Axis) BM:
Is there a misclick in that edit, I don’t see the change.
I ask because I had already downloaded and rolled dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Sumatra
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
6 fighters moved from Persia to Italian Somaliland
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 bombers moved from Western Germany to 119 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Volgograd to Smolensk
1 fighter and 1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
Scramble from Eire?
Scramble all in 109, and btw did you forget Trans-Jordan?
Heh yeah, did it in planning and missed it here. I guess you don’t mind if I edit, since you brought it up? :)
Heh yeah, did it in planning and missed it here. I guess you don’t mind if I edit, since you brought it up? :)
Not at all :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 5 bombers, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 bombers moved from Western Germany to 119 Sea Zone
4 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Volgograd to Smolensk
1 fighter and 1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Archangel
Germans take Archangel from Russians
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
Combat - Germans
Americans scrambles 3 units out of Eire to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 4 bombers
Americans defend with 3 fighters and 2 transports
Germans win with 2 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 bombers
Casualties for Americans: 3 fighters and 2 transports
Battle in 119 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Yenisey to Timguska
7 mech_infantrys moved from Volgograd to Bryansk
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Samara to Novgorod
6 infantry moved from Volgograd to Rostov
2 carriers and 2 transports moved from 97 Sea Zone to 95 Sea Zone
4 carriers, 1 destroyer, 8 fighters, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 bombers moved from 109 Sea Zone to Western Germany
4 bombers moved from 119 Sea Zone to Western Germany
Place Units - Germans
5 bombers placed in Western Germany
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
3 infantry placed in Iraq
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 17 PUs;
Russians buy 3 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 artillery and 3 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Vologda to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 aaGun and 1 infantry moved from Vologda to Novosibirsk
1 artillery and 11 infantry moved from Vologda to Russia
1 mech_infantry moved from Yakut S.S.R. to Buryatia
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Bryansk to Russia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Air Battle in Russia
Japanese attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,7 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers moved from Russia to Iraq
1 bomber moved from Yenisey to Japan
1 aaGun, 2 artilleries and 1 infantry moved from Yenisey to Yakut S.S.R.
3 mech_infantrys moved from Malaya to French Indo China
1 fighter moved from 80 Sea Zone to Kenya
1 armour moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Belgian Congo to Kenya
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 bombers moved from Tanganyika Territory to Shan State
3 carriers, 1 destroyer and 4 fighters moved from 80 Sea Zone to 39 Sea Zone
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,5,6,4,2,3,2,1
Japanese collect 11 PUs (14 lost to blockades); end with 11 PUs total
I’ve been lucky with my SBR damage rolls
I’ve been lucky with my SBR damage rolls
Haha yeah, you haven’t gotten below 7 in something like 7 rolls? AA was also friendly to you.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea Zone
Combat - Americans
Scramble 112/6?
Yes to 6, no to 112
Ahh forgot kamis, what are the targets?
2 dds 1 carrier.
Take a shot at each dd and 2 at the carrier
I guess we’ll have to do the OOL round-by-round in western germany. Hoping for a miracle, this might’ve been one blunder too far for my poor axis troops…