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15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from Algeria to Egypt

    Turn Complete - French

  • 10

    I need to understand the rules for paratroopers.  So, I don’t pair them with bombers?  Instead they “pair”  with airbases… up to two per airbase territory.  So, does tripleA understand these rules or do we have to edit it in?

  • 17 16 15 14 12

    Here are the rules for Paratroopers from the Europe manual.  I am fairly sure triplea will do that correctly but if not we can edit.  Congratulations!

    Paratroopers.
    Up to 2 of your infantry units in each territory with an air base can be moved to an enemycontrolled
    territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories
    and/or by amphibious assault. When moving, paratroopers must obey the same restrictions that air units do.
    If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject
    to antiaircraft fire in the same way as air units. If attacking along with land units from adjacent territories,
    paratroopers may retreat as normal.

  • 10

    Alright, so……

    Let’s say I attack with 2 paratroopers and 3 bombers.  You aa guns gets 2 hits, do I get to choose the lost units? Or does the aa roll separate for the air units and the paratroopers?  "It says “subject to aa fire in the same way as air units”, and in global, the aa is not rolled separately for air units, meaning the attacker always gets to choose their losses… right?

  • 10

    Im going to mess around with the map in local and see what tripleA does…

  • 17 16 15 14 12

    Ok if any dice show up I will disregard them

  • 10

    Well, TripleA doesn’t seem to regard the paratroopers at all… I tried a couple different things… I’ll post my map so you can try it too.  So, I guess when there is a paratrooper battle, we will have to roll the aa for the paras here, and edit the inf into the combat…

    06Ager.tsvg

  • 10

    Also, so the way I’m reading the rule, friendly airbases would count to enable the paratroopers.  So the German inf in S Italy, for example, is eligible…

  • 17 16 15 14 12

    @DutchmanD:

    Also, so the way I’m reading the rule, friendly airbases would count to enable the paratroopers.  So the German inf in S Italy, for example, is eligible…

    Yes, but there also has to be other ground troops attacking from an adjacent territory of amphibious assault.

  • 17 16 15 14 12

    I think it might be best to use forum dice when there are paratroopers involved, then edit the result.  Just like when you SBR more than 1 facility on a territory because the AA fire will together which is wrong.

  • 17 16 15 14 12

    *will fire together

  • 10

    Are you saying aa needs to fire separately at planes and paratroopers?  I think “normal” aa fire would all be together, in a combat anyway.  If there was a bombing run and an attack, then yeah it should be separate, but if 3 planes and 2 paratroopers are attacking, the aa should be rolled together and the attacker choose casualties, just like in normal combat.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6,4,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 bombers moved from Iraq to Russia
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 infantry and 8 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 8 mech_infantrys in Ukraine, round 2 :  2/10 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 aaGuns, 5 armour, 8 artilleries, 26 infantry and 9 mech_infantrys moved from Belarus to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                2 bombers moved from Russia to Smolensk
                1 armour and 2 mech_infantrys moved from Karelia to Belarus
                1 armour and 2 mech_infantrys moved from Belarus to Smolensk
                2 mech_infantrys moved from Eastern Poland to Ukraine
                4 mech_infantrys moved from Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from France to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 mech_infantry moved from Southern Italy to Western Germany
                4 mech_infantrys moved from Poland to Eastern Poland

    Place Units - Germans
                1 mech_infantry placed in Western Germany
                3 armour placed in Novgorod
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 6,4,1 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 bombers moved from Iraq to Russia
                1 bomber moved from Novgorod to Russia
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Timguska
                      Germans take Timguska from Russians
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in Russia causes 9 damage total.
                Battle in Bryansk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 infantry and 8 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 infantry and 8 mech_infantrys in Ukraine, round 2 :  2/10 hits
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  2/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                4 aaGuns, 5 armour, 8 artilleries, 26 infantry and 9 mech_infantrys moved from Belarus to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Belarus
                2 bombers moved from Russia to Smolensk
                1 armour and 2 mech_infantrys moved from Karelia to Belarus
                1 armour and 2 mech_infantrys moved from Belarus to Smolensk
                2 mech_infantrys moved from Eastern Poland to Ukraine
                4 mech_infantrys moved from Germany to Poland
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                1 infantry moved from France to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 mech_infantry moved from Southern Italy to Western Germany
                4 mech_infantrys moved from Poland to Eastern Poland

    Place Units - Germans
                1 mech_infantry placed in Western Germany
                3 armour placed in Novgorod
                3 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 1 mech_infantry
                EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians
                1 artillery and 1 infantry moved from Tambov to Bryansk
                1 fighter moved from Volgograd to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Rostov
                2 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Turkmenistan
                1 aaGun moved from Tambov to Rostov
                1 aaGun moved from Tambov to Rostov
                2 infantry moved from Tambov to Rostov
                1 fighter moved from Bryansk to Russia
                1 armour and 2 mech_infantrys moved from Volgograd to Russia
                1 infantry moved from Tambov to Rostov
                1 aaGun, 3 artilleries and 25 infantry moved from Tambov to Russia

    Place Units - Russians
                7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Russians collect 3 PUs from War Bonds; end with 21 PUs total

  • 10

    I forgot to walk my inf into the empty Russian territories. I had it before I had to reload game. I’ll edit if that’s OK.

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                4 fighters moved from Japan to Shantung
                2 tactical_bombers moved from Korea to Shantung
                4 fighters moved from 35 Sea Zone to Shantung
                1 fighter moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 34 Sea Zone
                1 cruiser moved from 35 Sea Zone to 34 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 cruiser moved from 35 Sea Zone to 21 Sea Zone
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                2 fighters and 4 tactical_bombers moved from Kwangsi to Shantung
                1 bomber moved from Shan State to Shantung

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 2 transports
                Battle in Shantung
                    Japanese attack with 1 bomber, 10 fighters and 6 tactical_bombers
                    ANZAC defend with 1 artillery, 2 fighters and 1 infantry; Chinese defend with 1 fighter and 3 infantry; Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 bomber, 10 fighters and 6 tactical_bombers in Shantung, round 2 :  10/17 hits
                        Chinese roll dice for 1 armour, 1 artillery, 3 fighters and 5 infantry in Shantung, round 2 :  3/10 hits
                        1 fighter owned by the Chinese, 1 infantry owned by the ANZAC, 1 armour owned by the Americans, 3 infantry owned by the Chinese, 1 infantry owned by the Americans, 1 artillery owned by the ANZAC, 3 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in Shantung
                    Japanese win with 1 bomber, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 fighters
                    Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry
                    Casualties for Chinese: 1 fighter and 3 infantry
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship and 2 destroyers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 battleship and 2 destroyers in 20 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 cruiser and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 34 Sea Zone
                    Japanese attack with 1 cruiser and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
                EDIT: Changing ownership of Soviet Far East from Russians to Japanese
                EDIT: Removing units owned by Japanese from Siberia: 1 infantry
                EDIT: Removing units owned by Japanese from Buryatia: 1 infantry
                EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
                EDIT: Adding units owned by Japanese to Soviet Far East: 1 infantry
                EDIT: Turning off Edit Mode
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shantung to 19 Sea Zone
                1 infantry moved from Sakha to Amur
                1 aaGun and 3 infantry moved from Korea to Manchuria
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 35 Sea Zone to 20 Sea Zone
                2 artilleries and 4 infantry moved from 20 Sea Zone to Kiangsi
                1 fighter moved from Shantung to 20 Sea Zone
                1 fighter moved from Shantung to 20 Sea Zone
                1 bomber, 4 fighters and 4 tactical_bombers moved from Shantung to Kiangsi
                1 fighter moved from 45 Sea Zone to Kiangsi
                1 armour moved from Eastern Persia to Iraq
                1 tactical_bomber moved from Iraq to India
                1 fighter moved from Iraq to India
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 fighters moved from Southern Italy to Iraq

    Place Units - Japanese
                3 submarines placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone
                4 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 17 16 15 14 12

    My subs got 1 hit in z19.  OOL?

  • 10

    tip ac

  • 17 16 15 14 12

    OK now I got 4 more hits. OOL?

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