@The_Good_Captain It seems the dice gods are not with you this first round 😅
L15 G40 Legion386 v. Whackamatt (Allies +14)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 4 destroyers and 2 fighters
Japanese defend with 2 battleships
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 2 battleships
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to IndiaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
4 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 99 PUs;
Germans buy 6 armour, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Germans
2 fighters moved from 92 Sea Zone to 110 Sea Zone
7 bombers and 3 tactical_bombers moved from France to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Iraq to Syria
Germans take Syria from French
3 mech_infantrys moved from Caucasus to Persia
6 armour moved from Iraq to Persia -
Scramble orders for SZ 110?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 99 PUs;
Germans buy 6 armour, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Germans
2 fighters moved from 92 Sea Zone to 110 Sea Zone
7 bombers and 3 tactical_bombers moved from France to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Iraq to Syria
Germans take Syria from French
3 mech_infantrys moved from Caucasus to Persia
6 armour moved from Iraq to PersiaCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Persia
Germans attack with 6 armour and 3 mech_infantrys
British defend with 2 armour and 1 factory_minor
Germans win, taking Persia from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in 110 Sea Zone
Germans attack with 2 battleships, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 8 fighters, 3 submarines and 3 tactical_bombers
British defend with 1 battleship; Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the British
Germans win with 2 battleships, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Germans: 2 fighters and 3 submarines
Casualties for British: 1 battleship
Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transportsNon Combat Move - Germans
7 bombers moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 artillery and 5 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
6 transports moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
Germans undo move 4.
3 armour placed in Iraq
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Germans collect 71 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 99 PUs;
Germans buy 6 armour, 1 carrier, 3 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;Combat Move - Germans
2 fighters moved from 92 Sea Zone to 110 Sea Zone
7 bombers and 3 tactical_bombers moved from France to 110 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Northwest Persia to 80 Sea Zone
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Iraq to Syria
Germans take Syria from French
3 mech_infantrys moved from Caucasus to Persia
6 armour moved from Iraq to PersiaCombat - Germans
Battle in 80 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Persia
Germans attack with 6 armour and 3 mech_infantrys
British defend with 2 armour and 1 factory_minor
Germans win, taking Persia from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in 110 Sea Zone
Germans attack with 2 battleships, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 8 fighters, 3 submarines and 3 tactical_bombers
British defend with 1 battleship; Americans defend with 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transports
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the British
Germans win with 2 battleships, 7 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 109
Casualties for Germans: 2 fighters and 3 submarines
Casualties for British: 1 battleship
Casualties for Americans: 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 transportsNon Combat Move - Germans
7 bombers moved from 110 Sea Zone to France
2 fighters moved from 110 Sea Zone to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 artillery and 5 infantry moved from Northwest Persia to Iraq
1 tactical_bomber moved from 80 Sea Zone to Iraq
3 infantry moved from Caucasus to Northwest Persia
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 armour and 1 mech_infantry moved from Russia to Rostov
6 transports moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
3 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
Germans undo move 4.
3 armour placed in Iraq
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
Germans collect 71 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in AlaskaNon Combat Move - Japanese
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
7 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Japan to Philippines
1 infantry moved from Shensi to Szechwan
1 infantry moved from Olgiy to KansuPlace Units - Japanese
3 infantry placed in Malaya
1 fighter placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 19 Sea Zone
Japanese undo move 3.
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 65 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
6 bombers and 3 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 110 Sea Zone
Americans attack with 6 bombers, 2 destroyers and 3 fighters
Germans defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 6 transports
Units damaged: 2 carriers owned by the Germans and 2 battleships owned by the Germans
Germans win with 2 battleships, 2 fighters and 6 transports remaining. Battle score for attacker is -46
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 6 bombers, 2 destroyers and 3 fighters
2 fighters owned by the Germans forced to land in Normandy BordeauxNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from Germans to British
EDIT: Turning off Edit Mode
2 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Queensland to India
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 armour, 1 bomber and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Quebec to OntarioCombat - British
British creates battle in territory 98 Sea ZoneNon Combat Move - British
1 aaGun moved from Egypt to Trans-JordanPlace Units - British
3 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 submarine
Casualties for British: 1 submarineNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Turkmenistan to Persia
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 fighters placed in Southern Italy
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 3 destroyers moved from 42 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 105 PUs;
Germans buy 6 armour, 9 artilleries, 1 bomber, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
5 armour, 3 artilleries, 9 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 armour moved from Northwest Persia to Trans-Jordan
6 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
6 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to 112 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
6 artilleries and 6 infantry moved from 111 Sea Zone to ScotlandCombat - Germans
Battle in West India
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking West India from UK_Pacific with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Scotland
Battle in Trans-Jordan
Germans attack with 14 armour, 3 artilleries, 9 infantry and 11 mech_infantrys
British defend with 1 aaGun; Americans defend with 2 mech_infantrys
Germans win, taking Scotland from British, taking Trans-Jordan from British with 14 armour, 3 artilleries, 7 infantry and 11 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 aaGun
Casualties for Americans: 2 mech_infantrysNon Combat Move - Germans
2 aaGuns moved from Iraq to Trans-Jordan
3 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
3 armour moved from Caucasus to Iraq
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
2 fighters moved from Normandy Bordeaux to Western Germany
2 battleships moved from 110 Sea Zone to 111 Sea Zone
3 infantry moved from France to Western GermanyPlace Units - Germans
6 artilleries and 3 infantry placed in Western Germany
1 bomber placed in France
3 artilleries placed in Iraq
3 armour placed in Persia
3 armour placed in Volgograd
1 submarine placed in 93 Sea Zone
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 carriers, 3 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour, 9 infantry and 8 mech_infantrys moved from Burma to India
4 bombers moved from Malaya to India
2 tactical_bombers moved from Malaya to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 armour, 4 bombers, 9 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 17 infantry; ANZAC defend with 2 fighters; Americans defend with 1 bomber; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 armour, 4 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for British: 1 armour, 1 artillery and 17 infantry
Casualties for Americans: 1 bomber
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 9 infantry and 7 mech_infantrysNon Combat Move - Japanese
2 tactical_bombers moved from India to Burma
1 infantry moved from Shan State to Burma
4 bombers moved from India to Malaya
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kansu to Shensi
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 carriers placed in 6 Sea Zone
3 fighters placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to United Kingdom
1 bomber moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in Alaska
Americans attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
Americans win, taking Alaska from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Italians to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Spain from Neutral_True to British
EDIT: Changing ownership of Spain from British to Neutral_True
EDIT: Cleaning up during movement phase
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
EDIT: 1 bomber moved from Alaska to Hawaiian IslandsPlace Units - Americans
EDIT: Changing ownership of Gibraltar from Americans to British
EDIT: Turning off Edit Mode
1 carrier placed in 101 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 2 aaGuns, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alberta Saskatchewan Manitoba to Alaska
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 armour moved from Union of South Africa to Belgian CongoNon Combat Move - British
Place Units - British
2 aaGuns and 1 infantry placed in Egypt
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Americans
2 artilleries moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 4 fighters and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 3 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for Americans: 1 aaGun and 3 infantryNon Combat Move - Italians
4 fighters moved from Gibraltar to 92 Sea Zone
2 carriers and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Persia to Trans-JordanPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 destroyers moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Turn Complete - French





