nice swing there for ya
15L Whackamatt (Axis) vs. rgp44 (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 infantry moved from Dutch New Guinea to New Guinea
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
New Guinea : 1 infantry
Philippines : 3 fighters
Java : 1 flag
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 49 / 56
Russians : 30 / 35
Japanese : 33 / 38
Americans : 52 / 77
Chinese : 7 / 7
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 18 / 56
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Belgian Congo : 1 infantry
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
109 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 49 / 56
Russians : 30 / 35
Japanese : 33 / 38
Americans : 52 / 77
Chinese : 7 / 7
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 18 / 56
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to 81 Sea Zone
4 armour, 11 artilleries, 13 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Romania to Ukraine
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour, 4 artilleries and 14 infantry moved from Novgorod to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 battleship and 1 transport
British win with 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 bomber
Casualties for British: 1 battleshipNon Combat Move - Germans
1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries and 5 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Germany to Western Germany
1 destroyer moved from 114 Sea Zone to 115 Sea Zone
3 aaGuns moved from Novgorod to ArchangelPlace Units - Germans
2 infantry placed in Western Germany
5 armour and 5 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 armour, 3 artilleries, 31 infantry and 3 mech_infantrys moved from Bryansk to Belarus
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 3 artilleries, 31 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 31 infantry and 3 mech_infantrys in Belarus, round 2 : 6/38 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 3 artilleries, 30 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Smolensk to Belarus
1 aaGun moved from Bryansk to Belarus
3 aaGuns moved from Bryansk to Russia
1 infantry moved from Ulaanbaatar to Amur
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 armour moved from Russia to Belarus
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 infantry placed in Volgograd
4 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Jehol : 1 infantry
Amur : 1 infantry
Yakut S.S.R. : 1 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun, 2 armour, 3 artilleries, 32 infantry and 3 mech_infantrys
Rostov : 1 infantry
Russia : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 3 fighters, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 29 / 29
Japanese : 32 / 38
Americans : 52 / 77
Chinese : 8 / 7
British : 29 / 30
UK_Pacific : 24 / 29
Italians : 16 / 56
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 transports moved from 5 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to Amur
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from Kweichow to Malaya
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 armour and 1 mech_infantry moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery and 2 infantry moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Kweichow to Hopei
2 fighters and 1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to JeholCombat - Japanese
Battle in Hopei
Japanese attack with 2 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 armour and 1 mech_infantry
British defend with 1 harbour and 2 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Java
Battle in Amur
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Java from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to French Indo China
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 5 infantry moved from Szechwan to Kweichow
2 fighters and 2 tactical_bombers moved from Hopei to Manchuria
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
2 fighters and 2 tactical_bombers moved from Amur to Japan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 2 tactical_bombers moved from Jehol to ManchuriaPlace Units - Japanese
2 armour and 8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 25 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 106 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Italians lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 carriers, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
1 bomber moved from Midway to Queensland
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 bomber placed in Eastern United States
1 bomber and 3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Queensland : 1 bomber and 1 fighter
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
106 Sea Zone : 1 flag, 1 destroyer
86 Sea Zone : 1 transport
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 52 / 61
Russians : 29 / 29
Japanese : 43 / 45
Americans : 55 / 80
Chinese : 5 / 7
British : 29 / 30
UK_Pacific : 20 / 29
Italians : 15 / 56
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 artilleries and 2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 2 infantry in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 3 artilleries and 4 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 52 / 61
Russians : 29 / 29
Japanese : 42 / 45
Americans : 55 / 80
Chinese : 6 / 7
British : 29 / 30
UK_Pacific : 20 / 29
Italians : 15 / 56
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Eire to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
2 cruisers moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from Burma to French Indo China
1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Burma to Yunnan
2 armour and 3 mech_infantrys moved from India to Shan StateCombat - British
Battle in Gibraltar
British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 fighters; Italians defend with 1 harbour and 2 infantry
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Gibraltar, round 2 : 3/7 hits
Italians roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 3/4 hits
1 fighter owned by the Germans, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 armour, 2 artilleries and 1 fighter in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 2 fighters
Casualties for British: 1 artillery and 3 infantry
Casualties for Italians: 2 infantry
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 cruisers in Iraq, round 2 : 1/2 hits
British roll dice for 1 fighter and 3 infantry in Iraq, round 2 : 0/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 3 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 fighter and 2 infantry in Iraq, round 4 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 3 artilleries, 12 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/18 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shan State
British attack with 2 armour and 3 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 2 armour and 3 mech_infantrys in Shan State, round 2 : 1/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 factory_minor and 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 2 bombers and 1 infantry in French Indo China, round 2 : 0/3 hits
2 bombers owned by the Japanese lost in French Indo China
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 2 bombers and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - British
1 transport placed in 109 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour, 3 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Caroline Islands : 1 infantry
Yunnan : 2 aaGuns, 1 armour, 3 artilleries, 10 infantry and 2 mech_infantrys
Shan State : 2 armour and 2 mech_infantrys
Burma : 1 aaGun, 2 fighters and 1 tactical_bomber
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
33 Sea Zone : 1 transport
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
Anglo Egyptian Sudan : 1 infantry and 1 mech_infantry
Ethiopia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 carrier, 2 cruisers, 1 fighter and 1 transport
Eire : 1 flag
109 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 3 transportsProduction/PUs Summary :
Germans : 52 / 61
Russians : 29 / 29
Japanese : 40 / 45
Americans : 55 / 80
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 21 / 21
Italians : 13 / 56
ANZAC : 10 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 fighters; Remaining resources: 6 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Bulgaria to YugoslaviaNon Combat Move - Italians
1 armour moved from Romania to Northern Italy
2 aaGuns moved from Germany to Western GermanyPlace Units - Italians
3 fighters placed in Southern Italy
2 fighters placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 fighter moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Philippines to Caroline Islands
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
33 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 52 / 61
Russians : 29 / 29
Japanese : 36 / 45
Americans : 55 / 80
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 21 / 21
Italians : 13 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - French
Battle in 37 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
French win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
37 Sea Zone : 1 flag, 1 destroyer
Alexandria : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
109 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 61
Russians : 29 / 29
Japanese : 36 / 45
Americans : 55 / 80
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 21 / 21
Italians : 13 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
bump
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 2 mech_infantrys moved from Ukraine to Belarus
Germans take Bryansk from Russians
5 armour and 5 mech_infantrys moved from Romania to Belarus
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
4 artilleries and 14 infantry moved from Archangel to Belarus
1 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 11 armour, 4 artilleries, 15 infantry and 7 mech_infantrys
Russians defend with 1 aaGun, 2 armour, 3 artilleries, 32 infantry and 3 mech_infantrys
Russians win with 2 armour and 2 artilleries remaining. Battle score for attacker is -38
Casualties for Germans: 11 armour, 4 artilleries, 15 infantry and 7 mech_infantrys
Casualties for Russians: 1 aaGun, 1 artillery, 32 infantry and 3 mech_infantrys
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from 114 Sea Zone to Poland
1 artillery moved from Finland to Karelia
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 aaGuns moved from Archangel to Novgorod
1 infantry moved from Ukraine to Bryansk
5 artilleries and 5 infantry moved from Ukraine to Rostov
5 artilleries and 5 infantry moved from Ukraine to Western UkrainePlace Units - Germans
1 artillery and 9 infantry placed in Germany
3 fighters placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Belarus to Baltic States
1 armour moved from Belarus to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 mech_infantrys moved from Russia to Archangel
1 armour and 1 artillery moved from Belarus to Archangel
1 mech_infantry moved from Russia to Archangel
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
6 artilleries and 10 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Samara to Tambov
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Persia to 80 Sea ZonePlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Chahar : 1 infantry
Yakut S.S.R. : 1 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 1 artillery
Archangel : 2 armour, 1 artillery and 3 mech_infantrys
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 6 infantry and 1 tactical_bomber
Tambov : 1 aaGun, 6 artilleries and 12 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
80 Sea Zone : 1 mech_infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 26 / 31
Japanese : 35 / 45
Americans : 55 / 80
Chinese : 8 / 7
British : 33 / 33
UK_Pacific : 21 / 21
Italians : 13 / 19
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am going to concede this one. Good game!





