XDAP 2 - Round 2 - MethodOne Clinic vs Peaceful Warriors


  • Terribly sorry all, life got a bit busy, but here I am!

    No scramble at Guam; full intercept at Calcutta, please!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 21 Sea Zone to Guam
                1 infantry moved from Kiangsi to 20 Sea Zone
                1 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Siam to Shan State
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 bombers moved from Kwangsi to India
                1 artillery and 2 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Kwangsi to 42 Sea Zone
                1 fighter moved from Kwangsi to Malaya
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 battleship and 1 cruiser moved from 36 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
                1 battleship moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 2 units heading to India
                    UK_Pacific launches 2 interceptors out of India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in Philippines
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 harbour and 3 infantry
                    Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Shan State
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Guam
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 fighter
                    Japanese win, taking Guam from Americans with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                2 carriers moved from 36 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from Philippines to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to Japan
                2 fighters moved from Kwangtung to 6 Sea Zone
                2 fighters moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
                1 fighter moved from Malaya to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Kwangtung to Yunnan
                2 tactical_bombers moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Kwangsi
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Yunnan
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 aaGun and 4 infantry moved from Jehol to Anhwe
                4 infantry moved from Manchuria to Jehol
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

  • 2024 '22 '19 '17 '15

    Meanwhile in germany…

    :roll:

  • 2024 '22 '19 '17 '15

    Also:

    :mrgreen:

  • '20 '19 '18 '15 '13

    Sorry guys - I just started a new job, but not sure whats up with Methus…

    We can give it one more day and I’ll make his move if necessary.

  • 2024 '22 '19 '17 '15

    Uuh… So life hit both of you. Thats worse than I expected…  :-(

    Ok then. Lets try to keep this thing moving.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 destroyer, 6 submarines and 1 transport; Remaining resources: 1 PUs;

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 101 Sea Zone to 103 Sea Zone
                1 bomber moved from Eastern United States to 103 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 21 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 21 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 1 submarine
                    Japanese defend with 1 battleship, 1 cruiser and 1 transport
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 21 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 21 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 21 Sea Zone
                        1 transport owned by the Japanese lost in 21 Sea Zone
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 3 :  1/1 hits
                    Americans win with 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 39
                    Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
                Battle in 103 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 103 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 103 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 bomber moved from 103 Sea Zone to United Kingdom
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to 26 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                6 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 35
        Japanese : 46 / 46
        Americans : 50 / 71
        Chinese : 7 / 8
        British : 25 / 30
        UK_Pacific : 6 / 19
        Italians : 15 / 16
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • Apologies again all, this has been a very busy month for me.

    One question: does my US occupation of Dutch New Guinea not result in a US control of that territory? It still appears as Dutch, even though I moved US infantry into it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 35
        Japanese : 46 / 46
        Americans : 50 / 71
        Chinese : 7 / 9
        British : 25 / 30
        UK_Pacific : 6 / 19
        Italians : 15 / 16
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 2x factory_major; Remaining resources: 17 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                2 fighters moved from 92 Sea Zone to Libya
                1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                1 tactical_bomber moved from Egypt to 96 Sea Zone

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Western Germany causes 4 damage total.
                Battle in Libya
                    British attack with 2 fighters and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Libya, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Libya
                        British roll dice for 2 fighters and 1 mech_infantry in Libya, round 3 :  1/3 hits
                        Italians roll dice for 1 artillery in Libya, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 96 Sea Zone
                    British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 2 :  0/5 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber in 96 Sea Zone, round 3 :  3/5 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                2 fighters moved from Libya to 96 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Egypt
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Rhodesia to Belgian Congo
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from Burma to India
                2 fighters moved from United Kingdom to French West Africa
                1 bomber moved from Western Germany to United Kingdom
                1 mech_infantry moved from Eire to United Kingdom

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Libya: 1 mech_infantry
                EDIT: Removing units owned by British from Tobruk: 1 artillery
                EDIT: Adding units owned by British to Libya: 1 artillery
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 artillery and 2 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Adding units owned by British to Quebec: 1 bomber
                EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters placed in Quebec
                Turning on Edit Mode
                EDIT: Removing units owned by British from Quebec: 1 fighter
                EDIT: Removing units owned by British from Quebec: 1 fighter

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,4
                British collect 27 PUs (1 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,1,3,4,6,3,5,6,3
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 5 infantry

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 35 / 35
        Japanese : 45 / 46
        Americans : 50 / 71
        Chinese : 7 / 9
        British : 28 / 27
        UK_Pacific : 7 / 8
        Italians : 14 / 16
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Alright, some weird edits in my UK move that I hope are alright:

    1. I meant to attack Libya with the art rather than the mech so I could ncm the mech to Cairo. The way I rolled dice only hurts me (rolling mech rather than art), so I hope this edit is ok.

    2. I forgot that I couldn’t place my fighters in London due to damage, so edited to dd/bom in Quebec. I hope you take my good faith that this was not affected by rolls, but rather just me correcting my own stupidity to probably a subpar move.

    Again, sorry for my recent absences and thanks for the hearty good spirit :)

  • 2024 '22 '19 '17 '15

    @TheMethuselah:

    One question: does my US occupation of Dutch New Guinea not result in a US control of that territory? It still appears as Dutch, even though I moved US infantry into it.

    From the Pacific Rulebook:

    The United Kingdom and ANZAC

    These two powers also have an arrangement with the Dutch government in exile (Holland having been captured
    by Germany) and have taken guardianship of the Dutch territories in the Pacific. As a result, they are free to move
    units into these territories as a noncombat movement at any time, as long as they have not yet been captured by Japan.
    They may actually take control of them (gaining their IPC income) by moving land units into them. Additionally, the
    United Kingdom and ANZAC consider attacks against any Dutch territories to be acts of war against them directly.
    Once a Dutch territory has been captured by Japan, however, it may be captured and controlled by any power.

  • 2024 '22 '19 '17 '15

    So in layman’s terms: Everyone else is treating them as allies.

    Dutch: “Ok USA, you can station your troops here, thats fine, its not like you would aks for permission anyways.”
    and:
    Dutch: “Anzac, you are here?! Great, here are the keys, please water the plants - I am outta here!”

    :mrgreen:

    @Meth: is the work situation at least enhancing or getting better?

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to Greece
                1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Yugoslavia to Greece
                2 infantry moved from Albania to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                    Casualties for Neutral_Allies: 4 infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Greece to Southern Italy
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 infantry moved from Kenya to Italian Somaliland
                1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                1 armour moved from Slovakia Hungary to Eastern Poland
                2 aaGuns and 1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs

  • 2024 '22 '19 '17 '15

    About the edits. we let that slide, but feels a bit awkward, dont know what other opponents would tell us if we proposed an edit like that.

    For now its ok as it is. But please let such thing not necessarily happen again.  :wink:


  • @Elrood:

    So in layman’s terms: Everyone else is treating them as allies.

    Dutch: “Ok USA, you can station your troops here, thats fine, its not like you would aks for permission anyways.”
    and:
    Dutch: “Anzac, you are here?! Great, here are the keys, please water the plants - I am outta here!”

    :mrgreen:

    @Meth: is the work situation at least enhancing or getting better?

    I guess I’m still confused unfortunately. My purpose was to have ANZAC get their +5 bonus for controlling all original territories plus guineas. Otherwise I would have just sailed over to Java. Does my move work as intended?

    And yes, shouldn’t be so bad moving forward. I appreciate everyone’s patience these past weeks.


  • @Elrood:

    About the edits. we let that slide, but feels a bit awkward, dont know what other opponents would tell us if we proposed an edit like that.

    For now its ok as it is. But please let such thing not necessarily happen again.  :wink:

    Fair enough. In a league game I don’t think I’d ask for such allowances, and you are well within your rights to refuse. Thanks for allowing; I appreciate the friendly atmosphere :)

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Germans defend with 1 fighter; Italians defend with 1 infantry
                    Italians win with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to Java
                1 fighter moved from Queensland to Java
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 2024 '22 '19 '17 '15

    @TheMethuselah:

    I guess I’m still confused unfortunately. My purpose was to have ANZAC get their +5 bonus for controlling all original territories plus guineas. Otherwise I would have just sailed over to Java. Does my move work as intended?

    And yes, shouldn’t be so bad moving forward. I appreciate everyone’s patience these past weeks.

    Oh, then I didnt explain it fully, apparently.

    For every other power except UK and Anzac, those Dutch territories are like friendly territories… e.g. like if USA lands in sibiria it wont change the ownership.
    The special rule here is, that both UK and Anzac are allowed to take over Dutch territories… meaning they treat it a bit like an enemy territory also… they land on it in non combat, but take ownership.

    So moving the US unit there doesnt really do you any good,

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