@Adam514 said in 2025 BM4 Playoff Adam514 (Axis) vs axis-dominion (Allies+19):
Scramble sz110 and submerge sz106?
no scramble.
Sub fights and if you get a hit before I do in 106, kill the destroyer and then submerge
glhf!
by the way - there are 2 british planes on 1 US acc and 2 anz planes on another 1 US acc. There are 3 empty acc’s.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
7 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Spain
5 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from France to Germany
1 bomber moved from France to Southern Italy
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Italians collect 19 PUs (4 lost to blockades); end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from Central United States to Southeast Mexico
Turn Complete - French
I want to walk in to sudan with the French inf please. Can’t repost map my computer is getting fixed tonight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Russia
2 fighters moved from Western Ukraine to Russia
2 bombers moved from Western Ukraine to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Russia to Western Ukraine
1 bomber moved from Russia to Poland
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Germany to Poland
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Finland to Norway
Place Units - Germans
3 armour placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from Japanese to British
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Novgorod to Russia
2 fighters moved from Western Ukraine to Russia
2 bombers moved from Western Ukraine to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Russia causes 5 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 fighters moved from Russia to Western Ukraine
1 bomber moved from Russia to Poland
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Bryansk to Tambov
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 infantry moved from Germany to Poland
1 mech_infantry moved from Novgorod to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Finland to Norway
Place Units - Germans
3 armour placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from Japanese to British
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 8 PUs;
Russians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 bomber and 1 infantry moved from Russia to Vologda
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Vologda to Russia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 9 armour, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
2 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
2 tactical_bombers moved from Turkey to 98 Sea Zone
4 fighters moved from Turkey to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
2 bombers moved from Western Germany to Russia
1 fighter moved from Turkey to Russia
1 bomber moved from Saudi Arabia to Russia
1 bomber moved from Saudi Arabia to Anglo Egyptian Sudan
1 bomber moved from Saudi Arabia to 98 Sea Zone
Combat - Japanese
Battle in 98 Sea Zone
Japanese attack with 3 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,6,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Bryansk
2 infantry moved from Argentina to Chile
1 fighter moved from Argentina to New Zealand
1 infantry moved from West India to India
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 5 transports moved from 80 Sea Zone to 72 Sea Zone
4 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
3 infantry moved from Rhodesia to Tanganyika Territory
2 fighters moved from Anglo Egyptian Sudan to 72 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
3 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
8 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 artillery moved from Turkey to Syria
2 infantry moved from Turkey to Syria
1 mech_infantry moved from Turkey to Trans-Jordan
9 infantry moved from Saudi Arabia to Trans-Jordan
4 artilleries moved from Saudi Arabia to Trans-Jordan
5 armour moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 tactical_bombers moved from Western Germany to Southern Italy
14 fighters moved from Western Germany to Southern Italy
Place Units - Japanese
3 armour placed in Iraq
3 armour placed in Saudi Arabia
3 armour placed in Persia
3 infantry placed in Union of South Africa
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 82 PUs;
Japanese buy 9 armour, 3 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from French Equatorial Africa to French Central Africa
Japanese take French Central Africa from French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
Japanese take Trans-Jordan from British
2 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
2 tactical_bombers moved from Turkey to 98 Sea Zone
4 fighters moved from Turkey to 98 Sea Zone
2 bombers moved from Spain to 98 Sea Zone
2 bombers moved from Western Germany to Russia
1 fighter moved from Turkey to Russia
1 bomber moved from Saudi Arabia to Russia
1 bomber moved from Saudi Arabia to Anglo Egyptian Sudan
1 bomber moved from Saudi Arabia to 98 Sea Zone
Combat - Japanese
Battle in 98 Sea Zone
Japanese attack with 3 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anglo Egyptian Sudan
Japanese attack with 1 bomber, 2 fighters and 1 infantry
French defend with 1 infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in Russia
Japanese attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,6,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Russia to Bryansk
3 bombers moved from Russia to Bryansk
2 infantry moved from Argentina to Chile
1 fighter moved from Argentina to New Zealand
1 infantry moved from West India to India
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 5 transports moved from 80 Sea Zone to 72 Sea Zone
4 infantry moved from Belgian Congo to Tanganyika Territory
1 armour moved from Belgian Congo to Tanganyika Territory
3 infantry moved from Rhodesia to Tanganyika Territory
2 fighters moved from Anglo Egyptian Sudan to 72 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
4 fighters moved from 98 Sea Zone to Southern Italy
3 bombers moved from 98 Sea Zone to Southern Italy
2 tactical_bombers moved from 98 Sea Zone to Southern Italy
8 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Turkey to Trans-Jordan
1 artillery moved from Turkey to Syria
2 infantry moved from Turkey to Syria
1 mech_infantry moved from Turkey to Trans-Jordan
9 infantry moved from Saudi Arabia to Trans-Jordan
4 artilleries moved from Saudi Arabia to Trans-Jordan
5 armour moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
3 tactical_bombers moved from Western Germany to Southern Italy
14 fighters moved from Western Germany to Southern Italy
Place Units - Japanese
3 armour placed in Iraq
3 armour placed in Saudi Arabia
3 armour placed in Persia
3 infantry placed in Union of South Africa
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 bombers; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from French West Africa to French Central Africa
2 fighters moved from 82 Sea Zone to French Central Africa
2 fighters and 1 tactical_bomber moved from Egypt to French Central Africa
5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in French Central Africa
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Central Africa from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Japanese with 5 armour, 2 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from French Central Africa to French Equatorial Africa
4 infantry moved from French West Africa to 87 Sea Zone
4 infantry and 2 transports moved from 87 Sea Zone to 82 Sea Zone
4 infantry moved from 82 Sea Zone to French Equatorial Africa
1 destroyer moved from 87 Sea Zone to 82 Sea Zone
1 transport moved from 87 Sea Zone to 85 Sea Zone
1 aaGun moved from Brazil to Peru
2 aaGuns moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from Scotland to United Kingdom
Place Units - British
2 bombers placed in United Kingdom
Turn Complete - British
British collect 22 PUs; end with 25 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
3 mech_infantrys moved from Spain to Northern Italy
5 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Smolensk to Vologda
1 armour moved from Bryansk to Vologda
Place Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
3 mech_infantrys moved from Spain to Northern Italy
5 mech_infantrys moved from Poland to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Smolensk to Vologda
1 armour moved from Bryansk to Vologda
Place Units - Italians
1 bomber placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
juan, if you make it to the playoffs, i hope your dice show up too… :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Southeast Mexico to 64 Sea Zone
Turn Complete - French
Have Fun and Good Luck Sir!
Boldfresh takes a fighter in Moscow, Inf Yunnan and Inf Guinea.
I usually assume what I consider fair play rules:
Edits accepted for: NCM prior to next opponent move, casualty selection or purchase change when no dice or other combats info is involved on that change, Triple A bug correction. If NCM where anticipated to CM but no info from the other combats is relevant, I accept those edits too. Generally speaking, when the player corrects his/her own mistakes not taking advantage of the information available: i.e. knowing combat results or opponent next move.
Other requests like low luck rerolls or other kind of edits would be accepted only with the consent of the opponent.
Defense Casualty selection and scramble decisions taken by attacker when “logical” in order to speed up the game, requested to opponent in other case. If the “logical” decision is not shared by opponent afterwards, forum dice can be launched to correct it or even the turn can be repeated (very unusual).
No tech, regular luck.
We can discuss different rules if you wish.
guess i should have asked for a LL reroll in the game changing Germany/USSR battle. didn’t want to though because i thought it would be a fun challenge, which it was. the killer was once i saw you put the entire europe map at risk by putting your whole stack there to be killed, i didn’t give much thought to the pacific move, since usa should have been able to almost exclusively build in the pacific after russia started moving on germany.
oh well, instant classic i guess - the dice have their say and sometimes that say is to completely throw a giant wrench into the game. i prefer that to low luck any day - it’s the SPICE :-D
i don’t remember exactly what led me to leave the fleet to be slaughtered (and didn’t you roll way up in that battle as well? that might have been the calculation, that if it went to odds it wouldn’t be good for you). and if the russians had succeeded in wiping out the german stack, you would probably have tried to consolidate japan and not even made that attack who knows. part of the problem for me was this game occurred at a time where i’ve never been more busy and i was also trying to play multiple games against top opponents.
anyway, would be great if i can make the playoffs and get you in the draw, since i doubt you are interested in a league rematch… :-P
you’re a lot of fun to play, you are very courteous and play regularly, so i look forward to playing again. just let me know when you’re up for a game.
although it may sound like i’m conceding, i’m not YET. i prefer to make you roll the dice, because who knows what can happen (as we have seen all too well).
juan, if you make it to the playoffs, i hope your dice show up too…Â :-o
Yeahh, it is the only way I could win rounds there…, but still a lot of work to do to get in. With the elite category, things are difficult. One of the first 8 positions is going to be much harder this year tan last. In example Wheat got 8 last year and look this year… so I don´t see it easy, even with this 6-0.
i don’t remember exactly what led me to leave the fleet to be slaughtered (and didn’t you roll way up in that battle as well? that might have been the calculation, that if it went to odds it wouldn’t be good for you). and if the russians had succeeded in wiping out the german stack, you would probably have tried to consolidate japan and not even made that attack who knows. part of the problem for me was this game occurred at a time where i’ve never been more busy and i was also trying to play multiple games against top opponents.Â
anyway, would be great if i can make the playoffs and get you in the draw, since i doubt you are interested in a league rematch…Â :-P
you’re a lot of fun to play, you are very courteous and play regularly, so i look forward to playing again. just let me know when you’re up for a game.
I think this was definately a dice game, that is the key for my win (if I finally get it as it seems now), but the battle in Pacific was average, that was your only mistake I think, but a relevant mistake.
I think you were not paying enough attention to the game at that moment, may be because you were easily winning at that time and you were moving some more games at the same time, and may be you thought that given China was free, no 6 VCs could happen in Pacific (my usual way to win…), but Japan could resolve Europe as they are doing if given a big advantage like it happened.
Your strategy was by far better tan mine and you proved to be better player as I expected.
Also a gent, so for me would be a pleasure playing again in this league against you when you wish.
And given the game is going to be a dice win, revenge is something that I should offer.
I am happy to restart the game again with same bid and sides when we finish this one if you wish.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
3 armour moved from Volgograd to Russia
2 armour moved from Bryansk to Russia
20 mech_infantrys moved from Bryansk to Russia
23 artilleries moved from Bryansk to Russia
2 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 bomber moved from Poland to Russia
Combat - Germans
Battle in Russia
Germans attack with 5 armour, 23 artilleries, 1 bomber, 3 fighters and 29 mech_infantrys
British defend with 3 fighters; Russians defend with 3 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 bomber, 1 factory_major, 35 infantry and 1 mech_infantry
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 11 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 12 artilleries, 1 fighter and 29 mech_infantrys
Casualties for British: 3 fighters
Casualties for Russians: 3 aaGuns, 2 armour, 8 artilleries, 1 bomber, 35 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
3 artilleries moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Novgorod to Bryansk
3 submarines moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Northern Italy to Southern Italy
12 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Spain
6 infantry moved from Germany to Western Germany
3 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Poland
Place Units - Germans
4 bombers placed in Western Germany
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in France
3 mech_infantrys placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 66 PUs (2 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs