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15L Boldfresh (Allies+16) vs JuanSpain (Axis)

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                8 infantry moved from Novgorod to Belarus
                1 infantry moved from Baltic States to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 submarines moved from 112 Sea Zone to 114 Sea Zone
                1 cruiser moved from 112 Sea Zone to 114 Sea Zone
                1 battleship moved from 112 Sea Zone to 114 Sea Zone
                3 bombers moved from Southern Italy to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 9 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 2 submarines
                    Russians defend with 1 cruiser
                    Germans win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Western Ukraine
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                3 infantry moved from Western Germany to Northern Italy
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 infantry moved from Karelia to Finland
                3 bombers moved from Western Ukraine to Poland
                1 mech_infantry moved from Germany to Poland
                3 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Eastern Poland to Belarus
                6 mech_infantrys moved from Eastern Poland to Archangel
                6 armour moved from Eastern Poland to Archangel
                8 mech_infantrys moved from Germany to Eastern Poland
                6 artilleries moved from Eastern Poland to Belarus
                7 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                9 artilleries moved from Eastern Poland to Belarus

    Place Units - Germans
                2 fighters placed in Western Germany
                3 artilleries placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Western Germany
                1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,2,2
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • 19 18 17 16 15

    What I did in Belarus was just Silly…

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                8 infantry moved from Novgorod to Belarus
                1 infantry moved from Baltic States to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 submarines moved from 112 Sea Zone to 114 Sea Zone
                1 cruiser moved from 112 Sea Zone to 114 Sea Zone
                1 battleship moved from 112 Sea Zone to 114 Sea Zone
                3 bombers moved from Southern Italy to Western Ukraine

    Combat - Germans
                Battle in Belarus
                    Germans attack with 9 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 battleship, 1 cruiser and 2 submarines
                    Russians defend with 1 cruiser
                    Germans win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Western Ukraine
                    Germans attack with 3 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                3 infantry moved from Western Germany to Northern Italy
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 infantry moved from Karelia to Finland
                3 bombers moved from Western Ukraine to Poland
                1 mech_infantry moved from Germany to Poland
                3 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Eastern Poland to Western Ukraine
                2 aaGuns moved from Eastern Poland to Belarus
                6 mech_infantrys moved from Eastern Poland to Archangel
                6 armour moved from Eastern Poland to Archangel
                8 mech_infantrys moved from Germany to Eastern Poland
                6 artilleries moved from Eastern Poland to Belarus
                7 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Eastern Poland to Belarus
                9 artilleries moved from Eastern Poland to Belarus

    Place Units - Germans
                2 fighters placed in Western Germany
                3 artilleries placed in Novgorod
                3 infantry placed in France
                3 infantry placed in Western Germany
                1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,2,2
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Archangel: 3 armour
                EDIT: Adding units owned by Germans to Belarus: 3 armour
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    German Figther is on Italian Carrier.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                1 bomber moved from Russia to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 mech_infantry moved from Kansu to Chahar
                      Chinese take Chahar from Japanese
                4 infantry moved from Buryatia to Amur

    Combat - Russians
                Russians creates battle in territory 93 Sea Zone
                Battle in Amur
                    Russians attack with 4 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking 93 Sea Zone from Italians, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Russians attack with 1 bomber, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun and 2 infantry
                    1 artillery owned by the Russians retreated to Bryansk
                    Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                1 bomber moved from Bessarabia to Egypt
                1 mech_infantry moved from Iraq to Egypt
                1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
                1 armour, 8 artilleries, 18 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                1 infantry moved from Kweichow to Yunnan
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                3 artilleries and 3 infantry moved from Russia to Bryansk
                3 infantry moved from Russia to Smolensk
                1 armour moved from Kansu to Kazakhstan

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 12

    one edit juan.  mech from bry to moscow and inf from moscow to bry.

    big rout there in w ukr!

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 fighters and 3 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                5 infantry moved from Manchuria to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi
                1 tactical_bomber moved from Kwangsi to Kiangsi
                1 fighter moved from Kwangsi to Kiangsi
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                3 artilleries moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to French Indo China
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 infantry moved from 37 Sea Zone to Shan State
                4 fighters moved from Kwangsi to Shan State
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Japan to 16 Sea Zone
                1 artillery moved from Manchuria to Amur
                2 infantry moved from Manchuria to Amur
                1 fighter moved from 37 Sea Zone to Shan State
                1 tactical_bomber moved from 37 Sea Zone to Shan State

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Dutch New Guinea
                Battle in Shan State
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Amur
                    Japanese attack with 1 artillery and 7 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Amur from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in French Indo China
                    Japanese attack with 3 artilleries and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                    Americans win with 1 destroyer remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 destroyer and 1 fighter

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                5 carriers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Kiangsi to Philippines
                1 tactical_bomber moved from Kiangsi to Philippines
                5 fighters moved from Shan State to Malaya
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 cruiser moved from 41 Sea Zone to 45 Sea Zone
                2 battleships moved from 41 Sea Zone to 45 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                2 destroyers moved from 42 Sea Zone to 45 Sea Zone
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                2 artilleries and 1 infantry placed in Malaya
                4 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 bomber
                EDIT: Adding units owned by Japanese to Philippines: 1 bomber
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    Stupid move with my Bomber instead of supporting destroyer attack.

  • 19 18 17 16 15

    Would you accept the Bomber rolling vs destroyer in forum? It would still land in Philippines (which was my plan), I forgot taking it to the attack together with fighter and destroyer. Your destroyer did not hit in defense until round 3 (I failed all rounds), so that would potentially have the implication of me recovering the destroyer and the fighter (if I hit in round 1 or 2).

    I will understand if you don´t accept, this is hard to believe… but the Bomber reaches everywhere other interesting base after attacking, except Malaya, but I promise… my plan was it and I forgot… it was 4 am in Madrid when I moved.

  • 12

    That’s a pretty huge request juan…

  • 19 18 17 16 15

    I am fine with what you decide, things should have happened as per my plans and not this disaster (+8 and not -18), but will understand.

  • 12

    I will think about it.  I did just have a disaster as well in w ukr.  Perhaps if you let me retreat after round 1 of that battle we could make a deal? Ie i lose 1 inf killing nothing and you lose a des killing my des.  Thoughts?

  • 19 18 17 16 15

    Jeje, you are good negotiating, I was the one that forgot, so it is fair you trying to get something from it too, would you accept retreating in Western Uk after round 1 in exchange of the Bomber rolling in forum?, so I have a chance to do the real attack that I planned (so, with no hits for me if the bomber hits on round 1 or 2).

  • 12

    ok yes, i accept retreating 2 inf, art to w ukr after one round.  i want then to leave 2 more inf in moscow so there are then 10 inf, 2 art, mech in moscow.  in return, you can roll the z16 battle out on the forum - the results of which will stand no matter what they are.

    this could of course save you 2 destroyers and a ftr in the pacific, which is a very large deal, so i think the 2 infs you pay for that opportunity is quite a bargain, so i am therefor a poor negotiator.

  • 12

    hang on i need to consider a little further my noncom then.  i had to change a lot because of that result

  • 12

    here you go.  you can make your japan changes from this map.

  • 19 18 17 16 15

    Ok Sir, here is the first roll for the Bomber:

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 12

    that’s fine, but my destroyer must also roll on defense.  you are starting the battle from scratch.

  • 12

    in other words, you reroll the battle from round 1.

  • 19 18 17 16 15

    No need for the second roll of the bomber, I will leave the destroyer in 16 and the fighter has 3 moves from there.

    I will repeat the rest of the turn, will check now but don´t think your NCM changes will affect it.

    Thank you Sir, of course you are still winning the game, but this kind of forgotten moves are painfull, spetially when they have bad dice associated.

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