Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
That’s a pretty huge request juan…
I am fine with what you decide, things should have happened as per my plans and not this disaster (+8 and not -18), but will understand.
I will think about it. I did just have a disaster as well in w ukr. Perhaps if you let me retreat after round 1 of that battle we could make a deal? Ie i lose 1 inf killing nothing and you lose a des killing my des. Thoughts?
Jeje, you are good negotiating, I was the one that forgot, so it is fair you trying to get something from it too, would you accept retreating in Western Uk after round 1 in exchange of the Bomber rolling in forum?, so I have a chance to do the real attack that I planned (so, with no hits for me if the bomber hits on round 1 or 2).
ok yes, i accept retreating 2 inf, art to w ukr after one round. i want then to leave 2 more inf in moscow so there are then 10 inf, 2 art, mech in moscow. in return, you can roll the z16 battle out on the forum - the results of which will stand no matter what they are.
this could of course save you 2 destroyers and a ftr in the pacific, which is a very large deal, so i think the 2 infs you pay for that opportunity is quite a bargain, so i am therefor a poor negotiator.
hang on i need to consider a little further my noncom then. i had to change a lot because of that result
here you go. you can make your japan changes from this map.
Ok Sir, here is the first roll for the Bomber:
Rolls: 1@4; Total Hits: 11@4: (3)
that’s fine, but my destroyer must also roll on defense. you are starting the battle from scratch.
in other words, you reroll the battle from round 1.
No need for the second roll of the bomber, I will leave the destroyer in 16 and the fighter has 3 moves from there.
I will repeat the rest of the turn, will check now but don´t think your NCM changes will affect it.
Thank you Sir, of course you are still winning the game, but this kind of forgotten moves are painfull, spetially when they have bad dice associated.
in other words, you reroll the battle from round 1.
Ah, ok, I thought you were allowing me to suplement the combat, ok, here is defense:
Rolls: 1@2; Total Hits: 11@2: (2)
This will be even better for you I think, but as I said you are winning anyway, with what happened in Europe I don´t see a way to stop you. I think I will remove the fighter instead of destroyer.
i see a way to stop me in europe.
i see a way to stop me in europe.
I will ask you about it when we finish the game
sounds good. post the map? i have a crazy move waiting for you.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 fighters and 3 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
3 artilleries moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
4 fighters moved from Kwangsi to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Japan to 16 Sea Zone
1 artillery moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 7 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 3 artilleries and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
5 carriers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
5 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 45 Sea Zone
2 battleships moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Malaya
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 artilleries and 2 infantry
EDIT: Removing units owned by Russians from Bryansk: 2 artilleries
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Spain
1 bomber moved from Western United States to Spain
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 artillery, 2 bombers and 2 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Southeast Mexico to Gibraltar
1 infantry moved from Central United States to Southeast Mexico
1 fighter moved from Eastern United States to Gibraltar
2 fighters and 1 tactical_bomber moved from Spain to Gibraltar
2 carriers, 2 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
4 fighters moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Southeast Mexico
Place Units - Americans
2 transports placed in 101 Sea Zone
10 infantry placed in Central United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kiangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 artilleries placed in Yunnan
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Afghanistan
1 bomber moved from India to French Indo China
3 infantry moved from Burma to Shan State
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Tobruk
1 bomber moved from Egypt to Tobruk
1 armour moved from Gibraltar to Southern France
British take Southern France from Germans
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Tobruk
British attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shan State
British attack with 3 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 bomber and 2 infantry
Japanese defend with 2 artilleries
British win, taking French Indo China from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Afghanistan
British attack with 1 mech_infantry
Neutral_True defend with 4 infantry
Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from India to Yunnan
3 aaGuns and 4 infantry moved from Burma to India
2 infantry moved from Burma to India
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 fighters and 1 tactical_bomber moved from Egypt to Bryansk
1 bomber moved from Tobruk to Bryansk
1 fighter moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to Egypt
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 bomber moved from French Indo China to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 factory_minor placed in Iraq
2 fighters and 1 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,6,6,5,2,1,6,3
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 mech_infantrys