Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
8 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 infantry moved from Bessarabia to Western Ukraine
1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 97 Sea Zone
2 submarines moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
3 bombers moved from Southern Italy to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 9 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 7 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 2 submarines
Russians defend with 1 cruiser
Germans win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Western Ukraine
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
3 infantry moved from Western Germany to Northern Italy
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Karelia to Finland
3 bombers moved from Western Ukraine to Poland
1 mech_infantry moved from Germany to Poland
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Eastern Poland to Belarus
6 mech_infantrys moved from Eastern Poland to Archangel
6 armour moved from Eastern Poland to Archangel
8 mech_infantrys moved from Germany to Eastern Poland
6 artilleries moved from Eastern Poland to Belarus
7 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
9 artilleries moved from Eastern Poland to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 artilleries placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
1 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,2,2
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Archangel: 3 armour
EDIT: Adding units owned by Germans to Belarus: 3 armour
EDIT: Turning off Edit Mode
German Figther is on Italian Carrier.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Russia to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 mech_infantry moved from Kansu to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Buryatia to Amur
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 2 infantry
Russians win, taking 93 Sea Zone from Italians, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 2 infantry
1 artillery owned by the Russians retreated to Bryansk
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 bomber moved from Bessarabia to Egypt
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour, 8 artilleries, 18 infantry and 3 mech_infantrys moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 infantry moved from Kweichow to Yunnan
1 submarine moved from 93 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
1 armour moved from Kansu to Kazakhstan
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
one edit juan. mech from bry to moscow and inf from moscow to bry.
big rout there in w ukr!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 fighters and 3 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
3 artilleries moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
4 fighters moved from Kwangsi to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Japan to 16 Sea Zone
1 artillery moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 7 infantry
Russians defend with 2 infantry
Japanese win, taking Amur from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in French Indo China
Japanese attack with 3 artilleries and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
5 carriers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to Philippines
1 tactical_bomber moved from Kiangsi to Philippines
5 fighters moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 45 Sea Zone
2 battleships moved from 41 Sea Zone to 45 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Malaya
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode
Stupid move with my Bomber instead of supporting destroyer attack.
Would you accept the Bomber rolling vs destroyer in forum? It would still land in Philippines (which was my plan), I forgot taking it to the attack together with fighter and destroyer. Your destroyer did not hit in defense until round 3 (I failed all rounds), so that would potentially have the implication of me recovering the destroyer and the fighter (if I hit in round 1 or 2).
I will understand if you don´t accept, this is hard to believe… but the Bomber reaches everywhere other interesting base after attacking, except Malaya, but I promise… my plan was it and I forgot… it was 4 am in Madrid when I moved.
That’s a pretty huge request juan…
I am fine with what you decide, things should have happened as per my plans and not this disaster (+8 and not -18), but will understand.
I will think about it. I did just have a disaster as well in w ukr. Perhaps if you let me retreat after round 1 of that battle we could make a deal? Ie i lose 1 inf killing nothing and you lose a des killing my des. Thoughts?
Jeje, you are good negotiating, I was the one that forgot, so it is fair you trying to get something from it too, would you accept retreating in Western Uk after round 1 in exchange of the Bomber rolling in forum?, so I have a chance to do the real attack that I planned (so, with no hits for me if the bomber hits on round 1 or 2).
ok yes, i accept retreating 2 inf, art to w ukr after one round. i want then to leave 2 more inf in moscow so there are then 10 inf, 2 art, mech in moscow. in return, you can roll the z16 battle out on the forum - the results of which will stand no matter what they are.
this could of course save you 2 destroyers and a ftr in the pacific, which is a very large deal, so i think the 2 infs you pay for that opportunity is quite a bargain, so i am therefor a poor negotiator.
hang on i need to consider a little further my noncom then. i had to change a lot because of that result
here you go. you can make your japan changes from this map.
Ok Sir, here is the first roll for the Bomber:
Rolls: 1@4; Total Hits: 11@4: (3)
that’s fine, but my destroyer must also roll on defense. you are starting the battle from scratch.
in other words, you reroll the battle from round 1.
No need for the second roll of the bomber, I will leave the destroyer in 16 and the fighter has 3 moves from there.
I will repeat the rest of the turn, will check now but don´t think your NCM changes will affect it.
Thank you Sir, of course you are still winning the game, but this kind of forgotten moves are painfull, spetially when they have bad dice associated.
in other words, you reroll the battle from round 1.
Ah, ok, I thought you were allowing me to suplement the combat, ok, here is defense:
Rolls: 1@2; Total Hits: 11@2: (2)
This will be even better for you I think, but as I said you are winning anyway, with what happened in Europe I don´t see a way to stop you. I think I will remove the fighter instead of destroyer.