Scramble SZ97?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 bombers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
20 armour moved from Belarus to Smolensk
1 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber moved from Eastern Poland to Russia
1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
3 tactical_bombers moved from Western Germany to Norway
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 mech_infantrys moved from Eastern Poland to Smolensk
1 bomber, 1 fighter and 3 tactical_bombers moved from Eastern Poland to Bryansk
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Bryansk
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 mech_infantrys
Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Smolensk
Germans attack with 21 armour and 6 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Smolensk from Russians with 21 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 3 tactical_bombers
Russians defend with 1 armour
Germans win, taking Norway from Russians with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
3 aaGuns moved from Belarus to Smolensk
1 bomber, 1 fighter and 3 tactical_bombers moved from Bryansk to Belarus
1 infantry moved from Romania to Bessarabia
2 infantry moved from Novgorod to Belarus
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Western Germany
2 fighters moved from Southern Italy to Belarus
1 fighter moved from 95 Sea Zone to Western Germany
3 tactical_bombers moved from Norway to Novgorod
2 bombers moved from Russia to Belarus
2 transports moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
3 bombers placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Western Germany
Germans undo move 2.
1 infantry placed in Western Germany
Germans undo move 1.
3 bombers placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 40 PUs;
Russians buy 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Russia to Samara
11 mech_infantrys moved from Russia to Volgograd
7 armour and 12 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Sakha to Amur
1 infantry moved from Buryatia to Amur
1 infantry moved from Buyant-Uhaa to Manchuria
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 bombers placed in Volgograd
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Finland: 1 infantry
EDIT: Adding units owned by Russians to Karelia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x airfield; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 38 Sea Zone to 42 Sea Zone
6 armour, 7 artilleries and 12 infantry moved from Eastern Persia to Persia
Japanese take Persia from Russians
1 infantry moved from Novosibirsk to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Malaya
4 infantry moved from Burma to 38 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 5 tactical_bombers and 4 transports moved from 38 Sea Zone to 79 Sea Zone
4 fighters and 5 tactical_bombers moved from 79 Sea Zone to Eastern Persia
2 fighters moved from French Indo China to 79 Sea Zone
1 aaGun moved from Eastern Persia to Persia
3 armour moved from India to Eastern Persia
5 fighters moved from Japan to French Indo China
Place Units - Japanese
3 armour placed in India
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,5,5,3,1
Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 armour, 9 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
12 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
4 artilleries moved from Gibraltar to Spain
1 armour moved from Gibraltar to Spain
2 carriers, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
11 bombers moved from Queensland to Southeast Mexico
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in 92 Sea Zone
British loiter and taunt; Americans attack with 2 carriers, 2 fighters, 6 submarines and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 2 carriers, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 4 infantry
Casualties for Neutral_True: 6 infantry
Battle in Malaya
Americans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans win, taking Malaya from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 fighter and 3 infantry
Non Combat Move - Americans
4 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
Place Units - Americans
9 infantry and 1 mech_infantry placed in Eastern United States
4 armour and 4 mech_infantrys placed in Central United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Christ! Th Neutrals are in play!
This game just went stratospheric!
For real, tho.
I’m genuinely worried about the Europe side now.
@Shin:
For real, tho.
I’m genuinely worried about the Europe side now.
Yeah, the Axis have a chance… but it will all be timing now… There is now way I can militarily. All I can do is grab the 8 VC and try to hold them
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 92 Sea Zone to Nigeria
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Syria
British take Syria from Italians
8 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Italians defend with 1 transport
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
3 aaGuns moved from Iraq to Trans-Jordan
2 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Algeria to Morocco
Place Units - British
EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns
EDIT: Adding units owned by Americans to Spain: 4 aaGuns
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from 92 Sea Zone to Nigeria
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Iraq to Syria
British take Syria from Italians
8 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Italians defend with 1 transport
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 bomber, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
3 aaGuns moved from Iraq to Trans-Jordan
2 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Algeria to Morocco
Place Units - British
EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns
EDIT: Adding units owned by Americans to Spain: 4 aaGuns
EDIT: Turning off Edit Mode
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Archangel to Vologda
Italians take Vologda from Russians
1 armour moved from Vologda to Urals
Italians take Urals from Russians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from France to Switzerland
Italians take Switzerland from Neutral_True
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from France to Northern Italy
3 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Eastern Poland to Romania
Place Units - Italians
2 artilleries and 6 infantry placed in Northern Italy
Italians undo move 1.
3 infantry placed in Egypt
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 36 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 62 PUs;
Germans buy 4 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
4 mech_infantrys moved from Smolensk to Samara
1 mech_infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
3 bombers moved from Belarus to Samara
3 bombers moved from Novgorod to Samara
1 infantry moved from Norway to Finland
Germans take Finland from Russians
3 armour moved from Smolensk to Russia
1 mech_infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Samara
1 fighter moved from Russia to Samara
Combat - Germans
Battle in Samara
Germans attack with 6 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans win, taking Samara from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Russia
Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 1 mech_infantry
Germans captures 35PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
3 tactical_bombers moved from Novgorod to Western Germany
1 artillery moved from Norway to Sweden
Germans take Sweden from Neutral_True
2 infantry moved from Belarus to Bryansk
18 armour moved from Smolensk to Tambov
3 aaGuns moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Tambov
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Samara to Vologda
1 tactical_bomber moved from Samara to Vologda
1 tactical_bomber moved from Russia to Bryansk
6 bombers moved from Samara to Bryansk
2 artilleries and 10 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
2 transports moved from 95 Sea Zone to 98 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 armour, 1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 60 PUs (4 lost to blockades); end with 95 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Manchuria to Jehol
2 infantry moved from Amur to Manchuria
3 bombers moved from Volgograd to Egypt
7 armour and 12 mech_infantrys moved from Iraq to Egypt
2 armour and 11 mech_infantrys moved from Volgograd to Turkey
Combat - Russians
Battle in Turkey
Russians attack with 2 armour and 11 mech_infantrys
Italians defend with 9 infantry
2 armour owned by the Russians and 6 mech_infantrys owned by the Russians retreated to Caucasus
Italians win with 8 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 1 infantry
Casualties for Russians: 5 mech_infantrys
Battle in Egypt
Russians attack with 7 armour, 3 bombers and 12 mech_infantrys
Germans defend with 2 armour, 2 artilleries and 9 infantry; Italians defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 19 infantry
Italians win with 7 armour, 9 artilleries, 4 fighters and 20 infantry remaining. Battle score for attacker is -97
Casualties for Germans: 8 infantry
Casualties for Italians: 1 aaGun
Casualties for Russians: 7 armour, 3 bombers and 12 mech_infantrys
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 15x factory_major; Remaining resources: 18 PUs; 6 SuicideAttackTokens;
Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 armour moved from Persia to Northwest Persia
Japanese take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
Japanese take Iraq from Russians
Combat - Japanese
Japanese creates battle in territory 79 Sea Zone
Non Combat Move - Japanese
5 tactical_bombers moved from Eastern Persia to Egypt
4 fighters moved from Eastern Persia to Egypt
2 fighters moved from 79 Sea Zone to Egypt
2 tactical_bombers moved from West India to 76 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
4 infantry moved from 76 Sea Zone to Saudi Arabia
Japanese take Saudi Arabia from Neutral_True
1 aaGun, 5 armour, 7 artilleries and 12 infantry moved from Persia to Iraq
3 armour moved from Eastern Persia to Iraq
3 armour moved from India to Eastern Persia
5 fighters moved from French Indo China to India
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,1,3,6,2,3,3,6,3,2,5,2,4,4,4,2,5,4,4,5,1,2,5,1,6,4,2,5,5,6,6,6,3,2,6,1,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,6,5,1,3,3
Japanese collect 24 PUs (12 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 11 infantry and 7 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Southern France
Americans take Southern France from Germans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 bomber moved from United Kingdom to France
4 armour and 4 mech_infantrys moved from Central United States to 101 Sea Zone
9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
4 armour, 9 infantry, 5 mech_infantrys and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 bomber moved from Southeast Mexico to Spain
10 bombers moved from Southeast Mexico to Spain
2 carriers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
Would you like to scramble off Egypt?
@Shin:
Would you like to scramble off Egypt?
no… boy that fleet did its job… Goodbye! :cry: :cry: :cry: