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G4015L ShinJi(Allies +14) v Karl7(Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 3x airfield; Remaining resources: 36 PUs; 6 SuicideAttackTokens;
                Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 38 Sea Zone to 42 Sea Zone
                6 armour, 7 artilleries and 12 infantry moved from Eastern Persia to Persia
                      Japanese take Persia from Russians
                1 infantry moved from Novosibirsk to Timguska
                      Japanese take Timguska from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to Malaya
                4 infantry moved from Burma to 38 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 infantry, 5 tactical_bombers and 4 transports moved from 38 Sea Zone to 79 Sea Zone
                4 fighters and 5 tactical_bombers moved from 79 Sea Zone to Eastern Persia
                2 fighters moved from French Indo China to 79 Sea Zone
                1 aaGun moved from Eastern Persia to Persia
                3 armour moved from India to Eastern Persia
                5 fighters moved from Japan to French Indo China

    Place Units - Japanese
                3 armour placed in India
                3 infantry placed in French Indo China
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,6,5,5,3,1
                Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 4 armour, 9 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                12 infantry moved from Gibraltar to Spain
                1 mech_infantry moved from Gibraltar to Spain
                4 artilleries moved from Gibraltar to Spain
                1 armour moved from Gibraltar to Spain
                2 carriers, 6 submarines and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                7 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                1 tactical_bomber moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to United Kingdom
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
                11 bombers moved from Queensland to Southeast Mexico
                1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 mech_infantry moved from Celebes to 44 Sea Zone
                1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from 37 Sea Zone to Malaya
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                4 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya

    Combat - Americans
                Battle in 92 Sea Zone
                    British loiter and taunt; Americans attack with 2 carriers, 2 fighters, 6 submarines and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    Americans win with 2 carriers, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Spain
                    Americans attack with 1 armour, 4 artilleries, 12 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 4 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Malaya
                    Americans attack with 4 fighters, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Americans win, taking Malaya from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 tactical_bomber
                    Casualties for Japanese: 1 fighter and 3 infantry

    Non Combat Move - Americans
                4 fighters moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 infantry moved from 64 Sea Zone to Southeast Mexico

    Place Units - Americans
                9 infantry and 1 mech_infantry placed in Eastern United States
                4 armour and 4 mech_infantrys placed in Central United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • 22 20 19 18 17 16 15 14 12

    Christ!  Th Neutrals are in play!

    This game just went stratospheric!

  • 15

    For real, tho.

    I’m genuinely worried about the Europe side now.

  • 22 20 19 18 17 16 15 14 12

    @Shin:

    For real, tho.

    I’m genuinely worried about the Europe side now.

    Yeah, the Axis have a chance… but it will all be timing now… There is now way I can militarily. All I can do is grab the 8 VC and try to hold them

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - British

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from 92 Sea Zone to Nigeria
                2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                8 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    Italians defend with 1 transport
                    British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                1 bomber, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
                3 aaGuns moved from Iraq to Trans-Jordan
                2 infantry moved from Gibraltar to Spain
                1 artillery moved from Gibraltar to Spain
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Spain
                2 infantry moved from Algeria to Morocco

    Place Units - British
                EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns
                EDIT: Adding units owned by Americans to Spain: 4 aaGuns
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 tactical_bomber moved from 92 Sea Zone to Nigeria
                2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Iraq to Syria
                      British take Syria from Italians
                8 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 bomber, 5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    Italians defend with 1 transport
                    British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Cleaning up during movement phase
                1 bomber, 5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
                3 aaGuns moved from Iraq to Trans-Jordan
                2 infantry moved from Gibraltar to Spain
                1 artillery moved from Gibraltar to Spain
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Spain
                2 infantry moved from Algeria to Morocco

    Place Units - British
                EDIT: Removing units owned by Americans from Gibraltar: 4 aaGuns
                EDIT: Adding units owned by Americans to Spain: 4 aaGuns
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
                EDIT: Adding units owned by Chinese to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour moved from Archangel to Vologda
                      Italians take Vologda from Russians
                1 armour moved from Vologda to Urals
                      Italians take Urals from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Turkey
                      Italians take Turkey from Neutral_True
                1 infantry moved from France to Switzerland
                      Italians take Switzerland from Neutral_True
                1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from France to Northern Italy
                3 infantry moved from Bessarabia to Romania
                1 artillery and 1 infantry moved from Eastern Poland to Romania

    Place Units - Italians
                2 artilleries and 6 infantry placed in Northern Italy
                Italians undo move 1.
                3 infantry placed in Egypt
                2 artilleries and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 37 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 submarines moved from 33 Sea Zone to 36 Sea Zone

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Malaya
                2 fighters moved from 37 Sea Zone to Malaya
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya

    Place Units - ANZAC
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 62 PUs;
                Germans buy 4 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                4 mech_infantrys moved from Smolensk to Samara
                1 mech_infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                3 bombers moved from Belarus to Samara
                3 bombers moved from Novgorod to Samara
                1 infantry moved from Norway to Finland
                      Germans take Finland from Russians
                3 armour moved from Smolensk to Russia
                1 mech_infantry moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Samara
                1 fighter moved from Russia to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 6 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Russians defend with 6 infantry
                    Germans win, taking Samara from Russians with 6 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 6 infantry
                Battle in Russia
                    Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_major and 1 mech_infantry
                    Germans captures 35PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
                3 tactical_bombers moved from Novgorod to Western Germany
                1 artillery moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                2 infantry moved from Belarus to Bryansk
                18 armour moved from Smolensk to Tambov
                3 aaGuns moved from Smolensk to Bryansk
                1 mech_infantry moved from Belarus to Tambov
                1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from Samara to Vologda
                1 tactical_bomber moved from Samara to Vologda
                1 tactical_bomber moved from Russia to Bryansk
                6 bombers moved from Samara to Bryansk
                2 artilleries and 10 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 transports moved from 95 Sea Zone to 98 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                4 armour, 1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 60 PUs (4 lost to blockades); end with 95 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 115 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Soviet Far East to Siberia
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Amur to Manchuria
                3 bombers moved from Volgograd to Egypt
                7 armour and 12 mech_infantrys moved from Iraq to Egypt
                2 armour and 11 mech_infantrys moved from Volgograd to Turkey

    Combat - Russians
                Battle in Turkey
                    Russians attack with 2 armour and 11 mech_infantrys
                    Italians defend with 9 infantry
                    2 armour owned by the Russians and 6 mech_infantrys owned by the Russians retreated to Caucasus
                    Italians win with 8 infantry remaining. Battle score for attacker is -17
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 5 mech_infantrys
                Battle in Egypt
                    Russians attack with 7 armour, 3 bombers and 12 mech_infantrys
                    Germans defend with 2 armour, 2 artilleries and 9 infantry; Italians defend with 1 aaGun, 1 airfield, 5 armour, 7 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 19 infantry
                    Italians win with 7 armour, 9 artilleries, 4 fighters and 20 infantry remaining. Battle score for attacker is -97
                    Casualties for Germans: 8 infantry
                    Casualties for Italians: 1 aaGun
                    Casualties for Russians: 7 armour, 3 bombers and 12 mech_infantrys

    Non Combat Move - Russians

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese repair damage of 15x factory_major; Remaining resources: 18 PUs; 6 SuicideAttackTokens;
                Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 armour moved from Persia to Northwest Persia
                      Japanese take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Iraq
                      Japanese take Iraq from Russians

    Combat - Japanese
                Japanese creates battle in territory 79 Sea Zone

    Non Combat Move - Japanese
                5 tactical_bombers moved from Eastern Persia to Egypt
                4 fighters moved from Eastern Persia to Egypt
                2 fighters moved from 79 Sea Zone to Egypt
                2 tactical_bombers moved from West India to 76 Sea Zone
                2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
                4 infantry moved from 76 Sea Zone to Saudi Arabia
                      Japanese take Saudi Arabia from Neutral_True
                1 aaGun, 5 armour, 7 artilleries and 12 infantry moved from Persia to Iraq
                3 armour moved from Eastern Persia to Iraq
                3 armour moved from India to Eastern Persia
                5 fighters moved from French Indo China to India

    Place Units - Japanese
                3 infantry placed in India
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,1,3,6,2,3,3,6,3,2,5,2,4,4,4,2,5,4,4,5,1,2,5,1,6,4,2,5,5,6,6,6,3,2,6,1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,3,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,6,5,1,3,3
                Japanese collect 24 PUs (12 lost to blockades); end with 24 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 artilleries, 11 infantry and 7 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 bomber moved from United Kingdom to France
                4 armour and 4 mech_infantrys moved from Central United States to 101 Sea Zone
                9 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Southeast Mexico to 64 Sea Zone
                2 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
                4 armour, 9 infantry, 5 mech_infantrys and 9 transports moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                1 bomber moved from Southeast Mexico to Spain
                10 bombers moved from Southeast Mexico to Spain
                2 carriers, 2 fighters, 4 submarines and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Gibraltar to 98 Sea Zone
                1 mech_infantry moved from Malaya to 37 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 mech_infantry, 7 submarines, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from 36 Sea Zone to French Indo China
                4 fighters moved from 36 Sea Zone to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to French Indo China

  • 15

    Would you like to scramble off Egypt?

  • 22 20 19 18 17 16 15 14 12

    @Shin:

    Would you like to scramble off Egypt?

    no… boy that fleet did its job… Goodbye!  :cry: :cry: :cry:

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries, 1 fighter and 28 infantry moved from Yunnan to Kwangsi

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Burma

    Turn Complete - Chinese
                Chinese collect 27 PUs; end with 27 PUs total

  • 15

    Would you mind if I made a small ncm adjustment for the USA at this point?  I didn’t roll any dice for China.

  • 22 20 19 18 17 16 15 14 12

    sure

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