@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 54 / 64
Russians : 16 / 19
Japanese : 62 / 81
Americans : 55 / 88
Chinese : 7 / 9
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 15 / 19
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
5 tactical_bombers moved from Belarus to Smolensk
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 transport moved from 112 Sea Zone to 91 Sea Zone
4 bombers and 5 fighters moved from Belarus to Russia
Assumed no airbattle in Russia, if you do want we can reroll that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Nah, that was a good assumption there. If the numbers are closer it would of course make more sense. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 10 infantry moved from Samara to Russia
1 aaGun and 3 infantry moved from Olgiy to Kansu
2 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 aaGun and 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 5 aaGuns, 1 airfield, 3 armour, 11 artilleries, 1 factory_major, 2 fighters, 72 infantry, 7 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 80
Russians : 9 / 9
Japanese : 62 / 81
Americans : 55 / 88
Chinese : 7 / 9
British : 32 / 32
UK_Pacific : 5 / 5
Italians : 15 / 19
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Nah, that was a good assumption there. If the numbers are closer it would of course make more sense. :)
Thought so :)
No more moves tonight, next moves come tomorrow!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 1 harbour, 10 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Central Mongolia
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
2 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 bombers moved from French Indo China to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 artillery and 1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Shensi
Japanese take Shensi from Chinese
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to India
Combat - Japanese
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Japanese win, taking Central Mongolia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
2 bombers moved from Szechwan to French Indo China
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
7 fighters moved from 36 Sea Zone to Japan
3 fighters and 3 tactical_bombers moved from French Indo China to Japan
1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
Place Units - Japanese
2 fighters and 8 infantry placed in Japan
1 harbour, 2 infantry and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 71 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 6 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 3 tactical_bombers and 2 transports moved from 17 Sea Zone to 33 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Caroline Islands
Americans attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is -13
Casualties for Americans: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from Midway to 33 Sea Zone
1 destroyer moved from 17 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
6 bombers placed in Western United States
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
Iwo Jima : 1 flag
British Columbia : 1 infantry
Queensland : 1 artillery, 1 fighter and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 27 bombers and 1 fighter
43 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
34 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 aaGun, 1 factory_major and 1 mech_infantry
Southeast Mexico : 2 mech_infantrys
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Egypt : 1 artillery and 1 infantry
French Equatorial Africa : 2 infantry
70 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 61 / 80
Russians : 9 / 9
Japanese : 71 / 86
Americans : 53 / 73
Chinese : 3 / 9
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 15 / 19
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Shensi
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
2 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 61 / 80
Russians : 9 / 9
Japanese : 70 / 86
Americans : 53 / 73
Chinese : 4 / 4
British : 32 / 32
UK_Pacific : 2 / 0
Italians : 15 / 19
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat Move - British
2 submarines moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from Tunisia to Morocco
British take Morocco from Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from West India to India
1 mech_infantry moved from Tunisia to Morocco
Would you like to submerge your sub in SZ91, or have it fight like a man?? :-D
I must say I was in doubt, but before I could decide the captain allready gave the order and submerged, the German fleet will have to do without its submarine!
I must say I was in doubt, but before I could decide the captain allready gave the order and submerged, the German fleet will have to do without its submarine!
Strangely, the UK got exactly four hits in that battle. If only the sub had fought like a man. Hitler will not be pleased…. :P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat Move - British
2 submarines moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from United Kingdom to 91 Sea Zone
1 armour moved from Tunisia to Morocco
British take Morocco from Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery, 1 bomber, 1 fighter and 2 infantry moved from West India to India
1 mech_infantry moved from Tunisia to Morocco
Combat - British
Battle in Gibraltar
Battle in 91 Sea Zone
British attack with 5 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British win, taking Gibraltar from Italians with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 submarine
Battle in India
British attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 2 infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 2 infantry
EDIT: Removing units owned by Americans from 70 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Americans to 72 Sea Zone: 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
1 bomber and 1 fighter moved from India to West India
4 fighters moved from Persia to Russia
5 artilleries and 12 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Alexandria to Tobruk
2 fighters moved from Union of South Africa to Egypt
2 fighters moved from 91 Sea Zone to United Kingdom
1 tactical_bomber moved from 91 Sea Zone to United Kingdom
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 40 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Territory Summary for British and UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
West India : 3 aaGuns, 1 artillery, 1 bomber, 1 fighter and 10 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 fighters
106 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Eastern Persia : 1 flag
Persia : 5 artilleries, 1 fighter and 12 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 80
Russians : 9 / 9
Japanese : 67 / 86
Americans : 53 / 73
Chinese : 4 / 4
British : 33 / 40
UK_Pacific : 5 / 5
Italians : 14 / 19
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I must say I was in doubt, but before I could decide the captain allready gave the order and submerged, the German fleet will have to do without its submarine!
Strangely, the UK got exactly four hits in that battle. If only the sub had fought like a man. Hitler will not be pleased…. :P
Hitler thinks the UK is such a lucky country, they’d have gotten 5 hits is the sub had fought. He is pleased :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 9 PUs;
Combat Move - Italians
1 mech_infantry moved from Rostov to Samara
Italians take Samara from Russians
1 mech_infantry moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 artillery and 2 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Ukraine to Romania
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Ukraine
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Italians collect 14 PUs (2 lost to blockades); end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
Combat - ANZAC
Battle in Caucasus
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
ANZAC win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Persia
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Northwest Persia to Persia
1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone
Place Units - ANZAC
3 infantry placed in Iraq
1 infantry and 1 tactical_bomber placed in Persia
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
35 Sea Zone : 1 flag
Caucasus : 1 artillery and 1 infantry
Iraq : 1 flag, 1 factory_minor and 3 infantry
Northwest Persia : 1 flag, 2 artilleries and 4 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
Production/PUs Summary :
Germans : 59 / 80
Russians : 9 / 9
Japanese : 67 / 86
Americans : 53 / 73
Chinese : 4 / 4
British : 33 / 40
UK_Pacific : 5 / 5
Italians : 16 / 23
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, somehow when I sent to fighter to SZ35 to hit the trannie the click didn’t stick, but that’s why your transport mysteriously disappeared….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 2 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 80
Russians : 9 / 9
Japanese : 67 / 86
Americans : 53 / 73
Chinese : 4 / 4
British : 33 / 40
UK_Pacific : 5 / 5
Italians : 16 / 23
ANZAC : 14 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0