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15L DizzKneeLand33 (Axis) vs Shin Ji (Allies +14)

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 artilleries and 7 infantry moved from Sikang to Tsinghai
                7 infantry moved from Szechwan to Sikang
                1 infantry moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                      British take Persia from Germans
                1 armour and 1 mech_infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 armour and 6 mech_infantrys moved from India to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Yunnan to Sikang
                11 armour and 11 mech_infantrys moved from Siam to Yunnan
                1 armour moved from Yakut S.S.R. to Evenkiyskiy
                      Russians take Yenisey from Japanese
                      Russians take Evenkiyskiy from Japanese
                1 mech_infantry moved from Timguska to Samara
                1 mech_infantry moved from Novosibirsk to Samara
                1 mech_infantry moved from Kazakhstan to Samara
                2 artilleries, 3 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                3 fighters moved from Gibraltar to Egypt
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                2 submarines moved from 106 Sea Zone to 91 Sea Zone
                2 bombers moved from Gibraltar to Egypt

    Combat - British
                Battle in Trans-Jordan
                Battle in Samara
                    British attack with 3 mech_infantrys
                    Japanese defend with 1 artillery
                    British win, taking Trans-Jordan from Germans, taking Samara from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                4 mech_infantrys moved from Eastern Persia to Iraq
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt

    Place Units - British
                2 armour and 1 mech_infantry placed in Egypt
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total

    Place Units - UK_Pacific
                1 armour and 6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 1 armour and 6 mech_infantrys

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 bomber and 3 fighters
                    British defend with 1 artillery
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 fighter
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Trans-Jordan to Syria

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6
                Italians collect 9 PUs (6 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag
        Malta : 1 flag
        Syria : 1 bomber and 2 fighters
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 18 infantry and 1 mech_infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 68 / 90
        Russians : 18 / 15
        Japanese : 15 / 34
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 21 / 21
        UK_Pacific : 25 / 30
        Italians : 15 / 12
        ANZAC : 19 / 29
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                2 fighters moved from Sikang to Russia
                1 artillery, 3 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from Shan State to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Yunnan to Kwangsi

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines

    Place Units - ANZAC
                1 artillery and 2 bombers placed in Korea

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Russia: 1 bomber
                EDIT: Adding units owned by ANZAC to Sakha: 1 bomber
                EDIT: Turning off Edit Mode

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Russia: 1 bomber
                EDIT: Adding units owned by ANZAC to Sakha: 1 bomber
                EDIT: Turning off Edit Mode
                Germans buy 3 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Novgorod to Iraq
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians
                1 armour moved from Kazakhstan to Samara
                2 armour and 2 mech_infantrys moved from Volgograd to Samara
                1 artillery and 2 infantry moved from Belarus to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Smolensk to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk
                2 armour and 2 mech_infantrys moved from Novgorod to Vologda
                1 armour moved from Belarus to Bryansk
                2 infantry moved from Western Germany to 113 Sea Zone
                1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 armour moved from Belgian Congo to Egypt
                4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                6 bombers moved from Southern Italy to Egypt
                17 bombers moved from Western Germany to Egypt

    Combat - Germans
                Battle in United Kingdom
                    Germans captures 21PUs while taking British capital
                    Germans converts factory_major into different units
                Battle in Bryansk
                    Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                    Germans win, taking United Kingdom from British, taking Bryansk from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Egypt
                    Germans attack with 1 armour, 24 bombers and 4 mech_infantrys
                    British defend with 1 airfield, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 9 artilleries and 4 infantry
                    Germans win, taking Egypt from British with 1 armour and 11 bombers remaining. Battle score for attacker is -37
                    Casualties for Germans: 13 bombers and 4 mech_infantrys
                    Casualties for British: 2 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 mech_infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 9 artilleries and 4 infantry
                Battle in Iraq
                    Germans attack with 4 bombers
                    British defend with 4 mech_infantrys
                    Germans win with 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 4 mech_infantrys
                Battle in Samara
                    Germans attack with 3 armour and 2 mech_infantrys
                    British defend with 2 mech_infantrys
                    Germans win, taking Samara from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Vologda
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                5 mech_infantrys moved from Germany to Eastern Poland
                5 mech_infantrys moved from Western Germany to Poland
                1 artillery, 2 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                1 mech_infantry moved from Belarus to Smolensk
                1 armour and 1 mech_infantry moved from Gold Coast to French Central Africa
                3 bombers moved from Iraq to Syria
                11 bombers moved from Egypt to Belgian Congo
                5 mech_infantrys moved from Southern Italy to Yugoslavia
                1 armour moved from Western Germany to Poland

    Place Units - Germans
                2 bombers placed in Western Germany
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 armour and 7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,5,5,2,5,5,4,5,3,3,6,1,4,2,2,1,6,4,4,3,1,2,4
                Germans collect 77 PUs (4 lost to blockades); end with 98 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 113 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 118 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Belgian Congo : 1 flag, 11 bombers and 1 mech_infantry
        British Somaliland : 1 flag
        Egypt : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag
        South West Africa : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 armour and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 3 bombers
        French West Africa : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Poland : 1 armour and 5 mech_infantrys
        Germany : 3 armour, 1 factory_major and 7 mech_infantrys
        Belarus : 1 flag, 1 aaGun, 1 artillery, 2 infantry and 3 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 5 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 mech_infantry
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 armour and 1 mech_infantry
        Volgograd : 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 1 mech_infantry
        Samara : 1 flag, 3 armour and 2 mech_infantrys
        Bulgaria : 1 flag
        Yugoslavia : 5 mech_infantrys
        Finland : 1 flag
        110 Sea Zone : 1 cruiser and 1 transport

    Production/PUs Summary :

    Germans : 81 / 118
        Russians : 13 / 15
        Japanese : 15 / 34
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 25 / 30
        Italians : 15 / 12
        ANZAC : 19 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese

  • 20 16 15 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 0 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 36 Sea Zone
                1 armour moved from Volgograd to Northwest Persia
                1 armour moved from Volgograd to Turkmenistan
                1 bomber, 1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Volgograd to Turkmenistan

    Combat - Japanese
                Battle in Northwest Persia
                    Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour and 1 bomber
                Battle in Turkmenistan
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win, taking Turkmenistan from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 infantry; ANZAC defend with 1 artillery, 4 infantry and 3 transports
                    Japanese win with 1 bomber remaining. Battle score for attacker is 40
                    Casualties for British: 1 infantry
                    Casualties for ANZAC: 1 artillery, 4 infantry and 3 transports

    Non Combat Move - Japanese
                1 bomber moved from 36 Sea Zone to Paulau Island
                1 fighter and 1 tactical_bomber moved from Turkmenistan to Volgograd
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd

    Place Units - Japanese
                3 fighters placed in Volgograd

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,5,2,6,2,3,3,2,4
                Japanese collect 7 PUs (8 lost to blockades); end with 11 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 bomber and 1 infantry
        Japan : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Volgograd : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 3 infantry and 2 tactical_bombers
        Turkmenistan : 1 flag, 1 armour
        Caucasus : 1 flag

    Production/PUs Summary :

    Germans : 79 / 118
        Russians : 15 / 15
        Japanese : 15 / 11
        Americans : 60 / 85
        Chinese : 23 / 29
        British : 13 / 0
        UK_Pacific : 25 / 30
        Italians : 15 / 12
        ANZAC : 19 / 30
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    Well, that’s a very merry Christmas to you then!

    I did not see you move that transport in closer.  Hadn’t even noticed during Russia’s turn!

  • 20 16 15 14

    I was hoping that move would make you not go to Egypt, but then you did anyway… so then I was scrambling to figure it all out…  :-D

    GG, and Merry Christmas to you too, Shin Ji!  Very interesting game, and a lot of fun.

    Let me know if you’d like a rematch – if so just PM me a new bid, and I’ll be around later (or tomorrow depending on the timing) to respond.

    Thanks!

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