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15L G40 wheatbeer (Axis) vs rpg44 (Allies +20) game 2

  • 17

    That Libya airbase is quite vexing

  • 15

    I thought it might be, interesting how things that happened turns ago affect the game, when I took Libya I didn’t think it had any use.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Italians
                Italians buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tambov to Volgograd
                2 mech_infantrys moved from Ukraine to Volgograd
                1 submarine moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Volgograd
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 2 artilleries, 1 factory_minor and 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        British roll dice for 2 artilleries and 1 infantry in Volgograd, round 2 :  1/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Volgograd
                        Italians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        British roll dice for 2 artilleries in Volgograd, round 3 :  0/2 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 :  1/2 hits
                        British roll dice for 2 artilleries in Volgograd, round 4 :  0/2 hits
                        1 artillery owned by the British lost in Volgograd
                        Italians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 :  1/2 hits
                        British roll dice for 1 artillery in Volgograd, round 5 :  0/1 hits
                        1 artillery owned by the British lost in Volgograd
                    Italians win, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 mech_infantry
                    Casualties for British: 2 artilleries and 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Russia to Samara
                1 artillery and 2 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Western Germany to France

    Place Units - Italians
                1 aaGun, 1 armour and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2,4,1,2,5,1,4,2,5
                Italians collect 15 PUs (6 lost to blockades); end with 15 PUs total

    Production/PUs Summary :

    Germans : 41 / 71
        Russians : 3 / 0
        Japanese : 19 / 15
        Americans : 87 / 110
        Chinese : 23 / 29
        British : 34 / 36
        UK_Pacific : 26 / 31
        Italians : 21 / 15
        ANZAC : 20 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 15

    sent you the file

  • 15

    did you get the file?

  • 17

    Yes, I just haven’t had time to sit down and plan out how to spread out my forces best.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 24

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 1x factory_minor; Remaining resources: 70 PUs;
                Germans buy 6 fighters; Remaining resources: 10 PUs;

    Combat Move - Germans
                39 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Samara to Volgograd
                3 bombers moved from Belarus to 99 Sea Zone
                3 fighters moved from Southern Italy to Trans-Jordan
                3 armour and 4 mech_infantrys moved from Slovakia Hungary to Northern Italy
                1 infantry moved from Egypt to Trans-Jordan

    Combat - Germans
                Battle in 99 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 submarine and 1 transport; Russians defend with 1 submarine
                    1 submarine owned by the Americans and 1 submarine owned by the Russians Submerged
                        Germans roll dice for 3 bombers in 99 Sea Zone, round 2 :  1/3 hits
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Northern Italy
                    Germans attack with 3 armour and 4 mech_infantrys
                    Americans defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 3 armour and 4 mech_infantrys in Northern Italy, round 2 :  4/7 hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Germans win, taking Northern Italy from Americans with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Germans attack with 39 armour, 1 artillery, 3 infantry and 2 mech_infantrys
                    ANZAC defend with 1 armour and 1 factory_minor
                        Germans roll dice for 39 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Volgograd, round 2 :  24/45 hits
                        ANZAC roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        1 armour owned by the ANZAC lost in Volgograd
                    Germans win, taking Volgograd from ANZAC with 39 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour
                Battle in Trans-Jordan
                    Germans attack with 3 fighters and 1 infantry
                    Americans defend with 1 armour
                        Germans roll dice for 3 fighters and 1 infantry in Trans-Jordan, round 2 :  3/4 hits
                        British roll dice for 1 armour in Trans-Jordan, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                3 fighters moved from Trans-Jordan to Egypt
                3 bombers moved from 99 Sea Zone to Egypt
                1 aaGun, 15 artilleries, 1 fighter and 24 infantry moved from Western Germany to France
                2 armour and 2 mech_infantrys moved from Germany to France
                10 artilleries and 12 infantry moved from Baltic States to Poland
                6 artilleries and 8 infantry moved from Belarus to Novgorod

    Place Units - Germans
                3 fighters placed in France
                3 fighters placed in Egypt

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,6,3,4,1,5,4,6,3,2
                Germans collect 41 PUs (3 lost to blockades); end with 51 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 71 PUs

    Production/PUs Summary :

    Germans : 44 / 71
        Russians : 3 / 0
        Japanese : 14 / 15
        Americans : 83 / 110
        Chinese : 23 / 29
        British : 33 / 36
        UK_Pacific : 26 / 31
        Italians : 23 / 15
        ANZAC : 25 / 35
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 17

    map sent

    I am guessing I have a < 10% shot at holding all 8 VC, but gotta try I guess.

  • 15

    Paris is liberated!  I think that’s the first time I’ve ever done that.

  • 17

    The Axis decide this is a good time to surrender.

    Good game  :-) Hope to play again next season

  • 15

    excellent game

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