15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 4,1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from South Australia to Western Australia
                1 bomber moved from New Guinea to Western Australia
                1 bomber moved from New Guinea to Northern Territory
                5 fighters moved from 54 Sea Zone to Java
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from Victoria to Northern Territory

    Combat - Americans
                Battle in Philippines
                Battle in Western Australia
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Australia, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Western Australia, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Australia, round 3 :  2/3 hits
                        Japanese roll dice for 1 armour in Western Australia, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Western Australia
                    Americans win, taking Philippines from Japanese, taking Western Australia from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in Celebes
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking Celebes from Japanese with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in Northern Territory
                    Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Northern Territory, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Northern Territory, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Northern Territory
                    Americans win, taking Northern Territory from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Java
                    Americans attack with 5 fighters
                    Japanese defend with 3 artilleries and 2 infantry
                        Americans roll dice for 5 fighters in Java, round 2 :  3/5 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Java, round 2 :  0/5 hits
                        2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                        Americans roll dice for 5 fighters in Java, round 3 :  2/5 hits
                        Japanese roll dice for 2 artilleries in Java, round 3 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Java
                    Americans win with 5 fighters remaining. Battle score for attacker is 18
                    Casualties for Japanese: 3 artilleries and 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Marshall Islands from Japanese to Americans
                EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                5 fighters could not land in 42 Sea Zone and were removed
                5 fighters moved from Java to 42 Sea Zone
                1 bomber moved from Northern Territory to New South Wales
                1 bomber moved from Western Australia to New South Wales
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                2 transports moved from 62 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 62 Sea Zone
                1 transport moved from 61 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Victoria to New South Wales
                2 bombers moved from Eastern United States to United Kingdom
                2 submarines moved from 101 Sea Zone to 88 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
                3 fighters and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 4.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.364
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.158
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.531
            Median : 4.000
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.364
            Median : 5.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Americans Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.158
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 19

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
                1 fighter moved from Karelia to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Syria to 97 Sea Zone
                1 bomber moved from Syria to 97 Sea Zone
                1 submarine moved from 87 Sea Zone to 92 Sea Zone
                3 artilleries and 2 infantry moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Syria to Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia

  • Liaison TripleA '11 '10

    Scramble Sz97?

  • Liaison TripleA '11 '10

    Also to clarify this edit

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Marshall Islands from Japanese to Americans
                EDIT: Adding units owned by Americans to 32 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Marshall Islands: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
                EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    I had sent the 1 inf 1 trn to capture marshal, then realized my dice weren’t posting online, restarted, resetup and missed this move.  Please accept the edit.

  • '15

    THe edit is fine.  Full scramble in z97.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - British
                British spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
                1 fighter moved from Karelia to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Syria to 97 Sea Zone
                1 bomber moved from Syria to 97 Sea Zone
                1 submarine moved from 87 Sea Zone to 92 Sea Zone
                3 artilleries and 2 infantry moved from Alexandria to Tobruk
                1 armour and 1 mech_infantry moved from Syria to Persia
                1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Persia
                    British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
                    British win, taking Persia from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in 92 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in 80 Sea Zone
                    British attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
                    Germans defend with 1 fighter; Italians defend with 1 carrier, 2 destroyers and 2 fighters
                    1 submarine owned by the British Submerged
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                    Casualties for Italians: 1 carrier, 2 destroyers and 2 fighters
                Battle in 112 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 carrier, 1 destroyer, 1 submarine and 2 transports
                    1 submarine owned by the Germans Submerged
                    Units damaged: 1 carrier owned by the Germans
                    British win with 1 fighter remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 carrier, 1 destroyer and 2 transports
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Iraq
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 80 Sea Zone to Eastern Persia
                1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 fighter moved from 97 Sea Zone to Malta

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 transport placed in 81 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Turn Complete - UK_Pacific

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                4 aaGuns, 2 artilleries and 5 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 2 infantry moved from Libya to Tunisia

    Place Units - Italians
                1 carrier and 1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

  • '15

    Man, that was a devastating Allied move.  I did not figure on you buying that carrier.

  • Liaison TripleA '11 '10

    @Shin:

    Man, that was a devastating Allied move.  I did not figure on you buying that carrier.

    LOL I am just trying to survive man.  It’s funny, the other day a friend of mine was telling his allies “Joel will attack when it’s only 40%”.

    My chance to win that battle was only 38%, and I really struggled with whether I should gamble or not… that 2% was a stretch… Same thing when I was down to 1 fighter.

    Wish I sent less planes to Java, but you never know what you’re going to get in this game…

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 cruiser moved from 54 Sea Zone to 26 Sea Zone

    Place Units - ANZAC
                1 armour, 1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French
                2 infantry moved from Alexandria to Tobruk

    Non Combat Move - French

    Turn Complete - French

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Eastern Poland to Baltic States
                1 bomber moved from Eastern Poland to Baltic States
                2 bombers moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Norway to Finland
                      Germans take Finland from Russians

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Italy
                1 tactical_bomber moved from Bessarabia to 97 Sea Zone
                1 fighter moved from Bessarabia to 97 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                2 bombers moved from Western Ukraine to Southern Italy
                2 bombers moved from Baltic States to Southern Italy
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 2 artilleries and 2 infantry moved from Western Germany to Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 bomber moved from Eastern Poland to Baltic States
                1 bomber moved from Eastern Poland to Baltic States
                2 bombers moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                1 artillery moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                2 artilleries and 2 infantry moved from Norway to Finland
                      Germans take Finland from Russians

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Italy
                1 tactical_bomber moved from Bessarabia to 97 Sea Zone
                1 fighter moved from Bessarabia to 97 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                2 bombers moved from Western Ukraine to Southern Italy
                2 bombers moved from Baltic States to Southern Italy
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                3 aaGuns, 2 artilleries and 2 infantry moved from Western Germany to Germany

    Place Units - Germans
                6 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
                EDIT: Adding units owned by Germans to Eastern Poland: 2 fighters
                EDIT: Turning off Edit Mode

  • Liaison TripleA '11 '10

    Oh no! I didn’t see your edit!

  • Liaison TripleA '11 '10

    I will recomplete the turn.

  • '15

    Since you already rolled, it’s probably better to keep it the way it was, and ignore the edit.

  • Liaison TripleA '11 '10

    Yeah but the problem is that if I had rolled well, you would be asking for the edit, and by rights it would be given to you as you did post it first.  So my move is invalid and in error.  And I already restarted tripleA :S

  • Liaison TripleA '11 '10

    All my battles must be rerolled, even the ones that went well for me. :S  The nature of the beast…

  • '15

    Ironically, I thought I had posted a warning that the edit was incoming, because I noticed it as soon as I posted, but it hit the 15 second window.

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