@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Whackamatt (Axis) vs rubioton (Allies +17)
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Use two suicide tokens on 3 different carriers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery moved from 105 Sea Zone to Normandy Bordeaux
2 artilleries moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
3 infantry moved from Venezuela to 89 Sea Zone
1 mech_infantry moved from Venezuela to 89 Sea Zone
3 infantry, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
1 artillery and 4 infantry moved from 91 Sea Zone to Spain
5 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 bomber moved from Korea to KiangsuCombat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in Portugal
Battle in Spain
Americans attack with 3 artilleries and 4 infantry
Italians defend with 3 aaGuns
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking Portugal from Germans, taking Spain from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 3 aaGuns
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers and 2 cruisers
Japanese defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 4 carriers and 2 cruisers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kiangsu
Americans attack with 1 bomber, 5 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Japanese: 1 aaGun and 6 infantry
Casualties for Americans: 3 fighters and 2 tactical_bombersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 bomber moved from Kiangsu to Korea
2 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer and 3 transports
EDIT: Removing units owned by Americans from Western United States: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer and 3 transports
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 fighters placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
3 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Brazil: 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Venezuela: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from Peru: 2 infantry
EDIT: Adding units owned by Americans to Brazil: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to Alaska: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 65 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 bombers and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Southern France
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 1 infantry and 3 mech_infantrys
Germans defend with 2 infantry
British roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/7 hits
Germans roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Southern France to Spain
4 artilleries and 3 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 109 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
2 cruisers moved from 91 Sea Zone to 95 Sea ZonePlace Units - British
2 bombers placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Anglo Egyptian Sudan : 3 armour and 3 mech_infantrys
Normandy Bordeaux : 1 fighter
Tobruk : 1 flag
Ethiopia : 1 flag
Mozambique : 1 flag
95 Sea Zone : 2 cruisers
Angola : 1 flag
Eastern Persia : 1 flag
Spain : 4 artilleries, 1 bomber and 4 infantry
91 Sea Zone : 1 carrier and 4 transports
105 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 72
Russians : 39 / 47
Japanese : 64 / 83
Americans : 65 / 92
Chinese : 7 / 9
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 22 / 32
ANZAC : 6 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3,562
Median : 3,500
Variance : 0,468
Standard Deviation : 0,684
Total rolls : 48Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3,667
Median : 3,500
Variance : 0,706
Standard Deviation : 0,840
Total rolls : 18Germans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2British Combat
1 was rolled 2 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3,286
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 7Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2,500
Median : 2,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,500
Median : 4,000
Variance : 0,706
Standard Deviation : 0,840
Total rolls : 18 -
Apologies here. You will see some double rolling, but I will edit in the results from the first set. My game crashed during NCM, so now I’m reconstructing from the dice. A pain, but at least it was only Italy’s turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 1 harbour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 105 Sea Zone
2 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from West India to 79 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 105 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 105 Sea Zone: 1 bomber
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 artillery
EDIT: Turning off Edit Mode
Battle in 105 Sea Zone
Americans defend with 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 armour
Americans defend with 1 factory_minor and 1 harbour
Battle in Eastern PersiaNon Combat Move - Italians
Place Units - Italians
1 harbour placed in Greece
1 fighter and 2 infantry placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
I will be out until the 29th
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No problem,
Merry Christmast.
Cheers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Libya : 1 flag
95 Sea Zone : 1 cruiser and 1 destroyer
99 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 45 / 72
Russians : 39 / 47
Japanese : 64 / 83
Americans : 63 / 92
Chinese : 7 / 9
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 6 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 17 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour, 3 artilleries, 2 fighters and 11 infantry moved from Sweden to Finland
1 tactical_bomber moved from France to Finland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Romania to 100 Sea Zone
2 tactical_bombers moved from Greece to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
4 infantry moved from 100 Sea Zone to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to CaucasusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 fighter and 2 tactical_bombers
French defend with 1 destroyer
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Finland
Germans attack with 1 armour, 3 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber
Russians defend with 2 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
2 infantry owned by the Germans, 1 armour owned by the Germans and 3 artilleries owned by the Germans retreated to Sweden
Russians win with 2 armour, 2 artilleries, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Germans: 9 infantry
Casualties for Russians: 3 infantry
Battle in Rostov
Germans attack with 5 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Rostov from Russians with 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
2 infantry moved from Romania to 100 Sea Zone
2 infantry and 1 transport moved from 100 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 100 Sea Zone
2 infantry moved from Romania to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Rostov
2 fighters and 1 tactical_bomber moved from Finland to Sweden
3 aaGuns moved from Southern France to Normandy BordeauxPlace Units - Germans
10 infantry placed in Romania
3 infantry placed in France
1 armour, 1 artillery and 1 infantry placed in Sweden
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
6 mech_infantrys moved from Russia to Kazakhstan
1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber and 1 tactical_bomber moved from Novgorod to Kazakhstan
3 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 armour and 4 artilleries moved from Ukraine to RostovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Kazakhstan
Russians attack with 1 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers
Japanese defend with 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Russians roll dice for 1 armour, 1 bomber, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 2 : 6/14 hits
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kazakhstan, round 2 : 5/10 hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the Japanese, 5 mech_infantrys owned by the Russians, 2 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kazakhstan, round 3 : 4/9 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in Kazakhstan, round 3 : 2/4 hits
2 tactical_bombers owned by the Japanese, 2 mech_infantrys owned by the Russians and 2 fighters owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
Casualties for Russians: 7 mech_infantrys
Battle in Rostov
Russians attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 6 infantry
Russians roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Rostov, round 2 : 4/9 hits
Germans roll dice for 6 infantry in Rostov, round 2 : 4/6 hits
3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour and 4 artilleries in Rostov, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits
1 artillery owned by the Russians lost in Rostov
Russians roll dice for 1 armour and 3 artilleries in Rostov, round 4 : 4/4 hits
Germans roll dice for 2 infantry in Rostov, round 4 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 6 infantry
Casualties for Russians: 2 artilleries, 3 infantry and 1 mech_infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Karelia
3 infantry moved from Amur to Buryatia
2 infantry moved from Korea to ManchuriaPlace Units - Russians
1 factory_minor placed in Korea
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 10 infantry
EDIT: Adding units owned by Russians to Shantung: 1 aaGun and 5 infantry
EDIT: Adding units owned by Russians to Anhwe: 5 infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Shantung : 1 aaGun and 5 infantry
Korea : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Manchuria : 2 infantry
Anhwe : 5 infantry
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 3 infantry
Norway : 1 flag, 1 infantry
Karelia : 1 aaGun
Baltic States : 1 aaGun and 1 mech_infantry
Rostov : 1 armour and 2 artilleries
Russia : 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 tactical_bomber
Ukraine : 1 aaGun, 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 aaGun and 1 infantry
Volgograd : 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 tactical_bomber
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Afghanistan : 1 flag
115 Sea Zone : 1 cruiser, 1 submarine and 1 transport
Finland : 1 flag, 2 armour, 3 artilleries, 3 infantry and 7 mech_infantrysProduction/PUs Summary :
Germans : 46 / 65
Russians : 39 / 46
Japanese : 63 / 83
Americans : 63 / 92
Chinese : 7 / 9
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 24 / 30
ANZAC : 6 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 14 times
6 was rolled 15 times
Average roll : 3,430
Median : 3,000
Variance : 0,603
Standard Deviation : 0,776
Total rolls : 79Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,250
Median : 2,500
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,429
Median : 3,000
Variance : 0,308
Standard Deviation : 0,555
Total rolls : 14Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,250
Median : 2,500
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12Russians Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3,537
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 41 -
Hi,
Forgot moving troops, Non Combat Move, from Jehol (10 inf and 1 aaGun) to Shantung (5 inf and 1 aaGun) and Anhwe (5 inf). Used Edit Mode.
Cheers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 8 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
2 bombers moved from French Indo China to Philippines
2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Kiangsi
2 armour moved from French Indo China to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 bomber moved from India to Kiangsu
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Russians
1 armour moved from India to Yunnan
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
3 destroyers and 1 submarine moved from 45 Sea Zone to 49 Sea Zone
2 battleships and 2 destroyers moved from 62 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from Japan to Kiangsu
1 tactical_bomber moved from 45 Sea Zone to Philippines
3 fighters moved from 45 Sea Zone to Kiangsu
1 armour moved from New South Wales to South Australia
1 armour moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Western Australia to 45 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 bombers, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries and 1 infantry
Battle in Caroline IslandsNon Combat Move - Japanese
2 bombers moved from Philippines to KiangsuPlace Units - Japanese
3 fighters placed in Kiangsu
1 infantry placed in New South Wales
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,5,3,4,1,2,6
Japanese collect 59 PUs (10 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 2 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 infantry moved from Spain to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
3 artilleries moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Portugal to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 3 aaGuns; Italians defend with 2 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/7 hits
Italians roll dice for 3 aaGuns and 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
2 aaGuns owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/6 hits
Italians roll dice for 1 aaGun and 2 armour in Normandy Bordeaux, round 3 : 1/2 hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/5 hits
Italians roll dice for 2 armour in Normandy Bordeaux, round 4 : 2/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 2/3 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 2 artilleries remaining. Battle score for attacker is 10
Casualties for Germans: 3 aaGuns
Casualties for Italians: 2 armour
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Americans
3 artilleries moved from Eastern United States to 101 Sea Zone
3 artilleries and 4 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry and 1 mech_infantry moved from Venezuela to 89 Sea Zone
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Brazil to Venezuela
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Midway
3 bombers moved from Alaska to Midway
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Korea : 2 artilleries and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Alaska : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 4 bombers
35 Sea Zone : 1 submarine
20 Sea Zone : 1 flag
10 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 flag
1 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Portugal : 1 flag
Chile : 1 flag
89 Sea Zone : 1 transport
Argentina : 1 flag
101 Sea Zone : 3 transports
Brazil : 1 flag
Venezuela : 1 flag, 2 infantry
Spain : 1 flag, 3 artilleries, 4 infantry and 1 mech_infantry
Colombia : 1 flag
Peru : 1 flag
91 Sea Zone : 4 transports
110 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 46 / 65
Russians : 39 / 46
Japanese : 69 / 74
Americans : 66 / 86
Chinese : 7 / 9
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 19 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3,517
Median : 3,000
Variance : 0,321
Standard Deviation : 0,567
Total rolls : 29Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3,143
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3,636
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 22 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Spain to Southern Italy
2 bombers moved from United Kingdom to 95 Sea Zone
4 artilleries moved from Spain to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
4 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy -
Scramble in SZ 95?
-
No matter the scramble move.
I think I’ve made a mistake not trying to make up for Kiangsu to have a chance in this game (this option would be very difficult, I know). I thought you have to keep all your capitals.
Anyway you have played a very strong game with the axis.
I’ll post the result and start the reversing sides game.Cheers





