15L Gargantua (Allies +6) vs Shin Ji (Axis)

  • '15

    My work schedule is super flexible, and I’m almost always on.  If there’s a time that’s good for you, let me know.

  • '15

    Bump #2

  • '15

    Claiming victory via no-show.

  • Liaison TripleA '11 '10

    I told you this game was delayed in writing for an indefinite period. Claim is not accepted.

  • '15

    I’ve decided to let you off the hook and not claim the victory.

    But I would like some kind of indication of when you might be back.  I really do want to play this out!

  • Liaison TripleA '11 '10

    Fair and honourable response.  Sunday night PsT is the best I can offer? And I will bump you to first game priority.

  • '15

    Sunday night sounds great!  It’s actually my only night I’m not working this month.  Thanks. :)

  • '15

    Oh, but sadly, your night isn’t my night.  Ah well!  Feel free to assume any reasonable scrambles and whatnot to help keep things moving along, and I’ll be back on a few hours later most likely.

  • Liaison TripleA '11 '10

    T minus 10 hours to post…

    The GF is all over me right now, I have tried to post 4 times, but she’s not having any of it. :( :(

    I have set my alarm for early AM so I can post then.  If you send me your paypal, I’ll buy you a beer for your patience. :)

  • '15

    Actually, early AM for you is when I’m working, so I’ll be around then.  Perfect!

    Have fun with your girl, man.  It’s cool.

  • Liaison TripleA '11 '10

    Are you sure on no beer? looking at the map right now, going to go buy some for myself and start posting. :D

  • '15

    Playing with half your brain tied behind your back, eh?

    Well, I’m finishing a 12 hour shift on 4 hours sleep, so I figure we’re even. :D

  • '15

    Not sure about your noncombat?

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter and 1 transport; Remaining resources: 3 PUs; 0 techTokens;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Guam to Caroline Islands
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 armour and 1 infantry
                    Germans defend with 2 infantry; Italians defend with 1 harbour and 2 infantry
                    Italians win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 bomber moved from Hawaiian Islands to Queensland
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Western United States to Eastern United States
                1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 cruiser and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 destroyer moved from 54 Sea Zone to 22 Sea Zone
                1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Burma to Kweichow
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Shan State
                2 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 fighter moved from India to Shan State
                2 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Eire to United Kingdom

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 1 destroyer and 1 transport; Americans loiter and taunt with
                    Germans defend with 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Gibraltar
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 infantry; Italians defend with 1 harbour and 1 infantry
                    British win, taking Gibraltar from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                    1 mech_infantry owned by the British retreated to Burma
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 infantry
                    British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 aaGun moved from Burma to India
                1 tactical_bomber moved from Yunnan to India
                1 battleship moved from 79 Sea Zone to 41 Sea Zone
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 fighter moved from Syria to Egypt
                1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt
                1 artillery and 1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Egypt
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 cruiser moved from 76 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 fighter placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,3,4,6
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 6 infantry

  • Liaison TripleA '11 '10

    Well your great dice in Gibraltar and Yunnan aren’t going to help me.

    But I think we got a game here! :P

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone

  • '15

    Ah yes.  The plot is well and truly thickened.

    Would you like to scramble in the channel?

  • '15

    Well, I’ll assume no scramble.  It’s not really a good idea for you anyway.

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