scram 111
Rgp44 (Allied +12) v. Entek (Axis) G40 Rnd 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 armour moved from Belarus to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Romania to BulgariaCombat - Germans
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Germany to France
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 11 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
3 fighters moved from Novgorod to Western Germany
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 10 transports moved from 114 Sea Zone to 112 Sea Zone
3 artilleries and 4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Romania
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
3 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,3,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 49 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 3 infantry and 2 mech_infantrys
Slovakia Hungary : 7 artilleries and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Romania : 3 artilleries, 1 factory_minor and 3 infantry
Germany : 1 factory_major
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 2 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 3 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 4 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 10 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 artillery and 1 infantry
114 Sea Zone : 1 transport
Sweden : 1 flag, 7 infantry
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Finland : 1 flagProduction/PUs Summary :
Germans : 53 / 60
Russians : 26 / 36
Japanese : 41 / 44
Americans : 64 / 89
Chinese : 10 / 17
British : 37 / 42
UK_Pacific : 12 / 12
Italians : 11 / 0
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
2 artilleries and 5 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/9 hits
Germans roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 artilleries and 12 infantry moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Timguska to Novosibirsk
1 aaGun and 1 infantry moved from Sakha to Amur
1 fighter moved from Buryatia to Amur
1 armour and 4 infantry moved from Hopei to Kweichow
2 mech_infantrys moved from Tobruk to Egypt
1 infantry moved from Italian Somaliland to EthiopiaPlace Units - Russians
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
1 infantry placed in UkraineTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsTerritory Summary for Russians :
Kweichow : 1 armour and 4 infantry
Amur : 1 aaGun, 1 fighter and 1 infantry
Siberia : 1 infantry
Egypt : 2 mech_infantrys
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 infantry
Bryansk : 3 armour, 7 artilleries, 19 infantry and 5 mech_infantrys
Russia : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 2 artilleries and 4 infantry
Novosibirsk : 1 aaGun and 4 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 40 / 44
Americans : 64 / 89
Chinese : 10 / 17
British : 37 / 42
UK_Pacific : 12 / 12
Italians : 11 / 0
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 14 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Yunnan to French Indo China
1 bomber moved from 41 Sea Zone to French Indo China
3 fighters moved from French Indo China to Kwangsi
1 aaGun moved from Chahar to SuiyuyanPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,6,6,6,4,5,5,3,5,3,1,3,5,1,2,6,4,2,5,4,5,4,2,1,1,2,2,5,1,4,5,1,5,4,5,6,1,5,3,2,5,4,5,1
Japanese collect 34 PUs (11 lost to blockades); end with 36 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 3 fighters
Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 6 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag, 1 aaGun and 6 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Soviet Far East : 1 flag
French Indo China : 1 flag, 2 bombers, 1 factory_minor, 4 infantry and 6 tactical_bombers
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers
35 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 45 / 36
Americans : 64 / 89
Chinese : 6 / 17
British : 37 / 42
UK_Pacific : 11 / 12
Italians : 11 / 0
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Argentina to Chile
1 bomber moved from Brazil to Chile
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to Venezuela
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
6 fighters moved from 6 Sea Zone to Kiangsu
2 tactical_bombers moved from 6 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Americans attack with 1 artillery, 6 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor and 6 infantry
Americans roll dice for 1 artillery, 6 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Kiangsu, round 2 : 7/14 hits
Japanese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 3/7 hits
6 infantry owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 6 infantry
Casualties for Americans: 3 infantry
Battle in Venezuela
Battle in Chile
Americans attack with 1 artillery, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Chile, round 2 : 2/4 hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Chile
Americans win, taking Venezuela from Neutral_True, taking Chile from Neutral_True with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from Brazil to Spain
1 aaGun moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Eastern United States to Spain
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 bomber moved from Chile to New Zealand
1 battleship, 4 carriers, 2 cruisers, 7 destroyers and 4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
1 fighter moved from Midway to 19 Sea Zone
2 fighters moved from Kiangsu to Kweichow
4 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 fighter moved from Midway to Caroline Islands
1 bomber moved from Western United States to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Spain
1 artillery and 2 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5
Americans collect 66 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Caroline Islands : 1 fighter
Kiangsu : 1 artillery and 2 mech_infantrys
Kweichow : 2 fighters
Borneo : 1 infantry
Queensland : 1 bomber
New Zealand : 1 bomber
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
Java : 1 flag
37 Sea Zone : 1 flag
26 Sea Zone : 1 carrier and 1 submarine
10 Sea Zone : 1 transport
19 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
United Kingdom : 1 bomber
Tunisia : 1 flag
Libya : 1 flag
Chile : 1 flag, 1 artillery and 1 infantry
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
Argentina : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
Venezuela : 1 flag, 1 infantry
Spain : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 4 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 42 / 36
Americans : 68 / 93
Chinese : 9 / 17
British : 37 / 42
UK_Pacific : 11 / 12
Italians : 11 / 0
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsu : 5 infantry
Yunnan : 1 artillery and 2 infantry
Kweichow : 1 artillery and 12 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 41 / 36
Americans : 68 / 93
Chinese : 10 / 18
British : 37 / 42
UK_Pacific : 11 / 12
Italians : 11 / 0
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
2 infantry moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to Anhwe
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Saudi Arabia
2 fighters moved from 81 Sea Zone to Saudi Arabia
2 infantry moved from Trans-Jordan to Saudi ArabiaCombat - British
Battle in Saudi Arabia
British attack with 1 armour, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 cruiser in Saudi Arabia, round 2 : 0/1 hits
British roll dice for 1 armour, 2 fighters and 3 infantry in Saudi Arabia, round 2 : 0/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits
British roll dice for 1 armour, 2 fighters and 3 infantry in Saudi Arabia, round 3 : 2/6 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Anhwe
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Kweichow: 1 fighter
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Anhwe to Kweichow
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 aaGuns and 16 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 tactical_bomber moved from Anhwe to Kweichow
2 artilleries moved from Egypt to Trans-Jordan
2 fighters moved from Saudi Arabia to 81 Sea Zone
1 armour moved from Portugal to Spain
1 armour, 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Spain
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 armourTerritory Summary for British and UK_Pacific :
Yunnan : 2 aaGuns, 1 armour, 16 infantry and 2 mech_infantrys
Kweichow : 1 aaGun, 2 infantry and 1 tactical_bomber
Anhwe : 1 infantry
Shan State : 1 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour and 1 infantry
39 Sea Zone : 1 flag
19 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 artilleries
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 28 infantry
Syria : 1 flag
Ethiopia : 1 flag
Portugal : 1 flag
Saudi Arabia : 1 flag, 1 armour and 3 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 factory_minor
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Persia : 1 flag
Spain : 2 armour, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 37 / 36
Americans : 68 / 93
Chinese : 11 / 18
British : 39 / 44
UK_Pacific : 14 / 14
Italians : 11 / 0
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
2 fighters moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 99 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 3 : 0/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 fighters in 99 Sea Zone, round 4 : 1/2 hits
French roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,5,1,1,5
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Northern Italy : 1 aaGun, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 37 / 36
Americans : 68 / 93
Chinese : 11 / 18
British : 39 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 13 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in Manchuria
Battle in Okinawa
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Manchuria from Japanese, taking Okinawa from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
1 artillery moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Okinawa : 1 flag, 1 artillery and 1 infantry
Manchuria : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Midway : 1 bomber
Celebes : 1 flag, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
54 Sea Zone : 2 submarines and 1 transportProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 33 / 36
Americans : 68 / 93
Chinese : 14 / 18
British : 39 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from 91 Sea Zone to SpainTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter and 1 infantry
United Kingdom : 1 infantry
Spain : 3 infantryProduction/PUs Summary :
Germans : 50 / 60
Russians : 30 / 36
Japanese : 33 / 36
Americans : 68 / 93
Chinese : 14 / 18
British : 39 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 10 transports moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
3 artilleries and 5 infantry moved from 104 Sea Zone to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 mech_infantrys moved from France to Spain
3 fighters moved from Western Germany to Spain
1 fighter moved from Southern Italy to Spain
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 artillery and 1 infantry moved from Bulgaria to Greece
Germans take Greece from BritishCombat - Germans
Battle in Spain
Germans attack with 2 armour, 3 artilleries, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 3 infantry; British defend with 2 armour, 1 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 4 infantry and 1 mech_infantry
AA fire in Spain : 2/3 hits
2 fighters owned by the Germans lost in Spain
Germans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits
Germans roll dice for 2 armour, 3 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/19 hits
Americans roll dice for 1 aaGun, 3 armour, 2 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys in Spain, round 2 : 9/18 hits
1 infantry owned by the British, 3 infantry owned by the French, 8 infantry owned by the Germans, 1 aaGun owned by the Americans, 4 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Spain
Germans roll dice for 2 armour, 3 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 5/10 hits
Americans roll dice for 3 armour, 2 artilleries, 3 fighters and 2 mech_infantrys in Spain, round 3 : 4/10 hits
2 artilleries owned by the Americans, 1 mech_infantry owned by the Americans, 1 mech_infantry owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Spain
Germans roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Spain, round 4 : 3/6 hits
Americans roll dice for 2 armour and 3 fighters in Spain, round 4 : 4/5 hits
1 fighter owned by the Americans, 2 armour owned by the British, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the Germans lost in Spain
Germans roll dice for 1 armour and 1 fighter in Spain, round 5 : 0/2 hits
Americans roll dice for 2 fighters in Spain, round 5 : 2/2 hits
1 armour owned by the Germans and 1 fighter owned by the Germans lost in Spain
Americans win with 2 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 2 armour, 3 artilleries, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for French: 3 infantry
Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 105 Sea Zone
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Germans
2 infantry moved from Sweden to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Sweden to Finland
7 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
3 artilleries and 3 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Yugoslavia to BulgariaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries placed in France
1 artillery, 1 bomber and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,6,5,1,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Romania : 1 factory_minor
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 7 artilleries and 3 infantry
Bessarabia : 1 flag, 3 artilleries and 4 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 4 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 4 tactical_bombers
125 Sea Zone : 1 submarine
104 Sea Zone : 1 carrier, 1 cruiser and 10 transports
Bulgaria : 1 flag, 1 artillery and 1 infantry
Greece : 1 flag, 1 artillery and 1 infantry
Sweden : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 53 / 60
Russians : 29 / 36
Japanese : 33 / 36
Americans : 68 / 93
Chinese : 14 / 18
British : 37 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 4 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Bryansk to Ukraine
4 mech_infantrys moved from Ukraine to Bessarabia
1 armour moved from Bryansk to Ukraine
1 armour moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 3 artilleries and 4 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 5/14 hits
Germans roll dice for 3 artilleries and 4 infantry in Bessarabia, round 2 : 3/7 hits
3 infantry owned by the Russians, 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
2 infantry owned by the Russians, 1 armour owned by the Russians, 4 mech_infantrys owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
Germans win with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
6 infantry moved from Bryansk to Ukraine
2 artilleries, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 aaGun and 4 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - Russians
4 artilleries, 4 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 1 aaGun and 1 fighter
Kweichow : 1 armour and 4 infantry
Siberia : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Bryansk : 2 armour, 9 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 4 artilleries, 1 factory_major, 4 infantry and 2 mech_infantrys
Ukraine : 1 armour, 2 artilleries, 1 factory_minor, 8 infantry and 4 mech_infantrys
Vologda : 1 aaGun and 4 infantry
Volgograd : 1 factory_minor
Iraq : 2 mech_infantrys
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 60
Russians : 32 / 38
Japanese : 30 / 36
Americans : 68 / 93
Chinese : 14 / 18
British : 37 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 fighters moved from Kwangsi to 19 Sea Zone
2 bombers and 6 tactical_bombers moved from French Indo China to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 19 Sea Zone -
OOL?
-
too many combinations you’re just going to have to tell me how many hits and I will allocate, generically I can say you can take the initial BB hits first and first CV hits on 3 carriers then subs but after that I will have to see the rolls first
rgp44
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 fighters moved from Kwangsi to 19 Sea Zone
2 bombers and 6 tactical_bombers moved from French Indo China to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 10 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports; British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports -
First 15 hits?
-
Brit BB, US BB, 2 hits on US CV, 2 hits on US CV, 5 subs, US CV, 3 US dd hits
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
6 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 fighters moved from Kwangsi to 19 Sea Zone
2 bombers and 6 tactical_bombers moved from French Indo China to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 41 Sea Zone to 44 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 10 fighters, 1 submarine and 8 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports; British defend with 1 battleship, 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 7 destroyers, 6 fighters, 4 submarines, 2 tactical_bombers and 3 transports
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 10 fighters and 8 tactical_bombers in 19 Sea Zone, round 2 : 15/25 hits
Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
Americans roll dice for 5 submarines in 19 Sea Zone, round 2 : 0/5 hits
Americans roll dice for 2 battleships, 5 carriers, 4 cruisers, 9 destroyers, 8 fighters, 2 tactical_bombers and 5 transports in 19 Sea Zone, round 2 : 13/30 hits
Units damaged: 2 battleships owned by the Japanese
4 submarines owned by the Americans, 4 destroyers owned by the Americans, 2 carriers owned by the Americans, 2 cruisers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
2 carriers owned by the Japanese and 2 battleships owned by the Japanese retreated to 20 Sea Zone
Americans win with 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 8 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 submarine
Casualties for Americans: 2 carriers, 4 destroyers and 4 submarines
2 tactical_bombers owned by the Americans and 2 fighters owned by the ANZAC forced to land in KiangsuNon Combat Move - Japanese
2 bombers moved from 19 Sea Zone to Japan
3 fighters moved from 19 Sea Zone to Japan
4 fighters moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to Japan
4 tactical_bombers moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from Kwangtung to KiangsiPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,6,5,6,1,5,4,1,6,5,5,4,4,4,1,5,2,5,6,3,6,5
Japanese collect 29 PUs (3 lost to blockades); end with 30 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 4 tactical_bombers
Kwangsi : 1 flag, 1 airfield
Kiangsi : 1 flag, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 9 infantry and 2 tactical_bombers
Jehol : 1 flag
Siam : 1 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 aaGun
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 6 infantry
Hopei : 1 flag
Chahar : 1 flag
Kwangtung : 1 flag, 1 harbour
Soviet Far East : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 2 battleships, 2 carriers and 4 fighters
6 Sea Zone : 4 submarinesProduction/PUs Summary :
Germans : 53 / 60
Russians : 32 / 38
Japanese : 32 / 30
Americans : 68 / 93
Chinese : 12 / 18
British : 37 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 7 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Spain to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from Chile to Bolivia
Americans take Bolivia from Neutral_True
1 artillery moved from Chile to Peru
Americans take Peru from Neutral_True
1 infantry moved from Venezuela to Colombia
Americans take Colombia from Neutral_True
2 tactical_bombers moved from Kiangsu to Shantung
6 fighters moved from 19 Sea Zone to Shantung
1 artillery and 2 mech_infantrys moved from Kiangsu to Shantung
2 fighters moved from Kweichow to ShantungCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 bomber, 3 fighters and 2 submarines
Germans defend with 1 carrier, 1 cruiser and 10 transports
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 4/4 hits
Germans roll dice for 1 carrier, 1 cruiser and 10 transports in 104 Sea Zone, round 2 : 0/2 hits
1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the Germans lost in 104 Sea Zone
9 transports owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 3 : 0/2 hits
Americans win, taking 19 Sea Zone from Japanese with 1 bomber, 3 fighters and 2 submarines remaining. Battle score for attacker is 98
Casualties for Germans: 1 carrier, 1 cruiser and 10 transports
Battle in Shantung
Americans attack with 1 artillery, 8 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 4 tactical_bombers
Americans roll dice for 1 artillery, 8 fighters, 2 mech_infantrys and 2 tactical_bombers in Shantung, round 2 : 8/13 hits
Japanese roll dice for 4 tactical_bombers in Shantung, round 2 : 1/4 hits
1 mech_infantry owned by the Americans and 4 tactical_bombers owned by the Japanese lost in Shantung
Americans win, taking Shantung from Japanese with 1 artillery, 8 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 4 tactical_bombers
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 19 Sea Zone to 35 Sea Zone
4 fighters moved from Shantung to 35 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to Kweichow
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Philippines
1 fighter moved from Caroline Islands to Philippines
2 fighters moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 tactical_bomber moved from Western United States to Midway
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to Spain
1 bomber moved from 104 Sea Zone to United Kingdom
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from New Zealand to PhilippinesPlace Units - Americans
1 artillery and 2 infantry placed in Spain
1 armour, 2 artilleries, 1 fighter and 5 infantry placed in Eastern United States
1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Shantung : 1 artillery and 1 mech_infantry
Kweichow : 2 fighters and 2 tactical_bombers
Borneo : 1 infantry
Philippines : 1 airfield, 2 bombers, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield, 2 fighters and 1 tactical_bomber
Java : 1 flag
30 Sea Zone : 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 transports
10 Sea Zone : 1 destroyer and 6 submarines
19 Sea Zone : 1 flag, 2 fighters
6 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 carrier
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
United Kingdom : 1 bomber
Tunisia : 1 flag
Libya : 1 flag
Chile : 1 flag
104 Sea Zone : 2 submarines
93 Sea Zone : 1 flag, 2 submarines
Argentina : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 artillery, 1 infantry and 5 transports
Brazil : 1 flag
Venezuela : 1 flag
Spain : 1 flag, 3 artilleries, 1 factory_minor, 1 fighter and 4 infantry
Colombia : 1 flag, 1 infantry
Bolivia : 1 flag, 1 infantry
Peru : 1 flag, 1 artillery
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 53 / 60
Russians : 32 / 38
Japanese : 30 / 30
Americans : 68 / 93
Chinese : 14 / 18
British : 37 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
5 infantry moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
5 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 5 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Kiangsi, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 4 infantry in Kiangsi, round 3 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 4 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to KweichowPlace Units - Chinese
3 artilleries and 2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield and 1 infantry
Kiangsi : 1 infantry
Shensi : 4 artilleries and 7 infantry
Kweichow : 1 fighter and 3 infantry
Hunan : 1 artillery and 4 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 53 / 60
Russians : 32 / 38
Japanese : 25 / 30
Americans : 68 / 93
Chinese : 19 / 25
British : 37 / 44
UK_Pacific : 14 / 14
Italians : 11 / 8
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0





