Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 armour, 1 bomber and 9 fighters moved from Egypt to Tobruk
Combat - British
Battle in Tobruk
British attack with 2 armour, 1 bomber and 9 fighters
Italians defend with 2 artilleries and 3 infantry
British win with 9 fighters remaining. Battle score for attacker is -7
Casualties for British: 2 armour and 1 bomber
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - British
9 fighters moved from Tobruk to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
5 fighters moved from Southern Italy to Greece
3 mech_infantrys moved from Southern Italy to Northern Italy
3 armour moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 airfield, 1 factory_minor and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 2 fighters
Casualties for Americans: 3 fighters
Battle in Northern Italy
Italians attack with 5 armour and 7 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
4 infantry moved from Novgorod to Belarus
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Place Units - Italians
1 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,1,3,4,3,3,2,2,6,6,6,3,3,5,3,4,5,6,2,5,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
5 fighters moved from Southern Italy to Greece
3 mech_infantrys moved from Southern Italy to Northern Italy
3 armour moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 airfield, 1 factory_minor and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 2 fighters
Casualties for Americans: 3 fighters
Battle in Northern Italy
Italians attack with 5 armour and 7 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Greece to Southern Italy
4 infantry moved from Novgorod to Belarus
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Place Units - Italians
1 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,1,3,4,3,3,2,2,6,6,6,3,3,5,3,4,5,6,2,5,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Norway: 2 armour
EDIT: Adding units owned by Italians to Finland: 2 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Southern Italy to Yugoslavia
4 mech_infantrys moved from Western Germany to Yugoslavia
16 bombers moved from Western Germany to 97 Sea Zone
22 bombers moved from Holland Belgium to 97 Sea Zone
1 mech_infantry moved from Iraq to Syria
4 armour moved from Northwest Persia to Syria
9 armour moved from Iraq to Trans-Jordan
13 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Syria
1 armour moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Iraq to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
I will assume max scramble, happy to return them back if you did not want to scramble.
I see you are online, will wait for your confirmation
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Southern Italy to Yugoslavia
4 mech_infantrys moved from Western Germany to Yugoslavia
16 bombers moved from Western Germany to 97 Sea Zone
22 bombers moved from Holland Belgium to 97 Sea Zone
1 mech_infantry moved from Iraq to Syria
4 armour moved from Northwest Persia to Syria
9 armour moved from Iraq to Trans-Jordan
13 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Syria
1 armour moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Iraq to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Germans attack with 38 bombers, 1 fighter and 2 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 6 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 9 transports
Germans win with 29 bombers remaining. Battle score for attacker is 186
Casualties for ANZAC: 3 fighters
Casualties for Germans: 9 bombers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 6 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 9 transports
Battle in Yugoslavia
Germans attack with 14 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Yugoslavia from Americans with 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Syria
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 2 infantry
Germans win, taking Syria from Americans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Germans attack with 23 armour
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 23 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
29 bombers moved from 97 Sea Zone to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Germany to Western Germany
Place Units - Germans
8 bombers and 2 fighters placed in Western Germany
1 infantry placed in France
3 bombers placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs
no scramble
I did it Sir, your scores with 4,s where above 50% and they rolled twice, so they killed 3-4 bombers, I can return the 3 Anzac fighters and 3 German bombers if you are ok.
ok.
game is yours, anyway :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Okinawa to Kiangsi
2 fighters moved from Korea to Kiangsi
2 fighters moved from Japan to 19 Sea Zone
1 artillery moved from Yunnan to Hunan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Shan State
2 fighters moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from India to Shan State
1 fighter moved from India to Hunan
ok.
game is yours, anyway :-)
Yeah, looks good, I failed in previous round to block London with the Italian cruiser, but Egypt looks accesible for next round.
Will return the planes anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Okinawa to Kiangsi
2 fighters moved from Korea to Kiangsi
2 fighters moved from Japan to 19 Sea Zone
1 artillery moved from Yunnan to Hunan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Shan State
2 fighters moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from India to Shan State
1 fighter moved from India to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 3 fighters
ANZAC defend with 1 armour
Japanese win, taking Hunan from Chinese with 1 artillery and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in Kiangsi
Japanese attack with 3 fighters
ANZAC defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 2 fighters
ANZAC defend with 1 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 fighters and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Shan State from ANZAC with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Yunnan
3 fighters moved from Hunan to Yunnan
2 fighters moved from Shan State to Yunnan
1 armour moved from India to Yunnan
2 fighters moved from Kiangsi to Anhwe
2 fighters moved from 19 Sea Zone to Anhwe
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
3 armour placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2
Japanese collect 42 PUs (1 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Greece: 3 fighters
EDIT: Adding units owned by Germans to Western Germany: 3 bombers
EDIT: Turning off Edit Mode
Grats to your win mate :-)
very well played!
Next game: I bid +20
Thank you very much Sir.
You are still my teacher, and far better player than me on average. And you were very generous accepting the re-roll exchange.
I will be leading the league with this result!!!, but you would continue leading if not!! which is just amazing…
I think we are now consistent Tier 1,s allthough some people did not think it a few weeks ago… we are proving everyone what we can do.
I think I will win vs Wheat,s Axis on another game I have (that is also one of the most difficult wins to achive I believe), I think he made a mistake not attaking USA fleet with Japan a couple of round ago, that would have given him the game I think (by 6 Asia VCs), but now I have a lot of chances (as I am able to use USA planes to defend Kiangsu with chinese vs German tanks trying to help Japan).
I am playing also vs JWW and Gargantua with chances to win (much more difficult in both cases but still possible). I prefer finishing those before starting others, depending om how things evolve, I will let you know.
Thanks again and good game.
Juan
Grats on you still improving!
Awesome thing that you are winning against these powerhouses. Very well done