@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
15L G40 MrRoboto (Allies+18) vs JuanSpain (Axis)
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I see you downloaded so will edit when you post France. Going Rome
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gibraltar: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
7 mech_infantrys moved from Bryansk to Caucasus
8 bombers moved from Greece to Caucasus
3 bombers moved from Western Germany to Caucasus
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
1 fighter moved from Greece to 95 Sea Zone
1 tactical_bomber moved from Greece to 95 Sea Zone
1 fighter moved from Greece to 95 Sea Zone
2 transports moved from 112 Sea Zone to 114 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Greece to Caucasus
1 tactical_bomber moved from Greece to Caucasus
1 tactical_bomber moved from Greece to Caucasus
1 fighter moved from Greece to Caucasus
2 armour moved from Bryansk to Caucasus
2 armour moved from Bryansk to CaucasusCombat - Germans
Battle in 95 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 1 submarine
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Germans attack with 7 armour, 11 bombers, 2 fighters, 9 mech_infantrys and 2 tactical_bombers
British defend with 7 artilleries and 12 infantry
Germans win, taking Caucasus from Russians with 7 armour, 11 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 6 mech_infantrys
Casualties for British: 7 artilleries and 12 infantryNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Bryansk
2 fighters moved from Caucasus to Bryansk
11 bombers moved from Caucasus to Greece
2 aaGuns moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 artillery moved from Western Germany to Northern Italy
2 fighters moved from 95 Sea Zone to Algeria
2 tactical_bombers moved from 95 Sea Zone to AlgeriaPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
5 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Chinese to Germans
EDIT: Removing units owned by Germans from Tsinghai: 1 mech_infantry
EDIT: Adding units owned by Germans to Kansu: 1 mech_infantry
EDIT: Changing PUs for Germans from 91 to 92
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 8 PUs;
Russians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
1 aaGun and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
4 tactical_bombers moved from 79 Sea Zone to Persia
4 fighters moved from 79 Sea Zone to Persia
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 artillery moved from Shensi to Szechwan
2 fighters moved from Kazakhstan to Szechwan
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Persia
1 tactical_bomber moved from Kazakhstan to Szechwan
1 fighter moved from Kazakhstan to SzechwanCombat - Japanese
Battle in Persia
Japanese attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese win, taking Persia from British with 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 fighters, 3 infantry and 1 tactical_bomber
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 battleship, 5 carriers and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 79 Sea Zone to 39 Sea Zone
2 carriers moved from 79 Sea Zone to 80 Sea Zone
2 transports moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
3 fighters moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Szechwan to Kazakhstan
2 fighters moved from Persia to Caucasus
3 tactical_bombers moved from Persia to Caucasus
1 infantry moved from Suiyuyan to Kansu
11 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to SuiyuyanPlace Units - Japanese
3 fighters placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2,2,6,4,3,1,2,4,2,4,6,3,6,5,3,5,4,6,6,3,1,6,3,6,2,1,5,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,2,1,5,4,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,2,6,1,3,6,5,6
Japanese collect 28 PUs (18 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 aaGuns, 1 fighter and 1 harbour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Non Combat Move - British
2 fighters moved from French West Africa to Egypt
1 bomber moved from Nigeria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 battleship and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from West India to Eastern Persia
1 infantry and 1 mech_infantry moved from India to West India
2 infantry moved from India to West IndiaPlace Units - British
1 harbour placed in Iceland
2 aaGuns and 1 fighter placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,6,3
British collect 30 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,4
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 fighters; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Bryansk to Novgorod
4 infantry moved from Bryansk to Belarus
6 infantry moved from Northern Italy to Western Germany
5 infantry moved from Northern Italy to France
3 mech_infantrys moved from Northern Italy to Western Germany
4 armour moved from Northern Italy to Western Germany
1 armour moved from Libya to Alexandria
1 fighter moved from Southern Italy to AlexandriaNon Combat Move - Italians
Place Units - Italians
3 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
Battle in KwangtungNon Combat Move - ANZAC
3 fighters moved from Burma to Eastern Persia
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 58 Sea Zone to 73 Sea Zone
1 cruiser and 3 destroyers moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
1 harbour placed in Sumatra
2 armour and 1 infantry placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from British
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Algeria to Greece
2 tactical_bombers moved from Algeria to Greece
2 tactical_bombers moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Novgorod
11 bombers moved from Greece to Southern Italy
4 bombers moved from 104 Sea Zone to Western Germany
1 mech_infantry moved from Volgograd to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Kansu to Samara
6 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to IraqPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
4 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from British
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 mech_infantry moved from Evenkiyskiy to Novosibirsk
2 submarines moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 104 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Western Germany to Northern Italy
2 fighters moved from Algeria to Greece
2 tactical_bombers moved from Algeria to Greece
2 tactical_bombers moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Novgorod
11 bombers moved from Greece to Southern Italy
4 bombers moved from 104 Sea Zone to Western Germany
1 mech_infantry moved from Volgograd to Bryansk
2 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Kansu to Samara
6 armour moved from Caucasus to Iraq
3 mech_infantrys moved from Caucasus to IraqPlace Units - Germans
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 armour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to Yunnan
1 fighter moved from Korea to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Anhwe
11 infantry moved from Jehol to Anhwe
1 infantry moved from Kansu to Shensi
2 fighters moved from Korea to Shensi
2 fighters moved from Caucasus to Greece
2 fighters moved from Kazakhstan to Greece
1 tactical_bomber moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Persia
3 tactical_bombers moved from Caucasus to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
1 fighter moved from 80 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
7 carriers moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Siberia to Sakha
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
3 armour placed in Persia
2 armour placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,1,4,1,5,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,6,3,4,4,3,4,5
Japanese collect 28 PUs (9 lost to blockades); end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 aaGuns, 1 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Shan State to India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 infantry moved from West India to Eastern Persia
1 mech_infantry moved from West India to Eastern Persia
1 aaGun moved from India to West India
1 battleship and 1 destroyer moved from 41 Sea Zone to 79 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
3 aaGuns placed in Egypt
1 armour and 1 fighter placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Alexandria to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 fighters
British defend with 1 infantry
British win with no units remaining. Battle score for attacker is -17
Casualties for British: 1 infantry
Casualties for Italians: 2 fightersNon Combat Move - Italians
3 fighters moved from Southern Italy to AlexandriaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 5 infantry
EDIT: Adding units owned by Italians to France: 5 infantry
EDIT: Removing units owned by Italians from 114 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 bombers, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Buryatia to Amur
Germans take Amur from Russians
1 armour moved from Amur to Manchuria
1 mech_infantry moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
7 armour moved from Iraq to Eastern Persia
1 fighter moved from Greece to Eastern Persia
1 tactical_bomber moved from Greece to Eastern Persia
11 bombers moved from Southern Italy to Eastern Persia
2 mech_infantrys moved from Samara to Bryansk
1 mech_infantry moved from Novosibirsk to Samara
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Southern France to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
5 bombers moved from Western Germany to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
2 bombers moved from Western Germany to United KingdomCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 104 Sea Zone
Germans attack with 8 bombers and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 97 Sea Zone from British with 8 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Eastern Persia
Germans attack with 7 armour, 11 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 fighters; British defend with 2 aaGuns, 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys
Germans win, taking Eastern Persia from British with 4 armour, 11 bombers and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for ANZAC: 2 fighters
Casualties for Germans: 3 armour, 1 fighter and 4 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 1 artillery, 7 infantry and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Eastern Persia to Persia
11 bombers moved from Eastern Persia to Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
2 tactical_bombers moved from Novgorod to Greece
2 fighters moved from Novgorod to Greece
8 bombers moved from 104 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Southern France to FrancePlace Units - Germans
1 infantry placed in Western Germany
4 bombers placed in Western Germany
1 harbour placed in Iraq
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
1 artillery placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 78 Sea Zone
3 armour and 3 transports moved from 78 Sea Zone to 39 Sea Zone
3 armour moved from 39 Sea Zone to India
1 mech_infantry moved from Persia to West India
5 tactical_bombers moved from Persia to India
2 fighters moved from Persia to India
1 fighter moved from Anhwe to Yunnan
2 fighters moved from Shensi to Yunnan
2 battleships moved from 80 Sea Zone to 78 Sea Zone
1 cruiser moved from 80 Sea Zone to 78 Sea Zone
1 cruiser moved from 78 Sea Zone to 39 Sea Zone
2 battleships moved from 78 Sea Zone to 39 Sea Zone
9 carriers moved from 80 Sea Zone to 78 Sea Zone
9 carriers moved from 78 Sea Zone to 39 Sea Zone
4 fighters moved from Greece to Persia
1 infantry moved from Shensi to Kweichow
1 infantry moved from Sikang to Szechwan
11 infantry moved from Anhwe to Hunan
2 armour moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to AmurCombat - Japanese
Battle in West India
Japanese attack with 1 mech_infantry
British defend with 1 aaGun
Japanese win, taking West India from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in India
Japanese attack with 3 armour, 2 fighters and 5 tactical_bombers
British defend with 1 aaGun, 1 airfield, 2 armour, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 26PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour
Casualties for British: 1 aaGun, 2 armour and 1 mech_infantry
Battle in Yunnan
Japanese attack with 3 fighters
ANZAC defend with 2 armour
Japanese win with 3 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 armourNon Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
5 tactical_bombers moved from India to 39 Sea Zone
3 fighters moved from Yunnan to HunanPlace Units - Japanese
3 armour placed in Persia
1 armour and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,1,6,6,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,4,6,4,4,5,6,4
Japanese collect 25 PUs (16 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 6 damage on 1 factory_major; Remaining resources: 26 PUs;
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Iraq
British take Iraq from GermansCombat - British
Non Combat Move - British
1 armour and 1 fighter moved from Union of South Africa to Belgian Congo
1 fighter moved from Belgian Congo to Egypt
1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_AlliesPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Union of South Africa
2 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific





