@TinCanoftheSea i think i got it – see post above – let me know if i did anything wrong ;-)
15L G40 MrRoboto (Allies+18) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 4 bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
6 mech_infantrys moved from Bryansk to Samara
3 mech_infantrys moved from Bryansk to Volgograd
3 armour moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Samara
2 bombers moved from Bryansk to Samara
2 fighters moved from Bryansk to Samara
3 bombers, 3 fighters and 3 tactical_bombers moved from Archangel to Samara
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
2 bombers moved from Western Germany to Russia
2 armour moved from Bryansk to Volgograd
1 armour moved from Bryansk to VolgogradCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Volgograd
Germans attack with 6 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Samara
Germans attack with 5 bombers, 5 fighters, 6 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Germans win, taking Samara from Russians with 5 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 4 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Cleaning up after air battlesNon Combat Move - Germans
4 tactical_bombers moved from Samara to Bryansk
4 fighters moved from Samara to Bryansk
1 aaGun moved from Bryansk to Tambov
5 bombers moved from Samara to Bryansk
2 bombers moved from Russia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
4 artilleries and 1 infantry moved from Belarus to Bryansk
5 bombers moved from Bryansk to Bessarabia
2 aaGuns moved from Western Ukraine to Bessarabia
3 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland BelgiumPlace Units - Germans
3 armour placed in Ukraine
4 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 6 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 3 aaGuns and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
retreated to Samara
Germans win with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
3 aaGuns and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to Iwo Jima
1 tactical_bomber moved from Japan to Iwo Jima
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Chahar
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
1 infantry moved from Hopei to KweichowCombat - Japanese
Battle in Iwo Jima
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Manchuria to Yunnan
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
3 fighters moved from Manchuria to 37 Sea Zone
4 tactical_bombers moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
5 carriers moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Korea
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,6,3,4,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,6,5,4,6,5
Japanese collect 31 PUs (15 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from Japan to Iwo Jima
1 tactical_bomber moved from Japan to Iwo Jima
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Hopei to Chahar
1 fighter moved from Manchuria to Chahar
1 tactical_bomber moved from Manchuria to Chahar
1 fighter moved from Manchuria to Kweichow
1 tactical_bomber moved from Manchuria to Kweichow
1 infantry moved from Hopei to KweichowCombat - Japanese
Battle in Iwo Jima
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win, taking 42 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Hopei
1 fighter moved from Kweichow to Yunnan
1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Manchuria to Yunnan
2 carriers moved from 36 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to Yunnan
3 fighters moved from Manchuria to 37 Sea Zone
4 tactical_bombers moved from Japan to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
4 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea Zone
5 carriers moved from 36 Sea Zone to 37 Sea Zone
2 transports moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Manchuria
1 infantry placed in Korea
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,5,6,3,4,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,6,5,4,6,5
Japanese collect 31 PUs (15 lost to blockades); end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 mech_infantry
EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to Shan State
10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Borneo
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Borneo from Japanese, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British win, taking Caucasus from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Scotland
British attack with 10 infantry and 1 mech_infantry
Germans defend with 1 artillery and 3 infantry; Italians defend with 1 airfield, 1 infantry and 1 mech_infantry
4 infantry owned by the British and 1 mech_infantry owned by the British retreated to United Kingdom
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for British: 6 infantry
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - British
3 submarines moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 fighters moved from Caucasus to Northwest Persia
4 artilleries and 9 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
4 aaGuns and 3 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 armour and 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Egypt to Northwest PersiaPlace Units - British
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,5,3,5,3,3,3,3,5
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,4,1,1,2,6,2,2,4,3,6,4,6,5,3,5,4,3
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 4 infantry -
Your mass bomber strategy is really strong. I have yet to found something against it.
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Thx, yeah, they serve for various targets at the same time and that makes them powerfull. I think they are cheap, in A&A Classic the cost was 15.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
2 armour moved from Bryansk to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
2 artilleries moved from Libya to Tobruk
3 infantry moved from Libya to Tobruk
1 armour moved from Morocco to Algeria
1 fighter moved from Morocco to Southern Italy
4 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to SmolenskPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3,1,5
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 109 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by Italians to 112 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode -
This time 2 German bombers vs 1 possible interceptor again in Moscow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Volgograd to Caucasus
4 tactical_bombers moved from Bryansk to Caucasus
4 fighters moved from Bryansk to Caucasus
5 bombers moved from Bessarabia to 98 Sea Zone
7 bombers moved from Western Germany to 98 Sea Zone
2 bombers moved from Bryansk to RussiaCombat - Germans
Battle in Caucasus
Germans attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 98 Sea Zone
Germans attack with 12 bombers
British defend with 1 carrier, 3 destroyers and 2 fighters
Germans win with 6 bombers remaining. Battle score for attacker is -12
Casualties for Germans: 6 bombers
Casualties for British: 1 carrier, 3 destroyers and 2 fighters
Cleaning up after air battlesNon Combat Move - Germans
6 bombers moved from 98 Sea Zone to Greece
4 tactical_bombers moved from Caucasus to Greece
4 fighters moved from Caucasus to Greece
1 aaGun moved from Tambov to Samara
2 bombers moved from Russia to Greece
2 aaGuns moved from Bessarabia to Ukraine
3 armour moved from Ukraine to Bryansk
5 armour moved from Volgograd to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Scotland to 109 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
4 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 2 transports moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
3 armour placed in Ukraine
2 mech_infantrys placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,2,5,3
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 8 damage on 1 factory_major; Remaining resources: 3 PUs;
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
1 fighter moved from 37 Sea Zone to Shan State
3 fighters moved from 37 Sea Zone to Shan State
4 tactical_bombers moved from 37 Sea Zone to Shan State
1 submarine moved from 41 Sea Zone to 43 Sea Zone
3 fighters moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Hopei to Szechwan
1 fighter moved from Hopei to Szechwan
1 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Szechwan
Japanese attack with 4 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 10 infantry
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Chinese: 10 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Szechwan to Kazakhstan
2 tactical_bombers moved from Szechwan to Kazakhstan
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
4 carriers moved from 37 Sea Zone to 79 Sea Zone
4 tactical_bombers moved from Shan State to 79 Sea Zone
4 fighters moved from Shan State to 79 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Korea to Japan
2 infantry moved from Korea to Manchuria
1 aaGun moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 infantry placed in Korea
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,2,5,4,6,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,5,6,4,6,4
Japanese collect 31 PUs (13 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 aaGuns and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
7 artilleries and 12 infantry moved from Northwest Persia to Caucasus
3 submarines moved from 97 Sea Zone to 95 Sea ZoneCombat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer, 2 fighters and 1 transport
1 submarine owned by the British Submerged
Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 2 submarines
Casualties for Italians: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Caucasus
British attack with 7 artilleries and 12 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 7 artilleries and 12 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Scotland from Italians to British
EDIT: Turning off Edit Mode
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 bomber and 2 fighters moved from Northwest Persia to Egypt
2 fighters moved from United Kingdom to French West Africa
1 bomber moved from Egypt to French Equatorial Africa
1 bomber moved from French Equatorial Africa to Nigeria
2 fighters and 1 tactical_bomber moved from India to Persia
2 aaGuns, 1 artillery and 4 infantry moved from India to West India
1 battleship and 1 destroyer moved from 21 Sea Zone to 36 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode
3 aaGuns placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,5
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
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NCM Edit coming
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Gibraltar fighter leaving
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Philippines to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 fighter moved from Sumatra to Shan State
1 fighter moved from Philippines to Shan State
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaCombat - ANZAC
Battle in French Indo China
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking French Indo China from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Shan State
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to Burma
1 cruiser and 3 destroyers moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to Burma
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 25 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 58 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode





