Scramble sz110/111?
15L Whackamatt (Allies +16) vs. cyanight (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Northern Italy to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from Greece to 99 Sea Zone
3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
3 armour, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 armour moved from 98 Sea Zone to Egypt
3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Greece to 81 Sea ZoneCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 transport
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 3 armour and 6 infantry
British defend with 1 armour and 1 harbour
Italians win, taking Egypt from British with 3 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from 81 Sea Zone to Greece
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
2 bombers and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Anzac is up
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 battleship and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
3 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
2 artilleries moved from Borneo to 43 Sea ZoneCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 artillery and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 battleship and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Volgograd to Northwest Persia
5 armour moved from Caucasus to Northwest PersiaCombat - Germans
Germans creates battle in territory 113 Sea Zone -
Scramble in 113?
-
Yes please, the UK fighters and tac
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 armour moved from Volgograd to Northwest Persia
5 armour moved from Caucasus to Northwest PersiaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Americans scrambles 3 units out of Norway to defend against the attack in 113 Sea Zone
Battle in Northwest Persia
Germans attack with 15 armour
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 15 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 transports
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is -9
Casualties for Germans: 1 carrier, 2 fighters and 2 submarines
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 fighters moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
2 mech_infantrys moved from Baltic States to Novgorod
6 armour moved from Belarus to Novgorod
12 artilleries moved from Smolensk to BelarusPlace Units - Germans
2 fighters placed in 113 Sea Zone
3 fighters placed in Novgorod
3 fighters placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers and 1 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Jehol to Chahar
1 artillery moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
2 fighters moved from 19 Sea Zone to 16 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 16 Sea Zone
2 destroyers moved from 19 Sea Zone to 16 Sea Zone
1 fighter moved from Shantung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from Shantung to AnhweCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer
Battle in Chahar
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Shantung
3 armour moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from Anhwe to Shantung
3 mech_infantrys moved from Manchuria to Anhwe
6 infantry moved from Manchuria to Jehol
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Shantung
1 infantry placed in Manchuria
1 destroyer placed in 19 Sea Zone
Japanese undo move 3.
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Norway to 125 Sea Zone
3 artilleries, 3 infantry and 6 transports moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
3 cruisers moved from 125 Sea Zone to 127 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Norway to Novgorod
3 artilleries and 5 infantry moved from 127 Sea Zone to Novgorod
9 armour and 1 mech_infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Vyborg to Novgorod
2 armour, 3 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 bomber moved from United Kingdom to Novgorod
2 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Novgorod
Americans attack with 11 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 1 airfield, 12 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 2 mech_infantrys
Germans win with 12 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -100
Casualties for Germans: 3 aaGuns, 15 infantry and 2 mech_infantrys
Casualties for Americans: 11 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Americans
1 aaGun moved from Karelia to VyborgPlace Units - Americans
3 armour placed in Finland
1 destroyer placed in 113 Sea Zone
2 fighters placed in Norway
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Kwangtung to YunnanNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 4 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 fighter moved from Persia to Egypt
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Eastern Persia to Persia
1 armour and 2 infantry moved from Kwangtung to Kiangsi
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 armour moved from Belgian Congo to Egypt
1 carrier and 2 destroyers moved from 125 Sea Zone to 127 Sea ZoneCombat - British
Battle in Kiangsi
British attack with 1 armour and 2 infantry
Japanese defend with 1 infantry
British win, taking Kiangsi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Egypt
British attack with 2 armour, 1 artillery, 2 fighters and 2 infantry
Germans defend with 8 fighters; Italians defend with 3 armour, 1 harbour and 5 infantry
Italians win with 3 armour, 8 fighters and 3 infantry remaining. Battle score for attacker is -36
Casualties for British: 2 armour, 1 artillery, 2 fighters and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
Place Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,5,2,2,6
British collect 29 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
3 infantry placed in Kwangtung
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Kwangtung change ownership: 3 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
I will post your victory. A lot of work is still needed on my new strategy. lol
-
To be honest sir you did get some poor dice this game or I got exceptional dice in a few battles. Its been a pleasure playing you sir. Thanks :)