@666 No Scrambles, sir - let’s have some fun!
15L Whackamatt (Allies +16) vs. cyanight (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Place Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 armour moved from Shantung to Chahar
1 mech_infantry moved from Jehol to Kiangsu
1 armour moved from Shantung to Kiangsu
2 fighters and 5 tactical_bombers moved from Shantung to Kiangsu
4 fighters moved from 19 Sea Zone to Kiangsu
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 6 fighters, 6 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 artilleries and 11 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour, 6 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Chinese: 2 artilleries and 11 infantry
Casualties for Japanese: 5 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 artillery
EDIT: Adding units owned by Japanese to Timguska: 1 artillery
EDIT: Turning off Edit Mode
6 fighters moved from Kiangsu to 19 Sea Zone
5 tactical_bombers moved from Kiangsu to Shantung
2 infantry moved from Manchuria to Jehol
1 artillery moved from Amur to ManchuriaPlace Units - Japanese
2 artilleries and 1 infantry placed in Shantung
2 infantry placed in Manchuria
1 carrier placed in 19 Sea Zone
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 1 submarine moved from 46 Sea Zone to 19 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 armour moved from Norway to Finland
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Normandy Bordeaux to Finland
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
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I am attacking you in SZ 19. You have 6 suicide tokens, and I’m attacking with 5 destroyers that can be hit by them. Do you wish to use any?
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Use one on each of the 5 DD’s and save one.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 1 submarine moved from 46 Sea Zone to 19 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 armour moved from Norway to Finland
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Normandy Bordeaux to Finland
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 19 Sea Zone
Americans attack with 1 bomber, 3 destroyers and 1 submarine
Japanese defend with 3 carriers, 2 destroyers, 6 fighters and 3 transports
Units damaged: 2 carriers owned by the Japanese
Japanese win with 3 carriers, 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -34
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber, 3 destroyers and 1 submarine
Battle in Korea
Battle in Holland Belgium
Americans attack with 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Korea from Japanese, taking Holland Belgium from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
4 fighters owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Norway to FinlandPlace Units - Americans
1 factory_minor placed in Finland
3 tactical_bombers placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
I have a couple of questions before i can continue:
I scored 3 hits. I choose you to lose one out of your two destroyers and take 2/3 carrier hits. Do you want to put a destroyer back in and take the 3rd carrier hit instead, or leave as is?
Also, for the planes that had to land somewhere, where do you want them to land? You can choose from Manchuria, Jehol, Shantung, and Kiangsu. Let me know where.
Thanks
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OOL - DD, CV.
Land 2 fighters in Shantung.
Thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 3 infantry, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
5 destroyers and 1 submarine moved from 46 Sea Zone to 19 Sea Zone
1 bomber moved from Dutch New Guinea to 19 Sea Zone
1 armour moved from Finland to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 armour moved from Norway to Finland
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
3 fighters moved from Normandy Bordeaux to Finland
3 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 19 Sea Zone
Americans attack with 1 bomber, 3 destroyers and 1 submarine
Japanese defend with 3 carriers, 2 destroyers, 6 fighters and 3 transports
Units damaged: 2 carriers owned by the Japanese
Japanese win with 3 carriers, 1 destroyer, 6 fighters and 3 transports remaining. Battle score for attacker is -34
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomber, 3 destroyers and 1 submarine
Battle in Korea
Battle in Holland Belgium
Americans attack with 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Americans win, taking Korea from Japanese, taking Holland Belgium from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
4 fighters owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
1 aaGun moved from Norway to FinlandPlace Units - Americans
1 factory_minor placed in Finland
3 tactical_bombers placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 4 fighters
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to Shantung: 2 fighters
EDIT: Turning off Edit Mode -
OOL for Anzac’s attack will be CV, CV, DD.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 fighter moved from Suiyuyan to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to KweichowPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Anhwe
3 artilleries and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 bomber, 1 carrier and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour and 3 mech_infantrys moved from Kwangtung to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 armour and 1 infantry moved from India to 39 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
2 fighters, 3 infantry and 2 tactical_bombers moved from Persia to Iraq
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Finland to United Kingdom
2 fighters moved from Finland to 110 Sea ZoneCombat - British
Battle in Iraq
British attack with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 5 armour
British win, taking Iraq from Germans with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 5 armour
Casualties for British: 2 infantry
Battle in Kiangsu
British attack with 4 armour, 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
British win, taking Kiangsu from Japanese with 4 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Iraq to Ethiopia
3 aaGuns, 2 artilleries and 9 infantry moved from Kwangsi to KwangtungPlace Units - British
1 carrier placed in 110 Sea Zone
1 armour and 2 infantry placed in Persia
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,1,1,5,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 armour and 2 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in Kwangtung change ownership: 1 armour and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Egypt to Alexandria
2 fighters moved from 98 Sea Zone to Alexandria
7 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to Southern FranceCombat - Italians
Battle in Alexandria
Italians attack with 1 armour and 2 fighters
Americans defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 7 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 bomber and 6 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
3 aaGuns moved from Northern Italy to Western Germany
1 bomber moved from Southern France to Western Germany
1 aaGun moved from Bryansk to Rostov
1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to 95 Sea ZonePlace Units - Italians
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to New South Wales
7 submarines moved from 46 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 7 submarines
Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 3 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is -42
Casualties for ANZAC: 7 submarines
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC win, taking Sumatra from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 2 infantry
2 fighters owned by the Japanese forced to land in ShantungNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Removing units owned by ANZAC from New Guinea: 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 fighters, 5 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 artilleries and 5 infantry moved from France to Holland Belgium
2 mech_infantrys moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Norway
4 fighters moved from 112 Sea Zone to NorwayCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 5 infantry and 2 mech_infantrys
Americans defend with 2 infantry and 3 mech_infantrys
Germans win, taking Holland Belgium from Americans with 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry and 3 mech_infantrys
Battle in Norway
Germans attack with 7 fighters
Americans defend with 1 factory_minor and 3 tactical_bombers
Germans win with 7 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 3 tactical_bombersNon Combat Move - Germans
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
4 fighters moved from Norway to 113 Sea Zone
3 fighters moved from Norway to Western Germany
1 bomber moved from Bryansk to Western Germany
3 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 armour moved from Archangel to Bryansk
2 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to SmolenskPlace Units - Germans
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
2 transports placed in 113 Sea Zone
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to Novgorod: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 59 PUs; end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Place Units - Russians
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Shantung to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
4 fighters moved from Shantung to Kiangsu
4 tactical_bombers moved from Shantung to Kiangsu
2 artilleries and 1 infantry moved from Shantung to Kiangsu
1 artillery moved from Timguska to Kansu
Japanese take Kansu from Chinese
2 armour moved from Chahar to SuiyuyanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 destroyer, 2 submarines and 1 transport
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese win, taking Korea from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Suiyuyan
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 4 armour and 3 mech_infantrys
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 4 armour and 3 mech_infantrys
Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantryNon Combat Move - Japanese
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Kiangsu to Japan
3 fighters and 3 tactical_bombers moved from Kiangsu to Shantung
3 transports moved from 19 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 carrier, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Algeria to Tunisia
1 bomber moved from Wake Island to Kwangtung
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea ZoneNon Combat Move - Americans
3 fighters moved from Finland to Norway
3 cruisers, 3 destroyers, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 airfield placed in Norway
1 destroyer placed in 113 Sea Zone
1 carrier and 1 destroyer placed in 112 Sea Zone
1 destroyer placed in 115 Sea Zone
2 armour placed in Finland
2 submarines placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs





