15L Whackamatt (Allies +16) vs. cyanight (Axis)

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Anhwe to Kwangsi
                4 artilleries and 9 infantry moved from Kiangsi to Anhwe

    Place Units - Chinese
                2 artilleries placed in Anhwe
                4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 destroyer and 2 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians

    Combat - British

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 armour moved from Persia to Trans-Jordan
                2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
                1 aaGun, 1 artillery and 3 infantry moved from French Indo China to Kwangsi
                1 aaGun, 1 armour, 3 infantry and 2 mech_infantrys moved from Shan State to French Indo China
                1 infantry moved from Malaya to Shan State
                1 aaGun, 1 artillery and 3 infantry moved from Burma to Shan State
                1 aaGun, 11 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 30 PUs (1 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 armour and 1 mech_infantry placed in French Indo China
                1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 tactical_bomber
                    Some Units in French Indo China change ownership: 2 armour and 1 mech_infantry

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                2 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 artilleries moved from 92 Sea Zone to Gibraltar
                4 infantry moved from 92 Sea Zone to Gibraltar
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from Southern Italy to Gibraltar
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 2 fighters and 4 infantry
                    British defend with 1 aaGun, 1 harbour and 1 infantry; Americans defend with 2 aaGuns, 1 bomber and 2 infantry
                    Italians win, taking Gibraltar from British with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 fighter and 3 infantry
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Americans: 2 aaGuns, 1 bomber and 2 infantry

    Non Combat Move - Italians
                1 carrier moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                5 infantry moved from Southern Italy to Northern Italy
                3 aaGuns moved from Southern Italy to Northern Italy
                1 aaGun moved from Western Ukraine to Bryansk

    Place Units - Italians
                2 artilleries and 2 infantry placed in Northern Italy
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 56 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone

    Non Combat Move - ANZAC
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 13 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                5 armour moved from Bryansk to Volgograd
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 4 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 4 transports

    Non Combat Move - Germans
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                3 aaGuns moved from Western Ukraine to Bryansk
                2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Ukraine to Bryansk
                8 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                8 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                2 submarines placed in 113 Sea Zone
                8 infantry placed in Germany
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 13 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 91 Sea Zone
                1 tactical_bomber moved from Western Germany to 91 Sea Zone
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Bryansk to Tambov
                5 armour moved from Bryansk to Volgograd
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer, 1 submarine and 4 transports
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 4 transports

    Non Combat Move - Germans
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Egypt to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                3 aaGuns moved from Western Ukraine to Bryansk
                2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Ukraine to Bryansk
                8 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                8 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Western Germany to Germany

    Place Units - Germans
                2 submarines placed in 113 Sea Zone
                8 infantry placed in Germany
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 fighter
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 fighter
                EDIT: Removing units owned by Germans from Bryansk: 3 armour
                EDIT: Adding units owned by Germans to Caucasus: 3 armour
                EDIT: Turning off Edit Mode

  • 14 Customizer

    Hey, I got distracted by my little daughter.  I edited a few Non combats is that ok?

  • 20 18 17 15

    editing NCM are cool, so long as it wasn’t affected by combat, which doesn’t happen often.

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Changing ownership of Vologda from Germans to Russians
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Russia
                1 infantry moved from Russia to Samara
                1 mech_infantry moved from Russia to Kazakhstan

    Non Combat Move - Russians

    Place Units - Russians
                1 armour, 2 artilleries and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

  • 20 18 17 15

    ah, but you should have edited them in during Japan’s turn, and asked for permission first, as I had already completed Russia’s turn!

  • 14 Customizer

    I know, I saw your post after I posted the edits. How about I just edit the fighters in Gib to S. Italy since the tanks from Bryansk could have changed a battle for Russia.

  • 20 18 17 15

    i’ve already redone Russia per your NCMs.  No problem.

  • 14 Customizer

    Thanks, I will be more aware before I post in the future.

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Philippines to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 bomber moved from Philippines to 54 Sea Zone
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Amur to Manchuria
                1 artillery moved from Soviet Far East to Siberia
                1 infantry moved from Shantung to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer and 1 submarine

  • 14 Customizer

    OOL for seazone 54

  • 20 18 17 15

    you don’t need to ask for such a small battle.  sub then dd.  there really is no advantage to taking the destroyer first on only 1 hit, as you have the attacking dd with you.

  • 14 Customizer

    Very good point sir. I seem to be surprised by a lot lately so I thought I would give you the option.

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Philippines to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 bomber moved from Philippines to 54 Sea Zone
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 artillery moved from Amur to Manchuria
                1 artillery moved from Soviet Far East to Siberia
                1 infantry moved from Shantung to Kiangsu
                2 fighters and 1 tactical_bomber moved from Shantung to Kiangsu

    Combat - Japanese
                Battle in Java
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Java from Americans, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 54 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    Americans defend with 1 destroyer and 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is -26
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 2 bombers and 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Borneo to 35 Sea Zone
                1 tactical_bomber moved from Borneo to 35 Sea Zone
                3 tactical_bombers moved from Hainan to Shantung
                3 fighters moved from Philippines to Shantung
                2 armour moved from Jehol to Shantung
                1 mech_infantry moved from Jehol to Shantung
                3 infantry moved from Manchuria to Jehol
                2 fighters moved from Kiangsu to Shantung
                1 tactical_bomber moved from Kiangsu to Shantung

    Place Units - Japanese
                1 destroyer and 2 transports placed in 6 Sea Zone
                3 infantry placed in Shantung
                1 infantry and 2 mech_infantrys placed in Manchuria
                Japanese undo move 3.
                Japanese undo move 1.
                2 transports placed in 19 Sea Zone
                Japanese undo move 2.
                Japanese undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 1 fighter
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Turning off Edit Mode
                3 infantry placed in Shantung
                1 infantry and 2 mech_infantrys placed in Manchuria
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                Japanese collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 49 PUs

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