No scramble.
14L 2nd playoff bmnielsen (Axis) vs. DizzKneeLand33 (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 armour and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
2 bombers moved from Egypt to French Equatorial Africa
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Belarus
Italians attack with 3 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 artillery, 2 bombers and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking French Equatorial Africa from French with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Union of South AfricaNon Combat Move - Italians
2 bombers moved from French Equatorial Africa to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Eastern Persia to Persia
2 aaGuns moved from Bryansk to Belarus
1 fighter moved from Germany to Denmark
3 fighters moved from Western Germany to Denmark
1 mech_infantry moved from Northern Italy to Denmark
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 93 Sea Zone to 88 Sea Zone
1 battleship and 2 cruisers moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
8 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 39 PUs; end with 40 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone -
Kamikaze in SZ6? If so, I’ll need the specifics. :)
I believe the scramble decision is after that?!
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Yeah, not sure about the order but the rules seem to indicate kami is before everything else.
Take 3 shots at each ship.
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Okay, both ships were hit by one of the 3 dice. ;)
So, scramble in SZ6?
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(it asked about the scramble prior to the kamikaze results btw – I think that’s a TripleA issue in reality…)
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Yeah scramble both of them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 4,4,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2,6
Battle in 6 Sea Zone
Americans loiter and taunt with ; ANZAC attack with 2 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Japan
ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
ANZAC captures 86PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 3 aaGuns and 3 infantryNon Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea ZonePlace Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 104 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 109 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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Almost got away with it, nice one :)
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The french save game is after the combat move, I assume you’re not doing any non-coms?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 3 damage on 1 factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Bryansk to Novgorod
3 fighters moved from Germany to Novgorod
9 armour, 5 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Ukraine to Russia
10 bombers moved from Germany to Russia
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 bombers moved from Szechwan to Russia
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 14 bombers, 1 fighter, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 12 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 8 armour, 5 artilleries, 2 bombers, 21 infantry and 7 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Battle in Novgorod
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 3 armourNon Combat Move - Germans
2 fighters moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
1 fighter and 4 tactical_bombers moved from Russia to Belarus
4 bombers moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
8 bombers moved from Russia to Bryansk
2 aaGuns and 1 artillery moved from Eastern Poland to Belarus
1 fighter and 4 mech_infantrys moved from Germany to Denmark
1 artillery, 4 infantry and 6 mech_infantrys moved from Western Germany to Denmark
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea ZonePlace Units - Germans
1 artillery and 6 infantry placed in Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
Sorry, didn’t see your comment in between. :)
Well, this game has been bizarre throughout, so I think we just added another level of strangeness hehehe. But, Europe is still looking quite ugly….
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Yeah. Also lucky for me that Anzac won’t be able to use the cash right away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour, 5 artilleries and 17 infantry moved from Baltic States to Poland
Russians take Poland from Germans
11 infantry moved from Samara to RussiaCombat - Russians
Battle in Russia
Russians attack with 11 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Samara to Russia
1 aaGun moved from Baltic States to PolandTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
What does ANZAC do with 109 IPC’s, anyway?! :-D
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Airbase in every territory? :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 battleships and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Ethiopia to Kenya
Japanese take Kenya from British
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Americans: 1 battleship, 2 cruisers and 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Shantung
2 bombers moved from 20 Sea Zone to Shantung
2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
4 submarines moved from 35 Sea Zone to 19 Sea Zone
7 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from West India to India
1 armour moved from India to Burma
1 carrier moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from 77 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Ethiopia to Kenya
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Novosibirsk to SamaraTurn Complete - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to France: 2 fighters
EDIT: Turning off Edit Mode
6 bombers moved from United Kingdom to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in France
Americans attack with 6 bombers and 2 fighters
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry; Italians defend with 2 fighters
Americans win with 5 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Italians: 2 fighters
Casualties for Americans: 1 bomber and 2 fightersNon Combat Move - Americans
5 bombers moved from France to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
4 carriers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 bomber and 3 fighters moved from Wake Island to Japan
2 fighters moved from 8 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from British Columbia to Western United States
1 bomber moved from Queensland to Japan
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,3,5
Americans collect 47 PUs (7 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Belgian Congo to KenyaCombat - British
Battle in Kenya
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Belgian Congo to Rhodesia
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 4 fighters moved from United Kingdom to 110 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 21 PUs; end with 21 PUs totalTurn Complete - UK_Pacific





