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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from India to West India
1 armour moved from Burma to West India
2 fighters and 2 tactical_bombers moved from Yunnan to West India
2 fighters moved from 39 Sea Zone to West India
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 36 Sea Zone to 34 Sea Zone
2 bombers moved from French Indo China to 34 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 1 armour, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 4 infantry
Japanese win, taking West India from UK_Pacific with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 4 infantry
Battle in 34 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ethiopia
Battle in French Madagascar
Non Combat Move - Japanese
7 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 34 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from Yunnan to Philippines
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
3 carriers, 13 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 39 Sea Zone to 77 Sea Zone
2 fighters moved from West India to 77 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 77 Sea Zone
2 battleships, 2 cruisers, 1 submarine and 2 transports moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from West India to India
1 fighter and 1 tactical_bomber moved from Tsinghai to French Indo China
1 fighter moved from Yunnan to French Indo China
1 fighter and 3 tactical_bombers moved from Yunnan to 35 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sakha to Siberia
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Novgorod to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from Western United States to Aleutian Islands
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
Intercept in West Germany? 6 bombers are attacking, 4 Italian fighters can defend.
No thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Normandy Bordeaux
British attack with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Italians with 1 bomber, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Italians defend with 1 aaGun, 4 artilleries and 8 infantry
1 artillery owned by the British and 1 armour owned by the British retreated to Belgian Congo
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry
Casualties for Italians: 1 aaGun, 3 artilleries and 8 infantry
Non Combat Move - British
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
4 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
2 transports placed in 110 Sea Zone
4 artilleries placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 11 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Belarus
2 armour and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Egypt to French Equatorial Africa
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
2 bombers moved from Egypt to French Equatorial Africa
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber and 1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Italians
Battle in Belarus
Italians attack with 3 armour and 3 infantry
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French Equatorial Africa
Italians attack with 1 artillery, 2 bombers and 2 mech_infantrys
Americans defend with 1 artillery and 1 infantry
Italians win, taking French Equatorial Africa from French with 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 fighters and 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Union of South Africa
Non Combat Move - Italians
2 bombers moved from French Equatorial Africa to Egypt
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Eastern Persia to Persia
2 aaGuns moved from Bryansk to Belarus
1 fighter moved from Germany to Denmark
3 fighters moved from Western Germany to Denmark
1 mech_infantry moved from Northern Italy to Denmark
2 fighters moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 93 Sea Zone to 88 Sea Zone
1 battleship and 2 cruisers moved from 81 Sea Zone to 95 Sea Zone
Place Units - Italians
3 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
8 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 39 PUs; end with 40 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
Kamikaze in SZ6? If so, I’ll need the specifics. :)
I believe the scramble decision is after that?!
Yeah, not sure about the order but the rules seem to indicate kami is before everything else.
Take 3 shots at each ship.
Okay, both ships were hit by one of the 3 dice. ;)
So, scramble in SZ6?
(it asked about the scramble prior to the kamikaze results btw – I think that’s a TripleA issue in reality…)
Yeah scramble both of them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
ANZAC take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
Combat - ANZAC
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 4,4,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 6,2,6
Battle in 6 Sea Zone
Americans loiter and taunt with ; ANZAC attack with 2 fighters
Japanese defend with 1 fighter and 1 tactical_bomber
ANZAC win with 1 fighter remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Japan
ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
ANZAC captures 86PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 3 aaGuns and 3 infantry
Non Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 104 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 109 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Almost got away with it, nice one :)
The french save game is after the combat move, I assume you’re not doing any non-coms?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 3 damage on 1 factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Novgorod
3 fighters moved from Germany to Novgorod
9 armour, 5 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Ukraine to Russia
10 bombers moved from Germany to Russia
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 bombers moved from Szechwan to Russia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 14 bombers, 1 fighter, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 12 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 8 armour, 5 artilleries, 2 bombers, 21 infantry and 7 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Battle in Novgorod
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 3 armour
Non Combat Move - Germans
2 fighters moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
1 fighter and 4 tactical_bombers moved from Russia to Belarus
4 bombers moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
8 bombers moved from Russia to Bryansk
2 aaGuns and 1 artillery moved from Eastern Poland to Belarus
1 fighter and 4 mech_infantrys moved from Germany to Denmark
1 artillery, 4 infantry and 6 mech_infantrys moved from Western Germany to Denmark
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
Place Units - Germans
1 artillery and 6 infantry placed in Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Sorry, didn’t see your comment in between. :)
Well, this game has been bizarre throughout, so I think we just added another level of strangeness hehehe. But, Europe is still looking quite ugly….
Yeah. Also lucky for me that Anzac won’t be able to use the cash right away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour, 5 artilleries and 17 infantry moved from Baltic States to Poland
Russians take Poland from Germans
11 infantry moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 11 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Russia
1 aaGun moved from Baltic States to Poland
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs