14L 2nd playoff bmnielsen (Axis) vs. DizzKneeLand33 (Allies +16)


  • Yeah, not sure about the order but the rules seem to indicate kami is before everything else.

    Take 3 shots at each ship.

  • '20 '16 '15 '14

    Okay, both ships were hit by one of the 3 dice.  ;)

    So, scramble in SZ6?

  • '20 '16 '15 '14

    (it asked about the scramble prior to the kamikaze results btw – I think that’s a TripleA issue in reality…)


  • Yeah scramble both of them.

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                      ANZAC take 17 Sea Zone from Japanese
                      ANZAC take 6 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 fighters moved from 17 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Japanese scrambles to create a battle in territory 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits.  Rolls: 4,4,2
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 6,2,6
                Battle in 6 Sea Zone
                    Americans loiter and taunt with ; ANZAC attack with 2 fighters
                    Japanese defend with 1 fighter and 1 tactical_bomber
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in Japan
                    ANZAC attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
                    ANZAC captures 86PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for ANZAC: 1 fighter and 1 infantry
                    Casualties for Japanese: 3 aaGuns and 3 infantry

    Non Combat Move - ANZAC
                3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone

    Place Units - ANZAC
                2 armour and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 104 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 109 PUs

  • '20 '16 '15 '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French


  • Almost got away with it, nice one :)


  • The french save game is after the combat move, I assume you’re not doing any non-coms?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Germans
                Germans repair 3 damage on 1 factory_major; Remaining resources: 57 PUs;
                Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Bryansk to Novgorod
                3 fighters moved from Germany to Novgorod
                9 armour, 5 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                3 mech_infantrys moved from Ukraine to Russia
                10 bombers moved from Germany to Russia
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from British
                4 bombers moved from Szechwan to Russia
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 5 artilleries, 14 bombers, 1 fighter, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
                    Germans captures 30PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 12 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 8 armour, 5 artilleries, 2 bombers, 21 infantry and 7 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
                Battle in Novgorod
                    Germans attack with 3 fighters and 3 mech_infantrys
                    Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for Russians: 3 armour

    Non Combat Move - Germans
                2 fighters moved from Novgorod to Belarus
                4 infantry moved from Finland to Karelia
                1 fighter and 4 tactical_bombers moved from Russia to Belarus
                4 bombers moved from Russia to Belarus
                1 aaGun moved from Bryansk to Belarus
                8 bombers moved from Russia to Bryansk
                2 aaGuns and 1 artillery moved from Eastern Poland to Belarus
                1 fighter and 4 mech_infantrys moved from Germany to Denmark
                1 artillery, 4 infantry and 6 mech_infantrys moved from Western Germany to Denmark
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 90 Sea Zone to 101 Sea Zone
                1 submarine moved from 88 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 89 Sea Zone
                1 submarine moved from 122 Sea Zone to 106 Sea Zone

    Place Units - Germans
                1 artillery and 6 infantry placed in Germany
                2 artilleries and 1 infantry placed in France
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 51 PUs (2 lost to blockades); end with 81 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs

  • '20 '16 '15 '14

    Sorry, didn’t see your comment in between.  :)

    Well, this game has been bizarre throughout, so I think we just added another level of strangeness hehehe.  But, Europe is still looking quite ugly….


  • Yeah. Also lucky for me that Anzac won’t be able to use the cash right away.

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 armour, 5 artilleries and 17 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                11 infantry moved from Samara to Russia

    Combat - Russians
                Battle in Russia
                    Russians attack with 11 infantry
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Russians win, taking Russia from Germans with 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Samara to Russia
                1 aaGun moved from Baltic States to Poland

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

  • '20 '16 '15 '14

    What does ANZAC do with 109 IPC’s, anyway?!  :-D


  • Airbase in every territory? :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Japanese
                1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
                2 battleships and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
                2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                2 submarines moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Ethiopia to Kenya
                      Japanese take Kenya from British
                1 infantry moved from Novosibirsk to Samara
                      Japanese take Samara from Russians

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers
                    Americans defend with 1 battleship, 2 cruisers and 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 52
                    Casualties for Americans: 1 battleship, 2 cruisers and 1 destroyer
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
                4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
                3 carriers moved from 35 Sea Zone to 19 Sea Zone
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to Shantung
                2 bombers moved from 20 Sea Zone to Shantung
                2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 35 Sea Zone to 19 Sea Zone
                2 destroyers moved from 35 Sea Zone to 20 Sea Zone
                4 submarines moved from 35 Sea Zone to 19 Sea Zone
                7 destroyers moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from India to 39 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                1 armour moved from West India to India
                1 armour moved from India to Burma
                1 carrier moved from 77 Sea Zone to 39 Sea Zone
                2 fighters moved from 77 Sea Zone to Union of South Africa
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
                2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from Ethiopia to Kenya
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 aaGun, 3 artilleries and 6 infantry moved from Novosibirsk to Samara

    Turn Complete - Japanese

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
                EDIT: Adding units owned by Americans to France: 2 fighters
                EDIT: Turning off Edit Mode
                6 bombers moved from United Kingdom to France
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                4 fighters moved from United Kingdom to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 4 fighters and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 3 mech_infantrys
                Battle in France
                    Americans attack with 6 bombers and 2 fighters
                    Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry; Italians defend with 2 fighters
                    Americans win with 5 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Italians: 2 fighters
                    Casualties for Americans: 1 bomber and 2 fighters

    Non Combat Move - Americans
                5 bombers moved from France to United Kingdom
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
                4 carriers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 bomber and 3 fighters moved from Wake Island to Japan
                2 fighters moved from 8 Sea Zone to Japan
                1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from Southeast Mexico to Central United States
                1 mech_infantry moved from British Columbia to Western United States
                1 bomber moved from Queensland to Japan
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 101 Sea Zone
                2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone

    Place Units - Americans
                1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
                2 infantry placed in Central United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,3,5
                Americans collect 47 PUs (7 lost to blockades); end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 artillery moved from Belgian Congo to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour and 1 artillery
                    Japanese defend with 1 artillery and 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Belgian Congo to Rhodesia
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber and 4 fighters moved from United Kingdom to 110 Sea Zone
                1 bomber, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 artilleries and 7 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
                British collect 21 PUs; end with 21 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      Italians take French Central Africa from French
                1 mech_infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 artillery moved from French Equatorial Africa to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                2 infantry moved from Ethiopia to 76 Sea Zone
                2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                2 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 armour moved from Belarus to Vologda
                      Italians take Archangel from Russians
                      Italians take Vologda from Russians
                1 armour moved from Belarus to Baltic States
                      Italians take Baltic States from Russians
                1 armour moved from Baltic States to Belarus

    Combat - Italians
                Battle in Tanganyika Territory

    Non Combat Move - Italians
                3 mech_infantrys moved from Egypt to Belgian Congo
                1 infantry moved from Persia to Iraq
                2 bombers moved from Egypt to Southern Italy
                1 aaGun moved from Eastern Poland to Slovakia Hungary
                1 aaGun moved from Belarus to Eastern Poland
                1 submarine moved from 88 Sea Zone to 85 Sea Zone
                4 fighters and 1 mech_infantry moved from Denmark to Western Germany
                8 mech_infantrys moved from Northern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Italians
                10 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - Italians
                Italians collect 45 PUs; end with 45 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 50 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                4 fighters and 2 tactical_bombers moved from 26 Sea Zone to Japan

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 infantry placed in New South Wales
                2 transports placed in 62 Sea Zone
                3 fighters placed in Japan

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 68 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 73 PUs

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

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