L26 PTV GeneralDisarray (Axis+10) vs AD Allies)
G1 Scramble GLHF!
Almost got away with it, nice one :)
The french save game is after the combat move, I assume you’re not doing any non-coms?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans repair 3 damage on 1 factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Bryansk to Novgorod
3 fighters moved from Germany to Novgorod
9 armour, 5 artilleries, 1 fighter, 21 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
3 mech_infantrys moved from Ukraine to Russia
10 bombers moved from Germany to Russia
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from British
4 bombers moved from Szechwan to Russia
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 14 bombers, 1 fighter, 21 infantry, 7 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Germans captures 30PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 12 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 8 armour, 5 artilleries, 2 bombers, 21 infantry and 7 mech_infantrys
Casualties for Russians: 3 aaGuns, 3 armour, 4 artilleries, 2 fighters, 23 infantry, 18 mech_infantrys and 1 tactical_bomber
Battle in Novgorod
Germans attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for Russians: 3 armour
Non Combat Move - Germans
2 fighters moved from Novgorod to Belarus
4 infantry moved from Finland to Karelia
1 fighter and 4 tactical_bombers moved from Russia to Belarus
4 bombers moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
8 bombers moved from Russia to Bryansk
2 aaGuns and 1 artillery moved from Eastern Poland to Belarus
1 fighter and 4 mech_infantrys moved from Germany to Denmark
1 artillery, 4 infantry and 6 mech_infantrys moved from Western Germany to Denmark
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 90 Sea Zone to 101 Sea Zone
1 submarine moved from 88 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 122 Sea Zone to 106 Sea Zone
Place Units - Germans
1 artillery and 6 infantry placed in Germany
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 81 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs
Sorry, didn’t see your comment in between. :)
Well, this game has been bizarre throughout, so I think we just added another level of strangeness hehehe. But, Europe is still looking quite ugly….
Yeah. Also lucky for me that Anzac won’t be able to use the cash right away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 armour, 5 artilleries and 17 infantry moved from Baltic States to Poland
Russians take Poland from Germans
11 infantry moved from Samara to Russia
Combat - Russians
Battle in Russia
Russians attack with 11 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Russia
1 aaGun moved from Baltic States to Poland
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs
What does ANZAC do with 109 IPC’s, anyway?! :-D
Airbase in every territory? :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Japanese
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
2 battleships and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Ethiopia to Kenya
Japanese take Kenya from British
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 battleship, 2 cruisers and 1 destroyer
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 2 bombers, 2 cruisers, 4 fighters, 3 submarines and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Americans: 1 battleship, 2 cruisers and 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from 20 Sea Zone to 19 Sea Zone
3 carriers moved from 35 Sea Zone to 19 Sea Zone
2 carriers moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Shantung
2 bombers moved from 20 Sea Zone to Shantung
2 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
2 destroyers moved from 35 Sea Zone to 20 Sea Zone
4 submarines moved from 35 Sea Zone to 19 Sea Zone
7 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
1 armour moved from West India to India
1 armour moved from India to Burma
1 carrier moved from 77 Sea Zone to 39 Sea Zone
2 fighters moved from 77 Sea Zone to Union of South Africa
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 77 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Ethiopia to Kenya
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 aaGun, 3 artilleries and 6 infantry moved from Novosibirsk to Samara
Turn Complete - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 infantry and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to France: 2 fighters
EDIT: Turning off Edit Mode
6 bombers moved from United Kingdom to France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from United Kingdom to Normandy Bordeaux
Combat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 3 mech_infantrys
Battle in France
Americans attack with 6 bombers and 2 fighters
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 infantry; Italians defend with 2 fighters
Americans win with 5 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Italians: 2 fighters
Casualties for Americans: 1 bomber and 2 fighters
Non Combat Move - Americans
5 bombers moved from France to United Kingdom
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
4 carriers, 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 bomber and 3 fighters moved from Wake Island to Japan
2 fighters moved from 8 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 carrier, 1 destroyer and 2 submarines moved from 8 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Central United States
1 mech_infantry moved from British Columbia to Western United States
1 bomber moved from Queensland to Japan
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,3,5
Americans collect 47 PUs (7 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 artillery moved from Belgian Congo to Kenya
Combat - British
Battle in Kenya
British attack with 1 armour and 1 artillery
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 armour and 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Belgian Congo to Rhodesia
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 4 fighters moved from United Kingdom to 110 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 artilleries and 7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
British collect 21 PUs; end with 21 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Union of South Africa to South West Africa
Italians take South West Africa from British
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Belarus to Vologda
Italians take Archangel from Russians
Italians take Vologda from Russians
1 armour moved from Belarus to Baltic States
Italians take Baltic States from Russians
1 armour moved from Baltic States to Belarus
Combat - Italians
Battle in Tanganyika Territory
Non Combat Move - Italians
3 mech_infantrys moved from Egypt to Belgian Congo
1 infantry moved from Persia to Iraq
2 bombers moved from Egypt to Southern Italy
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Belarus to Eastern Poland
1 submarine moved from 88 Sea Zone to 85 Sea Zone
4 fighters and 1 mech_infantry moved from Denmark to Western Germany
8 mech_infantrys moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
10 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 56 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 3 fighters, 1 infantry and 2 transports; Remaining resources: 50 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to Japan
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
3 fighters placed in Japan
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 68 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 2 factory_majors; Remaining resources: 88 PUs;
Germans buy 2 fighters, 16 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Volgograd to Russia
3 mech_infantrys moved from Ukraine to Russia
8 bombers moved from Bryansk to Russia
4 bombers and 4 tactical_bombers moved from Belarus to Russia
1 submarine moved from 101 Sea Zone to 90 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 12 bombers, 6 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 10 infantry
Germans captures 24PUs while taking Russians capital
Germans win, taking Russia from Russians with 12 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 5 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 10 infantry
Non Combat Move - Germans
8 bombers moved from Russia to Germany
3 fighters moved from Belarus to Germany
1 fighter and 10 mech_infantrys moved from Denmark to Germany
4 bombers and 3 tactical_bombers moved from Russia to Belarus
1 artillery moved from Belarus to Baltic States
3 aaGuns moved from Belarus to Novgorod
5 infantry moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Denmark to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 submarine moved from 89 Sea Zone to 88 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea Zone
Place Units - Germans
10 infantry placed in Western Germany
2 fighters, 6 infantry and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour, 5 artilleries and 17 infantry moved from Poland to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour, 5 artilleries and 17 infantry
Germans defend with 1 artillery
Russians win, taking Baltic States from Italians with 1 armour, 5 artilleries and 16 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Poland to Baltic States
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 unit repaired.
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
2 battleships and 2 cruisers moved from 20 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 19 Sea Zone to Japan
2 bombers, 2 fighters and 2 tactical_bombers moved from Shantung to Japan
2 artilleries, 2 fighters and 2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
5 carriers and 3 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 7 destroyers moved from 36 Sea Zone to 6 Sea Zone
Do you want to scramble from Japan? I’m assuming you’ll want max defence OOL in Japan as well, let me know if that’s incorrect.
Yes, this time scramble 1 single tac and max defense in Japan. Too bad ANZAC can’t use Kami’s hehehehe.
The Axis shall at least go down swinging this game!! :-D
LOL of course I meant the Allies will go down swinging, not Axis…. geesh! :roll: :lol: