The sequence change is in phase two: it was never addressed under phase one. Phase one is done and Phase two has started.
Lastly, only on the first turn we allow the Soviets to move first, then the axis, followed by the allies ( including Soviets)
EVERY other turn is conducted with both axis or italy as well playing then all the allies. thats it nothing more. The problem is solved with combining turns together to speed up play. Also, the idea is more historical because say one nation does not see the results of another nations failures… thus allowing them to modify their planning… turn sequence is basically “simultaneous” for all nations of a team, only the combat is resolved at the same time… otherwise each player moves his own forces at his own speed.
Actually he incorrectly posted this as phase one…its most likely what is going on here with all the confusion.
Also historically its really not possible for UK to get a early jump on Japan… in April 1942 Nagumo basically chased sommerville to Ceylon and the brits avoided the japanese because they were not in any position to attack them with their meager forces. Thats another reason why axis should move together. Now it may require some adjustments to UK’s position in India or some adjustment of Japans deployment of trannies near india and australia. I can easilly make these player aids for the kit.
BTW under playtesting ( adding some other rules we got a 35% reduction in playing time) which is much better adding no loss in fun factor.)