Soulblighter (Axis) VS Balladeer (Allies +12)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Bulgaria to Greece
                      Germans take Greece from British
                3 artilleries and 3 infantry moved from Ceylon to 39 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 39 Sea Zone to 42 Sea Zone
                3 artilleries and 3 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 42 Sea Zone to 55 Sea Zone
                1 armour moved from West India to Persia
                      Germans take Eastern Persia from Russians
                      Germans take Persia from Russians
                4 artilleries and 7 infantry moved from West India to Eastern Persia
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                8 armour moved from Bessarabia to Ukraine
                16 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Tobruk to Libya
                      Italians take Libya from Americans

    Combat - Germans
                Battle in Java
                Battle in 55 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Germans win, taking Java from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Ukraine
                    Germans attack with 8 armour and 16 infantry
                    Russians defend with 1 factory_minor and 1 infantry; Americans defend with 1 bomber
                    Germans win, taking Ukraine from Russians with 8 armour and 15 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Germans
                1 aaGun moved from Bessarabia to Ukraine
                9 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Bulgaria to Romania
                1 artillery and 2 infantry moved from Novgorod to Belarus
                9 infantry moved from Norway to Finland
                5 artilleries and 15 infantry moved from Normandy Bordeaux to France
                1 fighter and 2 tactical_bombers moved from Egypt to Western Germany
                1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                3 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                1 carrier, 1 destroyer and 3 submarines moved from 113 Sea Zone to 115 Sea Zone
                3 artilleries and 12 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Holland Belgium to Western Germany
                10 infantry moved from Western Germany to Germany
                1 artillery moved from French Central Africa to French Equatorial Africa

    Place Units - Germans
                10 armour placed in Germany
                3 infantry placed in Union of South Africa
                1 artillery and 2 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 74 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUs

  • 18 16 15

    1 artillery moved from Vologda to Smolensk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Russians attack with 5 armour, 3 fighters, 17 mech_infantrys and 2 tactical_bombers
                    Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Russians win, taking Persia from Germans with 5 armour, 3 fighters, 17 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                10 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                3 fighters and 2 tactical_bombers moved from Persia to Volgograd
                1 infantry moved from Volgograd to Rostov
                1 aaGun and 1 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                1 artillery moved from Volgograd to Tambov
                1 aaGun moved from Burma to India
                5 artilleries and 8 infantry moved from Russia to Vologda

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer and 13 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 battleship, 8 carriers, 1 cruiser, 21 destroyers, 10 fighters, 23 submarines and 6 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Anhwe to 16 Sea Zone
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 artilleries and 4 infantry moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians


  • Hoe wil je dit doen? Op forum. Per ronde.

  • 18 16 15

    Ik neem aan dat SZ 16 de US / ANZAC vloot locatie is? Laten we dat inderdaad maar op het forum doen, als jij de eerste ronde Japanners rolt geef ik de losses wel aan.


  • TEST:

    DiceRolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (3, 4)3@3: (5, 6, 2)


  • Japanese unit breakdown:
    8 carriers (0)
    23 submarines (2)
    21 destroyers (2)
    1 cruiser (3)
    11 fighters (3)
    2 bombers (4)
    1 battleship (4)
    7 tactical_bombers (4)

    Allied fleet unit breakdown:
    37 submarines (1)
    16 destroyers (2)
    7 carriers (2)
    2 cruisers (3)
    2 tactical bombers (3)
    12 fighters (4)


  • Japanese round 1:
    23 submarines, 21 destroyers:
    DiceRolls: 44@2; Total Hits: 844@2: (6, 1, 5, 3, 5, 6, 4, 2, 1, 6, 6, 4, 1, 6, 3, 4, 3, 5, 4, 4, 6, 6, 3, 5, 6, 3, 3, 4, 6, 2, 6, 5, 3, 4, 2, 2, 4, 5, 4, 4, 5, 4, 2, 5)

    1 cruiser, 11 fighters:
    DiceRolls: 12@2; Total Hits: 212@2: (3, 4, 2, 6, 3, 5, 4, 3, 5, 6, 1, 4)

    2 bombers, 1 battleship, 7 tactical bombers:
    DiceRolls: 10@4; Total Hits: 810@4: (3, 4, 2, 3, 5, 1, 2, 2, 5, 4)

  • 18 16 15

    De fighters hitten natuurlijk op 3, dus het zijn in totaal:
    2en: 8 hits
    3en: 5 hits (staat 2 + 3 3en)
    4en: 8 hits
    Totaal: 21 hits (je had recht op 27, dus das pech!)

    En dan gaat er dood: 3 ANZ subs en 18 US subs. Resteert:

    Allied fleet unit breakdown:
    16 submarines (1)
    16 destroyers (2)
    7 carriers (2)
    2 cruisers (3)
    2 tactical bombers (3)
    12 fighters (4)

    Dobbel jij verder?


  • Allied fleet round 1:
    37 submarines:
    DiceRolls: 37@1; Total Hits: 637@1: (3, 6, 1, 2, 4, 6, 2, 3, 4, 6, 1, 6, 6, 1, 2, 2, 1, 4, 4, 3, 3, 1, 3, 5, 3, 6, 6, 6, 5, 6, 3, 1, 5, 4, 3, 3, 3)

    16 destroyers, 7 carriers:
    DiceRolls: 23@2; Total Hits: 623@2: (4, 5, 1, 4, 6, 1, 3, 6, 3, 4, 1, 6, 2, 3, 2, 2, 6, 6, 5, 5, 6, 4, 4)

    2 cruisers, 2 tactical bombers:
    DiceRolls: 4@3; Total Hits: 04@3: (5, 6, 4, 4)

    12 fighters:
    DiceRolls: 12@4; Total Hits: 812@4: (3, 1, 6, 6, 4, 5, 1, 1, 5, 1, 4, 4)


  • @Balladeer:

    De fighters hitten natuurlijk op 3, dus het zijn in totaal:
    2en: 8 hits
    3en: 5 hits (staat 2 + 3 3en)
    4en: 8 hits
    Totaal: 21 hits (je had recht op 27, dus das pech!)

    En dan gaat er dood: 3 ANZ subs en 18 US subs. Resteert:

    Allied fleet unit breakdown:
    16 submarines (1)
    16 destroyers (2)
    7 carriers (2)
    2 cruisers (3)
    2 tactical bombers (3)
    12 fighters (4)

    Dobbel jij verder?

    Je hebt gelijk. Meevaller! 20 hits voor de allies. 16 hits naar mijn carriers, 1 hit naar mijn battleship en de resterende 3 hits naar mijn submarines.

    Japanese unit breakdown, round 2:
    20 submarines (2)
    21 destroyers (2)
    1 cruiser (3)
    11 fighters (3)
    2 bombers (4)
    1 battleship (4)
    7 tactical_bombers (4)

    Allied fleet unit breakdown, round 2:
    16 submarines (1)
    16 destroyers (2)
    7 carriers (2)
    2 cruisers (3)
    2 tactical bombers (3)
    12 fighters (4)


  • Japanese round 2:
    20 submarines, 21 destroyers:
    DiceRolls: 41@2; Total Hits: 1541@2: (3, 1, 2, 3, 5, 2, 3, 5, 5, 5, 5, 3, 6, 2, 5, 4, 1, 5, 2, 1, 2, 6, 1, 4, 1, 2, 1, 6, 5, 2, 3, 1, 2, 5, 4, 6, 6, 6, 5, 5, 4)

    1 cruiser, 11 fighters:
    DiceRolls: 12@3; Total Hits: 512@3: (4, 1, 4, 6, 5, 1, 6, 4, 2, 1, 5, 2)

    2 bombers, 1 damaged battleship, 7 tactical bombers:
    DiceRolls: 10@4; Total Hits: 910@4: (1, 3, 2, 3, 3, 2, 1, 4, 5, 2)

  • 18 16 15

    Vraagje: er zijn 2 fighters die al hun movement al hebben gebruikt, moet je dan niet 1 AC bewaren om die fighters op te laten landen (en die 2 hits anders alloceren)?


  • @Balladeer:

    Vraagje: er zijn 2 fighters die al hun movement al hebben gebruikt, moet je dan niet 1 AC bewaren om die fighters op te laten landen (en die 2 hits anders alloceren)?

    Een fighter en een tactical bomber. Goede vraag. Geen idee eigenlijk.

  • 18 16 15

    Ik dacht van wel, moeten we het even in de FAQ plaatsen?


  • @Balladeer:

    Ik dacht van wel, moeten we het even in de FAQ plaatsen?

    Mjah alternatief laten we een carrier heel en rollen we voor 2 submarines. hits van die submarines worden afgetrokken van het totaal.


  • Hoe dan ook is het nuttig om te weten. Dus vraag maar in de faq. Zeker als jij ook carriers wil laten zinken. Iets wat je vroeg of laat toch moet doen.

  • 18 16 15

    Allright, het mag zo, goeie dobbels voor jou, hoop dat ik ook zo goed gooi:
    29 hits totaal
    Allied fleet unit breakdown, round 2:
    0 submarines (1)
    3 destroyers (2)
    7 carriers (2)
    2 cruisers (3)
    2 tactical bombers (3)
    12 fighters (4)


  • Succes!

    Allied fleet round 2:
    16 submarines:
    DiceRolls: 16@1; Total Hits: 416@1: (1, 1, 3, 2, 5, 1, 6, 2, 4, 6, 3, 4, 4, 6, 1, 3)

    16 destroyers, 7 carriers:
    DiceRolls: 23@2; Total Hits: 1023@2: (3, 4, 3, 5, 4, 2, 3, 1, 3, 2, 1, 6, 5, 2, 1, 6, 3, 3, 1, 1, 4, 1, 2)

    2 cruisers, 2 tactical bombers:
    DiceRolls: 4@3; Total Hits: 14@3: (1, 6, 5, 4)

    12 fighters:
    DiceRolls: 12@4; Total Hits: 812@4: (4, 4, 5, 1, 1, 3, 3, 6, 6, 5, 2, 1)


  • 23 hits, niet slecht. 20 submarines en 3 destroyers.

    Japanese fleet unit breakdown, round 3:
    18 destroyers (2)
    1 cruiser (3)
    11 fighters (3)
    2 bombers (4)
    1 damaged battleship (4)
    7 tactical_bombers (4)

    Allied fleet unit breakdown, round 3:
    0 submarines (1)
    3 destroyers (2)
    7 carriers (2)
    2 cruisers (3)
    2 tactical bombers (3)
    12 fighters (4)

    Japanese fleet round 3:
    18 destroyers:
    DiceRolls: 18@2; Total Hits: 618@2: (2, 2, 4, 4, 3, 1, 3, 1, 4, 4, 6, 3, 5, 3, 2, 3, 5, 2)

    1 cruiser, 11 fighters:
    DiceRolls: 12@3; Total Hits: 312@3: (3, 6, 5, 4, 5, 4, 6, 4, 6, 6, 2, 3)

    2 bombers, 7 tactical bombers, 1 damaged battleship:
    DiceRolls: 10@4; Total Hits: 910@4: (4, 4, 4, 2, 1, 1, 2, 4, 1, 6)

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