Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Soulblighter (Axis) vs. Whackamatt (Allies +15) TECH TOKENS 14L
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I assumed no intercept. heavy bombers get to roll 2 dice at all times and then choose the best result. 4/1 aren’t good odds. But if you wish to intercept then we can easily roll for that and remove one of the bombers at random if you have a hit (including the resulting damage).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs; 0 techTokens;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Wake Island to 16 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to United KingdomCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Wake IslandPlace Units - Americans
1 fighter and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - British
British spend 0 on tech rollsPurchase Units - British
British buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 carrier; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 110 Sea Zone to 124 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 124 Sea Zone
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
2 infantry moved from Tanganyika Territory to Belgian Congo
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 75 Sea Zone
1 transport moved from 41 Sea Zone to 74 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Belgian Congo from Italians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Belgian Congo to Egypt
1 bomber moved from Belgian Congo to Union of South Africa
1 infantry moved from Iraq to Persia
British take Persia from Neutral_Allies
2 aaGuns and 2 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Egypt
2 destroyers and 1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 carrier placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in 39 Sea Zone change ownership: 1 carrier -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 artillery and 2 infantry moved from Syria to Iraq -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 artillery and 2 infantry moved from Syria to IraqAirborne Attack Move - Italians
Italians creates battle in territory 97 Sea Zone
2 infantry moved from Southern Italy to Tobruk -
You can’t trust those blasted Italians. They keep landing airborne forces in Africa :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber moved from Southern Italy to Tobruk
1 artillery and 2 infantry moved from Syria to IraqAirborne Attack Move - Italians
Italians creates battle in territory 97 Sea Zone
2 infantry moved from Southern Italy to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Tobruk, round 2 : 1/5 hits
British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
1 armour owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Southern Italy to 93 Sea Zone
2 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Southern Italy to Syria
2 aaGuns moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Kenya : 1 flag
Syria : 1 flag, 1 fighter
Tobruk : 1 artillery and 3 infantry
Northern Italy : 2 aaGuns, 1 artillery and 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
96 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 1 fighter
97 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 2 transports
Iraq : 1 flag, 1 artillery and 3 infantry
Yugoslavia : 2 aaGuns, 2 armour and 2 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 37 / 38
Japanese : 52 / 53
Americans : 52 / 81
Chinese : 3 / 3
British : 31 / 33
UK_Pacific : 10 / 10
Italians : 13 / 26
ANZAC : 13 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,429
Median : 4,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Null / Other
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3,800
Median : 4,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after successful research.
ANZAC discover ShipyardsActivate Technology - ANZAC
ANZAC activating ShipyardsPurchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
2 fighters moved from Queensland to 39 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Celebes
1 destroyer moved from 60 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
:cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Morocco
French take Morocco from Germans
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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woohoo! shipyards for ANZAC! Doesn’t get much better than that. :evil: Though I think airborne forces is pretty sweet for Italy.
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woohoo! shipyards for ANZAC! Doesn’t get much better than that. :evil: Though I think airborne forces is pretty sweet for Italy.
Normally I wouldn’t mind it if you had something like that, but US already has long range aircraft and now Anzac has this as well… I really need more tech for Germany/Japan to counter this or Japan won’t last long.
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I think the Rockets Advance will play a big part once Russia is in it. :evil: Who doesn’t love free bombing rolls?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 10 on tech rollsPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber, 3 fighters and 3 tactical_bombers moved from Syria to Egypt
1 bomber moved from Western Germany to Egypt -
I think the Rockets Advance will play a big part once Russia is in it.� �:evil:� Who doesn’t love free bombing rolls?
I feel like my parents forgot about with me when unpacking my Christmas presents, meanwhile my sisters get everything they always wanted.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,3 and gets 0 hitsPurchase Units - Germans
Germans buy 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
3 artilleries and 3 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber, 3 fighters and 3 tactical_bombers moved from Syria to Egypt
1 bomber moved from Western Germany to EgyptCombat - Germans
Battle in Egypt
Germans attack with 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Germans roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Egypt, round 2 : 6/14 hits
British roll dice for 1 artillery, 1 fighter, 6 infantry and 2 tactical_bombers in Egypt, round 2 : 4/10 hits
3 infantry owned by the British, 1 infantry owned by the French, 2 infantry owned by the ANZAC, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Egypt
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Egypt, round 3 : 4/10 hits
British roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 2/4 hits
2 tactical_bombers owned by the British, 1 artillery owned by the British, 1 fighter owned by the British, 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Egypt
Germans win, taking Egypt from British with 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for ANZAC: 2 infantry
Casualties for Germans: 3 artilleries, 1 fighter and 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombersNon Combat Move - Germans
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 2 transports moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Germany to Western Germany
3 armour moved from Romania to Greece
1 infantry moved from Greece to Bulgaria
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Iraq
2 fighters and 3 tactical_bombers moved from Egypt to Iraq
1 bomber moved from Egypt to Southern Italy
1 bomber moved from Egypt to Iraq
5 infantry moved from Slovakia Hungary to Poland
5 infantry moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to RomaniaPlace Units - Germans
1 artillery, 2 infantry and 3 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in NorwayTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 aaGuns, 3 artilleries and 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 6 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 6 mech_infantrys
Romania : 1 aaGun, 3 artilleries and 6 infantry
Poland : 1 aaGun, 3 artilleries and 7 infantry
Germany : 1 factory_major
Norway : 3 artilleries, 1 factory_minor and 9 infantry
Southern Italy : 1 bomber and 1 fighter
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 submarine
113 Sea Zone : 2 transports
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag, 3 armour and 3 infantry
Iraq : 1 bomber, 3 fighters and 3 tactical_bombers
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser and 3 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 48 / 63
Russians : 37 / 38
Japanese : 52 / 53
Americans : 52 / 81
Chinese : 3 / 3
British : 29 / 33
UK_Pacific : 10 / 10
Italians : 13 / 26
ANZAC : 13 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3,732
Median : 4,000
Variance : 0,675
Standard Deviation : 0,822
Total rolls : 41Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4,080
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 25British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,462
Standard Deviation : 0,679
Total rolls : 14 -
aw man! i didn’t follow my own advice. I got war bonds through my tech rolls, but closed it to redo my purchase/declaration of war.
You will now see multiple tech rolls until I hit something.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Russians
Russians spend 30 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved_Mech_InfActivate Technology - Russians
Russians activating Improved_Mech_Inf
Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Russians
Turning on Edit Mode
EDIT: Removing Technology Improved_Mech_Inf for Russians
EDIT: Adding Technology War Bonds for Russians
EDIT: Changing PUs for Russians from 8 to 38
EDIT: Turning off Edit Mode
Russians buy 1 airfield, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
Rocket attack in Germany does 6 damage to factory_major owned by Germans
Rockets in Archangel roll: 6
Rocket attack in Germany does 3 damage to factory_major owned by Germans
Rockets in Novgorod roll: 3
4 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to KoreaCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
1 armour moved from Bryansk to Novgorod
3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry and 1 transport moved from 124 Sea Zone to 109 Sea Zone
2 aaGuns moved from Amur to KoreaPlace Units - Russians
1 airfield and 3 infantry placed in Ukraine
1 tactical_bomber placed in Novgorod
1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Russians collect 6 PUs from War Bonds; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs -
Russians discover Improved_Mech_Inf <<< ???
But you discovered warbonds right?